Dark Souls is a video game series known for forcing players to deal with their mortality, with giant monsters proving that even in the afterlife deaths can still hurt. With the release of Dark Souls 3 players are now seeking new ways to challenge themselves, something which has led to the Dark Souls The Board Game being kick started within the short space of a few minutes.
With an initial goal of £50,000, the Kickstarter for the board game promises “strategically challenging, deeply immersive combat exploration game for 1-4 players”, something you can believe considering the franchise its based on. Included in the game is 16 models of the everyday grunts you often face and then 5 mini bosses, including the likes of an invader and gargoyle. If you survive all that you can then face off against the Dancer of the Boreal Valley and Executioner Smough and Dragon Slayer Ornstein for the boss fight experience on your table!
At £80 per copy, the Kickstarter reached its £50,000 goal in just three minutes! At the time of writing this article, the project now sits on £386, 474 with 4,843 backers. All the additional funding helps enhance the game, with the Pyromancer and Hunter character being unlocked alongside 5 extra behaviour cards for the Dancer and the Executioner.
With such a successful Kickstarter, already maxing out all of the stretch goals that were outlined, its now just waiting on the games release which is penciled in for April 2017, a year away.
Star Trek is a series loved and followed by millions, with everyone and their parents having grown up with the adventures of the starship Enterprise. Sadly a short film made by fans to cover a gap in the universe could be stopped as it would appear that Klingon is covered by copyright.
Klingons are one of, if not the most, well-known races in the star Trek universe. Being a warrior race by nature, it was always referenced (and was a key part of James T Kirks character) that the Federation and the Klingons had gone to war. A fan film created by Alec Peters looked to explore this war but seems like it may never see the light of day due to a copyright claim made by Paramount and CBS, the holders of Star Treks intellectual property.
After being told it wasn’t detailed enough the claim has now been updated to cite several instances where the fan film presses on Star Trek’s copyright. This includes the gold command shirts and even the pointed Vulcan ears, but the claim also goes on to state that the entire Klingon language is covered under copyright.
Is it possible to copyright an entire language (fictional or real world)? Should the fan made the film, which has been funded by a Kickstarter project none the less, be stopped by the copyright claim or should they come to a deal to create the film with the full support of the company?
You can read the full document listing every single copyright infringement in the film here.
There is always that one game that you will remember, the first one to truly introduce you to online multiplayer, the one that introduced you to mods and their ability to turn a game from you enjoyed to what you loved. For me, that game was Warcraft 3, and with DOTA already a huge success, a new Kickstarter looks to bring another mod as a standalone game.
Legion Tower Defence was a fun game for many reasons, putting two teams of four against each other teamwork was essential. Coming at you wave after wave, you were in charge of defending your teams king, failure to do so lost you the game. With each wave becoming harder and harder, teamwork and planning were essential if you didn’t want your defences and your king to fall.
Unlike a tower defence, the game used fighters who would come to your defence, moving and attacking with everything they can muster to save your team from the inevitable defeat.Why not spend some of your secondary resources, then and hire a “mercenary” to attack the opposing team? Doing so not only put extra pressure on the energy team but also increased your income at the end of each round.
Currently, the new Kickstarter has four legions. The mechanical armies of Mech, the natural assault of Grove, the battle of the Forsaken and the fury of the Elements. While the game will be free to play (and not pay to win), backing the Kickstarter can get you everything from early access and special skins to unlocking all future legions.
I look forward to seeing how this progresses, with the games that used to be mods normally surprisingly success from both a business and enjoyment point of view.
Star Citizen was originally designed as a crowd-funded game. This means that after some initial work all the funds for the project are raised by people ‘pledging’ money in order to help Chris Roberts finish his dream video game which will see players flying around a universe with their friends in the same or in separate ships, boarding stations and engaging in dogfights that would make science fiction fans chuckle in joy. The game has now passed a whopping one million backers, making the project the most popular crowdfunded project of all time and as a result players are being rewarded.
Previously access was granted by pre-ordering ships and with them early access passes. Now if you’ve backed Star Citizen you have been granted full access to everything that has been released, from the Star Marine (the first person shooter element of the game) and even future releases such as the Alpha 2.0 build that they are currently working on that will not only contain playable missions and quadrillions of cubic kilometres for players to fly around in but also a taste of their persistent universe.
If you already owned an Alpha Access package you will gain 10,000 United Earth Credits to help fund your expeditions into space, and soon you could find yourselves flying amongst the stars of a £60-million crowd-funded game.
Star Citizen is not only one of the most crowd funded games in history but is easily one of the most anticipated, with the ability to go from piloting a ship and ordering your friends to pilot the ships turrets to boarding and fighting your way through someone else’s ship as a group, eventually taking it over. Piloting, trading and boarding, Star Citizen looks to be an all-encompassing space game. While we await this game we shouldn’t forget the single player campaign, titled Squadron 42, and I doubt after the recent revelations regarding it, we will be able to forget it again.
Set for a release in 2016, Squadron 42 will see its players take the role of a UEE Navy combat pilot, letting you fight both in space and on land as you build everything from your character to the relationships you have with others characters aboard a large Capital Ship.
To bring life to the story, Star Citizen has hired none other than Gary Oldman, Mark Hamil, Gillian Anderso and Andy Serkis among some of many to bring life to the universe. If you were wondering just how awesome that would make the game, find Gary Oldman’s character, Admiral Bishop, explaining the world you are about to fly into.
