Tor Accuses CloudFlare Of Blocking Its Network

Content provider CloudFlare is no stranger to the spotlight, with being accused of protecting pro-ISIS by Anonymous causing it some issues. Now it would seem that they are instead on the throwing end of a claim, saying that requests they get from the Tor network (a network designed around allowing anonymous browsing on the web) are malicious 94 percent of the time. Tor accuses CloudFlare of mischaracterizing their users and blocking its network, with it going so far as to impact normal traffic.

Tor claims that its users are often getting stuck in CAPTCHA loops or outright failures, stopping them from accessing content in even the simplest of ways. In external research, Tor states that CloudFlare was found to block at least 80 percent of IP addresses from its service, with the number increasing over time. The CAPTCHA loop is caused by a measure CloudFlare has introduced that requires users of the Tor network to fill out CAPTCHA’s, but only users of the Tor network will see these.

Tor isn’t happy about this accusation and wants to see evidence regarding their 94 percent figure. Many are wondering how they reached this figure, or even how they deem if a connection is trustworthy. With so many people now using networks and systems like Tor, blocking or making the experience worse for users can’t be seen as a positive step when it comes to providing content.

[Guide] Go Custom With The Cooler Master Eisberg Prestige!

Today I am going to show you how to go completely custom with your new Cooler Master Eisberg Prestige we reviewed here. This guide should certainly help you if you are new to water cooling and even more so if you have just purchased the Eisberg as a single unit and need ideas.

When I first got my hands on a Eisberg 240l unit a while ago I loved it. The 400 litres per hour specification made me jump for joy and the 5v,7v and 12v usage made me think it could be used with a pump controller such as the amazing Lamptron CW611. I looked at the compression fittings and the ribbed tubing thats so common now with AIO coolers and couldn’t help myself to start asking questions. Maybe replacing the fittings and tubes would be nice? Perhaps even a bigger radiator? Maybe add a large reservoir for much more liquid volume and give me a decent fill/drain? All these questions needed answering so today I took action and you guys can have a front row seat.

The parts I will be using come from very well known and respected manufacturers of liquid cooling parts. EK Water Blocks, Mayhems fluids and Primochill. Obviously there are many more manufacturers out there so what I will do is list the correct sizes and explain the function of these parts so it will help you in your purchasing decisions. If there are alternatives to the parts I’m using I will also give you a list of alternatives.

The skill level for doing this is moderate. If you have built your own air cooled system this will be a small learning curve. If you have built a liquid cooled system previously there may be a couple of tips and tricks here for you.

Since we are toying with liquid and electrical components here Eteknix in no way holds responsibility if you spill a litre of fluid on your mobo or poke yourself in the eye with tubing.

With this said Let us move on to the next page so we can get cracking!

Rumour: Next Xbox To Be Called Infinity

This rumour has been going around for quite some time now, in fact I had heard the name Xbox Infinity almost two years ago now and it was the codename I had heard before we even know what a “Durango” was. Sources are saying that Microsoft has finally settled ona name they like for the new Xbox and I’ll give you a tip, it’s not going to be Xbox 720, that would be stupid.

The working codename for the Xbox has always been Durango, or at least that what the development kits have been called, Xbox Infinity could again be another codename, perhaps the working title for the final hardware, used through the manufacturing process and testing phases, but there is always a chance that the people in marketing have come up with something catchier and better, which if I am honest, I hope they have, because calling it Xbox Infinity is pretty stupid too. Yet the logo of the Xbox logo and the ∞ symbol keep resurfacing and there is plenty of industry whisper surrounding the name.

Personally I think Microsoft are going to go for the name “Xbox” and just keep is simple, clean and easy. Yet throughout the whole rumour mill process, this is the one name that has really stuck around and the old adage of “there is no smoke without fire” spring to mind,

What do you think the new Xbox name will be, more importantly do you even care?

Rumour: Always-Online Xbox Rumour Killed By Internal Microsoft Memo!

A rumour to kill a rumour, always an exciting and difficult way to start any news article! Yet that seems to be exactly what we have to deal with today. But with sources like these, this one is too hard to to ignore.

An email has allegedly been sent around to Microsoft’s employees, debunking the rumour that the next generation Xbox will require an always online, or constant internet connection, which to this day I still think was a stupid rumour anyway, given that there is a large portion of the Xbox market that doesn’t have a reliable internet connection, especially so in developing markets, but I digress.

The email in question has been discovered by Ars Technica, who in themselves have been a good source in the past and have a reputation of their own to protect. The email was said to be sent to “all full-time employees working on the next Xbox” and contains the following text:

“Durango is designed to deliver the future of entertainment while engineered to be tolerant of today’s Internet. There are a number of scenarios that our users expect to work without an Internet connection, and those should ‘just work’ regardless of their current connection status. Those include, but are not limited to: playing a Blu-ray disc, watching live TV, and yes playing a single player game.”

So that’s that, but its not conclusive and many have been quick to forget that “online checks” have been prevalent for some time now, yet people fail to realise that they’re already pandering to the cause of big brother with their game purchases. The “online pass” system has been used for games such as Battlefield, Mass Effect and many others and this in its self is an always online DRM, you need the code to play, but the section of the game that requires the code is online multiplayer, where as single player would work without. It stands to reason that developers or more precisely publishers would want a more unified system, much like the serial key system that has been used on the PC for years, but of course, this is just my speculation.

Features such as Apps may require always connected internet, LoveFilm, iPlayer need access, but only when in use. As do many modern games, even blu-ray discs have internet features, so you can take a lot of the original rumour with a pinch of salt because one way or another, next-gen consoles will benefit greatly with an always on connection, but fundamentally, it would be foolish to think Microsoft would stop you from playing your games without an Internet connection, unless the game required it for multiplayer.