Kojima Calls MGSV Ending “A Blank Space” That “Won’t be Filled”

While Metal Gear Solid V: The Phantom Pain has garnered near-universal acclaim for its gameplay, ardent Metal Gear fans – myself included – were disappointed by a polarising conclusion and the lack of both a coherent story arc and the connective tissue that was expected to tie the modern Metal Gear Solid series to the Metal Gear games of the MSX.

Since the release of MGSV, rumours have pointed the finger at publisher Konami, blaming the company for forcing the game out before it was completed, supposedly evidenced by the excised Chapter 3 material. But, in the Japanese novelisation of the game, creator Hideo Kojima has not only taken responsibility for the “blank space” left by the game’s ending, but has revealed that it was intentional; a metaphor for the end of the series, and the absence of its hero.

In a translation courtesy of redditor _notanything_, Kojima wrote in the Phantom Pain novelisation:

“Metal Gear was born as a game in 1987. From there 28 years, within me the circle of the Metal Gear story has been closed with the latest release “MGSV”. A respected author, Dennis Lehane with the popular series “Patrick Kenzie & Angela Gennaro” declared that at the peak of his popularity “No matter what kind of series it is, there is a time that it must end”, and he himself closed the curtain. No matter how popular a series is, someday the end will come. However, that is by no means a parting. Even if you can’t touch it, you can feel the influence of that story. A story is a thing without shape. Assuming physically nothing is there, nothing to be lost. As long as stories and legends are desired, they will continue forever. The brilliance will never vanish. It’s in everyone’s heart. It is not always true that saying “goodbye to a hero” ignites a phantom pain. By saying “goodbye to a hero”, you can for eternity leave behind lost joy as a blank space.”

“In MGSV, we hand the story (the legend) over to the player. That’s how the player becomes the Big Boss in the MSX2 Metal Gear. You play the game as you will, raise up your Mother Base. That’s the way I want the player to create his own story, thinking of things like “war” and “peace” as Big Boss. Up until now, the Metal Gear Saga was told by creating video games, but I want each player to think and come up with their own story (legend) on their own.”

“There is a blank space, but it will not be filled. In that blank space there is always a hero. Because there is a blank space, you can advance ahead. It is this blank space exactly that is “V”.”

Even the position of the novelisation, written by author Hitori Nojima, as canon is a void, with a typically cryptic Kojima adding:

“Language remains even if existence vanishes…”

Phantom Pain, indeed.

Image courtesy of Wikimedia.

The Best MGS V Snake and Quiet Cosplay You Will Ever See

Cosplay is a very popular pastime, especially when it comes to portraying video game characters. Metal Gear Solid V (MGS V) is certainly no exception and with Snake and Quiet being very popular choices when it comes to dressing up, it was only a matter of time before someone got them perfect.

Courtesy of Maulcosplay (Snake) and Majafelicitas (Quiet) and the photography of Eosandy, these are without a doubt the best Metal Gear Solid V cosplay pictures you will ever see. Their attention to detail is immense and while I must admit, the images are helped in no small part to some great photography and a dose of post-processing, the end results speak for themselves. I would love to see the unedited images, as it’s clear they would still look amazing, but the filters do bring the lighting closer to what you would see in-game.

Have you ever tried Cosplay? Even if you haven’t, which game characters would you love to portray?

Kojima Goes Full Troll Over The Phantom Pain Chapter 3

The true Phantom Pain of Metal Gear Solid V has proven to be the game’s missing content. The last entry in the Metal Gear Solid franchise, while being a strong contender for Game of the Year, feels rushed once it enters its second chapter, a fact made more plain once owners of the PC version found evidence of cut content, Chapter 3: Peace.

While many suspect that the sparse Chapter 2 and missing Chapter 3 were compromises by series creator Hideo Kojima, forced upon him by an impatient Konami (which would fit with the speculation regarding a feud between the two). The gameplay and agency that it grants the player is phenomenal, while the narrative is lacklustre. The result is, in this humble writer’s opinion, the best game in the Metal Gear Solid series, while simultaneously being the worst Metal Gear Solid game.

Speculation persists that Chapter 3 will be made available as DLC, with many keen for a true resolution to the game, but already fuming at the idea of having to pay for it. Kojima, true to form, knows the score, and he’s sticking it to us.

Two tweets from Kojima yesterday, involving Star Wars, True Detective, and The Killing, seem to be obliquely referencing both The Phantom Pain and third parts:

Volume 3. C3PO with a red arm, much like Venom Snake’s prosthetic.