Star Citizen is a game we’ve reported on many times. The game started as an idea and took to the crowdfunding platform to support its big dreams of being a Space Fighter, First Person Shooter and Role Playing game all while allowing thousands of players to interact with one another. It can claim the title, and will be able to for a while I suspect, the title of most crowd funded game in history, with a total of $89,612,253 raised so far. This is set to continue to rise as players join the game through early entry bundles and purchase their ships ready for the big release in the future. One player has spent over $22,000 on the game, raising the question about how much are you willing to pay for those early bonuses to your games?
With the release of their latest ship (pictured above), the Endeavour is designed as a modular research vessel. From a research station to a portal hospital the Endeavour is set to be the first of a series of ships that can be customised and designed based on the user’s preference. Coming in at $420 though, some people may not feel comfortable shelling that out for an in-game item. So why not try to save some money by buying those gift cards that people can always get you for a tiny discount?
Sadly this isn’t the case of Star Citizen who are charging more than their value for the digital gift cards. The prices are listed below:
$10 gift card – $12
$25 gift card – $30
$50 gift card – $60
$100 gift card – $120
This works out at you only getting 80% of what you pay sent in the gift card, meaning that $420 Endeavour will set your friend back $504 in gift cards.
I am personally not a huge of buy before play DLC and being able to play Star Citizen (even in its incomplete form) means you can see the benefits of what you buy, but when you are spending hundreds of pounds, dollars or euros on something or want to gift your friend with something, gift cards are normally a good way to find a discount in exchange for the hassle of handling them.
Do you play Star Citizen? Have you brought a ship using real money? Are you as confused as to why the gift cards cost more than they are worth as we are?
Thank you PCGamesN for the information and the image.
Torquing Group, a start-up based in Wales, raised £2.3 million in under two months this year in order to fund a handheld drone, named Zano. The initial schedule for the Zano to be shipped was back in June 2015, however when this was missed Ivan Reedman, CEO of Torquing Group, stated that the Zano would be shipped in early July.
Come mid-August and the drones have yet to reach their backers, which leads many to question the benefits of crowd funding. With Reedman posting on their forum on the 10th and a picture being posted (shown above) of boxes and boxes, they may soon be ready to release.
It should be noted though that when Ars Technica visited the group, they were unable to fly the drone or even witness it aloft, which raises concerns given the limited footage of the Zano actually in flight.
In a trust driven environment such as those used for Kickstarters and other crowd-funded projects, how do we guarantee that when people back and support a project done by a small team, they receive what was promised to them or get their money back? With disaster tales becoming all too frequent with kickstarted projects, could their time soon be ending?
The news headlines are full of stories about hacked computers and data breaches, a thing that is starting to concern the users around the world quite a bit. Antivirus technology is a dead end, the companies who create the software say so themselves, so where does that leave the average consumer? Companies have access to a lot of security hardware designed for their network, the rest of us don’t. A new Kickstarter project aims to provide the worrying users with a cheap and easy to use solution.
The iGuardian is born. a Plug and play, zero configuration, Internet protection system, designed specifically for home use. The kickstarter goal of $125 thousand has been passed a while ago and as of writing it has almost $150 thousand in backed pledges, and still 5 days to go. There is no doubt that there is a market for this device, so we can only hope that the after-match of the campaign will run smoothly.
Thirty early birds were able to snag up the iGuardian for just $99, but the rest of us will have to pay $149 plus shipping if we want one. This is still a great price when you compare to other products on the market for this function, they easily cost $1000 and above, and require quite a bit of knowledge on your side to set up. Not so with the iGuardian.
The iGuardian is a device that’s slightly larger than a pack of gum and connects to your network before any other device. It then monitors the data going in and out from connected devices using the most recent security protocols and with the ability to be updated as necessary. The iGuardian serves as an Internet doorman of sorts, keeping an eye out for threats and denying them any kind of access whatsoever.
It is easier to set up than any kind of software firewall, just needing to be plugged into the same network that others are plugged into. From there, iGuardian can protect not only computers, but smart home appliances, smartphones, and any other products connected to the network
Itus Networks, creator of the iGuardian, lament in their video the lack of home network security on the level of effectiveness that businesses utilize regularly. With the attitude of any engineer, Itus set out to bridge that gap and give individuals reliable digital security that doesn’t get in the way, explaining how the iGuardian works along the way.
The hardware specification variate between the prototype and the target version, but if the prototype can do it, so can the final version too as it has upgrades in every way. The prototype uses two 600MHz ARM11 CPU’s, 512MB RAM, 32MB Flash, 2x Gigabit Ethernet Interfaces, one RJ45 Console and a 8GB MicroSD Card.
The final version on the other hand will have a lot more power with two 1.0 GHz MIPS64 CPU’s, 1Gb DDR3 RAM, three Gigabit Ethernet Interfaces, one RJ45 Serial Console, 64MB Flash, SD Card Slot.
You’ve probably already seen the Acton RocketSkates and I encourage you to watch the video below if not. They are pretty cool remote-free, strap-in, smart electric skates. The Kickstarter campaign has just ended and the RocketSkates made an impressive total of $550.725. The original pledge goal was only set at $50.000, so the Smart Wearable Mobility skates scored over 11 times their goal.
This isn’t the first mobility product Peter Threadway has started on Kickstarter. He already started, and successfully funded, the spnKiX battery powered and motorized skates and the ACTON M Scooter, an innovative fold-able sit & stand scooter.
The new skates are “smart” skates that come with an app for iOS and Android phones with dashboard, route tracking, interactive team gaming and wireless control. With the high pledge goal, early funders will get the extra bonus of an ACTON Backpack and an extra set of tires. The ACTON Helmet will not come included as the $700.000 goal wasn’t reached. It’s still impressive.
The skates look like a lot of fun, and easy to use with the strap-in design, but where I live I do see a problem with the limitation of the maximum incline of 5° to 8°.
Thank you Kickstarterfor providing us with this information.