Fan MGS Remake Will Have VR Support and Return of the Real Snake

From the ashes of Shadow Moses, the recently cancelled Metal Gear Solid fan remake in Unreal Engine 4, emerges The Fan Legacy: Metal Gear Solid, a kind of best-of collection which aims to recreate iconic moments from the Metal Gear franchise from a first-person perspective. The announcement video reveals that the “experience” will include VR support, and will feature new lines recorded by the original voice of Solid Snake (and Naked Snake in Metal Gear Solid 3: Snake Eater), David Hayter.

“Born from the ‘Shadow Moses’ project,” the announcement reads, “The Fan Legacy: Metal Gear Solid is a first-person experience allowing fans the opportunity to revisit some of the most emblematic MGS levels. There will be no need for stealth this time around.”

“The Fan Legacy: Metal Gear Solid will feature many pieces of amazing fan art from devoted lovers of the series and our collaborators. As an unofficial, non-profit production, the project is a gift, from the fans, but also addressed to the fans; to share our affection for the seminal franchise. “

“We are delighted to announce that the project, available for PC, will feature VR support.”

“We can also reveal that non-other than the legendary David Hayter will be involved in the project, which we are overjoyed by! The project will be released for free download in May, and we truly hope that you will enjoy the experience.”

Konami Confirms Kojima Productions Los Angeles Studio Closure

The bitter feud between Konami and Hideo Kojima is still shrouded in mystery although it’s now official that both sides have gone their separate ways. Back in 2013, Kojima Productions L.A was setup to create Metal Gear Solid V and embarked on an extensive recruitment campaign. On release, the game received widespread critical acclaim and is often described as a ‘masterpiece’. Sadly, Konami confirmed, the studio which created this wonderful piece has been permanently closed. In an e-mail to Polygon, the statement reads:

“Konami has made the decision to close its Los Angeles Studio, effective immediately, due to the product development resources being restructured into a more centralized unit,”  

“This facility contributed to the recent Metal Gear Solid games. Konami will continue its operations to support all Metal Gear Solid titles, including the recently launched Metal Gear Solid 5: The Phantom Pain and Metal Gear Online. Metal Gear Online is still scheduled to release for PC Steam in January 2016.”

This is a crying shame and provides closure on the relationship between Konami and Hideo Kojima. Perhaps, Konami feels they can create another Metal Gear Solid, but this massively depends on investment and operating funds. However, it doesn’t seem right to produce a sequel without the visionary direction of Hideo Kojima.

Nvidia Showcase MGS V in Glorious 4K

The Phantom Pain is almost here, giving us another opportunity to take Snake out a new Metal Gear Solid adventure. There’s been no shortage of press about this game, some good, some bad, especially with all the Hideo Kojima farce that’s been playing out over the last few months. This will be the final Metal Gear with Hideo at the helm, so I’m very eager to play it early next month.

Of course, I’m sure many of you are just as eager to play it as myself, but how about we built up the hype even more with some eye-watering 4K video running at a silky smooth and glorious 60fps in the latest gameplay trailer courtesy of the folks at Nvidia?

Let’s be honest, you’re going to need a beefy computer to run this game at such a high-resolution and frame rate as that video, but if anything can convince you it’s time to upgrade your hardware, this is it.

Metal Gear Solid V: The Phantom Pain is set to release on consoles and PC on September 1st. It will also be bundled with some of the latest Nvidia graphics cards, so if you’re planning to upgrade, keep an eye out for the deal.

Thank you PCGamesN for providing us with this information.

Metal Gear Solid V Reviews Conducted Under Konami Supervision

Metal Gear Solid V’s embargo has finally been lifted and the game is receiving astonishing high acclaim including perfect 10/10 scores. However, evidence disclosed by GamesRadar provides an insight into the review process which imposed a number of clear restrictions. The journalist assigned to Metal Gear Solid V said:

“For fear of spoilers, Konami invited journalists to review the game at five-day ‘boot camps’ tied to strict NDAs (non-disclosure agreements). We played between 9am to 5pm, with no unsupervised play outside these hours.”

