Rockstar has announced that new luxurious content is arriving in the city of Los Santos of Grand Theft Auto V next week (8th June). It is the first one of the two big content updates which are planned so far and is being called as “ILL-Gotten Gains Part I”. This update is packed with a lot of flashy and drolly goodness. Starting from a Buckingham Luxor Deluxe (Plane) and Buckingham Swift Deluxe (Helicopter) made of solid gold, a golden Combat PDW (Personal Defense Weapon) to suit your ride along with 2 sports cars, Albany Virgo (Muscle Car) with designer paint jobs and hundreds of new expensive clothing items and accessories. These updates are meant for the multiplayer version of the game, also called Grand Theft Auto Online.
For your viewing pleasure, Rockstar has thrown few screens showing off high-end vehicles and weapons.
The second part of this DLC is planned to be released during summer time and just keep in mind that GTA V mods can spice up the gameplay experience in story or single player mode but do not use them in the multiplayer mode, it can get you banned.
All this Grand Theft Auto V hype was bound to bring something like this sooner or later, so the recent sales figures won’t be a surprise to anyone. But before revealing them, let’s have a look at the sales technique used for the recent title and the Grand Theft Auto IV title.
First and most importantly, the Grand Theft Auto brand has been around for enough time to get players’ appreciation. Therefore, you mix something that players know, add some extra features and improve the graphics and you got yourself something to sell.
Secondly, the developer seems to have taken a unique platform approach. I mean GTA IV and GTA V were released on consoles first and then re-released on the PC one year later, so the hype won’t go away, but rather increase again a year later.
Given the above, we know that GTA V sales figures for PS3 and Xbox 360 brought over a billion in revenue, having the PS4 an Xbox One bring a sizeable amount too. Once the PC version launched, it sold about a million copies in just the first day.
Taking all that into account, can you guess the total number of copies sold? No? Well, let me tell you then. Grand Theft Auto V sold more than 52 million copies to date and I think the number will increase in the following months.
What this means is that Grand Theft Auto V is now the 4th best-selling title of all time, just below Wii Sports, Tetris and Minecraft. Pretty cool, eh?
Thank you GearNuke for providing us with this information
We previously announced what everyone found out while trying to get Grand Theft Auto 5 running in 4K and ultra-high graphics settings. Well, the 14GB VRAM usage was not as it seems. It was just a big annoying bug!
Yes ladies and gentlemen, even after the long wait for the title to get released on the PC, it still comes out with easy-to-find bugs. A more detailed analysis reveals two things. The first is that the SLI configuration doubles the amount of VRAM available AND used, and the second is that the 8x MSAA seems to double the required VRAM based on the VRAM available.
The pic above shows the required VRAM used on a single GPU configuration using 2x MSAA. It’s acceptable, but still…
This one displays the same thing, but on a SLI configuration. Notice how the VRAM available and used gets doubled? The same 2x MSAA configuration is applied.
However, upping the MSAA to 8x doubles the VRAM required, leading to the 14GB VRAM usage as we previously reported. Even so, why Rockstar… why?
Are there more bugs in the latest Grand Theft Auto 5 title for the PC platform? Have you found any of them? Let us know!
There has been a lot of hype with Rockstar’s latest Grand Theft Auto 5 title for the PC. Not to mention the debate on how the graphics will be and the AMD vs NVIDIA fan war. But nobody was looking at what the title eats up in terms of performance on 4K resolution and ultra high settings… until now!
Have you tried playing the title on a 4K monitor and all settings taken to the highest level? If you did, then you probably know that it eats up an unbelievable 14GB VRAM! Yes, you read it right… 14 GigaBytes of Video RAM is needed to keep GTA 5 running on a 4K monitor and ultra-high anti-aliasing enabled configuration.
It seems that even Titan X falls short at this one with its 12GB VRAM. It’s insane! Here’s a pic to prove it all.
