Back before the likes of the Playstation and the Xbox, there was the Nintendo Entertainment System or NES for short. With classic games like Megaman and Super Mario Bros. bringing hours of enjoyment for anyone who played them. The classics can come back with the help of an emulator that lets you play your favourite NES games in 3D.
When it comes to playing old games these days, there is a tear down the middle. Some believe that the old games don’t have enough to keep up with the latest releases, stating that everything from the graphics to the gameplay missing everything that makes them fun. Others believe that a classic is a classic no matter what you do, it would seem that Geod Studios are a company who want to be somewhere in between.
Geod Studios have released a new emulator, titled 3DNES, which not only lets you play the classic Nintendo games but with the added bonus of 3D effects.
The emulator in question can be played from your web browser (provided that you are using Firefox) and means that childhood favourites like Megaman, Dr. Mario and even Castlevania are enjoyable in a whole new light.
Having grown up with these games, you can’t help but appreciate them and the fun they helped create, back then and even now. Giving them the 3D treatment is a nice twist, and is made all the better by the fact it’s been done right. Here’s hoping that Nintendo will take note and support this project!
You either love them or you hate them. No, I am not talking about Marmite sandwiches, but rather theme park rides. From the ones where you walk through and experience jumps and scares to the rides where your legs dangle as it throws you through twists and turns. However, even if you don’t like theme parks, but you do enjoy Nintendo, you may want to start planning a trip to Nintendo Land in 2020.
Universal Studios was granted the rights to use some of Nintendo’s many rights for theme parks a while ago, but aside from these hints, there was not much else to go by except rumours. It has now been confirmed that “Nintendo Land” will be “on par with the likes of Universal’s Harry Potter-themed zone but focus entirely on everyone’s favorite Italian plumber”. That is correct, you could soon see Mario, Peach, Luigi and Yoshi on a series of rides and experiences that will please adults and children alike. The location of this attraction is going to be a little bit of distance for some people, opening in Mario’s backyard of Tokyo. With its initial opening timeline set for 2020, you will get to experience the Olympics and Mario all in one fell swoop. If this seems like a gimmick then you might be wrong given that Universal have put up ¥40 billion (roughly £247 million pounds) to the venture.
DirectX 12 is a low-level API which has the potential to allow for console-like optimization across a wide range of PC hardware. While it’s still early days, there’s a great deal of excitement surrounding games with plans to use Microsoft’s revolutionary API. For example, Quantum Break is a DirectX 12 exclusive so it will be fascinating to see the performance numbers on various setups. Additionally, there are rumours circulating which suggests that Rise of the Tomb Raider might receive a DirectX 12 patch. On another note, the Vulkan API is an open source alternative supporting Windows 7, 8.1, 10, Linux, Android and more! Competition is vital to push technology forward, and it’s not beyond the realm of possibilities to see emulators adopt both APIs.
Dolphin is one of the most promising emulators and allows users to play Gamecube and Wii games! This is a fantastic project because it’s possible to experience iconic Nintendo games at high resolutions. On the original hardware, the output resolution is quite limiting and features a really murky look on modern Televisions. As always, it’s incredibly difficult to create a working emulator with low hardware demands. Currently, Dolphin works very well using the DirectX 11 but there’s some room for improvement.
The user “hdcmeta” on the Dolphin forums, has created a DirectX 12 backend which exhibits performance improvements of up to 50%:
“Generally, graphics-intensive games get a nice win, while (Gamecube CPU)-bound games (Zelda OOT from the ‘bonus disk’ is a good example) are the same – graphics wasn’t on the critical path there. At higher resolutions, graphics becomes more important, so the relative improvement can increase there. In general, CPU usage is now much lower for the same workload relative to DX11/OpenGL.”
Here we can see the percentile difference between DirectX 11, DirectX 12, and OpenGL:
This is astonishing and showcases the kind of optimization on low-mid range hardware. I’m interested to see if the performance increases scale in a similar fashion on higher end GPUs. Whatever the case, it seems DirectX 12 has a major benefit in emulators and this is going to be great news for anyone wanting to play older Nintendo games in glorious detail.