“That’s a maximum play time of 40 hours, assuming no stoppages for eating, drinking, stretching… or reality. So you’re trying to complete a 35-50 hour game (or longer, depending on your play style and the nature of your ‘completion’… I can’t say more), that you’ve been anticipating for five years, in a realistic window of 30-35 hours.”

“On one hand, you’re finally immersed in one of the deepest, most experimental, open-worlds in history – overwhelmed by side-missions, upgrades and secrets – on the other, haunted by a tick-tock race to reach the ‘end’ without knowing when that is.”

Honestly, I don’t feel very comfortable about only allowing reviews to occur under close watch. While, I’m sympathetic toward Konami’s position and acknowledge they are trying to protect the game’s story, you cannot conduct reviews in such a closed manner. Gaming journalists are extremely distrusted by consumers and events like this will do little to alleviate people’s perceptions.

In a similar vein to QA testing, the experience of playing a game watched by its creators, means you are less inclined to express criticism. I do believe Metal Gear Solid V will be a classic, but the reviews could be quite hyperbolic in nature due to the “boot camp” setup.

Do you feel slightly misled by the Metal Gear V review strategy?

Thank you GamesRadar for providing us with this information.

Twitch Plays Metal Gear Is a Hilarious Disaster

Metal Gear is one of the most iconic games in history, not just because of its popular modern releases, but also because of its rich and colourful back-catalogue. We’ve seen plenty of games cropped up on Twitch, with community controls that reply on people typing the action, with a bit of software working out what the majority of people want to do, then using those commands to control the game. The only problem is, fish seem to play games better than people.

Stealth is usually the key aspect of a Metal Gear game, running around in circles, not so much. Of course, there’s always a mixture of those who really want to play the game, as well as those who want to do everything they can to troll every one else, often leading to frustrating and hilarious bouts of community based gaming.

Have you ever tried to play a game like this on Twitch? How did it go for you?

Check out the stream below to see how far the game has progressed so far, but be warned, it may be a while before anyone actually completes the game, but you’re certainly welcome to try to lend a hand.

Watch live video from MGNLIVE on

Konami is Going to Burn Metal Gear Solid Franchise to the Ground

A YouTube video that Konami tried to censor has revealed that the Japanese games company “is going to burn the entire MGS [Metal Gear Solid] franchise to the ground,” because “Kagemasa Kozuki, the CEO of Konami hates Kojima,” and so “hundreds of people are going to lose their jobs, not just Kojima”.

The video was posted by George Weidman, otherwise known as Super Bunnyhop on YouTube and Twitter, on 27th April, but was almost immediately hit by a takedown notice from Konami. Within the last few days, however, YouTube rejected the strike against the video, making it available to watch again.

Weidman fears that the video is still at risk, though:

In the video, Weidman cites a reliable source within Konami for the accusations, but he stresses that he has seen nothing to authenticate the information he has been given and, as such, should be taken as hearsay.

The insider claims that Konami has been using dastardly tactics to drive Kojima Productions – hence rebranded as part of the parent company, with Kojima Los Angeles, for example, now named Konami Los Angeles – staff out of their jobs without firing them:

“Kagemasa [Kozuki] wants [Kojima’s staff] out, but he can’t just fire the whole team at once so he’s forcing them to quit on their own terms […] The guys working on the Kojima report [Kojima’s old podcast] and all the web based stuff has had their accounts wiped and have to start all over again. Frequent black-outs, security doors not working, people being forced to move desks every few days.”

“One guy said that it’s a literal hell.”

“Hundreds of people are going to lose their jobs, not just Kojima.”

The source also says that the Konami restructure goes beyond Kojima and Metal Gear Solid, with the studio behind Dance Dance Revolution also at risk after its staff was absorbed by different departments.

It all looks rather grim for fans of Konami games, with the company rumoured to be concentrating on mobile gaming and gambling in the future.

Watch the video, while it’s still available:

Thank you Super Bunnyhop for providing us with this information.

Image courtesy of Comic Vine.


