Blizzard Forces “Pirate” Classic WoW Server to Close

The largest “pirate” server hosting an early version of World of Warcraft that is no longer available via conventional means is being forced to close after WoW developer Blizzard Entertainment threatened the team responsible with legal action.

The server in question, Nostalrius, is running version 1.12 of World of Warcraft from 2006, before the “Burning Crusade” expansion was released. Nostalrius has 800,000 registered accounts and 150,000 active players, according to its administrators.

The existence of the private server was in violation of Blizzard’s Terms of Use for WoW, with the company adding (via Ars Technica) that it “isn’t an issue because of ‘lost’ subscription fees from players choosing these illegitimate servers over the real WoW servers—it simply boils down to the fact that private servers are illegal, and that’s that.”

The team behind the Nostalrius server has launched a petition, appealing to Blizzard to protect the ‘Vanilla’ version of WoW as a “legacy” server:

“We never saw our community as a threat for Blizzard. It sounds more like a transverse place where players can continue to enjoy old World of Warcraft’s games no longer available, maybe until a new expansion appears; a huge and powerful community of fans that remains attached to future Blizzard games, as we have in no other gaming company.

We don’t have the pretention to come up with a complete solution regarding legacy servers that you and your company didn’t already think about, but we’d be glad and honored to share it with you if you’re interested, still on a volunteer basis.”

The Nostalrius server is due to close at midnight on 10th April.

Massive Free Expansion Hits Black Desert Online

The visually stunning Korean MMO that is Black Desert Online just keeps on getting better and better. Aside from the fact that it already has one of the most in-depth and visual impressive character creation systems we’ve ever seen, as well as a rich world and booming in-game economy, the developers have now released the first of many expansions for the BDO universe.

The free “Mediah” update clocks in at a modest 2GB, and while that doesn’t sound like a lot, it adds more than a thousand new quests to the world! And if that wasn’t enough, you’ll find massive boss fights, such as the one against Kzarka, with hundreds of players capable of joining that single fight alone. There’s a new 40v40 PvP instance on Crimson Battlefield, and if that wasn’t enough, which it is, you’ll also find new weapons, armour, enchanted equipment and more for higher level players.

  • + World size increased by 30%
  • + Over 1,000 new quests
  • + Kzarka – An enormous boss that can take on hundreds of players at a time
  • + New guild missions, including special bosses that drop formidable weapons
  • + Crimson Battlefield – Instanced 40v40 skirmishes that players can queue for in groups of five or solo
  • + New weapons and more powerful armor set
  • + Craftable Alchemy Stones allow players to apply Attack, Defense, or Life bonuses to their equipment

The games developers, Pearl Abyss, aren’t stopping here either, teasing that new expansions will be coming thick and fast. Keep an eye on the horizon for ocean-based adventuring, allowing exploration above and below the waves, trading ships and even naval warfare. In short, Black Desert Online is already one of the most interesting MMOs out there and it just keeps on getting better in more ways than one.

“Daum Games today announced that Black Desert Online will be expanded with the huge Mediah region, tons of new quests, fierce bosses, and more as early as tomorrow, March 30. With the Mediah Expansion, players can rise to new levels of power and achieve greatness like never before.” – BDO

Eve Online Gears up for Biggest War It’s Ever Seen

Players of MMORPG Eve Online might have thought they had witnessed the greatest battle the game had ever seen following 2014’s battle at B-R5RB – a 20-hour firefight, during which 10,000 people vied for victory – which saw The Imperium rise to the prominence it still holds today, but trouble is brewing yet again in New Eden, and when tensions inevitably boil over, the ensuing battle is sure to make the Battle of B-R5RB look like handbags at dawn.

Resentment has been building ever since The Mittani – a prominent member of The Imperium – tried (and failed) to Kickstart a book on the Battle of B-R5RB, which triggered a number of aggressions within the community, and is predicted to end in the most bloody battle ever staged in Eve Online.

Eve Online subreddit user TheRealMartini has written a handy primer on the preamble to war:

  • “CCP [Eve Online’s developer] introduced a new system for capturing sovereignty – The new system now allows guerilla-like tactics to be used. Meaning sovereignty is no longer decided by who brings the biggest ships.”
  • “The Mittani’s failed Kickstarter – The Mittani (leader of The Imperium) attempted to get a book published about The Fountain War. This was met with a huge backlash from the rest of the EVE community, esp, /r/Eve, who felt he was trying to monetize his alliance members. After this, Imperium members were encouraged not to use /r/Eve, thus closing themselves off.”
  • “High Profile Imperium members defect – Not liking the direction the Imperium was taking a number of former high profile FC’s and spies leave the Imperium and join rival alliances.”
  • “The ‘I want isk’ financial backing for war – The Final piece. The website ‘i want isk’ (think Iron bank) begins paying alliances to go to war with the Imperium after coalition member SMA fails to pay a bill and accuses IWI of illegal activity.”

Anti-Imperium rebel group the Moneybadgers has already launched its first successful offensive against The Imperium, but the current dominant force in New Eden is expected to respond in kind. This means war. Get the popcorn.

Sword Art Online VR MMO Isn’t Coming Afterall

Last week the internet was awash with news that the popular series, Sword Art Online would be getting a VR MMO. We even reported on it here at eTeknix, but sadly it seems like the internet was once again a little too quick to come to terms with the news and instead spread a huge misunderstanding.