Episode 3. Rachel McAdams with an E-cigarette, much like Venom Snake’s Phantom Cigar.

No Season 3. That’s it. It’s all over. Let’s go home.

Kojima’s a stinker.

Image courtesy of Kotaku.

The Existence of a Third Chapter Is a Pain For Metal Gear Solid V

On the whole, Metal Gear Solid V: The Phantom Pain has received many optimistic reviews which have praised the overall technical experience that has offered consumers a fresh take on a lasting classic franchise. A quick gander at Amazon’s store notes this incarnation of the game has so far received a rating of 4.5 out of 5; this encompasses 142 reviews as of writing. This sounds promising, except consumers have also noted the feeling of a rather incomplete narrative which abruptly ends.

Accidental oversight? It turns out data extracted from the game has led to the conclusion of the existence of a third chapter, which in hindsight looks to have been cut. The possibility of an extra chapter was found in the games files by way of a title card entitled “Peace.” Furthermore, it has been observed that scenes which were conveyed at pre-launch trailers have also been deleted from the game. This includes the removal of scenes from the E3 2013 trailer where African child soldiers were being trained by their master and also a prisoner being shot

Removing individual scenes is not a new phenomenon considering game trailers are not the most reliable source of information, individual set pieces are deleted due to many factors including time constraints, budgetary problems and censor regulation pressure. Removing a whole chapter with the consequence being a storyline which falls apart towards the end seems rather odd, many people have noted how easy it is to pin point the moment development was seemingly rushed to completion. Content has also been discovered on the Collector’s Edition Blu-ray concerning a texture which leads many fans to conclude it belongs to The Boss from Metal Gear Solid 3.

It will certainly be interesting to find out the reasons behind such cuts if indeed this will be made public, if there is enough support for the extra chapter you may well find it being released as a download add-on; this is considering the direction with which game development has shifted over recent years.

Thank you windowscentral and gamingbolt for providing us with this information.

Image courtesy of forbes

MGS V Fans Are Asking for the Release of the Game’s “Cut” Ending

Metal Gear Solid V: The Phantom Pain is currently enjoying praise by critics and gamers alike, and while the game itself is definitely worth playing, it looks like its ending is not exactly what fans have hoped for. To be more specific, recent news have revealed that a large part of the game’s story was cut out in the editing room, and this includes the game’s intended ending. On the MetalGearSolid sub-reddit, several fans are talking about the possibility of creating a petition that would ask Konami to release a proper send off for the game, as the current ending leaves the storyline in an unfinished state. The cut ending can be viewed on YouTube but I don’t recommend watching it unless you don’t mind spoilers.

Right now, that part of the game is available exclusively for those who purchased the Collector’s Edition of MGS V, and there’s no way to know if the ending will actually be released for everyone in the future.

WARNING: SPOILERS BELOW

The cut content is called Episode 51: Kingdom of the Flies and its action takes place exactly after the events that concluded The Phantom Pain. The story revolves around Eli, as he departs Mother Base with several other child soldiers and the Sahelanthropus Gear. During the mission, Snake has to infiltrate the island and extract several targets, Eli included, before the English strain of the parasite is able to take control of them. It’s quite odd that Konami has decided to leave this part of the game out, especially since it ties up several loose ends.

Thank you PixelDynamo for providing us with this information.

Metal Gear Solid V Retail Copy Only Contains Steam Installer

Metal Gear Solid V’s PC release is tantalizingly close and a number of physical copies have been dispatched early in anticipation of the game’s launch. Interestingly, the disc only contains the Steam installer and basic key information for activation purposes. As a result, the disc itself is pretty much worthless and accounts for a mere 8.78 MB of data. The majority of AAA PC retail games barring GTA V, EA and Ubisoft titles utilize the Steamworks DRM system. However, the game’s files are usually stored on a disc to make the installation process fairly quick. This is vital for some customers who live in areas with a poor internet connection. Additionally, AAA releases have started to exceed the 50GB barrier which becomes a frustratingly long download process.

Therefore, I cannot see the reason why a disc copy of Metal Gear Solid V exists. There are no benefits whatsoever unless you enjoy looking at the box-art for an unhealthy amount of time. Digital distribution is a revolutionary move which help contribute to lower PC game prices, added an enhanced level of convenience and ensured developers get paid for their work. In the console market, second-hand sales are rampant which can persuade developers on tight budgets to stick to digital distribution delivery.