Creativity is never more alive than when the gaming community decides to invent whole levels based on various creative influences. The Super Mario Maker title has been an exciting and imaginative vehicle that aims to open up a range of possibilities for all kinds of creative mischief, one such level involves a working calculator within the super Mario Universe.
Want to know more? Of course you do, the project is coined “The Cluttered Chaos Calculator” and has been created by Mario Level Maker “Giant”, it works out a maths equation (6+6) and is demonstrated by the video below, luckily, there is a reddit guide to explain exactly what is going on.
To put it simply, “this Super Mario Maker level lets you select two numbers between 0 and 7, it lets the player choose their way up and then computes and displays their sum automatically”.
There is also an image via sharing site imgur which reveals the logic behind this fantastic project. It has been noted that similar adding machines have been created in the past using Super Mario Maker, but, this looks to be the “first one with a decimal conversion and proper display of the result”.
It’s an incredibly complex yet educational tool all rolled into one, just reading the extremely detailed breakdown is fascinating, hopefully, we will see many more creative examples as in this case within the future.
Classic games are great, but just like so many movies that have been remade, although often not the better for it, gaming is no stranger to remakes of older titles either. Every now and then, we’ll get a remake that is actually better than the original and while I must admit that a large part of this may be that the older versions were great, but haven’t stood the test of time due to graphics or their original systems being hard to get hold of, and plenty of other issues beyond that.
Sure, we get a lot of “HD remakes” but for the sake of it, they’re the exact same game in new clothes. What I’m looking for are retellings of the same game that were made from scratch, rather than given a fresh coat of textures. Here is what I think are some of the greatest remakes ever made.
Tomb Raider: Anniversary
The original Tomb Raider was a smash hit when it launched in 1996. It helped propel Lara and the PlayStation 1 to epic heights, but these days, the wobbly mess of jaggy polygons is far from enjoyable to play through. Skip forward to recent years, however, and you’ll find Tomb Raider: Anniversary. The general theme, exploration, and story are all pretty close to the original, with a few bells and whistles added to suit a modern system and audience. This is a fantastic way to get back to basics and see where the story began.
Ninja Gaiden Sigma
OK, time for some remak-ception here, as Sigma was a remake of Ninja Gaiden for Xbox, which was a remake of original Ninja Gaiden for the NES! Widely regarded as one of the hardest games ever, the most recent retelling is no walk in the park either, but with 60fps gameplay and some stunning 3D environments, Ninja Gaiden has never played or looks so good. This was and still is a testament to what the developers at Team Ninja are capable of.
Counter Strike: Source
For something that started life as a fan-made project, Counter Strike has continued to reinvent its self over the years. Source certainly stands out for many gamers, as it launched alongside the much-loved Half Life 2 and it was from this point onwards that CS became a staple of many people’s PC gaming diet and continues to be now that we have CS:GO. Who knows, perhaps in another few years we’ll have Half Life 3 and a brand new refresh of this frantic and fast-paced FPS.
Super Mario 64 DS
Mario is no stranger to remakes, the plucky little plumber can’t go a year without something being spun out by Nintendo, be that a new game or a port of an older one. The one that stands out for me, however, is the DS release of the Nintendo 64 classic Super Mario 64. New playable characters, even more of those tricky to find stars to collect and even a new multiplay component breathed new life into this game, but at the same time left everything we still love about the original in place.
The original Final Fantasy was obviously a popular game, noticeably so since it spawned so many other games in the series since and there are many more on their way. When the game came to mobile devices (iOS and Android) it would have been fine with a simple emulated port, but the developers went above and beyond this time around. Fully redesigned graphics and a new soundtrack added a lot to this game, but with new areas to explore on top of everything you could find in the original, there’s no doubt that this version is definitive. If you can get it on the PSP, it’s even better, as you’ll also find some slick CGI cutscenes added for good measure.
The PlayStation 1 classic will forever be one of my all-time favorite games, but it was the Gamecube that really took this game to the next level. The graphics were boosted substantially, the atmosphere was greatly improved, new cutscenes help set the pace and to make it even more enjoyable, new modes, endings, and even new areas were added. When I want to replay the original story, I go straight to the Gamecube, as it is home to one of the best puzzle/horror games ever made.
