It is a growing trend amongst games to consider the inclusion of cross-platform play between PC and the current consoles. Even Microsoft’s own Windows Universal Platform and potential plans to make the Xbox One upgradable is making the line between the PC and console fuzzier than ever. Despite this, the head of Xbox, Phil Spencer wants to make sure that there are differences between the platforms.
Speaking at Microsoft Build’s keynote, Spencer explained that just because a number of games are coming to both the Xbox and the PC, doesn’t mean that there will be any kind of requirement forcing all games to be multi-platform between the PC and Xbox. He also explained that he wants to make sure that players using different control methods for their game won’t be forced to play against others using a different method.
“I’ll never force somebody in our games whose playing with a controller or a mouse and keyboard to play against somebody with a different control scheme,” he said. “Mouse and keyboard rotation speed is faster than controller. We know that, you’ll lose.”
That said, he wants to leave it up to the developers in regards to the available control methods and cross-platform support in their games. Exactly how these cross-play restrictions will be placed based on control scheme is currently hard to tell, with controllers already an option for many PC games and the Xbox One already confirmed to be getting support for mouse and keyboard controls in the future.