While PC retail games are extremely niche, I would like to see collector’s editions and DRM-Free titles still being produced. However, I highly doubt PC games will keep using optical media for much longer, and illustrates how wasteful the retail copies are from a financial and environmental viewpoint.

https://twitter.com/graphure/status/637981198229368836?ref_src=twsrc%5Etfw

When was the last time you purchased a retail PC game?

Metal Gear Solid V Reviews Conducted Under Konami Supervision

Metal Gear Solid V’s embargo has finally been lifted and the game is receiving astonishing high acclaim including perfect 10/10 scores. However, evidence disclosed by GamesRadar provides an insight into the review process which imposed a number of clear restrictions. The journalist assigned to Metal Gear Solid V said:

“For fear of spoilers, Konami invited journalists to review the game at five-day ‘boot camps’ tied to strict NDAs (non-disclosure agreements). We played between 9am to 5pm, with no unsupervised play outside these hours.”

“That’s a maximum play time of 40 hours, assuming no stoppages for eating, drinking, stretching… or reality. So you’re trying to complete a 35-50 hour game (or longer, depending on your play style and the nature of your ‘completion’… I can’t say more), that you’ve been anticipating for five years, in a realistic window of 30-35 hours.”

“On one hand, you’re finally immersed in one of the deepest, most experimental, open-worlds in history – overwhelmed by side-missions, upgrades and secrets – on the other, haunted by a tick-tock race to reach the ‘end’ without knowing when that is.”

Honestly, I don’t feel very comfortable about only allowing reviews to occur under close watch. While, I’m sympathetic toward Konami’s position and acknowledge they are trying to protect the game’s story, you cannot conduct reviews in such a closed manner. Gaming journalists are extremely distrusted by consumers and events like this will do little to alleviate people’s perceptions.

In a similar vein to QA testing, the experience of playing a game watched by its creators, means you are less inclined to express criticism. I do believe Metal Gear Solid V will be a classic, but the reviews could be quite hyperbolic in nature due to the “boot camp” setup.

Do you feel slightly misled by the Metal Gear V review strategy?

Thank you GamesRadar for providing us with this information.

Konami Breaks Silence on Kojima

For the past week, people have been asking, “Has Hideo Kojima left Konami?”, and though we’re no closer to an answer, Konami has at least made a statement on the matter.

Last week, Konami systematically stripped the name of Kojima, creator of the Metal Gear franchise, from the forthcoming Metal Gear Solid V: The Phantom Pain, Metal Gear Solid V: Ground Zeroes, and Metal Gear Solid: Legacy Collection. At the same time, Kojima Productions was dissolved and rebranded, and even the official MGS Twitter account, @Kojima_Pro_Live, was renamed.

After the fact, Konami released a vague, non-committal statement, and Kojima himself went AWOL. Now we have a statement from Konami, via Twitter, attempting to clarify the situation:

“In accordance with the recent change in production organization of all of Konami, Kojima Productions, as well as other internal production companies, has had its name, etc., changed to move into the corporate headquarters work structure.

The name and organization has changed, but as before, MGSV: TPP is continuing as a work from director Kojima and the existing team members.

The social networking account has also been changed, but the new account has the same Metal Gear team members as the previous one, and is updating with the latest news. As the team members who are tweeting is unchanged, we would like your continued support and follows.

Naturally, director Kojima is playing the game, checking all the small details and giving directions to the staff as the title continues to completion. Bringing the thoughts and ideas of director Kojima in an open world game of the size of TPP is incredibly difficult, the director and the team that’s been there from the start are coming together as one as they aim to finish the game, so please give them the support they need.”

I’m so glad that’s been cleared up. Konami has failed to address whether Kojima is staying or going, citing only “change[s] in production organization of all of Konami”.

Japanese gaming site Gamespark has attempted to get a straight answer out of Konami, grilling them in a recent interview, but Konami PR answered every question with the rhetoric of a politician. When asked to confirm that Kojima was still under contract, Konami’s spokesperson responded, “I am unable to comment on an individual’s type of employment.”

We may be no closer to knowing the position of Kojima within Konami until we hear from the man himself, and with rumours that his phone, e-mail, and internet access has been contractually restricted by Konami – essentially gagged – we might be waiting until after The Phantom Pain is released in September.

Source: Kotaku