Kojima Productions Facebook Dead

According to an article on Design & Trend, the Kojima Productions Facebook page is official dead and gone, leaving only a grim reminder in the form of a Facebook display messaging reading “Facebook account migration announcement”. With the recent confirmation by Konami that the Silent Hills title had been cancelled with Kojima’s departure, Hideo Kojima’s fanbase is left to wonder what the future holds for the prominent Game Designer and any future projects he may have in store. To read more on the mysterious disappearance of the Kojima Productions Facebook page, you can read up on the Design & Trend article here.

Despite the unfortunate events pertaining to Kojima and the Silent Hills game, Metal Gear Solid V: The Phantom Pain has been given a console release date of September 1st, 2015, as shown on the game’s main site within the Konami portal, and pre-orders have opened up. Although not available for pre-order yet, information on a Collector’s Edition has been released showing a splash of all of its contents and for $99.99 the deal seems almost too good to be true with the inclusion of a half-scale replica of Snake’s bionic arm!

While a PC release date has yet to appear, pre-orders for the console versions have rocketed up to fifth place in Global Units Sold in the USA with 134,000 units sold, according to this list on Considering the number of controversies surrounding the value of Ground Zeroes, Kojima leaving Konami, and prominent voice actor David Hayter’s lack of a role in the game, the metric seems quite optimistic. Gamers speak with their dollars and in this case, the money is on a successful addition to the franchise.



Kojima Wants Open World MGS Remake, but No One Will Make It!

While not the biggest open-world game ever released, Metal Gear Solid V: Ground Zeros was a fantastic taster for what we can expect in future Metal Gear Solid games. The open world and dynamic nature of how you could approach the game really captured the spirit of what a stealth game could be. However, not all of us are looking forward to the future titles in the series, as Hideo Kojima himself would love to see the original Metal Gear Solid from the PlayStation 1 remade for current-gen hardware.

Kojima said he cannot work on the remake, as he is tied up with work on the new game. He did say that he’d like to play an open world Shadow Moses, but that no development team has stepped forward to do it.

Creating the game again would be no small task and would require the full support of Konami, as well as all the resources and tools from the original game. The good news is that Kojima wants it to happen, so who knows, maybe in a couple of years we’ll have the whole box-set to enjoy once again.

Ten Minute Video of MGS V: Ground Zeroes PC Revealed

It’s no secret that Metal Gear Solid V: Ground Zeroes was coming to PC, but until now, very little has been seen of the actual gameplay. Below we have the full 10 minute video taken from the latest broadcast of Kojima Station.

Obviously you’ll need to be able to read a little Japanese to skim through some of the onscreen details, but the video does show off the games graphics options, although you don’t need to read Japanese to realise that the game has native 4K support, woo-hoo!

Having played it on PlayStation 4, I must admit that the game is a bit short, but I’m still looking forward to playing it over and over again on PC sometime next year.

Thank you MattyBlogVideo for providing us with this information.

Developer Confirm MGS: Ground Zeroes Locked at 60 FPS

Seemingly, in a bid to take some of the heat off Ubisoft – Developer Kojima Productions has announced that the latest MGS release will be locked to 60 FPS through a post in the game’s STEAM discussion page.

This post reads:

Hello all,

I hope you saw today’s announcement, please feel free to share the info-graphic linked within to get the word out past these forums.

Controller/Keyboard & Mouse Control Options

I’ve relayed your feedback and received confirmation from the team on a couple of other items for the December release of MGSV:GZ.

– Unfortunately, Dual Shock 3 and Dual Shock 4 controllers, while supported, will not have proprietary input displays in the UI. The controller inputs rather follow the displays common to Xbox Controllers.
– The FPS is locked at 60 for MGSV:GZ.

I’m continuing to clarify some points and will get back to you with more info soon!


This was met with a surprisingly good reception, given the pitchforks we’ve seen across social media and Reddits PC Master Race community. With the first reply being “People with 120/144Hz monitors aren’t going to like this news, but hey, at least it’s not locked at 30. And I understand why one might need to lock the framerate; Physics issues and stuff. Thanks for communicating with the community.” shows that maybe we’ve come to terms with 60 FPS not being the worst of the worst, and will take whatever scraps we’re given. But I still find it very unacceptable for a A+++ developer to bring out such limitations.