IBM is looking to advertise their new SoftLayer cloud service, something which would, of course, require marketing and in order to do this the creation of a Sword Art Online prototype was developed to demo at their latest marketing event. Sadly this means that you won’t be able to experience the game’s fictional world come alive and will instead have to settle for the 20-minute demo that is designed to be just that.

So it looks like Sword Art Online: The Beginning will be nothing more than a fancy tech demo to advertise the new service from IBM. Sadly there are no plans to make a full Sword Art Online MMO I have no doubt that people all over the world will be upset by this news and surely the outcry and support for a project (even if it was just a misunderstanding) would encourage a company to maybe follow up on the concept and bring it to live.

Top 10 PC Games Revenue Destroys Consoles During 2015

The demise of PC gaming and its impending doom is a common misnomer which doesn’t reflect how well the platform is doing financially and in terms of total players. For example, earlier this month Steam managed to hit an astonishing figure of 12 million concurrent users. According to a NeoGAF thread, the most played title during the peak period was Dota 2, with 940,373 concurrent players. New research from SuperData has tracked the total revenue by platform and makes for some very interesting reading. As you can see, the top 10 console revenue results pale in comparison to the PC and exemplifies how profitable the platform is. Unbelievably, League of Legends managed to amass $1,628 million during 2015, which is more than four times the amount from Call of Duty: Advanced Warfare.

Not only that, the top PC results actually outperformed the mobile sector, which is a surprise given the financial benefits via microtransactions. So what do these numbers actually mean? While the console market is still more popular, it’s not as financially successful and PC gaming revenues continue to rise at an impressive rate. The yearly research explains:

“Despite a heavy industry focus on mobile gaming, the combined earnings of digital PC games for the top titles came in higher, totaling $6.3B in sales compared to $6.18B for mobile. PC-based gaming–consisting of free-to-play MMOs, subscription-based games like World of Warcraft, social games and PC downloadable games–earns over $32 billion annually, well above the $25.1 billion generated by mobile games. Three of the year’s top five digital PC games (Grand Theft Auto V, Fallout 4 and The Witcher 3) were released in 2015, indicating that PC gamers have made significant progress transitioning to purchasing games digitally.”

Clearly, the modern gaming scene has changed substantially and the PC is a very profitable platform. Furthermore, this is down to an increased player base which illustrates how promising the future is for PC gaming as a leading platform.

League of Legends 2016 Ranked Season Begins Soon!

League of Legends’ popularity is difficult to exaggerate and showcases the viability of the free-to-play business model. When MMOs were still primarily opting for a subscriptions, Riot Games decided to implement free access with various micropayments. This worked superbly for the company and League of Legends is one of the most successful MOBAs worldwide today. More specifically, as of January 2014, over 67 million people played League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours. Not only that, the prize pool in 2014 and 2015 are some of the largest ever seen in eSports history, amounting to 2.3 million dollars. Even though I’m not a seasoned League of Legends player, this success has caught my attention and encouraged me to give the game a try!

The 2016 ranked season is scheduled to begin on January 20th and here is a complete rundown of the key changes:

Seeding

As usual, you’ll have ten placement games to fight through before settling in to your tier and division, ready for the climb. Your placement is still heavily influenced by where you ended up last season and what you accomplished during preseason. If you’ve never played ranked, then your placements will be all that matters!

Preseason brought some substantial changes to the game (learn more about preseason here, so we’re again running a soft reset before placements kick off. As with previous years because of the soft reset, you’ll likely place lower than where you ended last year.

New Champ Select and Dynamic Groups

Now each player chooses two positions (or fill!) before queueing up to find a team. We’ve also replaced the solo/duo queue with a dynamic group queue, where you’ll be able to climb the ladder with any number of teammates. You’ll still need to be of similar rank to your queue-buddies, and we designed the system so groups will almost always play against similarly grouped opponents. We’re watching this very closely, but we’re confident this change makes it easier to compete with friends of similar skill levels and better emphasizes the team nature of League.

Check out more on new champ select and dynamic groups at the Season 2016 update.

Promo Helper and High MMR Queue Time Adjustments

Promo Helper means when you’re in a division lower than Gold 1, if you lose a promotional series, the next time you enter your series, you’ll start with at least one win.

We’re also optimizing high-level matchmaking to identify epically skilled players faster and widen the MMR range for finding games at the pinnacle of amateur competition.

Learn more about Promo Helper and high MMR adjustments here.

Rewards

This year we’re exploring new possibilities for ranked rewards, but we don’t have anything ready to share just yet.

Do you play League of Legends extensively or find the skill barrier is too high?

Razer Announce Naga Chroma MMO Mouse


Razer is undoubtedly one of the most popular brands when it comes to PC gaming hardware and the latest addition to their lineup looks set to be one of their greatest yet. The Razer Naga Chroma, a high-end gaming mouse designed for the MMO market, comes equipped with the new Razer 5G laser sensor, which is capable of tracking up to a true 16,000 DPI, and is adjustable in 1 DPI increments. Designed to tackle ultra-high resolutions and multi-display setups, the high DPI is certainly attractive, and the precision control over the tracking speed is certainly a welcome addition.

