When it comes to the PC vs Console argument there is one topic that always seems to emerge no matter how the discussion starts, frames per second. With consoles having optimised programming and locked hardware many are locked to lower frame rates while PC users are often after a smoother experience at a higher frame rate. People who took part in the DOOM open beta were worried when they found the PC version had in fact been locked to 60 FPS, something the developers has now stated to reassure the crowds that DOOM will not be locked to 60 FPS on the PC.
The confirmation comes from the official DOOM twitter page, reassuring players that the game was only locked to 60 FPS for beta purposes, but at launch the game will enjoy unrestricted frames.
PC Players: the #DOOM Beta PC FPS is locked at 60 for beta purposes only. FPS will be unlocked at launch. More details coming next week.
Releasing on May 13th the new game engine used to power the game, id Tech 6, also supports multi-GPU’s, meaning those graphics cards can let you enjoy unleashing hell in full graphical glory. With games like Dark Souls 3 getting warnings from their fans when Capcom, publisher for the game, stated that it would run at 30 FPS on PC (something which the Dark Souls twitter account quickly confirmed as misinformation), frames per second means a lot to some gamers, with the smoother experience often making or breaking their enjoyment with the game.
Earlier we reported that Dark Souls 3, the latest in the series that’s known for making grown men reap as they die time and time again, will be limited to 30 FPS on PC. This has now been overruled with the series official Twitter posting that the latest game will run at 60 FPS on PC.
Frames per second is a huge issue for developers and gamers alike. Some claim anything about 30 FPS doesn’t matter while others go so far as to say that anything below 60 FPS just makes them feel uneasy and unwell. When the directory of Fallout 4 claimed the game would run at 30 FPS on “everything”, the community gathered arms asking if this included PC’s who keep upgrading their graphics cards and feel like they shouldn’t be penalised for the slow catch-up of consoles have in regards to their graphical power.
From my experience, you can see the difference when playing a game, with consoles normally stuck at 30 FPS and PC’s being able to go well above 60 FPS. For a game as graphically fine as Dark Souls 3 will be, the last thing you want to experience is a slow or stuttering feel as you try to fight for your life in a brutal world.
John Romero is an icon of the video game industry and co-founded id Software alongside John Carmack. The studio produced a huge array of influential titles including Wolfenstein 3D, Doom, Hexen and Quake which popularized the first-person-shooter genre. Modern behemoths like Call of Duty owe a lot to id Software and their approach to level design. Sadly, tensions between Romero and Carmack reached breaking point during a bitter dispute about the company’s future direction. Eventually, Romero resigned and created a new game entitled, Daikatana, through his brand new studio, Ion Storm. However, this wasn’t a smooth release, and encountered numerous delays beyond the planned Christmas 1997 schedule.
Recently, Romero returned to his glory days and unveiled a brand new Doom level, the first he has made public in 21 years! This is incredibly exciting and I cannot wait to try E1M8 which uses DOOM1.WAD. If you’re interested in trying out this level, please navigate to the link below:
The reception so far has been extremely promising and Romero decided to thank fans for the overwhelmingly positive feedback. Perhaps this will encourage him to create more custom levels in the near future. Doom is certainly an iconic game which holds up remarkably well and has a thriving modding community. This ranges from custom levels to the superb Brutal Doom mod.
Thanks so much for the feedback, everyone! It's the first time I've heard direct feedback for my levels. Originals released before Internet!
Bioshock, one of the most iconic FPS games of all time, is still just as great to play as it was when it was released, or is it? The PC game modding scene never ceases to amaze me and this time, the talented modder “Turtle [CPU Cool]” has released a mod that really brings BioShock into the modern age of PC gaming, again.
The games physics engine has a cap of 30FPS, or it did, as the new mod unlocks those already beautiful physics and kicks them up to 60, 120 and 144FPS targets, and if you think they looked great before, you haven’t seen anything yet!
The mod is available to download from GitHub, and if you’re looking for an excuse to replay this classic, this is the best one we’ve had in a long while. BioshockPhysicsUnlocker.exe is easy enough to install, just copy the file to your games directory, run the program, pick the FPS target you desire and you’re ready to rock.