I still can’t believe my eyes! I mean, what is going on here? Is Rockstar challenging Nvidia to roll out more powerful Titans in the future or what? Let’s review the titles specs:
Minimum specifications: OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS) Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz Memory: 4GB Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11) Sound Card: 100% DirectX 10 compatible HDD Space: 65GB DVD Drive
Recommended specifications: OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1 Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs) Memory: 8GB Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB Sound Card: 100% DirectX 10 compatible HDD Space: 65GB DVD Drive
Anything missing from the above? I think so! They should add an “Insane specification”, right? Oddly enough, a triple 4K configuration, as TweakTown seems to have stated in their post, does not affect the VRAM requirements at all. At least that’s a relief, huh? If it requires more, then a quad Titan X could have been the case to handle this beast!
What do you guys think? Is you gear ready for Grand Theft Auto 5 in 4K at ultra-high settings? Let us know!
Rockstar’s Grand Theft Auto 5 has just hit the PC platform and it already had its fair share of problems. Users with ‘unique’ usernames have been extremely disappointed when attempting to install or play the GTA 5 title over the weekend, having been greeted with the “Rockstar update service is unavailable (code 1)” message.
By ‘unique’ usernames, we mean to say that users with characters outside the alphanumeric table are facing the issue described above. Now let’s stop and think about that for a second… really? I mean how in the world did you not see this coming? Going on a simple forum or scrolling through your list of Steam/Uplay/Origin/Windows/etc usernames reveals the “0b\/|0u$”. People have been creative with their usernames for ages now.
Rockstar Support provided some information on their website, which reads as following:
“We have identified an issue where players with Windows usernames that include characters not found in the table at the bottom of this page will likely run into difficulties when attempting to download, install, or play GTAV. We are currently working on a fix for this issue.”
The company’s support has even stated to have had temporary alternative for the issue, but it involves creating a fresh account. While this gave you access to the game, you wouldn’t have had any previous achievements, friends or stats as on your regular account. Even so, who would want to play on a temporary account and lose everything when they have to switch back to their old one?
A full list of supported characters, according to Rockstar, read as following: “A a B b C c D d E e F f G g H h I i J j K k L l M m N n O o P p Q q R r S s T t U u V v W w X x Y y Z z 0 1 2 3 4 5 6 7 8 9”
This is now in the past though, since Polygon reported that connection issues are now resolved. However, Rockstar now seems to be investigating some possible progression losses, saves, items and characters that occurred along with the connection problems. Have you had any problems playing the game? Did you lose any progress or items? Let us know!
Thank you Polygon for providing us with this information
Today has been a fantastic day in the Tech world, GTA V has finally been released for the PC.
The game comes with some interesting new features such as the Grand Theft Auto 5 video editor. The editor allows you to create short clips and films whilst playing the game,
The Editor includes camera filters, special camera modes, depth of field and audio modification options. It comes with a replay function to allow you to re-wind back to the point where you landed that awesome jump in a truck.
You can change between any of the GTAV characters, cats, dogs or even birds!
You can add text to your clips, background radio music. It has a more advanced director mode where you can create your own custom scenes too. It allows you to change things such as time of day, weather patterns and special effects such as explosive punches!
Rockstar commissioned Youtuber 8-Bit Bastard to create the first ever video in the editor.
It’s not a massively entertaining video, it has no explosions or fight scenes. However, it does give us a good look around at what we can expect from the game. It features some amazing camera effects and changes to show the fantastic detail that Rockstar have put into the game.
Grand Theft Auto may be one of the best games to be released for PC in a long time and this video editor may be the revolutionary part.
If you have bought your preorder of Grand Theft Auto V from Rockstar Warehouse of Steam you can start preloading on April 7th. The information comes from the FAQ section on Rockstar’s support site.