“People thought we were crazy when we invented the MMO gaming mouse — and the Razer Naga went on to surpass even our own expectations — but now, many of our competitors are trying to recreate the design of this game-changing device,” says Min-Liang Tan, Razer co-founder and CEO. “We’re confident that the sensor technology we are utilizing will keep Razer Naga users a step ahead of their competition.”

With 12 concave mechanical thumb buttons, the Naga Chroma joins the Naga Epic Chroma, and there’s also a wireless option available for those who desire it. Those who want to complete their Razer hardware setup will also benefit from pairing other Chroma devices, as you’ll be able to synchronize other devices RGB lighting configurations. Furthermore, the Chroma SDK and hardware API will allow developers to tailor visual cues to the Chroma lighting system.Availability:

  • Razerzone.com – 6 November 2015
  • Worldwide – November 2015

Product features:

  • Total of 19 MMO optimized programmable buttons
  • 12 button mechanical thumb grid
  • True 16,000 DPI 5G Laser Sensor, with 0 interpolation
  • Chroma lighting with 16.8 million customizable color options
  • Tilt click scroll wheel
  • Up to 210 inches per second / 50 G acceleration
  • 1000 Hz Ultrapolling / 1 ms response time
  • Inter-device color synchronization
  • Razer Synapse enabled
  • Zero-acoustic Ultraslick mouse feet
  • 2.1 m / 7 ft braided fiber USB cable
  • Approximate size : 119 mm / 4.68 in (Length) x 75 mm / 2.95 in (Width) x 43 mm / 1.69 in (Height)
  • Approximate weight: 135 g / 0.30 lbs with cable

The Naga Chroma MMO Mouse is set to launch in the US with an MSRP of $79.99.

Corsair Gaming Scimitar RGB MOBA/MMO Gaming Mouse Review

Introduction


Corsair Gaming has been on a major winning streak recently, with the amazing Corsair Void series of headsets being some of the best we’ve ever tested, followed by the incredible Corsair Strafe RGB Cherry MX Silent, which is an incredible keyboard and also one of the quietest mechanical keyboards on the market. So, no stranger to innovation with their latest products, Corsair Gaming are now introducing the Scimitar RGB Optical MOBA and MMO gaming mouse, and it’s pretty special.

“The Scimitar RGB gaming mouse revolutionizes game play with its Key Slider control system, 12 mechanical side buttons, and pro-proven 12,000 DPI optical sensor. It’s purpose built to deliver the ultimate MOBA and MMO gaming experience.”

Equipped with a movable side panel that features 12 mechanical and fully programmable buttons, the Scimitar is a real deadly weapon for competitive gaming. With a level of customisation that I’ve never soon on a mouse in this class before, so it’s certainly something I’m eager to put through its paces.

The core body of the mouse has been designed to not exceed 135g, although it reads a little higher when you weigh the cable. This weight was set as a favourite by many pro gamers for a nice balance between speed and control. Check out the preview video below as Warren and Jason from Corsair Gaming walk us through a few of the unique features of the Scimitar.

Equipped with a 12000dpi optical sensor, RGB lighting, a whopping 17 programmable buttons and so much more, the Scimitar is sounding pretty amazing, so let’s get in and take a closer look at what it has to offer.

The packaging is typical of the Corsair Gaming range, with a clear image of the mouse, as well as a quick run down of the main features.

Around the back, we’ve got a little quote from professional WoW player, Jackson “Bajheera” Bliton.

The box opens up, giving us a little more information on the Key Slider, but we’ll take a closer look at that ourselves in a moment.

World of Warcraft: Legion Now Available for Pre-Order

 


This week at BlizzCon 2015, Blizzard revealed that the sixth expansion to the massively popular MMO World of Warcraft is now available for pre-order. The latest expansion, Legion, comes with cool pre-order bonuses too, allowing players to boost one character of their choosing to level 100. You’ll also get early access to the brand-new hero class coming with Legion, the Demon Hunter, prior to the expansion’s release.

World of Warcraft: Legion is filled with features and content that will transform Azeroth’s heroes into Legion-slaying avatars of vengeance, including:

  • New Hero Class: Demon Hunter— Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.
  • New Feature: Artifact Weapons— Smite the Legion with class-specific weapons of lore. Unlock awesome abilities and traits, and customize your weapon to suit your needs.
  • New Continent: The Broken Isles— Discover the fate of a lost night elf civilization, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones.
  • Boost to Level 100— Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraft—available immediately upon preorder†.
  • New Feature: Order Hall— Unite fellow NPC members of your class’s order to carry out missions at your command.
  • New PvP Honor System— Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.

To celebrate, Blizzard also released the opening cinematic trailer, which you can view below. This follows on from the Announcement trailer which was released last August, which you can also view below.

“Setting the stage for the demonic Burning Legion’s devastating return. As the Horde and the Alliance battle against hopeless odds, heroes of both factions must seek salvation among the Broken Isles—ancient center of a doomed night elf civilization. There, they’ll take up mighty Artifact weapons and make a forbidden pact with the dread Demon Hunters of the Illidari—a final, desperate bid to save their world from falling under the Great Burning Shadow.”

