Going to take a long flight in the near future? You may want to hope that Panasonic is the ones providing you with the in-flight entertainment though after they revealed the Waterfront, a 4k experience to keep you happy on the plane.
Concealed within a private seating area, not only are you welcomed to your own private refuge but the technologies there to make your flight as enjoyable as being at home. The lighting around your area is controlled by an app you can place on your phone, giving you control over the lighting in the front pocket and water bottle independently.
If that wasn’t enough from the app then you can take full control of the 24-inch 4K TV that sits in front of you for the duration of the flight. With video and music playback, with all the sound provided through a set of headphones placed neatly beside your head, the app can only be used to control your adjustable seats and a “do not disturb” function (complete with wake up time alert for the cabin crew) , the app continues to give you options when you’re enjoying your flight.
With a wireless charging area for your phone, power ports, and an HDMI input to let you play your own movies, you can even video chat with the built-in camera. Once you’ve got everything to your liking, you can save the settings and keep them for your next flight, the app even gives you a notification about where to pick up your bags. While it’s not set for release till 2019, you could soon enjoy the freedom and comfort of a 4K screen on your long distance flights.
Have you ever wondered how it’s like to travel through our solar system? Yeah, it may be boring and it may take years and years if you’re not travelling at the speed of light, but how about a virtual journey?
If your answer is yes, then let animator Alphonse Swinehart take you on an amazing virtual journey from the Sun to Jupiter, at the speed of light! However, don’t expect it to last just a few minutes, even at this speed.
Swinehart wanted to illustrate the mind-blowing scale of the solar system we live in, and he apparently did it in this not-so-short amazing video. The detail, from the scale of planets to the actual distance between them, appears to be accurate, but he did make a few minor tweaks.
“I’ve taken liberties with certain things like the alignment of planets and asteroids,” he says, “but overall I’ve kept the size and distances of all the objects as accurate as possible.”
In addition to the above, Swinehart did not take into account the physics that theoretically are in place when travelling at the speed of light, such as distorted vision and the time slowdowns.
Nevertheless, it looks like the journey will take about three quarters of an hour, so it would be wise to free up your schedule a bit if you want to watch it.
Oh, also, if you’re interested in more of Alphonse Swinehart’s work, you can find his portfolio webpage here. Enjoy!
It looks like Delphi is looking to start pushing boundaries today by showing off the true potential of autonomous vehicle technology. The driverless car is set to begin a cross-country trip later today, having the starting point set in California and the destination set as New York. Though driverless cars may be truly advanced, a driver will still be present inside the car to take control in case of emergency.
“Delphi had great success testing its car in California and on the streets of Las Vegas,” said Jeff Owens, chief technology officer of Delphi. “now it’s time to put our vehicle to the ultimate test by broadening the range of driving conditions. This drive will help us collect invaluable data in our quest to deliver the best automotive grade technologies on the market.”
The journey is said to be 3.500 miles and is taking place in order for engineers to collect valuable live data which can further enhance the self-driving car technology. The vehicle is said to be able to accurately navigate a 4-way stop, pass cyclists safely and enter/exit highways on its own.
Thank you TweakTown for providing us with this information
Ever since I first got my hands on the demo for Journey I simply couldn’t wait to purchase the full game, but as is often the case with these things I didn’t have the money at the time or release, other games were still being worked through and before long it was becoming a forgotten dream, lucky for me then that the wonderful people at Thatgamecompany (that is the actual name of the developer) sought to release a collector’s edition that would not only rekindle my interest in purchasing the game, but also greatly reward me for doing so.
Journey has been with us for a little over a year now and it’s already gone on to win many awards for its unique gameplay experiences, but the real standout feature of the Collector’s Edition is that it’s more of a boxset to Thatgamecompany’s work than it is to just Journey. The disc comes bundled with all kinds of bonuses aside from the obvious full game of Journey.
Included with the release are the award winning Flower, a game where you play as a gust of wind, controlled via the six-axis as you breeze around opening flowers, cutting a line through blades of grass and generally enjoying some of the most relaxing and beautiful digital experiences currently available, is it a game? I’m not even sure, is it great to play, oh yes! It’s even been pointed to many times when people bring up the topic of “can games be art”.
The we have flOw in which you also take the six axis to control a small organism in a body of water, float around, mind your own business, or “eat” other organisms by swimming into them, causing you to evolve into bigger and more fantastic looking things that vary in shape and size dependant on the organisms you eat. There is no objective, there are no levels, just the experience and it’s one that can easily take up hours of your time in single player, or as a co-op experience.
Yet in infomercial fashion “but that’s not all!” and you’ll even find three exclusive mini-games that are essentially smaller indie titles and they only seek to add to the value of the disc, even if they’re not the main attraction. There is a big bundle of concept art, sound tracks, PlayStation 3 themes, avatars and even a 30 minute documentary on the making of Journey, all in all, this is how a Collector’s Edition should be, full to the brim of content you would want to collect.
Journey is a fantastic gaming experience, it’s the most “game like” of the set and while there is no real purpose to it, you can’t help but get drawn into the magic of its environment. You take on the role of a small being, stood atop a sand dune with a light at the top of a mountain in the far off distance, your goal is to simply get to that light.
The game literally is about the journey and the adventures that come about from doing so, there is basically no tutorial and everything is done through discovery and intuition and in many ways that feels a lot better than having a voice over, or arrow, everything is suggested and you instinctively get a feel for how to control the game world.
Sliding down sand dunes, using the only two controls at your disposal beyond movement with the analogue stick, jump and sing to release what look like magic carpet creatures from traps, which help you ascend obstacles and make your way through the world.
The game also tells a story of your struggle through some cryptic but eventually revealing cutscenes that depict your struggle through each of the games sections, it’s all a little strange but also incredibly interesting to watch unfold before you. All in all the experience took me a few hours, but there is definitely a desire to go back and do it again and again, because you never know what you might find.
If I sound like I’m being vague with this game, I can’t help it, it’s a strange beast to describe and it’s more bordering on an experience rather than something definable like an FPS or RPG. One thing is for certain, the game is a feast on the eyes and the graphics are simply incredible, the sound and musical scores are fantastic and only get better when you’re running it through a surround sound system.
There are even some online elements to the game, now and then you may come across another player wandering the sands, you can help each other if you wish by singing at each other to recharge your jump ability, but there is nothing stopping you from going solo, interestingly it’s just as likely that you might not see anyone on your travels, it’s all just a little bit random in that respect.
All in all this is a game you really need to try your hand at, there is a demo on the PSN that is begging your attention and it will give you more than enough reason to splash out on the Collector’s Edition. But overall the best thing I find about this game is that a quick Google will find you a retail copy, brand new for just £15.00 and for six great games and a load of bonus content, this has to be one of the best gaming bargains I’ve seen in a long time.