Though the April 7th preloading is only for those who purchased from Steam and Rockstar Warehouse. As on the support page it says “If you pre-ordered GTAV from a digital retailer other than Rockstar Warehouse or Steam, please contact your retailer’s customer support departments for details on pre-loads.” Preloading will definitely be needed if you want to play the day it releases since Steam has put the minimum hard drive space requirement at 65GB.
Rockstar Games has released the trailer for the long-awaited PC version of Grand Theft Auto V in glorious 1080p at 60fps.
GTA V for PC marks an extensive graphical and technical overhaul from the console versions released last year, and also includes the new Rockstar Editor, which allows players to create, edit, and publish their own in-game video clips to either the Social Club or YouTube. Grand Theft Auto Online will also benefit from major enhancements, with online play for up to 20 players at a time.
According to a new report the upcoming PC title by Rockstar Games, Grand Theft Auto V, will be coming to the PC platform with AMD Mantle API support. Apparently Mantle support has been agreed for GTA V, but is still yet to be formally announced by either AMD or Rockstar Games. AMD getting Mantle support with GTA V could be a huge win for AMD on the PC platform given the popularity of the game. The Mantle support could be a great win for gamers too given how CPU demanding GTA IV was. This could be a perfect opportunity for AMD to gain an edge over its competition while the Mantle API is still in its closed beta form.
The source also details other upcoming Mantle supported titles such as Sims 4, Star Citizen, Rise of the Tomb Raider, Star Wars: Battlefront, Homefront: The Revolution, Call of Duty: Advanced Warfare and Sleeping Dogs: Triad Wars. Check the full list of released, unreleased confirmed and unreleased pending mantle titles at the source below.
Celebrity Lindsay Lohan has filed a civil suit in the Supreme Court in New York, accusing Rockstar Games and Take-Two Interactive of using her likeness without permission.
Lohan’s legal team has taken particular interest of the Lacey Jonas character in GTA 5, along with the Gentry Manor hotel – similar to the Chateau Marmont in West Hollywood – where Lohan once lived.
Jonas is encountered in the game when she needs assistance escaping the paparazzi, with the game indicating she’s a famous person with an eating disorder.
Here is what the lawsuit alleges:
“The portraits of the Plaintiff (Lohan) incorporated her image, likeness, clothing, outfits, Plaintiff’s clothing line products, ensemble in the form of hats, hair styles, sunglasses, jean shorts worn by the Plaintiff that were for sale to the public at least two years.”
Lohan is looking for unspecified damages in the civil suit.
GTA 5 is currently available for the Sony PlayStation 3 and Microsoft Xbox 360 game consoles, released last September. It will be available for the PC, PlayStation 4 and Xbox One before the end of the year.
Thank you to Polygon for providing us with this information
Rockstar Games are absolutely rolling in it after the success of Microtransactions in Grand Theft Auto V’s online mode. Microtransactions have generated a significant amount of revenue which has been further aided by the fact 70% of GTA V owners have played the online mode in the blockbuster title. Rockstar CEO Strauss Zelnick stated in a recent interview with MCV that “recurrent consumer spending related to GTA Online represented nearly half of our digitally delivered revenue in the quarter”. While Rockstar did not announce the specific amount that microtransactions generated in GTA V, it can be crudely worked out from that public statement and their recent financial results as mentioned on NeoGAF. They generated $132.8 million in the last quarter from digital content sales and half of that is $66.4 million!
The financial success of in-game microtransactions has been even more impressive if you consider the issues the game faced with counterfeit in-game money. The “GTA moneypocalypse” saw Rockstar Games ban hundreds of accounts and empty all player’s balances of any counterfeit money. However, Rockstar Games did allow players to keep everything they purchased with the money, fake or not. Not everything costs money though as Rockstar Games have been chucking out a lot of free updates such as the recent “Valentine’s Day Massacre Special” which was sure to get you in the mood for Valentine’s Day. There is of course a good side to the in-game microtransactions which is that Rockstar Games are not (financially) pressured into churning out new titles every year like other popular franchises where regular releases have seen the quality of the games go down the toilet..cough…Call of Duty.
