The DOOM Multiplayer Open Beta Will Start Soon

DOOM recently went through a closed beta phase that lasted from March 31 to April 3, and since the game’s official launch date of May 13 is rapidly approaching, id Software is making preparations for the game’s open beta, which is actually going to kick off on April 15 and will last until April 17. During this open beta phase, everyone will be able to try out DOOM’s multiplayer in the form of Team Deathmatch and Warpath modes on two maps named Heatwave and Infernal.

Bethesda has also stated that id Software plans to implement a series of content updates for SnapMap after the game’s release. These updates would include new map modules, objects and props, as well as new features and functionality improvements, editing tool enhancements and AI enhancements. DOOM’s multiplayer will also receive content updates such as new game modes, which should prove interesting. Apparently, the aforementioned  SnapMap and multiplayer updates will be completely free to use, which is definitely a big plus. From what I’ve seen so far, DOOM is shaping up as a very promising title, although some users have criticized the game’s multiplayer mode for losing its original DOOM feel and identity. However, we’ll just have to wait for the official release in order to form a proper opinion.

DOOM Will Run at Same Resolution and Frame Rate on All Platforms

Id Software has announced that its new not-quite-a-sequel but not-quite-a-reboot DOOM announced that the forthcoming first-person shooter will run at 1080p and 60fps on PC, Xbox One, and PlayStation 4.

“We want players to wonder how DOOM and idTech 6 [game engine] games can be so visually stunning at 60 frames-per-second at 1080p on all platforms, when other titles cannot even achieve a similar look at 30 frames-per-second,” Lead Project Programmer Billy Khan told the Bethesda blog. “Our goal is to be the best-looking game at 1080p at 60fps.”

Presumably, as far as the PC release is concerned, the 1080p/60fps standard will be its minimum default, with more powerful systems able to support higher resolutions and frame rates.

“idTech 6 allows the artists and designers to quickly decorate the world with fine details,” Khan explained. “idTech 6’s physically based renderer and dynamic lighting system allows our artists to make our characters and environments more realistic and stunning than ever before.”

“Many on our tech team worked at Crytek before, so we’ve known and worked with each other for some time,” Lead Renderer Programmer Tiago Sousa added. “It’s been an interesting and productive venture, learning about idTech foundations and researching where and how we will take it to new levels.”

DOOM is set for release on PC, Xbox One, and PS4 on 13th May.

DOOM Will Not Have Microtransactions

DOOM is one of the most influential and iconic video games ever devised. ID Software’s classic first-person-shooter popularized the genre and showcased the potential of engrossing single player games on modern hardware. While Wolfenstein 3D set a fantastic framework, it didn’t have the same impact as DOOM or capture people’s imaginations. Despite DOOM’s age, it’s still holds up remarkably well and I could easily play through the entire game multiple times. Recently, I purchased the DOOM 3 BFG edition which includes all the content from the older titles, and is a great package. One strange change revolves around the medpacks now sporting a pill icon instead of the red cross. Perhaps, this is down to some copyright issued with the charity, British Red Cross.

After a long hiatus, DOOM is finally coming back, and I cannot wait to see if it honours the series’ roots. Honestly, I’m pretty hopeful because the recent Wolfenstein reboot adopted a fantastic old school feel and fast paced gameplay. It’s absolutely stunning and demonstrates that single-player focussed first-person-shooters can be released in the modern era. Sadly, modern games tend to be marred by microtransactions, season passes, DLC, and other measures designed to maximize profit. However, according to Peter Hines, vice president of marketing at Bethesda, the game will not feature any microtransactions:

This is wonderful news and reassures players that the multiplayer aspect will remain completely balanced. This is essential because various micropayments to acquire items can destroy a multiplayer community and make the progression system seem very unfair. Also, the single player aspect should have good pacing and not slowed down to encourage users to purchase items. Not so long ago, Bethesda unveiled a teaser trailer showing DOOM’s campaign. So far it looks stunning and it’s certainly going to be a day one purchase for myself!

