Traditional methods of joining two metal objects, such as welding and soldering, risk causing heat damage to circuitry or electronic components, or even explosions when dealing with gas pipes, so MesoGlue (seen above, holding a CPU to a heat sink), which bonds at room temperature, could revolutionise metal joining and repair. The compound contains microscopic nanorods that contain a metal core, some coated with indium, and others with gallium.
“When you mash the heads of the brushes together, all the little bristles push past each other so the two brushes are basically stuck together,” PhD student/co-inventor Paul Elliott explained to Gizmag. “The interlacing process is fairly similar in our glue. The bristles are spaced well enough so they can slide or be pressed in between each other.”
The indium and gallium form a liquid on contact, which then hardens as the metallic cores of the rods react with the liquid. Once the compound becomes solid, it offers a bonding solution that matches the strength of welding or soldering.
“The metallic glue has multiple applications, many of them in the electronics industry,” Huang said. “As a heat conductor, it may replace the thermal grease currently being used, and as an electrical conductor, it may replace today’s solders. Particular products include solar cells, pipe fittings, and components for computers and mobile devices.”
MesoGlue will soon become a commercial product, Elliott adds, saying, “We are working on turning this into a liquid form that will make the process just like a glue or epoxy that you would use at home.”
Natural disasters. We can be warned about some of them, such as Storms and Volcano’s erupting but sometimes that just isn’t enough. Earthquakes strike fast, and even with preparation, they can be deadly. Not to fear, a clever designer has created a range of beds designed to keep you safe should an earthquake ever happen while you are in bed.
In case you were wondering these are miracle saviours, the beds are designed as metal bunkers that would protect you while your building collapses, giving the rescue services enough time to find you while avoiding any harm from the fall or debris. If that wasn’t enough you even have a choice of how you want to spend those dark days, and how you even get out of bed and into the metal casket.
With several different ways to protect yourself, from magician like falling bottoms to a four-poster bed with a collapsing roof. Some designs even look a little less safe, such as the design where the roof is held up in the middle and drops down on either side, potentially cutting your limbs off before burying you in safety.
While all these designs are nifty, the water, emergency rations, medical kit, fire extinguisher and gas masks go a long way to making these beds a mini-bunker for a short-term stay.
Kojima is the creative mind behind the metal gear solid series, based on stealth, action and giant robots, the series has become infamous amongst gamers for both its storyline and the cardboard box; the biggest question is regarding if he still works for Konami.
A month ago we published an article talking about the “leave” Kojima was taking. After a goodbye party, it appears as if he left work. Konami keeps reminding people though that he is just “on leave”. This has gone a step further this week with the Game Awards expecting an appearance from Kojima, only to find that he was stopped by lawyers from Konami.
The host, Geoff Keighley, described the situation as:
“Mr. Kojima had every intention of being with us tonight, but unfortunately he was informed by a lawyer representing Konami just recently that he would not be allowed to travel to tonight’s award ceremony to accept any awards. He’s still under an employment contract and it’s disappointing.”
That’s the second time that someone has had to appear to accept an award in Kojima’s place, with a PR representative from Konami accepting an award from Playstation awards earlier in the week and now Kiefer Sutherland, a voice actor for Metal Gear Solid V, accepted the award at the Game Awards on his behalf.
Is he gone or not? I guess we will await more news before we know for certain.
Once again, the PC gamers out there, myself included, will have to wait. The online component for Metal Gear is here at last, but alas it is only on PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Of course, this isn’t bad news, as there are a lot of gamers out there who will be happy to get their hands on this new content! The good news is, the PC version will benefit from extra development time, bringing graphical improvements and more when it finally lands in January.
“All console version METAL GEAR ONLINE servers are now up and running, and a download patch for METAL GEAR SOLID V: THE PHANTOM PAIN is already available. The online component is visible from the main game’s menu, allowing users to experience multiplayer action within the main game’s stunning open world locations.” Said Konami
The squad-based competitive multiplayer mode is a welcome addition to this already spectacular blockbuster, and it’s certainly nice to see a developer focus on the single player component first, rather than sidelining it for a tacked-on multiplayer mode.
“The online element introduces Tactical Team Operations and features a ‘class system’ that more uniquely defines the strengths and abilities of player characters on the battlefield.”