Following this week’s news about the most anticipated game, Grand Theft Auto 5 for the PC, Xbox One and PS4, it was rumored that last Friday would have been the starting day for pre-orders. But unfortunately it turned out to be just a rumor. Or was it? Latest news now reports that the Rockstar Games title still is popping up on retailer websites.
Recently Grand Theft Auto V PC gameplay footage appeared on YouTube but the distributor of the game, Take Two Interactive immediately took down the video claiming its copy rights. This sudden action by Take Two Interactive gave an impression that something is really going on at the back-end.
Several well-known online game retailers have listed Grand Theft Auto V for PlayStation 4, Xbox One and PC. The last retailer to post the game on its website is an online video game retailer belonging to Czech Republic, having posted the Grand Theft Auto V for PlayStation 4, Xbox One and PC versions. Super Gamer has stated that the game will be in storage for current-gen consoles and PC on June 13, 2014.
Unlike all other online retailers that listed the next-gen version of Grand Theft Auto V, Super Games have not removed the listings till now. Nobody can confirm if the listings are true and Grand Theft Auto V is really coming to PlayStation 4, Xbox One and PC because there is no official confirmation by Rockstar yet. For now, all we can do is wait for an official statement from Rockstar regarding Grand Theft Auto V release on PlayStation 4, Xbox One and PC.
Thank you WCCF for providing us with this information Image courtesy of SuperGamer.cz
According to Nvidia, the PC platform is the perfect gaming machine ever made. According to Matt Wright, consumer sales manager at Nvidia, “The PC platform is far superior to any console when it comes to gaming.” and this isn’t the first time that Nvidia has compared PCs to consoles.
What NVIDIA is trying to achieve is draw users who haven’t yet decided what to buy as a gaming platform. Wright spoke about the company’s plan during an interview at MCV:
“We are proposing small form-factor PCs to be a viable alternative to the next-gen consoles. Enthusiast players want the ultimate games system and that is the PC. We want to make PC gaming as simple as possible and we think that it’s already becoming much more relevant and appealing to casual gamers.”
It seems that NVIDIA has recognized that complexity is a real issue that separates PC and console gaming. Some people prefer a cozy and simple environment for gaming, leading to the Console preference where you just insert the DVD in the console and just play. Whereas the PC is for more enthusiastic users where gaming and hardware preference intersect, giving users a wider approach in customizing the gear and performance to better suit the individual’s gaming needs.
Wright went on to speak about Steam’s influence on the market as well:
“Steam now has more users than Xbox Live. There is a whole new generation who grew up playing on PC with titles like Minecraft or World of Tanks. There’s a huge community who love playing their games on PC.”
Wright is making a comparison here between the generation who grew up with Nintendo and PlayStation and the generation who were drawn to the PC’s gaming approach, with games such as World of Warcraft and World of Tanks. Having all that said, there are still ups and downs when comparing PC to Console.
First of all, the main issue with PC is exclusivity. There are some games you just can’t get on PC. Grand Theft Auto 5 and Dead Rising 3 are some examples, two big titles that can only be played on a console. But when it comes to performance, the consoles are capped at 720p with 30 FPS, whereas PCs are not. Who wouldn’t enjoy a 4K experience with 16x anti-aliasing?
The main point, for PCs at least, is that security measures for games are practically non-existent and all PC games are inevitably being pirated, thus the console exclusivity appearing. NVIDIA has a point here, why restrict gaming on some platforms, especially PC, where consoles can also be modded and users can still play pirated versions on their consoles as well? Gaming enthusiasts should be able to play their favorite games on the best platform ever made, and that is the PC.
In the end, the everyone decides what’s the best option for him or her, whether it’s the console or PC. But having more and more restrictions on PCs will really affect the platform and user choice in terms of gaming, despite what NVIDIA is trying to prove here.
Thank you TechSpot for providing us with this information