“World of Warcraft: Legion is one of the most intense chapters in the Warcraft saga yet, filled with features and content that will push new and veteran heroes to their limits,” said Mike Morhaime, CEO and co-founder of Blizzard Entertainment. “Whether players want to boost a new character or get a head start on mastering a Demon Hunter, they’ll be primed and ready to battle the Burning Legion when the expansion launches next summer.”

Legion will be available in Standard Edition (physical and digital with an RRP of £34.99. There’s also the Digital Deluxe Edition at £49.99 which contains bonuses for World of Warcraft and other Blizzard games.

You can pre-order Legion at the official site.

Razer Announces Naga Chroma With 16,000 DPI Sensor

The Razer Naga has been an incredibly popular choice for MMO enthusiasts requiring a huge array of programmable side buttons. Given the success of this device, Razer decided to launch the Naga Epic Chroma which features RGB lighting, a 1000Hz polling rate and 12 buttons. While this is a fairly recent mouse, Razer wants to up the ante and offer a similar model with an improved 16,000 DPI sensor.

As you can see from the technical specification, the Naga Chroma utilizes an ultra-precise sensor with a lift-of cut-off distance as precise as 0.1mm. Additionally, there is 0 interpolation and up to 50 G of acceleration.

Other notable features include fully customizable RGB lighting, a braided cable, and tilt scroll wheel.  In terms of pricing and availability, the Razer Chroma will cost $79.99 and should start shipping from November 16th. I’m not entirely sure who needs a mouse which supports extreme sensitivities, but the overall package is pretty impressive. 

On another note, I expected the price to be slightly higher considering the sensor’s huge range and Chrome lighting. I can see this selling incredibly well among MMO and MOBA players. The mouse is also aesthetically pleasing and should suit palm, and claw grips.

Are you currently using a high-DPI mouse?

Guild Wars 2 Base Game is Now Free-To-Play

Guild Wars 2’s base package is now available for free after the studio announced a revised pricing structure. However, to monetize the game’s player base, there will be a significant number of restrictions imposed on free accounts. These include limiting the character slots from 5 to 2, disabling Map chat and even prohibiting access to the forums. MMOs require micro-payments or a subscription to remain successful, but I’m quite wary that the hefty restrictions could deter new players from joining up and upgrading to premium accounts. This huge table below illustrates the differences between the main three account types:

Free Account Core Guild Wars 2 Account Heart of Thorns Account
Character Slots 2 5 5 or more*
Bag Slots 3 5 5
Revenant Profession No No Yes
Heart of Thorns Maps & Content No No Yes
Central Tyria (Core) Maps & Content Starter maps only until character reaches level 10

Lion’s Arch unlocked for each character at level 35

Yes Yes
Masteries No No Yes
In-Game Mail Can only send to mutual friends

Can’t send gold or items

Yes (accounts created after August 28, 2015 require SMS or app authentication to send gold and items) Yes (accounts created after August 28, 2015 require SMS or app authentication to send gold and items)
Guild Bank Access No Yes (accounts created after August 28, 2015 require SMS or app authentication to withdraw) Yes (accounts created after August 28, 2015 require SMS or app authentication to withdraw)
Whisper chat Except for mutual friends, can only whisper in the same map, one new person every 30 seconds Yes Yes
Map chat No Yes Yes
Squad chat Unlocked for each character at level 30 Yes Yes
Looking For Group Unlocked for each character at level 30 Yes Yes
PvP Chat Team Chat always available

Chat in PvP Lobby unlocked when the account reaches PvP rank 20

Emotes, Map and Say chat unavailable during matches

Yes Yes
WvW Unlocked account-wide when one character reaches level 60 Yes Yes
Daily Login Bonus No Yes Yes
Gem Store Items unusable by free accounts (such as glider skin) are unavailable Yes Yes
Currency Exchange Gems to gold exchange available, gold to gems exchange unavailable. Yes Yes
Trading Post Can buy and sell items from a selected list. Yes Yes
Forum Posting Access No Yes Yes

According to the developer, this new strategy is designed to create a clear and transparent model showing how varying accounts differ and allowing players to see beforehand if the premium accounts are worth the extra. It seems the majority of MMOs end up going free-to-play barring World of Warcraft, and it will be interesting to see how the community reacts. Guild Wars 2 is an outstanding MMO and its latest free model reduces the barrier to entry.

Thank you MMOs.com for providing us with this information. 

World of Warcraft Subscriptions Falling at Record Speed

World of Warcraft has been exceptionally popular over the years and instantly recognisable, even to people without any MMO experience. However, reports from the latest quarter indicates a sharp decline in the game’s popularity and now only has 5.6 million subscribers, the lowest figure such 2006. This comes after a recent surge surrounding the release of Warlords of Draenor which increased the player base to 10 million. More specifically, the latest results signify a 44% drop within a 6 month period. Since 2011, World of Warcraft has struggled to retain its fairly large community and that was to be expected.

Players have either become bored with the experience or moved onto other alternatives. There’s so much choice nowadays when it comes to MMOs including The Old Republic, Guild Wars 2, TERA, Wildstar, Final Fantasy XIV and lots more! Realistically, Blizzard expected this and their current subscription base still accounts for a significant revenue stream. Obviously, a 44% decline in 6 months is rather drastic, but with future content updates, this could easily be reversed.