As a bonus, the Collector’s Edition content codes are now available for use, giving access to the gold WU S, Pistol and AM MRS-4 weapons, an XP Boost and a Metal Gear Rex Helmet. Day One edition owners can also access their XP Boost content.
NASA holds the current record for most fuel efficient drive, with its HiPEP (High Power Electric Propulsion) system. The idea of an Ion drive is that it uses electricity and a material to propel ions out of a funnel in order to focus the created momentum, and with the HiPEP allowing 9,600 (+/- 200) seconds of specific impulse the drive is a pretty strong contender for space travel. Seems like its record could be destroyed though according to a student newspaper Honi Soit.
The paper states that the new drive developed by Sydney PhD Student Paddy Neumann, which reports stating that its specific impulse reporting up to 14,690 (+/- 2000), almost one and a half times the record held by NASA.
What is more impressive about the drive is that NASA’s HiPEP system uses xenon gas, while Neumann’s drive can run on a range of metals, the best results are apparently achieved using magnesium, a metal that is commonly found in space junk and could be used to power the system using old satellites left in orbit.
With the possible ability to not only help clean up space but also create a new and more powerful engine that could soon be used to power the craft of the future, not bad Mr Neumann, not bad at all.
A company based in California, titled Alternative Ballistics, specialises in (surprise surprise) creating alternatives to traditional firearms. Their latest creation is used in conjunction with your everyday gun, however, and it turns your fatal round to something a little more friendly.
Titled ‘The Alternative’, the small device clips onto the front of your firearm, and when fired catches the propelled bullet along with the metal ball at 80% less force than the bullet was originally fired at. As shown in the animation below, the bullet is effectively caught by the metal ball before carrying on its path. When it finally reaches its destination the ball shape increases the impact area so much so that the chance of it actually piercing flesh is minimal while still hitting its target with enough force to knock a person down, in a similar fashion to a bean bag round.
Due to it being a simple attachment to the muzzle, the one-time device can be equipped alongside flashlights and sights with no impact on the guns normal use. The orange plastic ejects after firing meaning that you’re free to continue use without adjustment mid-operation.
With its simple to use nature and easy installation Alternative Ballistics hopes that police forces around the world could soon adopt ‘The Alternative’ as a quick way to incapacitate targets which can be carried around and ready for use at a moment notice.
Thank you Gizmondo for the information and the images.
3D Printing has taken off in recent years, with everything from toys to houses being designed and built by anyone with a computer (and a big enough printer). Some of the biggest advantages of the 3D printer are quite simply those provided to medical sciences, with advances allowing people to print items that could help people in ways unthought of several years ago, such as a 3D printed skull for a 3-year-old girl in china. The latest though is another step, with a set of ribs and sternum being printed for a 54-year-old man.
Medical company Anatomics and CSIRO’s 3D printing facility developed the technology required to 3D print the titanium sternum and ribcage implant that was used. In this instance, the gentlemen had several bones removed that had been affected by a cancerous tumour, called chest wall sarcoma.
Crediting the surgery as a success, Surgeon José Aranda stated that “to his knowledge this is the first 3D titanium printed sternum (made through) custom-made processes”. What this means is that in place of a regular sheet of titanium the implant was actually constructed and designed before being built, making it an easier fit and more accurate to the original autonomy of the gentlemen involved.
Thank you Tech Spot for the information and the image.
We’ve all seen the spaces, car parking areas with small rods sticking out the floor and a big sign saying “electric car parking space”. With electric cards on the rise, charging them is becoming more and more important to companies and their users. One of the big issues is the cable you need to plug in. Imagine leaving your car pumping fuel into itself while you went into the supermarket to do your shopping? Now imagine not having to plug your car in at all, instead it plugs itself in! Tesla’s new charger does exactly that.
Back in December, Elon Musk, product architect at Tesla Motors tweeted saying that they were working on a charger that “automatically moves out from the wall & connects like a solid metal snake”. Today, they revealed that project.
There are always speculations about what the next Apple devices will boast. However, sometimes these speculations turn out to be true, so here it is. According to a blog post on MyDrivers.com posted a pic, emphasising how the upcoming iPhone 6C would look like.
