Racing simulators including rFactor 2, Grand Prix 4, Race 07, iRacing and loads more usually remain exclusive to the PC platform. This is because the complex physics models require significant processing power and racing enthusiasts demand a stable minimum frame-rate of 60. If a simulator suddenly drops below this, it can impact on your racing line and ability to nail the fastest possible lap. Another reason why many of these games never come to consoles revolves around cost. Sim racers can spend over $1000 on wheel setups, modded frames, seats and other equipment to enhance the immersion factor. While some console players use wheels, it’s nowhere near as prevalent.
Some time ago, Kunos Simulazioni launched the final version of Assetto Corsa after being part of Valve’s Early Access programme. Prior to the release of the earlier versions, I quickly became mesmerized by Assetto Corsa’s in-game footage and fell in love with the exceptional graphical fidelity. I was lucky enough to be sent an early copy of the game and try out the physics model using various setups. Without going into too much information, I honestly believe Assetto Corsa is one of the best simulators ever produced and easily worth the asking price. It’s challenging but fair and has a progressive physics model to help players of various skill levels.
In a rather surprising move, Kunos Simulazioni announced the upcoming release of the game on PlayStation 4 and Xbox One. This is absolutely brilliant news for sim racing fans wanting to enjoy Assetto Corsa on a modest setup. It’s quite rare to see this kind of accessibility in a racing simulator. Today, the company unveiled the latest console trailer entitled ‘Engineered to Perfection’:
Even if you only have a passing interest in motorsport, I’d recommend checking out the video to see why there’s so much excitement surrounding this game.