Sonic’s reputation has been abysmal in the last decade and categorically failed to live up to the iconic Megadrive/Genesis titles. SEGA released a number of atrocious Sonic games such as Sonic Boom, but there are two fairly recent hidden gems. Sonic & SEGA All-Star Racing Transformed is a magical kart racer and the closest the PC has come to its own version of Mario Kart. On another note, Sonic Generations perfectly reproduced the addicting Sonic physics and contained a host of visually diverse levels. It’s one of the best platformers I’ve ever played and well worth a look!
One of the PC’s greatest attributes is the modding community which prolongs each game’s lifespan way beyond its launch period. While some mods are designed to make silly changes, others can dramatically alter the core gameplay. Yesterday, YouTube channel Daku Neko released a mod entitled, Super Mario Generations. In the creators own words the mod:
“… includes, but not limited to, new rivals from the Mario universe, new music, new HUD and anything else pertaining to raster graphics.”
“And, of course, sound effect edits.”
“Luigi is also included for those who love the King-of-Second-Bananas. Yoshi was originally planned to be playable; unfortunately, we didn’t open the door, get on the floor, or even walk the dinosaur.”
Obviously, this isn’t endorsed by SEGA or Nintendo, so I presume it could be removed fairly soon. Additionally, the developer is asking let’s players to seek permission before making content as monetization of videos is a legal problem. For those of you interested in giving it a try here’s the full instructions and download link:
“Install like you would any other Generations mod. Normally, the directory is C:\Program Files(x86)\Steam\Steamapps\common\Sonic Generations\mods. SonicGMI is paramount if you want to play this mod. You may also pack the files into CPKs if you run into GMI’s infamous loading loop glitch (advanced users only).”
“If you have do not have SonicGMI, or do not understand why it’s required, please refer to this page“
Esteemed social commentator and occasional porn artiste Ron Jeremy has pulled his nose out from the latest issue of Scientific American to make a most profound, pioneering declaration regarding the effects of video games on children. Jeremy, one of the most divergent thinkers of our time and star of Super Mario porn parody Super Hornio Bros., has proclaimed that video games are making kids stupid. Apart from the Asian kids, that is, who are “kicking our ass,” according to Jeremy. So, just white males, then. But they’re the only gamers that matter, right?
In an interview with Vice, Jeremy spoke long and hard about video games – falling into the familiar porn trope of ‘size matters’ – giving us his informed, measured, and definitely-not-racist opinion as a former schoolteacher(!?) on the detrimental effect games have on kids. Jeremy said:
“I don’t play them at all, except when I go to Hugh Hefner’s mansion. He has some video games in the back room. Other than that, I never play video games ever. I think they’re boring. As a former schoolteacher, Asians are kicking our ass! While our kids are drinking beer, and playing video games, Asians are getting high SAT scores. If you look at Harvard, Yale, Stanford, it’s almost all Asian and Scandinavian. [Vice Editor’s Note: Thisisn’ttrue.] Not a lot of Americans there, and it’s on our soil. It’s just weird. Nothing wrong with video games recreationally, but our kids are living on it. You know, not even reading books anymore.”
You heard him, kids: forget games, read books, and one day you might be as clever as the mythical “Asian” that doesn’t exist.
Thank you Vice for providing us with this information.
Nintendo’s infamous mascot has always been heroically rescuing Princess Peach and foiling Bowser’s evil plans for world domination. However, his risqué side has come to fruition in a hilarious GTA V fan-video which beautifully contrasts the child-friendly Nintendo art-style and brutal GTA gameplay. Mario has now replaced his menacing banana peels with an array of weapons which sees him run amok in GTA V’s hectic world. Mario engages in speeding, drive-by shootings and unbelievable confrontations with the police.
The theme revolves around the Mario Kart and Mario Mask mod which are both freely available via the YouTube video page. Unfortunately, the graphical assets are lacking in sharpness and fairly low-resolution. This is to be expected given the old source of the Mario textures. Although, this doesn’t really impact on the mod’s hilarity factor in motion as you become so embroiled with the action. It’s certainly interesting to see Mario’s hidden evil side and makes me ponder what Nintendo games would be like without their focus on child-friendly entertainment.
GTA V’s longevity is significantly improved by a wealth of user-mods and this has to go down as one of my favourites. I’d like to see the police models replaced by Toad, and Luigi to exemplify Mario’s turn to the dark side!