The blog also mentions that the global investment banking firm, Jefferies, said Apple is still considering small screens for their low-end handset, which means that we have a lot of chances to see a 4-inch iPhone 6C this fall. In addition to the latter, Apple is rumoured to ditch the cheap plastic body for a full-on metallic body. However, this might mean that the price would be bumped up a bit since metallic bodies are more expensive than plastic ones.
The investment firm also hints that Foxconn Technologies will be in charge of shipping most of the iPhone 6C models, which is to be expected since Apple used Foxconn as their main supplier for their components in the past. However, take the information with a grain of salt, since rumours are just rumours until they are officially announced. But since we are talking about Apple here, we are definitely going to see what they have cooking right before they plan on shipping it.
We know that Apple’s hardware, especially its OS X operating system, was not designed with gaming in mind. This is why gamers and developers alike chose Windows and its DirectX when it comes to graphics, but Apple seems to want a piece of the gaming market too and this was clearly shown today at their Worldwide Developer Conference.
If you are familiar with last year’s WWDC, then you know all about the company’s Metal API. If you don’t, then you should know that the latter is Apple’s gaming platform previously announced for their iOS devices. However, this year the company wants to integrate it into their latest OS X too.
Dubbed El Capitan, Apple’s latest OS X 10.11 seems to move closer than ever to the gaming market, bringing 10x rendering performance compared to their previous OS X. To demonstrate El Capitan’s potential, they brought Epic Games to show everyone how gaming can be made possible on low-level graphics performance.
Also, Epic Games is not the only company to back Apple’s decision. Metal seems to be endorsed by other big name gaming companies such as 2K Games, Blizzard, and Unity. The companies have announced that they will be integrating Apple’s Metal API into their engines, which means we can look forward to more titles coming to Apple’s OS next year.
Than you TechCrunch for providing us with this information Image courtesy of iC
A little over a year ago, Silverstone introduced the revolutionary slim form factor case RVZ01 that was created by SilverStone’s RAVEN team, a case that exceeded and refined what a slim HTPC or console-styled PC could do.
Now Silverstone is ready with a follow-up chassis and the new line is called the Fortress Z and it is designed for enthusiasts that want a great looking small form factor chassis made of first class materials.
The FTZ01 utilizes a PCI-E riser and custom designed fans that in return allow you to use the biggest consumer graphics cards on the market and still maintain a superb air cooling. The case even supports liquid cooling, but you should pick the cooler with care as it won’t be all that fit.
The FTZ01 could be the perfect choice for those looking to build a premium, all-metal slim form factor PC with high-end components.
It will come as both a black and silver version, but people who are after the Silver need a little more patience. The Black FTZ01 will be available in stock on the 26th of May and the Silver version will be available on the 10th of July.
Designed for use in either vertical or horizontal orientation, it can be placed comfortably in any space-constrained environment that requires a powerful PC.
Classic exterior built from aluminum unibody frame
Supports graphics card up to 13 inches
Mini-ITX motherboard & SFX PSU compatible
Maximum performance in slim form factor with support for liquid cooling*
Positive air pressure design for excellent cooling/quietness and dust-prevention
Fits in nearly any environment with horizontal or vertical orientation
Chinese scientists from the Technical Institute of Physics and Chemistry at the Chinese Academy of Sciences and the medical school of Tsinghua University have reportedly invented liquid metal machines that can change shape similar to the T-1000 robot in the Terminator 2 movie by ‘eating’ substances.
The machines are stated to ‘eat’ small pieces of aluminium and move spontaneously in various solutions and structured channels for more than an hour at a speed of 5 centimeters per second.
“The biomimetic mollusk is highly self-adaptive and closely conforms to the geometrical space it is in,” scientists wrote.
The power for the liquid metal motor comes from the endogenous electric field of liquid alloys, metal and hydrogen generated by the electrochemical reactions. Based on the latter theory, the researchers then developed several liquid metal machines that move in alkalescent, acidic or neutral electrolytes.
“Such liquid metal transformers and locomotors could provide on-demand use given specific designs,” according to the researchers’ paper
Scientists and engineers alike share the dream of advanced intelligent machines that are flexible and are able to spontaneously shape-shift, therefore real-world application possibilities granted from the prototypes developed by the Chinese researchers are infinite.