Another reason why Blizzard isn’t panicking, is the success of other products like Hearthstone and Starcraft II. Perhaps, they see World of Warcraft as a niche outlet but with people prepared to spend much more than the average consumer. As time progresses, it’s a cogent strategy to alter their business model to reflect the times. Will it ever become free-to-play? Only time will tell.

Thank you Forbes for providing us with this information.

Daybreak Games Under Attack after CEO Threatening Lizard Squad

Publicly attacking the cyber bullies Lizard Squad might not have been the best idea that Daybreak Games CEO John Smedley ever had. A day after he made headlines with his twitter posts, the massively multiplayer online zombie game, H1Z1, is experiencing trouble and people can’t login. Other Daybreak releases also experienced trouble, including their website and even the server-status page.

Lizard Squad is known to brag about their takedowns and they are also the group that took responsibility for the attack on the PS4 and Xbox One over Christmas. First there was the twitter announcement and just minutes later people started to complain that they weren’t able to connect.

https://twitter.com/LizardLands/status/619253044207718401

Daybreak Games CEO John Smedley confirmed via twitter that they were getting a minor DDOS attack and they’re working on getting everything back up.

The whole thing started after the sentencing of Julius Kivimaki, one of the kids that outed themselves as Lizard Squad members, where John Smedley voiced that the sentence was too mild. Julius Kivimaki was convicted of 50000 counts of computer crime and harassing people including calling swat teams on Smedley and calling in bomb threats to ground flights he was taking. Julius Kivimaki only got a commuted two-year sentence which means no jail-time.

Thank You VentureBeat for providing us with this information

Fan Backlash Causes Wargaming to Partially Honour Humble Bundle Deal

After facing severe fan anger over their handling of the Humble Bundle deal, Wargaming has changed their tune. After deciding not to honour the original Humble Bundle due to mixed messaging, developers have announced that those who purchased the Humble Bundle will be able to regain their beloved Murmansk. However, the rest of the bundle will not be credited to customers.

Today Wargaming released a statement on their change in tune. Anyone who purchased the E3 Humble Bundle will be credited the premium ship Murmansk permanently through the open beta and beyond. However, the 1000 gold doubloons/5 inventory slots still won’t be credited to accounts so Wargaming is still only partially honouring the deal. The relevant parts of the statement are as follows:

With the World of Warships Open Beta merely days away, we want to make sure your first experience with our latest game is a great one: those of you who purchased and redeemed the Humble Bundle E3 Digital Ticket codes for World of Warships will be credited with the Murmansk shortly.

This ship will remain on your account through the remainder of Closed Beta, into Open Beta, and through to release. To be clear, players will receive only the Tier V Russian Murmansk if they purchased the Humble Bundle E3 Digital Ticket to keep permanently.<

As the now 32 page thread and the reddit post show, while fans are happy that they are getting the Murmansk back, they aren’t satisfied that Wargaming has done enough. Many are clamoring for Wargaming to fulfill the terms of the entire deal and that failure to fulfill all the terms means Wargaming is still regening on the deal. To some fans, only PC gamers are shafted so frequently with raw deals that would be unacceptable in other parts of the economy. Others though, are satisfied with getting the Murmansk as that amounts 75% of the total value of the Humble Bundle.

Hopefully Wargaming has learned its lesson from this debacle and won’t this mistake. It is important for developers and others in the PC gaming industry to be able to keep their commitments and be clear about their messaging. Failure to do so can result in fan backlash and a lost of trust that is not easily regained. We will continue to follow the story and update you on any developments if they occur.

Tesoro Announced Thyrsus Optical MMO and MOBA Mouse

Tesoro already has quite a few gaming mice on the market, but that doesn’t mean that there isn’t room for once more. They have announced the new Thyrsus optical gaming mouse. The Thyrsus features a comfortable and ergonomic design, comes with a high-precision optical sensor, and 6 fully programmable thumb buttons for MMO and MOBA games.

The six programmable thumb buttons with macro control give you a lot more flexibility with your mouse when comparing to one with just one or two. More spells right at your fingers mean more kills and better loot. In total, the mouse features 10 fully independent and programmable buttons.

The Thyrsus has 64Kb onboard memory for profile storage, enough for up to 5 gaming profiles, 35 macro keys, and 1600 recordable actions. The DPI is adjustable in 6 levels and up to 8200dpi, a polling rate of up to 1000Hz, and it is built with Omron switches rated for 10 million clicks.

The companion software got an overhaul too and should be better than ever. A multicolor LED allows you to set the ambient you like while the rubberized coating should give you maximum comfort and grip.

 

Technical specifications

  • 10 million click duty cycle Omron switches
  • 6 levels of sensitivity adjustable up to 8200 dpi
  • 64 KB Built-in Memory
  • 6 fully programmable thumb buttons for MMO/MOBA
  • Total of 10 fully programmable keys
  • Full speed processor with 1000 Hz polling rate
  • Customizable multicolor lighting
  • Soft-touch finished surface
  • 2 meter braided cable with gold-plated USB plug
  • 150 IPS (Inches per Second) motion detection and 30 g acceleration
  • New TESORO Thyrsus Software
  • Model number: TS-H8L

The new Tesoro Thyrsus MOBA and MMO mouse will be available this August in the UK for the suggested retail price of £49.00 GBP.