DOOM Closed Alpha PC Requirements Released

The DOOM closed Alpha is currently available to anyone who pre-ordered or bought Wolfenstein: The New Order on or before May 26, 2014. This includes access to the platform of your choice and designed to test the network infrastructure in a real-usage scenario. The Alpha contains the Heatwave multiplayer map and based on 6v6 Team Deathmatch gameplay. There are also 6 weapons, 2 equipment items, a demon and the Gauss Cannon. In terms of the game’s technical requirements, there’s nothing too demanding although recommending an i7 does seem a bit baffling.  Here is the complete list of requirements in full:

Minimum Specification:

64-bit Windows 7/Windows 8.1
Intel Core i5 @ 3.3 GHz or better / AMD FX-8350 @ 4.0 GHz or better
8 GB RAM
NVIDIA GeForce GTX 660 (2GB VRAM) / AMD Radeon HD 7870 (2GB VRAM)
6GB HDD space
Steam account
High speed internet connection

Recommended Specification:

64-bit Windows 7/Windows 8.1
Intel Core i7 @ 3.4GHz or better / AMD FX-8350 @ 4.0GHz or better
8GB RAM
NVIDIA GeForce GTX 780 (3GB or more VRAM) / AMD Radeon R9 280 (3GB or more VRAM)
6GB HDD space
Steam account
High speed internet connection

DOOM’s fluid fast-paced gameplay looks extremely promising and provides an old school first-person-shooter experience. Sadly, I didn’t pre-order Wolfenstein: The New Order which received excellent reviews and surpassed my expectations.

Are you looking forward to DOOM?

Finn ‘Demakes’ Quake on an Oscilloscope

Finnish programmer and artist Pekka Väänänen has used an old Hitachi oscilloscope – a device that turns electrical signals into visual waves – to create a ‘demake’ of id Software’s classic first-person shooter Quake.

To achieve the haunting reimagining, Väänänen ran the original PC game through a modified Darkplaces engine, using that to generate a 96kHz audio visualisation of the levels from its scene geometry. That data was fed into the oscilloscope, creating a rudimentary monochrome version of the game.

Source: Techspot

Doom Turns 21: Never-Before-Seen Doom Game Art Released

John Romero, the co-creator of Doom and the infamous Daikatana, has celebrated Doom’s 21st birthday with a bunch of tweets that showed off “never-before-seen DOOM game art.”

id Software at the time scanned models of the characters found in the game, sharing the images for the arch-vile, cyberdemon and the revenant from Doom 2. There’s also some original in-game font, unused wall textures and a pile of meat. Oh yeah, just what we needed. The header image to this article is the team behind Doom 2 all the way back in 1994, with the now Oculus VR CTO John Carmack showing off his guns.

Source: Polygon.

Crytek’s Lead Graphics Engineer Leaves for id Software

More bad news for Crytek this week, their lead graphics engineer, Tiago Sousa has packed up and left for id software. He’ll now be working on the new Doom remake as lead rendering programmer, he’ll also be working on the id Tech 6 game engine which will power the new Doom title.

Sousa has been at Crytek for 11 years and worked on a huge range on projects such as all three Crysis titles, CryENGINE 3, Ryse: Son of Rome for the Xbox One, Warface and “Undisclosed multiplatform titles”. Seeing Sousa go after such a history is obviously a big blow for the already struggling company.

The fact that Sousa has left leaves Crytek in an even worse situation than before. Considering most of Crytek’s UK based staff no longer bother going to work because they were not getting paid at all or being paid late. Crytek have also lost significant others from their ranks including game director and development manager for Homefront: The Revolution, Ben Harris.

What will become of Crytek in the long run? Are we seeing another THQ episode? Only time will tell.

Thanks to TweakTown for providing us with this information.

Image courtesy of TweakTown.

John Carmack Leaves ID Software To Focus On Oculus Rift

John Carmack is a living legend of the video games industry, one cannot deny that he has had a profound impact on the world of gaming throughout his career. Now he looks set to push the boundaries even further as he leaves id Software.

John intends to focus all his time by committing to his role as the CTO of Oculus, the company that is famous for their Oculus Rift VR headset. With his strong industry knowledge he is perfect for the job and there is no doubt that he has a lot to give to the Oculus team.

Gaming could be about to see a massive change, Oculus Rift is pegged as the next best thing in gaming technology and if it does go mainstream when the retail units launch, it will be because the best and the brightest are behind it, trying to make it a worthwhile entry in the gaming history books.

Following his departure, id Gaming released the following statement:

“John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio. John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.”

Doom, Quake and more could head to the Oculus with him at the helm, either way I can’t wait until the final retail hardware of the VR headset is released.

Thank you TechCrunch for providing us with this information.