Legendary Japanese composer Koji Kondo is responsible for some of the most memorable scores in video game history, scoring all major entries in Mario and Zelda franchises alongside a plethora of other Nintendo classics, a repertoire so flawless it belies improvement. But one Canadian multi-instrumentalist has achieved it, recreating one of the best video game soundtracks ever written and making it sound better than ever.
Steve Onotera, better known by his online pseudonym samuraiguitarist, used bass, keyboard, drums, ukulele, flute, tambourine, organ, harmonica, and shamisen to record a stunning interpretation of Super Mario Bros. 3’s wonderful score, including its signature sound effects.
Oh Mario, that cheeky Italian plumber has graced our consciousness for nearly 30 years. To celebrate this anniversary, Nintendo have both released the original drawings when designing the first Super Mario Bros and also talked about their upcoming game Super Mario Maker. This game allows you to create your very own Mario levels and share them with all your friends.
So how do you create a world of plumbers, mushrooms and many colours? Well, according to the plans and artwork, video games designers Shigeru Miyamoto and Takashi Tezuka, discussed how they used graph paper with the aim of roughly sketching out their imaginations. This was then refined so that each level was more accurate before submitting them to the game programmers.
But how do you make a level so well refined? Well I studied for a Degree in Animation, so I do have an idea, maybe surprising to hear but I do. Basically what each animator, storyboard artist or designer does is very lightly sketch out the level, any parts which seem to be in inaccurate, wrong or will not work are rubbed out before being re drawn. If you are a character designer for an animated series, and you wish to make your person move in very small increments, you first sketch the first movement of the character on thin animated paper; you then place this onto a light box and place the next piece of blank paper on top. You can then see the first piece of paper from beneath the next piece which then shows you what to draw next.
This is a variation of what the games designers employed, they used tracing paper on top of levels so that editing was easier. If you keep correcting paper drawings, said paper will become worn and messy, image is below of the original drawings.
The level of detail with which these designs have been, well designed is amazing, for example, the first level of Super Mario Bros where the player falls into a pit does not kill the character, but, it informs the player that these will kill you and you should really not do that.
If you are reading this and would like to be a games designer, or you are at college and studying animation, then by all means check these drawings and concepts out. Yes games have evolved, but it’s the principle which should be studied, never take shortcuts and always delve into the notion of what games designing is all about. If you do this, perhaps a career in games is for you.
Also, sorry, to go on as I bet you thought that was the end of the article, if you are studying animation, from experience, always read and delve into as many sources and examples as you can, you may not like a certain game or style, but all concepts are influenced somewhere. When studying animation, you don’t need to always stick to storyline conventions, let your imagination think outside the box, if you’re designing a project which allows you to animate what you like, then plan it. Always keep any ideas down, even if they sound stupid, as these ideas morph into other ideas which then in turn morph into other, other ideas.
When you are studying it, you have no pressure to conform to what a games company or Film Company is asking you to do. Therefore, enjoy it and be creative.
I think we’ve all dreamed of what a Nintendo game would look like if it ever got the PC treatment, fear not Nintendo fans as someone has put Mario in the latest unreal engine and oh boy does it look good, 3D artist Aryok Pinera has given us a glimpse of what a PC Nintendo game could look like by inserting the mushroom eating plumber unto Unreal Engine 4.
As you can see the entire thing looks damn right stunning all the environments are taken from the unreal marketplace, Mario’s animations were scripted using blueprints only and his animations were recreated from scratch as well as the PBR ready textures.
As mentioned in the unreal engine 4 post this engine has shown to be rather impressive this further shows the potential of the engine and more importantly that a Mario game using this engine would definitely look fun to play and good eye candy. while that being said the hyper-realistic visuals look great they may not suit the cartoon style of Mario it does look great, but we can only imagine how it could look if Nintendos own artists were to work on these types of high-level visuals.
Do you think a Mario game with a photo-realistic look would be fun?.
Thank you PCGamesN for providing us with this information.
Super Mario World is a classic game, one that many have played in one form or another. One person has taken this game to the next level by making a program that can learn to play this game, all by itself.
