Deus Ex is widely perceived as a masterpiece and one of the first major titles to offer various playthrough styles. Its sequel, Deus Ex: Invisible War focused on the console market and featured fairly basic mechanics. This was a massive disappointment and didn’t honor the original’s innovative gameplay. On a brighter note, Deus Ex: Human Revolution exceeded people’s expectations and even managed to impress the hardcore demographic. As you might expect, the latest entry entitled Deus Ex: Mankind Divided is gathering a great deal of enthusiasm.
However, Eidos Montreal boss David Anfossi announced the game will not launch until August 2016 in a blog post today which reads:
“We’re confident and proud of the game so far,”
“However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations and refinement to meet our high standards.”
“We are sorry to disappoint you with this news, and also thank you for all of your support and comments. This game is a huge part of our lives, and we don’t want to compromise on its quality.”
“So please be patient with us a little longer, and thanks as always for your passion and support – through thick and thin. It’s a huge responsibility to work on Deus Ex Mankind Divided – we know, but also a huge privilege. We’re determined to deliver the best game we can.”
While this is a disappointing turn of events, I would rather experience a polished delayed game instead of a rushed and poorly optimized version. Furthermore, with native DirectX 12 functionality, Deus Ex: Mankind Divided will provide an indication into the performance gains using an optimized API.
Deus Ex: Mankind Divided’s anti-consumer pre-order scheme forced users to choose from a selection of bonuses instead of receiving the full complement of extras. Unbelievably, consumers had to purchase the game three times to access the entire range of pre-order content which included major benefits such as an additional level and early access four days before the official launch. This was absolutely atrocious and in the modern era of social media, spoilers would be littered across the internet. In the past, pre-order incentives have been restricted as various retailers offered different bonuses. However, these usually revolve around cosmetic additions which didn’t impact on the game’s theme. Although, I’m still appalled by the heavy pre-order marketing from major publishers.
Thankfully, Square Exix and Eidos-Montreal have issued a statement and decided to reverse the pre-order policy:
“At both Square Enix and Eidos-Montréal, we’ve been listening to everything you’ve had to say about the Augment Your Pre-Order program. When it was first conceived, we wanted the program to give you more choice about what you received in terms of pre-order incentives – because we’ve seen in the past that when we choose those packages ourselves, and split them across regions, it has caused frustration. We quickly noticed that this approach created even more frustration than before, resulting in a resounding amount of negative feedback.”
“We’ve spent a lot of time reading through all of your comments, working to understand how we can try to make things right for you. After much thought and reflection, we decided to close down the program and make all of the incentive content available to anyone who pre-orders Deus Ex: Mankind Divided or purchases a Day 1 edition of the game. Additionally, the release date will no longer be changed in accordance with pre-order numbers, and everyone will gain access to the game on February 23rd, 2016.”
“Your feedback and input is of the utmost importance to us– as it’s your loyalty and passion for our franchises that gives us the opportunity to continue providing you with great gaming experiences.”
Customers who have already pre-ordered will automatically be upgraded to access all the remaining content. Sadly, it seems the pre-order bonuses will be locked behind the pre-order system but that’s fairly expected given the modern gaming industry. The official statement clarifies:
“To our faithful fans who’ve already pre-ordered: we will be taking care of everything necessary to ensure that all of the changes to the program will be automatically applied to your purchase. Meanwhile, we’d like to thank everybody for their feedback – we know this wouldn’t have happened with a game that nobody cared about, and we’re just focusing now on delivering a game that lives up to your hopes and expectations.”
Do pre-order incentives encourage you to buy or a game or make you wait for a substantial price reduction?
We caught the news this week that Deus Ex: Mankind Divided will be reaping the benefits, or should I say augments, that come from DirectX 12. This is great news for those who are wanting to tap into more of their GPU hardware, but even better news as there’s not exactly a lot of games out there right now that are flexing DX12!
The good news is that the game will support DirectX 12 from day one, so no waiting for a future patch or update to see what all the fuss is about. What is going to make this game even more interesting, at least as far as I am concerned, is that it’ll feature a built-in benchmark; something that is sorely missing from many modern games.
Given that the game features DirectX 12, as well as a bunch of features such as AMD’s TressFX 3.0 tech, it’s going to be an interesting one to push the limits of the latest graphics cards and we can’t wait to get benchmarking with it.
Of course, Direct X 12, benchmarking tools and more are a big win for consumers, as you’ll be able to better fine tune your games visuals to run on your hardware. Let’s just hope they sort out that bloody awful pre-order campaign!
Thank you DSO for providing us with this information.
The marketing strategy of major publishers has been quite distasteful due to pre-order bonuses, microtransactions and retailer exclusives. In recent years, these anti-consumer measures became more acceptable and helped to transgress the medium into a way of exploiting people’s passion for a particular franchise. Deus Ex is a highly-revered tense stealth series with an extremely loyal following. The original game and Human Revolution featured superb covert takedowns and an engrossing narrative. Unfortunately, the successor to Human Revolution has embarked on an appalling pre-order incentive scheme which is embarrassing and quite insulting to fans of the series.
During the official trailer, a computerized voice implores you to pre-order to access a Tier I bonus. Instead of receiving all of the Tier 1 bonuses, you are forced to choose between the Classic, Enforcer or Intruder Pack. There are also benefits in Tier II, III and IV which include in-game bonus missions, a digital comic, artbook, OST sampler and more. Unbelievably, each tier is only unlocked after a certain percentage of pre-orders is met. As a result, you could pre-order and simply end up with a Tier 1 bonus. Additionally, to access every item, you have to purchase the game 3 times. Even more egregious, Tier V grants access to the game 4 days before its official release. In the social media age, this will just make users post early streams and spoilers online. Also, punishing people for not engaging in pre-order nonsense is absolutely abhorrent.
The video’s reception so far is rightfully negative and currently features 770 dislikes. Honestly, I’m astounded by this trailer and how aggressive its marketing policy is. If you are sick of being treated in this manner, do not pre-order under any circumstances. Companies are overstepping the mark and as a consumer, the only way to make them understand is through a lack of sales.
After confirming the latest Deus Ex: Manking Divided release and giving us a taste of what the story is all about, Edios now shows us what to expect once we play the title. The developer just revealed a new in-game footage of the game, but before that, let’s review the trailer first.
Edios revealed what the story is all about, its characters and some juicy action. But a trailer doesn’t really show what to expect when you are playing it. I mean the graphics are amazing in trailers, but what does your actual rig render when you play? Well, now we can see just that and how great its Dawn engine is.
If you are familiar with previous Deus Ex titles, then you pretty much know what to expect in terms of gameplay here too. However, Edios did mention it has improved some gameplay features that let you use stealth and combat more effectively. The developer has also confirmed that you can choose not to kill anyone throughout the story, which in turn may affect the outcome too.
As far as I know, stealth shooters do have moments when you have to kill someone at some point, but nobody at all? If they manage to pull this off, we may look at the most non-violent title we’ve seen so far.