Unity 5 is finally here! This has proven to be a quick response to Epic’s shocking shift in making Unreal Engine 4 free last weekend. Unity 5 brings “over a thousand” improvements, including making the engine 64-bit and adding support for 21 platforms.
In terms of more detailed improvements, the team at Unity call the new engine a “graphical powerhouse”. What they mean by this is that there have been a lot of changes in terms of rendering:
Physically-based Standard Shader
The new Standard Shader will make your materials look consistent in any lighting environment, across mobile, high-end desktop, and consoles. Apply it across 95% of the materials in your game, such as metal, plastics, wood, ceramics and cloth. Use it together with the new HDR Skybox, Reflection Probes and Global Illumination System to create stunning visuals.
Real-time Global Illumination
Animate lighting with Real-time Global Illumination built on Geomerics Enlighten technology. Achieve dynamic lighting treatments on high-end mobile, desktop and consoles, and for lower-end devices, create beautifully detailed results with baked artwork.
HDR Reflection Probes
Enhance visual fidelity with our new HDR Reflection Probes. Add richer detail by having any object realistically reflect its surroundings. Reflection Probes are easy to implement—just place a probe at any location in your scene to sample reflections for its surrounding objects.
Moving further under the hood, we see some major changes in the Editor as well, having added a new audio mixer, enhanced animation workflows and PhysX 3.3:
The Audio Mixer
Now anyone can massively improve the audio in their game! Our new Audio Mixer brings nested mixing workflows, with snapshots to capture mixes in different areas of your project, plus industry-standard effects to add immersive new depths.
New Physics Engine
PhysX 3.3 brings massive performance improvements to 3D physics in Unity 5. New multithreaded simulation is available for platforms that support it, and there’s a new cloth component for character clothing. New wheel colliders bring better support for suspension and tire force simulation. Collision detection is improved and bake-free scaled MeshCollider support is added.
A more powerful Animator
We added more flexibility to the animation system. Add State Machine Behaviours to states to give precise control of script functions during animation. Anything in your game that requires some kind of State Machine-like logic can now use our visual editor live feedback. A new Asset Creation API is now exposed so animators can now create all sorts of tools to create and edit animation assets.
Other improvements include WebGL Preview, which is a preview of the deployment support for advanced 3D and 2D content in modern browsers. It aims at enhancing support for HTML5 and WebGL applications through Unity Web Player, stating that the new improvements will “deliver performance at native speeds”. Aside from WebGL, Unity 5 now supports iOS Metal Rendering, taking full advantage of iOS hardware in order to achieve greater detail, smoother performance and interactivity in games at a lower CPU usage cost.
Also, Unity 5 along with Oculus are working to “further boost the exceptional frame rates achievable with Unity on the Oculus”. This means we are going to see a lot of developers taking an interest in VR technology and in return, we should expect a lot of titles supporting the technology in the future.
In terms of new features, Unity 5 apparently is heading “to the clouds”. The team has prepared a new feature for developers, namely Unity Cloud Build, along with a set of game performance reporting tools and analytics:
Unity Cloud Build
Unity Cloud Build brings the magic of build automation to all Unity developers. Unity Cloud Build automates the creation and distribution of builds, by monitoring your team’s source control, and when changes are detected, it builds your project for multiple platforms in the cloud. Your whole team is kept updated with email notifications, making it easy for them to install builds on their devices with the tap of a button.
Game Performance Reporting
Game Performance Reporting is a new cloud service for Unity Professional customers that provides developers with new tools for improving game performance, starting with a preview of exception logging. Exception Logging captures exceptions in editor, development and release builds, and delivers detailed reports that can be read via a web dashboard.
Our new cloud-based analytics tool is currently in open beta. Unity Analytics provides you with powerful yet simple-to-understand tools that will help you understand your audience and get actionable insights into your players’ behavior. With that knowledge in hand, you can then improve your players’ gaming experience to boost retention, engagement and monetization.