There are a few quite upset fan-boys in the audience, quite obviously in some physical pain over their once-loved developers limitations. As monitors become more advanced in refresh rate technology, with 144hz hitting the mainstream market, are we going to see a full transition back to 60Hz technology? After all, what’s the point in purchasing an ultra-smooth monitor when the main brunt of your games cannot look decent on them no matter what. Unless you’re an eSports fanatic and are playing games such as CS:GO, there’s a South Park quote/meme that will suit this situation quite well.

Image courtesy of Gamespot

MGS: Ground Zeroes Specifications Released, GTX 980 Tri-SLI Setup Teased

Metal Gear Solid: Ground Zeroes is set for release around the 18th of December on PC, seeing marketing be ramped up worldwide by Konami in preparation. Given this news, we’ve come across information that Komani Japan has been displaying MGS to the public at an amazing 4K resolution, run through a three-way GTX980 SLI set-up with the CPU and RAM for this system is unknown however.

Earlier this year, the PC specifications were leaked to the public thanks to STEAM making an error. If you’re looking to run the name (in normal resolution) for yourself, you’re going to need at to have the following tech in your rig at a minimum:

  • OS: Windows Vista
  • CPU: Intel Core i5 (2.7 GHz) quad-core
  • RAM: 4GB
  • GPU: NVIDIA GeForce GTX 650

We’ve been scouring the internet trying to find a picture of this Tri-SLI, 4k resolution set-up for MGS by Konami but have so far come up blank. If you have any sources, please feel free to send them through to us via a PM to our Facebook page or simply reply in the comments with the information. From looking at the pre-release videos and promotion by Konami, the graphics for this game seem certainly reasonable for the utilization of an i5 and GTX 650, so here’s only hoping that Ubisoft can take some notes in the optimization department for their latest AC: Unity dramatic release.

In one months time, you’ll be able to get your hands on the 5th installment of the MGS series, so if your rig isn’t up to scratch it’s time to get upgrading.

Image courtesy of Gamespot

Metal Gear Solid V: Ground Zeros PC Release Date Revealed?

Metal Gear Solid V: Ground Zeroes has been available on console for a little while and it really is a fantastic, if somewhat short stealth action game. Of course the games length is something that has been heavily debated already, as it’s about replaying the game again and again, to improve and prepare you for the open-world onslaught of Konami’s next masterpiece; Metal Gear Solid: The Phantom Pain.

According to multiple sources who attended the IgorMir gaming exhibition, the PC version of the game will be hitting PC and Steam on December 18th, just in time for Christmas. I’m personally eager to grab this game again, despite me having already completed it on the PlayStation 4; it’s a great looking game on the PlayStation 4, but we all know PC hardware is far more capable when it comes to pushing polygons around the screen.

[youtube width=”800″ height=”450″][/youtube]

Thank you TweakTown for providing us with this information.

Metal Gear Solid 5: Ground Zeroes and The Phantom Pain Coming to PC!

There were more than a few snide remarks this week about consoles getting a few previously PC exclusives, such as the beloved Goat Simulator. In fact there were more than a few jokes about consoles getting all the games we were playing a year ago in general, even some of this years biggest console game releases are actually last years consoles releases, go figure! Yet in all this multi-format homogenization comes a beam of shining light, Metal Gear Solid is making a triumphant return to PC!

Metal Gear Solid 5: Ground Zeroes and the upcoming The Phantom Pain were found to be coming to steam and while this was just an early rumour, it didn’t last long as Hideo Kojima himself confirmed that the games are real and are very much on their way to PC via Steam.

The Metal Gear Solid main series hasn’t graced the PC since Metal Gear Solid 2 and even then it was a pretty shoddy port at best. However, with the new games being based around PC like hardware and a more familiar code base, porting them to PC should be much easier process.