 

 

 

Blizzard Kills Over 100,000 WoW Accounts With Six Month Bans

World Of Warcraft can claim to be the start of the MMO craze. Allowing thousands of players to take part in events that shaped Azeroth. With legendary weapons and characters alike to help and hinder players as Mages and Warriors fighting anything from Dragons to Undead Kings. So you can understand when they find that over a hundred thousand are botting, they want to remove them.

Botting is the process of automating an action, anything from killing low-level creatures to gather the resources they drop to taking place in large player based battles to be used as cannon fodder. Normally Blizzard has a particular way to combat these, study their behaviour then block accounts which are using the same behaviour pattern. This process can take months to complete though, all the while players are finding the in-game markets flooded by both items and players with a lot of money and experience earned the easy way.

With six-month bans stopping accounts who are found to be botting players are happy that their game is now cheater-free, but they are also worried. A lot of players use Macro’s, pre-programmed sets of keys used at the press of a single button. In response Bashiok, a community manager, posted a reply to a worried gamer stating that unless your actions are automated you should be ok.

When I started playing online games years ago I quickly found that I had plenty of competition when it came to taking down creatures or harvesting rare materials, all because of plain characters with random names doing the same task over and over again. Have you ever had a game you liked ruined by bots? What do you think about players who use bots to get resources and experience?

Thanks to PCGamesn for providing us with information.

Thanks to pichostp for the image.

Ubisoft Delays Tom Clancy’s The Division to Q1 2016

Game delays have been happening somewhat frequently of what and Ubisoft has now delayed another title. During their Fiscal Year 2015 earning call, Ubisoft revealed that upcoming MMO RPG Shooter will be delayed till Q4 of Fiscal Year 2016. That puts it at a launch date somewhere in Q1 of 2016 for those of us going by the regular calendar. An announcement was also posted at the same time on the game page.

Originally primed to be released in 2014, the game was eventually delayed to 2015. The game first made major news back in 2014 when it was revealed that the game would only run at 30FPS. This was stated by developers as a compromise made in ensure higher graphical fidelity. The justification for the delay is somewhat similar as well, with Ubisoft wanting more time to polish up the game before release.

Delaying games has been a mixed record overall. GTA V was delayed for its PC debut but the game turned out great and relatively well optimised. That delay was worth the wait. Watch Dogs however, was delayed by Ubisoft to better polish it but still suffered from numerous bugs and optimisation issues as well as issues with graphical fidelity. Numerous post-launch patches had to be released to fix most of the issues. Whether or not this delay will be enough time for Ubisoft to release a good experience for players remains to be seen.

Cheater Faces In-Game Death Penalty

Guild Wars 2 is a popular massively multiplayer online role-playing game (MMORPG) which is sold over 3 Million copies worldwide. It’s also one of the places where usage of exploits is not tolerated. DarkSide, in-game character faced sweet justice after he was caught playing by unfair means like teleporting, survive coordinated attacks by other players and dominate player-versus-player combat. After other players complained and submitted proof videos, Security lead Chris Cleary executed the character and deleted all the avatars linked to the account. All the other accounts owned by the same player are were shut down.

“We do not need to see it in-game, sometimes good video evidence is enough for me to track down who it was. In this case, the video was enough for me to find out who it was and take action.” said Mr Cleary “Oh yah, he’s also banned” 

YouTuber Shazbawt has posted a video named ‘RIP DarkSide’ showing the last moments of the character. He is stripped in public then waves and kills himself by jumping off a high bridge.

If cheaters are served justice in similar way that comes with Humiliation, some day there won’t be anymore. This move was appreciated by fans as “That’s pretty gangster” on the forums and it is actually pretty cool though. What do you think? Let us know in the comments section.

Thanks BBC for providing us with this information.

New Halo Online Mod is Fully Playable; Video Shows Multiplayer Action

Despite being hit with DMCA takedown notices from Microsoft, modders of Russia-only MMO Halo Online have been clear that they are not to be deterred, and a new build of the region-bypassing mod offers players the full Halo Online multiplayer experience for the first time.

Video of the mod comes courtesy of YouTube user GamingPranks, and shows the multiplayer function in action in 1080p at 60fps (though the uploader does apologise for lag, citing an unstable P2P network):

http://youtu.be/61QfaRjv89I

Source: Dark Side of Gaming

The Elder Scrolls Online: Tamriel Unlimited Launched

Bethesda has launched an online MMO of its Elder Scrolls title last year, but it did not receive the attention it had hoped. While it took strong criticism for its derivative and boring nature, it also came with a monthly £8.99 subscription. This made the title go into a slow downspiral.

The poor sales made Bethesda rethink its strategy and came up with the only solution. The company dropped the monthly subscription and players now can buy a copy of The Elder Scrolls Online: Tamriel Unlimited and play as much as they want, while users who already had a subscription can just log into the game and play as usual. The console port is said to have been delayed until June.

However, Bethesda still needs to make it work and pay for the MMO infrastructure. This is why the company is adding its own in-game shop that will allow players to pay real-world cash for virtual items. It is said that there is still an optional ESO Plus subscription, where users can pay monthly and receive in-game cash, downloadable content and character bonuses.