Other improvements and additions are as following:
A 64-bit Editor to handle large projects
iOS 64-bit support
New Deferred Rendering
Graphics Command Buffers
Improved Linear lighting, HDR, Skybox and Cubemap workflows
Improved job scheduling system, plus a new CPU Timeline Profiler lets you see and investigate multicore usage
Improved NavMesh pathfinding system
Integrated SpeedTree support to create lush, rich and dynamic vegetation
New Frame Debugger to track down graphical issues in your projects
Improved Project Wizard
Updated Standard Assets
New UI and scripting APIs for AssetBundle Build system
Lastly, Unity 5 not only brings a lot of changes in terms of features, performance and improvements, but in terms of pricing as well. The team seems to be working with having two “goals” in mind:
Goal #1 — One of the founding principles of Unity is the idea that we work hard to solve very hard technical problems so our developers / users won’t have to. For this to be at all relevant, our best tools need to be a great value.
Goal #2 — Deep in Unity’s culture is the principle of Democracy. The goal is to price in such a way as to reflect our principles. Democracy is the principle we were founded on, and it means we do our best to put Unity in the hands of developers, Indies or Pros, that may not have the resources to pay for it. It’s about enabling most everyone to create with the best tools we can make. I won’t get too soppy in this post — but is an honor for me to work in a company so mission driven and principled.
Unity 5 Personal can be downloaded for free over at Unity’s website.
This is reflected in Unity 5’s pricing. This is why the Personal edition can be downloaded for free over at Unity’s website. However, the free version does not include the analytics, cloud, performance reporting and some other features. This is why the Professional edition comes with a subscription fee of $75/month.
However, the subscription fee mentioned above is just for Indie companies. There are three more subscription options, which include Enterprise, Education and Industry Solutions which are offered to bring the best subscription package for the job at hand. The pricing and more detail about the subscription packages can also be found on Unity’s website.
Vivo are set to release their world-first smartphone as has been confirmed thanks to leaked photos being posted by news networks around the globe.
Vivo’s chief marketing officer Lei Feng, recently broke the news on their new X5 MAX device, claiming a thickness of only 4.75 mm and still managing to utilize a 3.5 mm audio jack allowing for users to enjoy a Hi-Fi quality audio experience.
Apparently no compromise has been made in the name of being thin, as is often seen within weight-reducing car brands or people looking to loose a few Christmas kilograms. Vivo has claims their motherboard design accounts for only 1.7 mm of thickness within the device and the 4.75 mm total thickness also utilizes a metal framed design.
Some reports are claiming that this phone will be rated at 3.75 mm thick on release, unfortunately we have received very mixed results when trying to browse for an exact answer. Whichever answer is right, one thing is clear – this phone is going to be super slim either way. Currently Oppo hold the record with their R 5 phone, sitting pretty at 4.85 mm – it seems that relatively unknown Vivo is looking to take this up a notch, most likely as a marketing scheme (and rightfully so).
Unfortunately there is no announced release date or product pricing yet for this new piece of tech, but we will endeavor to report as the story develops.
ASUS have announced their new iteration of the white, Sabertooth series. Containing a white PCB and named the Sabertooth Mk S, this hot piece of tech is created on the Z97 platform and was previously seen under the codename ‘Sabranco’ at Computex in Taipei, Taiwan this year.
Similar in style to their previous white PCB models, the new version is said to offer a shroud and metal back plate both containing a snow camouflage design. The shroud design contains a small fan to help keep your board cool, alongside this board offering an advanced and extended shroud covering when compared to previous models.
As for features, the Sabertooth Mk S will feature four slots of dual channel DDR3 capable RAM bays, three PCI-E 3.0 x16 slots and 3 PCI-E 2.0 x1 slots to enable different methods of SLI or Crossfire configurations. The board also has your data storage covered with eight SATA 6Gbps ports, four USB 3.0 ports, four USB 2.0 ports and supports display outputs of HDMI and Display Port and LAN capabilities through it’s two Gigabit Ethernet ports.
The shroud covering is said by ASUS to be manufacturerd to cover the generally ugly components located within a motherboard, allowing for a sleek and neat design.
This board offers a very love or hate style design we feel, the specifications of the board are rather impressive but it’s a little sad that DDR4 isn’t yet incorporated.
We’d love to see any white case mods that you may have at eTeknix, please feel free to send us PM with some images and we may very well share them on our social media.