MarI/O is a program made of neural networks and genetic algorithms that kicks butt at Super Mario World, at least that is the official description of the video. The author was kind enough to provide the source code as well, so you are even able to run this yourself – that is if you want to. The video in itself already shows the important parts of it, but for coders it might be extra interesting. The video has voice over where the author explains how it all works and it is actually quite interesting.
It took about 40 minutes for the algorithm to work out how to beat the level the best way.
Now this automated learning algorithm probably won’t spawn terminators, but rather give us a great view into how we ourselves as humans are built and how it all could be put together. Just at a much smaller and more simplistic level.
The emulator used was the BizHawk emulator with full rerecording support and Lua scripting.
A London-based software developer has released an application that turns your desktop into a playable level of NES classic Super Mario Bros. Aaron Randall used Cocoa and Sprite Kit to create Screentendo, a free app that turns whatever is on your computer screen into a playground for Mario.
In the “How does it work?” section of Randall’s blog, he explains, “When Screentendo is launched, a semi-transparent window appears which can be moved and resized over other application windows. After placing the Screentendo window over an area of the screen, clicking inside the window will cause the app to render a game level based on the content beneath it.”
Screentendo is designed to be a bit of fun or, as Randall describes it, “a proof-of-concept hack.” He admits that, as such, it “has a few shortcomings. Image processing is currently really (really) slow – sub-blocking the image takes a long time (each sub-block is an NSImage, which is a pretty inefficient way of solving this problem, but quick to implement).”
“The current implementation also requires a reasonably distinct contrast in the underlying image for the block detection to work. Finally, the physics is a little screwy – I didn’t set out to write a Super Mario Bros emulator, just something that would work “well enough” – and as such, there are some issues with ghost vertices (particularly with vertical walls) that I didn’t get round to resolving.”
Still, if you’ve got important work to do and need even more distractions with which to procrastinate, Screentendo is worth a play, and is available for download via GitHub.
Ironically, it’s true! Mario creators actually hired someone who bears the name of the Mushroom Kingdom’s villain. However, don’t expect him to be a turtle with spikes on his back!
Nintendo hired Doug Bowser to be the Vice President leading the United States sales organisation in charge with Sales, In-store Merchandising, Retail Strategy and Retail Marketing. In addition, Bowser (can’t stop thinking about him now and I’m sure you can agree with me) will manage Nintendo’s retail customer relationships and oversea retail marketing for Nintendo World store in new York.
Ok we now know what Bowser will do for the company, as described above, but why Nintendo, why? Bowser, really? I mean, who on this earth who actually played Mario won’t associate the name with the real Bowser character? I bet he will get more than he asked for at work too.
This may seem strange, but it could boost Nintendo’s popularity by having the company hiring people who bear the name of characters found in their titles. Now all they are missing is an Italian janitor by the name of Mario to clean their offices, and they are set! So how do you feel after knowing Bowser is now Nintendo’s VP of sales?
Last month, we reported on a beautifully rendered fan remake of Nintendo Wii 3D platforming classic Super Mario Galaxy (if it can be called a classic after only eight years. Ah, of course it can – it’s brilliant) recreated in Epic’s Unreal Engine 4. Now, its creator, CryZENx, has uploaded a new video of his creation to YouTube showing off Mario’s wall-jumping ability, as well as some stunning graphics.
Super Mario Galaxy is one of Nintendo’s best-selling games of all time, having shifted 12.22 million copies by March 2014, and was met with critical acclaim, holding a laudable 97 out of 100 score on Metacritic.
Sadly, we’ve already seen a similar project, a fan remake of Super Mario 64 created in Unity, taken down. The remake was made available as an in-browser game, but Nintendo hit the game’s host, Cloudflare, with a copyright infringement notice. I fear that should this remarkable Super Mario Galaxy remake be made publicly available, it may meet a similar fate. However, “other means” are always available.
E-mails from last year’s Sony Pictures hack have revealed that the studio has been actively pursuing the film rights to Nintendo’s mass beat ‘em up franchise, Super Smash Bros.. The discovery of these e-mails follows the entire contents of the hack being published on Wikileaks earlier this week.