Thank you Bitgamer for providing us with this information

Goat Simulator’s MMO Expansion Announced

Freaky, fun, fantastic and f’in crazy are usually the words I use to describe Coffee Stain Studio’s Goat Simulator to my friends when asked. Just when you thought that longevity of the game wasn’t quite there, today they’ve announced that later this month we’ll be seeing a free expansion named Goat MMO Simulator.

This expansion is said to dwell around “the faction warfare between goats and sheep” seeing you, the main hero, take the form of one of the following classes:

  • Warrior
  • Rogue
  • Magician
  • Hunter
  • Microwave

Said to include ‘dozens’ of quests and a level cap of 101 starting on November 20, it’s a ‘free DLC’ for those who already own the game on PC. In addition to this, we’ve told that Goat MMO Simulator will be available on Mac and Linux including full controller support.

Coming November 20, I’m going to forget that World of Warcraft is a thing – Please excuse me while I channel my inner microwave and start my real life preparations.. Time to call in sick to work!

Goat Simulator was released on STEAM earlier this year to a massive reception due to its crazy physics and outlandish humor, akin to somewhat of a “420 MLG Montage“, Goat Simulator is here to stay. If PC isn’t quite your thing, Goat Simulator has been released on iOS and Android with an Xbox One port on the way – although we haven’t heard if the MMO version is coming to these platforms (yet).

 

Image courtesy of GAMENGUIDE

Aorus Thunder M7 Gaming Mouse Review

Introduction


Today is a very special day, as I get to play around with the latest feature packed gaming mouse from Aorus; the Thunder M7. Aorus are one of the hottest gaming brands on the market right now and while they’ve only been around a couple of years, they’ve set their standards incredibly high, just look at their range of gaming notebooks, which offer some of the finest portable gaming systems money can buy. With Aorus setting their own standards so high, I’m obviously expecting great things from the Thunder M7; can it really offer the same level of quality as their other product ranges?

MMO gaming is a big market, of course this also branches out into the realms of MOBA and single player RPG titles, but they’ve generally all got one thing in common; complex control systems. MOBA and MMO gamers generally make use of actions that have cool down timers, these and applying things like character buffs can be a repetitive process at the best of times; having a programmable gaming mouse with macro features can significantly reduce the tinkering time and let you get back to the action. To meet this demand, Aorus have equipped their Thunder M7 with 11 programmable side buttons.

The wide selection of programmable buttons will no doubt help with the gaming aspects, but there are plenty of other welcome features to the Thunder M7; such as a 200-8200 DPI laser sensor, braided cable and high-quality switches.

Aorus were clearly trying to sway the results of this review in their favour, as they’ve also sent along their lovely Thunder P3 gaming mouse pad; which I’ll come back to later in this review.

The packaging on the M7 is nicely designed, with a great image of the mouse on the front and the main specifications on the side of the box.

Around the back you’ll find a quick run-down of some of the major features; such as the sensor and the programmable buttons.

Inside the box you’ll find a zip-up hard case.

The interior of the case is cut-out to perfectly hold and protect the mouse and its cable. It does seem a little oversized, but at least you know it’ll be nice and safe in there.

Under the mouse you’ll also find an extra set of Teflon slip-maps, as well as an easy to understand users’ guide.

Blizzard Cancels Their New MMO – Titan

After seven years of development, Blizzard have pulled the plug on their long-awaited MMO release; Titan.

There was word spread in 2013 that blizzard were looking to re-evaluate this project, with keen Blizzard and MMO fans hoping for it to be a simple re-branding or re-design of the graphics and story line. Unfortunately, it has just come to light that the project as a whole is now no longer non-existent.

Blizzard co-founder and CEO Mike Morhaime released the bad news, also claiming that the company never officially announced Titan. We feel this is a bid to try and place a band-aid over the gaping hole left by Titans’ now absence in our gaming lives. While technically this statement is correct, Blizzard has made mention of the games development and existence several times over many different interviews throughout the years.

Morhaime stated:

“We had created World of Warcraft, and we felt really confident that we knew how to make MMOs,” Morhaime said. “So we set out to make the most ambitious thing that you could possibly imagine. And it didn’t come together. We didn’t find the fun, we didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.” Polygon

Claiming that the cancellation of this long-awaited MMO was “excruciating”, Blizzard’s Senior Vice President of Story and Franchise Development, Chris Metzen, also added: “It’s always really, really hard to make those kind of decisions. It was hard when we canceled Warcraft Adventures. It was hard when we canceled StarCraft Ghost. But it has always resulted in better-quality work.”.

What are your thoughts on the cancellation of the Titan project? Back to World of Warcraft or have you decided to move genre completely?

Image courtesy of Says

Full Firefly Cast Returns To Voice Firefly Online Game

Firefly has long since established itself as a cult classic, having millions of fans world wide despite the fact that the show had just one season. Fans cried for more (myself included) and after a while we got the movie, yay! Then we cried louder for even more and whilst there have been many attempts, there have been far too many hurdles to cross to make season two a reality.

Whilst the cast of the original series may not be returning to our TV screens, they are set to make an appearance on our PC screens. The original cast will be joining forces once again to voice their respective characters in Firefly Online. Nathan Fillion’s character Captain Malcolm Reynolds even makes an appearance in the games first trailer.