Isn’t it cute? Yesterday in Tokyo, Sony and Square Enix announced Dragon Quest Heroes for the top-selling next-gen console and it’s older brother, the PS3. This action game will also have an accompanying eye-pleasing console counterpart, the extremely adorable silver console and controller.
This game release is set to be the first of a massive series and said to be the first of its kind to be released in almost a decade. Produced in collaboration with Koei Tecmo, this game and console are set to bolster Sony sales next year in the local Japanese market where it has currently been seeing some issues moving through units. This issue is said to be mainly due to a lack of games that appeal to their audience.
Appropriately named the ‘metal slime’ edition, this PS4 is decked out with silver and contains the cute Slime mascot imprinted, there’s also ultra-cute metal slime dripping over the edge of the console.
Dragon Quest Heroes is set for release next spring in Japan – and we’re unaware of an exact release date or price for its custom PS4 counterpart. Will you see this popping up in your local stores (outside of japan)? Most likely not, but there’s always the possibility of an import for die-hard fans.
When it comes to premium mobile accessories, one of the most upcoming brands to look towards has got to be Luxa2; a sub-division of Thermaltake. Luxa2’s aim is to offer the consumer a product that not only has a premium ‘feel’ to it, but quality that is actually premium – all with a modest price tag. Recently we took a look at the H1 premium desktop mobile holder and what’s clear about the design and build is that it’s rock solid and flawless, meaning you get a product that is very much worth the extra price. At this point make a note of our old saying of ‘buy cheap; buy twice’.
Whilst the H1 is great for keeping your phone nice and tidy on your desk, there is an even more common place where we could all do with having somewhere to place our phones. This is of course in the car. Most of us connect our phones to our in-car hands free kits, stream audio from our handsets and use them for sat-nav, but the problem is that there is not really anywhere to place it whilst you’re driving. In the UK especially, it is illegal to use your phone whilst driving without using a hands-free kit, but even if you are using one, the moment you pick up the phone to call someone, your attention is diverted from the road as you glance down. Another problem is being able to see what your navigation app is trying to show you and this is where the H5 mount comes into play.
Like the H1, the H5 offers a fully adjustable grip to hold virtually all handsets on the market and there is the full flexibility to rotate and pivot the mount to suit your individual needs and preferences.
The H5 packaging follows the same Luxa2 colour scheme that we have seen from a number of their other products and alongside a snapshot photo of the mount itself there are a number of product features highlighted around the box.
Piracy apparently isn’t such a big deal for the British metal band Iron Maiden. They relied on data-mining company, Musicmetric, to monitor its growth on social media websites and found that there was a spike in popularity over in Latin America. Ironically enough Latin America is also where a large amount of Iron Maiden’s materials get pirated, but instead of using those metrics to hunt the pirates down, Iron Maiden decided to fly down there and put on a show for them.
Their efforts, instead of pursuing the legal option, have actually managed to net the band around $2.5 million in revenue from a single show that was recently held in Sao Paulo, Brazil. This move also managed to garner the band an additional 5 million followers on its social media pages from 2012 to 2013. Artists typically make a huge bulk of their money from touring and selling merchandise.
While album sales are important, they are typically used to help recoup expenses made by the record label in the production and marketing of the album, with cuts typically favouring the label. Iron Maiden is also well-established which means that this would be easier for them to pull off compared to an up and coming artist.
Solid Concepts has produced the worlds first 3D printed Metal Gun. Not to be confused with the Liberator, which is printable on conventional plastic 3D printers. Solid Concepts users industrial grade 3D printers, which are able to produce metal products that need little to no machining. Solid Concepts isn’t getting into weapons manufacturing, but rather wanted to prove that DMLS was able to perform well for real world applications. In doing so they found blueprints for a 1911, which is public domain, and it was off to the printers.
Solid Concepts, Inc. is based out of California, though they have six facilities in the United States. Their Austin, Texas office is their only office that holds a federal firearms license. The company primary focuses on custom manufacturing, which includes engineering, manufacturing, production and even prototyping. They are able to produce many different products from precision equipment such as specialized equipment to products transportation parts, they are even involved in aerospace and unmanned systems.