No release date just yet, but we suspect we’ll hear more in the next few weeks, either way this is an awesome day for PC gamers and hopefully it’s the push the developers need to bring the series back catalogue to PC as well, just to complete the set.

Thank you Polygon for providing us with this information.

Image courtesy of Polygon.

New Studio Will Be Home To Kojima Productions, Dedicated Metal Gear Solid Teams

Konami Digital Entertainment, Inc., today announced the opening of a new Los Angeles development studio. The studio will be instrumental in developing a variety of games, including instalments of the Metal Gear Solid franchise. During an opening ceremony at the new studio, Konami discussed new details about the Metal Gear Solid V experience, which includes Metal Gear Solid: Ground Zeroes, the prologue to Metal Gear Solid V: The Phantom Pain. Hideo Kojima, Metal Gear Solid creator and Director of Kojima Productions, took the stage to show the first live gameplay demo for Metal Gear Solid: Ground Zeroes.

Best known for the development of the popular Metal Gear Solid franchise, Kojima Productions’ team in Los Angeles will be instrumental in the continued development of the franchise, particularly with the upcoming release of Metal Gear Solid V. Hideo Kojima will continue to provide guidance and inspiration to the employees of the Los Angeles studio.

“As gaming takes the world stage as one of the greatest forms of entertainment, it’s only natural for us to expand our operations across the globe,” said Hideo Kojima, Director of Kojima Productions. “And since Los Angeles is ground zero for the best studios, facilities and world-class talent, we are leaning on of these local resources to build an incredible team to create gaming experiences that are just as compelling as any film or television show.”

“The Los Angeles studio emphasizes Konami and Kojima Productions commitment to expanding our development footprint,” said Tomoyuki Tsuboi, President of Konami Digital Entertainment, Inc. “The new studio will put Kojima Productions in the heart of the west which will benefit future releases as it will introduce new talent and creativity to the development teams.”

Konami and Kojima Productions recently celebrated its 25th anniversary of the Metal Gear Solid franchise which is the seminal work of Hideo Kojima, Japan’s master game creator, and the progenitor of the stealth action game genre. With more than 35.4 million units sold to date, the Metal Gear series has become a global phenomenon. Along with the gameplay, the Metal Gear Solid series is also known for its storyline, which blends seamlessly with the gameplay. The scenarios are based on extensive research and incorporate the drama of actual developments in society. These elements have made Metal Gear Solid what it is today: a mature work of entertainment that transcends national borders and the confines of video games, and one of the leading products of the Japanese content business.

The first images of Konami’s’ new studio in Los Angeles are available at

Konami Announces Metal Gear Solid V: The Phantom Pain

Konami Digital has announced the next chapter in the Metal Gear Solid franchise. Metal Gear Solid V: The Phantom Pain, which will be released on the Sony PlayStation 3 and Xbox 360. To reinforce the announcement and address all the questions fans have been asking all year, Kojima Productions unveiled a brand new trailer for the new title at this year’s Game Developers Conference (GDC) in San Francisco.

“Metal Gear Solid 4: Guns of the Patriots have been a phenomenal success and one of the most highly regarded titles of all time. As such, we have very high expectations for Metal Gear Solid V: The Phantom Pain,” commented Shinji Hirano, President of Konami Digital. “We are confident that the FOX Engine will both expand and revolutionise the Metal Gear Solid series, and will provide the customary high-quality and immersive experiences that are associated with all titles produced by Kojima Productions.”

First unveiled in Metal Gear Solid: Peace Walker the new Metal Gear Solid V: The Phantom Pain trailer shows the fall of Mother Base and provides visual hints that unveil the connection between Metal Gear Solid: Ground Zeroes and Metal Gear Solid V: The Phantom Pain. The trailer also showcases the FOX Engine’s exceptional level of visual quality with seamless integration of gameplay and cut scenes. For the newly released trailer, please make sure to visit as the video is behind an age wall, I can’t embed it on the site due to some of the scenes within it.

Now all we have do to is sit tight for a solid release date, either way its safe to say this is looking set to be one of the best looking games of this generation.