[youtube width=”800″ height=”450″]http://youtu.be/8y98otfH9X8[/youtube]

Their involvement with the game was announced a couple of days ago at Comic-Con and I’m sure many are eager to play the game. Firefly Online will be a massive multiplayer game, with each player becoming a captain of a ship, building a crew and venturing out into the galaxy. Unfortunately that’s all we know so far, the concept sounds good and the voice actors are spot on, lets just hope the game doesn’t suck!

Thank you Mashable for providing us with this information.

World of Warcraft, Still Worth $1b A Year, Despite Decline In Subscribers

There have been many attempts to throw World of Warcraft from the #1 spot over the years, in fact, WoW has been out for so long now that I haven’t even heard about it in almost two years, having done my best to avoid it after my own little attempt at the massively popular MMORPG, which only lasted about ten hours playtime. I knew the game had always been big, but I honestly believed it had declined greatly over the last couple of years, falling into obscurity… I was wrong.

A new set of figures from SuperData Research shows that while subscriptions to online MMOs has declined over the years, WoW is still king with a 36% share of the market. Its closest competitor, Lineage 1, only has a 9% market share. WoW is still pulling in over $1 billion a year, an impressive figure compared to Lineage 1 which only draws in around $253 million.

Numbers may be dropping periodically, but steady updates and content packages have proven to keep people flocking back and while rumours of the games demise over the years have been plentiful, with many gamers that I know having long left the series, it’s clearly far from dead from a profit point of view. It’s certainly unlikely that the developers will be turning off the servers any time soon.

It seems this $1 billion is why we are yet to see anything of Blizzards Project Titan, their new subscription based MMO that was a potential replacement for World of Warcraft. Why on earth would they want to replace their own game when they’re raking in so much money… it would be financial suicide and until WoW becomes a waste of money for Blizzard, we’ll likely never see anything new from them.

Thank you Forbes for providing us with this information.

Image courtesy of Forbes.

Project Flare To Render a World 17 Times Larger Than Skyrim

Bethesda has made a great job and eventually ended up with Skyrim’s huge map, having it be one of the largest ones out there ever found in a game. However, if users thought the Skyrim world was large, then Project Flare’s world capabilities could be deemed to be a gigantic one. Square Enix’s presentation of Project Flare at E3 2014 revealed that the game will have a map approximately 17 times larger than the one found in Skyrim.

For those who are unaware, Project Flare is said to use cloud gaming technology involving supercomputers to help render the gaming world due to the fact that a console or regular PC is not able to handle the immense world. In its presentation at E3 however, a 32 x 32 km forest world was rendered in full detail on a single machine, involving over 600,000 trees, hundreds of packs of creatures, hills, mountains and many other objects.

What really is impressive is the fact that Project Flare was created by only 2 programmers and one artist in just 6 months. Square Enix’s Director of Business, Jacob Navok, said that while other games are emerging gamers in a world full of smoke and mirrors, Project Flare is designed to take gamers into the real meaning of a ‘living world’. Also, Project Flare is said to allow each and every player to be on the same server compared to existing MMOs, where players are divided into multiple servers.

Square Enix also said that they are looking into licensing Project Flare to other developers and partners. The company stated that it wants its technology to be used with other studios in order to create and publish new types of games. In addition to that, Square Enix’s Japanese HQ is looking into using the new technology, having Tetsuji Iwasaki, the one who created the servers architecture for Final Fantasy 11, intrigued by Project Flare.

Thank you TweakTown for providing us with this information

Slightly Mad Studios Reveals World Of Speed MMO Racing Game For PC

Slightly Mad Studios have a already proven they can make a great racing game, having created both Need For Speed: Shift titles, as well as working on the soon to be released Project C.A.R.S. and while we’re looking forward to Project C.A.R.S. it seems that developing one racer isn’t enough for this team, who have just revealed yet another title, World of Speed.

World of Speed is set to be a AAAA massively multiplayer online (MMO) arcade racing game and will become available on PC as a free-to-play title later this year. In World of Speed, players will hop in the driver’s seat of an endless garage of cars ranging from everyday city runners to the fastest super cars on the planet to the most iconic cars from throughout the storied history of auto racing. Players will find themselves racing on true-to-life tracks spanning the globe and on tracks only a speed freak could dream up, carved from roadways across cities including London and San Francisco.

“At the heart of World of Speed lies a unique massive multiplayer online experience which incorporates a dynamic social elements and entirely new ways to compete in a racing video game – from an individual to a team level,” said Ian Bell, Chief Executive Officer of Slightly Mad Studios. “World of Speed is an online game and will be continuously supported with innovative and fresh content to keep the competition furious well after its launch.”

Connected competition will allow players to enjoy real-time interactive social gameplay through intense Club and team gameplay, the Airfield social hub, and unique missions and objectives in every race to make every players actions really matter. As an online experience, World of Speed will be supported with live events and player challenges, new gameplay modes, tracks and cars and much more.

[youtube]http://youtu.be/-kXPH441Hvc[/youtube]

World of Speed will be entering closed beta in Spring 2014. To learn more about World of Speed and for a chance to play the fast-paced action in the closed beta, visit and sign up at www.worldofspeed.com.

Thank you Slighty Mad Studios for providing us with this information.

Images courtesy of Slight Mad Studios.