In order to prove that Direct Metal Laser Sintering or DMLS is able to perform well in the real world. Solid Concepts ventured to prove that DMLS is strong enough, and accurate enough for real world applications. The 1911 sidearm was first introduced, as its name implies, and is still used today. The firearm is a single-action pistol, which has semi-automatic functionality, and is magazine fed. Every time it is fired, pressures within the chamber rise above 20,000 psi. Nearly all of the parts were produced via DMLS and consists of 33 17-4 Stainless Steel and Inconel 625 components. It was then decked with a selective laser sintered carbon fiber filled nylon hand grip.
DMLS is able to take 3D CAD data and split it into sections in order to produce a product then using powdered metal or alloy materials. The process of creating a product with the DMLS is fairly simple sounding. First they print with a metal powder, lower it surround it by sand, heat it up, thus creating a solid piece of metal. DMLS is highly accurate, and it is able to reproduce designs quickly.
Currently this technology is not available to just anyone, costing more than $500,000. These printers are being used in a professional environment, so I highly doubt that we need to worry about finding these on our streets in the hands of thugs.
I want to thank TechCruch for proving us with this awesome information and Solid Concepts for providing us with all of the data that we needed.
Following the recent announcement of Joe Satriani, Andrew W.K. and Misha Mansoor of Periphery appearing as heroic assists within the game, Eternal Descent have now unveiled the real-world musicians who will appear as boss characters when Eternal Descent: Heavy Metal Heroes arrives on iOS platforms on 17 July 2013.
Evil Disco Storm bringer, Wayne Static (Static-X) returns to electrify the city streets, leaving a wasteland in his wake.
Beware: High Voltage!
Original Voice Acting and SFX Performances.
Collaborated on unique Boss Theme featuring ‘Pighammer’ audio masters.
Reprising his role from the Eternal Descent comic series ( Vol.1 #4 )
Metal Master Michael Amott (Arch Enemy, Spiritual Beggars) commands his Khaos Legions at the gates of hell.
Imbued with Khaos Magic and Hellfire!
Original Guitar performances from Arch Enemy’s ‘Khaos Legions’.
Collaborated on unique Boss Theme based on ‘Yesterday is Dead And Gone’.
Reprising his role from the Eternal Descent comic series (Vol.2 #5-6 )
Fight your way through to the depths of the underworld and face a mysterious final boss.
Dark Lord of the Pit!
Original Guitars and theme by ED creator Llexi Leon.
IDW Publishing will be hosting additional Eternal Descent: Heavy Metal Heroes’ promotions at the IDW Publishing booth #2643 at Comic-Con International: San Diego, from Thursday 18 July to Sunday 21 July 2013, including signings from Periphery’s Misha Mansoor & Eternal Descent’s creator, Llexi Leon. An SDCC exclusive Eternal Descent: Heavy Metal Heroes collectable ’10-Doh’ game cartridge will be available from Squid Kids Ink booth #5150.
Eternal Descent: Heavy Metal Heroes will be available on 17 July on iTunes for £1.99, with a series of updates and expansions planned throughout the year. Android, PC and home console versions of Eternal Descent: Heavy Metal Heroes are planned throughout 2014.
With the release of the GTX 770 and the recent launch of the GTX 780, NVIDIA made on fundamental change to their cards over the GTX 690 and Titan. This change is one that may seem simple, but it is one that has a major role in the graphics market and for each of NVIDIA’s partners. This change is the grant to change the PCB layout and most importantly the cooling on the cards. When the GTX Titan was released, NVIDIA put a halt on any non reference designs and in effect the only alteration partners could make was to put a sticker with their name on the card.
The is not the case with the 700 series however, whilst the GTX 770 and GTX 780 used the exact same cooler as seen on Titan, manufacturers are now allowed to deviate from the reference design and put their own mark on their cards to set them apart from the competition. In Gigabyte’s case, the cooler of choice is WindForce and for a number of years now this has been at the forefront of their marketing campaigns.
With the release of the 770, Gigabyte are keen to show off the latest revision of their well known cooler, which now features a metal housing rather than the older plastic design. On top of this, Gigabyte have given the GK104 core the overclock treatment to take the 770 to the next level and let it stretch its legs a bit more.
When it comes to looking at this card, there is little more than the card in a box to look at as this is a review sample, meaning that Gigabyte have omitted the usual gubbins and accessories that we would normally see as part of a graphics card bundle.