‘Drone’ That Hit Plane in London May Have Just Been a Plastic Bag

A few days ago it was reported that a drone may have hit a British Airways jet flying out of Heathrow. The transport minister Robert Goodwill has yet to confirm if that’s the case, saying that it could have just been a plastic bag.

The incident is believed to have occurred at around 1,700 ft, over four times the legal limit for people who want to fly their drones in the open air and while the Air Accidents Investigation Branch is investigating the incident alongside the Metropolitan Police there has been little in the way of information released to the public.

Goodwill did respond to comments regarding “geo-fencing”, a technique where drones would be blocked from entering restricted areas by means of having ‘no go zones’ installed on their devices by the manufacturers. Goodwill didn’t show great promise or belief in that option as he said it would be vulnerable to “somebody who could get round the software”.

With people speculating that the plane struck a drone, a thought that has occurred many times before and almost happened on several occasions, Goodwill did say that it “has not been confirmed it was actually a drone”, instead saying that the original story came from a local police force who tweeted the news about a reported drone colliding with a plane. “There was no actual damage to the plane and there’s indeed some speculation that it may have even been a plastic bag or something”, the latest news seems to be that if it was a drone or unmanned electronic device, they don’t even know what it could have been.

Going on to explain the current information, Goodwill explained that “there was no actual damage to the plane and there’s indeed some speculation that it may have even been a plastic bag or something”.

So no confirmed Drone could mean that people are overreacting to what has been a nightmare scenario for many groups for a while now, with incidents involving everything from illegally flying their drones during major events to even crashing into famous landmarks.

Volvo Self-Park System Runs Over Pedestrian

A new video has gone viral the past weeks showing what appears to be a major fail from Volvo’s self-park system, but as it seems neither the car nor the technology was at fault. Instead it was, as with pretty much any accident, most likely the fault of the driver.

The video, taken in the Dominican Republic, shows a Volvo XC60 reversing itself, waiting a little, and then driving back into pedestrians at speed. The incident was first thought to be from a malfunction with the car but as it turns out the car might not even have had the ability to recognise a human at all.

While the car does have an auto-braking feature as standard, that only applies for avoiding other cars. The pedestrian detection functionality is an add-on that has to be purchased extra.

“It appears as if the car in this video is not equipped with Pedestrian detection,” said Johan Larsson, Volvo spokesperson. “This is sold as a separate package.”

The pedestrian safety feature uses a radar and a camera to detect pedestrians. Added hardware means extra costs for those who want it, fair enough. But seems the owner of this XC60 didn’t know that.

The images in the video can be somewhat disturbing as you see reporters getting run down. The blog posting the footage has however released a statement that the two men that were hit by the car are bruised but okay.

https://www.youtube.com/watch?v=_8nnhUCtcO8

Lessons of the day, know the technology you use and don’t stand in front of a moving car – no matter what kind of technology it has.

Thank you The Independent for proving us with this information

Counter Strike: Global Offensive’s Well-Known Bug Gets Acknowledged by Valve

If you are a Counter Strike: Global Offensive player, then you probably know about the bug. However, let’s outline it again for those of you who might not have experienced it, though it is highly unlikely if you have played the title by now.

In a shooter video game, there are two main coding aspects to take into account when firing a weapon at a character. First, the actual bullet/ray, or whatever you want to call it, is triggered once you fire the gun to check the direction and objects it hits in that direction.

The second most important aspect is once a character is hit by the bullet, it needs to find out what part of the body is hit to appropriately reflect the player’s damage/health.

This is where things go nasty in CS:GO. The hitbox that needs to determine what body is hit is actually a bit quirky, leading to a lot of moments where you want to smash your keyboard because you now you shot him in the head, but he acts like you barely grazed him.

After a couple of videos that clearly emphasise the issue went hot on Reddit, Valve finally acknowledged the bug that has been present in the title since it first launched. However, they were unable to provide an ‘eta’ on the fix. The videos can be viewed below. So how long do you think it will take Valve to solve it?

Thank you Kotaku for providing us with this information
Image courtesy of enemyesports.com and videos courtesy of Reddit