Former Sony Pictures co-chairman Amy Pascal – who lost her job in the wake of the leak, after she was seen to criticise movies with black casts – received e-mails in February 2014 that named Super Smash Bros. as a potentially lucrative franchise, and linked producer Avi Arad – responsible for the vast majority of Sony’s Marvel Comics adaptations – to a potential rights grab, with Arad “planning to meet with his Nintendo guy (who he has been courting for a couple of years) when he goes to Japan.”
A later February e-mail between Arad and Pascal referred to the “five year chase” of trying to acquire the rights to every character featured in the game series, from Mario to Zelda to Donkey Kong. Arad referred to his Japan trip again, saying, I am going to try and bring back a little plumber […] I guess we can all use our pipes cleaned.” He then pitched the idea of a Pokemon movie to Pascal, saying that it was “the other property I am working on with Nintendo.”
Some awesome news for Mario fans just came out of Nintendo during its live stream. In September “Mario Maker” will be launched, it is a game that allows players to create their own Mario levels.
Players will be able to create the levels that they have dreamed of for so long using styles from across the Mario series history. A really nice feature that should see a lot of use is the ability to share user-created levels with the community. The levels are able to be easily created using the Wii U GamePad touch screen interface. Unfortunately it seems that the levels will be limited to the side scrolling variety and not the 3D open world types, but nonetheless still should be very enjoyable.
In a move that will shock no one, Nintendo has issued a copyright infringement notice against the remake of Super Mario 64 built by a fan using the Unity game engine. The remake, which was playable within an internet browser, was only one level and available for free, but Nintendo obviously don’t like being shown up.
Nintendo’s lawyers send the copyright notice to Cloudflare, which had been hosting the game. The notice reads:
“The copyrighted work at issue is Nintendo’s Super Mario 64 video game (U.S. Copyright Reg. No. PA0000788138), including but not limited to the audiovisual work, computer program, music, and fictional character depictions. The web site at http://mario64-erik.u85.net/Web.html displays, and allows users to play, an electronic game that makes unauthorized use of copyright-protected features of Nintendo’s Super Mario 64 video game. Nintendo requests that CloudFlare, Inc. immediately disable public access to http://mario64-erik.u85.net/Web.”
A few days ago, we brought you news that someone had recreated the first level of Mario 64 in unity, which you can play in your browser! Just three days later and the game is back yet again and it’s better than ever!
Redditor ‘verietygamer’ has been playing with the source code for the game and has released an overhauled version of it.
The new release offers up improved lighting and shadows, HDR, Depth of Field, Edge Shading, Volumetric Clouds, Specular Bump Mapping and improved textures; impressive!
Improved lighting and shadows
Dynamic Sky Box/Volumetric clouds
Ground clutter wind simulation
HDR + Depth of Field + Edge Shading + other
Added some fauna (Birds/Butterflies)
Hi-Res landscape textures
Specular Bump mapping on most textures
Trees (Can’t climb)
You can download and play the new version right here.
Thank you DSO for providing us with this information.
A new radio controlled Mario Kart can realign its wheels 90o to covert to “hover mode”, just like the vehicles on Mario Kart 8 for the Wii U. Though the RC racer can’t actually hover, it does a great job at mimicking the phenomenon, skidding along the ground sideways with its inverted tyres parallel with the floor.
The World of Nintendo Racer, from JAKKS Pacific, will cost $100 when released later this year, and includes a wireless RC controller with a 100 foot range.
A spiteful shopper, going under the pseudonym Daily Dose, has spent over $4,000 on Rosalina amiibo figures. Because he’s such a big fan? No. Because he doesn’t want you to have one.
“I do not appreciate Rosalina appearing in almost every recent Mario game to date. The fact Nintendo promotes her so much and people praise her is just disgusting,” Daily Dose told Nintendo Nuggets. “I hate her fans, too. I know for a fact her amiibo will be among one of the most popular, which is why I took the time to wait and pre-order over 100 of her. I do not want her fans to be happy […] It just crushes me Nintendo from the good days went to this shit for character designs.”
Daily Dose boasts that he still has over $35,000 in disposable spite money, and that he intends to buy up stock of Lucina, Pautena, Robin, and Zero Suit Samus amiibos, too. What weird vendetta he has against those characters and their fans is as yet unclear.
A man known as Wakou, user of Japanese video sharing site NicoNico, has uploaded a video in which he plays SNES classic Super Mario World by blowing into a recorder with his nose.
Wakou mapped each button function to a particular note using a program called Audio Pad. Each note is converted into an action. For example, E is jump, D is left, and F is right. Although Wakou is able-bodied, and the sight of him playing a musical instrument through his nose is quite comical, the technique could well inspire another way to help disabled people to play games.
Scientists from the University of Tübingen in Germany have made Mario, star of the Super Mario games, self-aware, able to think, talk, and learn. The project, called ‘Mario Lives!’, was created to compete in the annual competition run by the Association for the Advancement of Artificial Intelligence (AAAI), and is a modification of the Super Nintendo classic Super Mario World.
As one of the researchers explains, “As most of you know, this is Mario. But what you do not know is that this Mario has become aware of himself and his environment – at least to a certain extent.”
Mario is aware of his environment and has his own internal emotive states. He can also be externally influenced by the research team, so when told that he shouldn’t feel happy, Mario responds, “Somehow, I feel less happy.” Mario is later asked what he learned after jumping on a Goomba. He answers, “If I jump on Goomba, then it maybe dies.”
The AAAI Video Competition 2015: People’s Choice Award takes place on 29th January in Austin, Texas.
Nintendo has revealed the six new amiibos – the Japanese gaming company’s series of character toys that offer perks when connected to selected games – due for release this Spring, plus the selection of games they are compatible with.
According to a chart on Nintendo’s website, the new additions will be Ness from SNES classic Earthbound, Fire Emblem’s Robin and Lucina, Pokémon Charizard, plus Wario and Pac-Man.
The new figurines will be compatible with Hyrule Warriors, Mario Party 10, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U. Robin and Lucina will also work with Code Name: STEAM.
A selection of Mario amiibos, including Mario, Luigi, Peach, and Yoshi, are set for release on 20th March.
Nintendo practically took over last night’s Game Awards, with Reggie Fils Aime, Nintendo of America COO, opening the show alongside Nintendo’s Beethoven of video games, Koji Kondo, composer of the music for most of the company’s legendary titles.
They used the opportunity to provide some updates to two of their 2015 releases – the yet to be titled Zelda game for Wii U and ‘Mario Maker’ for the same console.
They showed off some of the first gameplay footage for Zelda, with lead producer Eiji Aonuma at the controls while Zelda creator Shigeru Miyamoto asked questions. The video is an intriguing look into what will undoubtedly be a great game. We get to see Link riding a horse and exploring the huge open-world map – a first for Zelda.
There was also ‘Mario Maker’. Obviously a less significant title compared to Zelda, but one that will definitely be a lot of fun. Here we get to see more detail of what the game will entail, courtesy of Miyamoto-san.
In what could be seen as potentially a big change of opinion for Nintendo, the company has filed a patent for a Game Boy emulator for “a personal digital assistant”and “a cell phone”.
Nintendo has previously been strictly against the idea of releasing its games on other platforms and more specifically, mobile devices. Investors have on numerous occasions rallied at Nintendo, which been losing money recently, to re-release classic Nintendo titles on smartphones and tablets. It’s no surprise, as clearly the company could easily make a fortune by selling Mario, Zelda and Pokemon games to the hundreds of millions of smartphone users that exist today.
“A software emulator for emulating a handheld video game platform such as GAME BOY.RTM., GAME BOY COLOR.RTM. and/or GAME BOY ADVANCE.RTM. on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.”
Is this merely an act of experimentation or is it something we’ll see in the future?
This Skyrim Mod has actually been out for a couple of months now, but there are literally tens of thousands of mods out there, and since I missed this one the first time around, it is likely that many of you have too.
This is just a single mod for Skyrim, albeit one that changes damn near every aspect of the game into something completely and utterly bonkers, especially when compared with the somewhat desolate snow covered peaks that the game is known for.
Super Skyrim Bros changes weapons, costumes, sound effects, enemies and a vast amount of the games world to become the different worlds you would expect to find in the Mario game series.
Just look at some of the latest additions to the mod in the last update to get an idea of how much is changed, as well as the level of madness you can expect to enjoy while tearing around this overhaul.