For those of you with high refresh displays, the 144FPS mode is going to blow your mind. Check out the trailer for Phyiscs Unlocker below and be sure to check out the mod when you get a chance.
We love this mod, but what’s your favorite game mod?
Rainbow Six is a long series containing both books and games. Rainbow Six is a fantasy group formed from numerous armed forces and groups from around the world all with the intention of forming a united front against terrorist and organised crime around the world. Primarily strategy based shooters meaning that just running in and firing would end badly for your teams, strategies that have pulled Rainbow Six into a unique category of gaming. The problem is though that the game has been plagued by doubts in regards to several areas, such as announcing microtransactions or the large price or even the lack of single player. The latest problem though is a recent announcement on their forum, stating that their open beta will be postponed.
In the post, Ubisoft stated that due to “matching making times and connection on all platforms” they will be postponing the open beta until a later time. Just in case you were wondering why this might be an issue, the primary issue is that not only will the game remain on closed Beta for now but PC Gamer have received confirmation from Ubisoft that the release date will not be pushed back.
The release date is currently set for December 1st, meaning that the game has less than a week to go from closed Beta to full release. With them already having issues for a multiplayer only game, are you worried about what could become of the game?
After the vociferous backlash to it introducing microtransactions to it popular first-person shooter Payday 2, developer Overkill has apologised for alienating the game’s community. Overkill was left with little option, though, following a rash of negative Steam reviews and moderators going on strike over the matter.
“The past few weeks have been some of the most challenging in the history of this community,” Overkill wrote in a blog post on the game’s Steam page. “Players have been angry with us, media have written about us en masse and our volunteer moderators went on strike. For all the distress we’ve caused the past few weeks, I’d just like to take the time and say that we’re sorry. We’ve done a lot of things right in the past, but these past few weeks we screwed up.”
The Overkill team then spend two hours discussing the problems it created by introducing microtransactions with moderators from the game’s Steam forum:
In an effort to patch its damaged relationship with fans, Overkill promises that it will be more active in the Steam forums from now on. For some time we haven’t been active in our own forums,” Overkill writes. “We’ve been reading your feedback and clearing bugs, but we haven’t engaged you in discussions. This has alienated us somewhat, and for that we apologize. Starting next week, you will see the presence [of] 8 different Overkill members talking to you in discussions and taking an active role in the community.”
Tired of performance drops in Fallout 4? A common cause of lower frame rates is high graphics settings, especially with things such as shadows and more so in particularly busy or large open areas of the game world. So what if you could have high shadow settings for great visual quality, but have them automatically turn down when your FPS performance is being effected, before dialing them back up again when things are running smooth? A new Fallout 4 mod does just that!
“Many of you may have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, like in the City, mostly it happens in the areas with lots of objects. Since the game isn’t properly optimized, almost everything that it does with objects which it renders takes more time than it actually should. One of the most time consuming operations in Fallout 4 is shadow rendering and because the game has only predefined shadow draw distance, which applies everywhere in every location just the same, we have a choice either we set it to high value with having a good picture but eventually facing fps drops in locations with lots of object or we lower the value to make fps more stable in general. And this is exactly the point where this plugin comes handy!”
It’s a simple plugin to install and it’s a great workaround compared to just always having your shadow settings set to low. Fallout 4 hasn’t been out long, but it’s great to see the modding community already getting to work so quickly.
Download FPS Dynamic Shadows – Shadow Boost at NexusMods.
As with most AAA game launches, some retailers send out the game early to ensure delivery for the big day. Most of the time it works, sometimes it’s late (and we always hear about when it’s late), but sometimes the delivery service works some magic and delivers the game a few days early. This time around, PS4 copies of Fallout 4 have made the way to customers.
Without sounding like a broken record, WCCFTech has reported another Frames Per Second (FPS) issue like we had with Batman: AK and even Witcher 3, great. Users on the Neogaf board who have received this early copy have reported the extreme performance dip when in heavy gunfire or in graphically intensive areas such as when Molotov Cocktails explode. There is a video link at the end of this article.
Twitter user @Tidux is one of the lucky (or unlucky) customers who received the game early and has been tweeting constantly with updates regarding the game mechanics and features. After a quick read of the tweets, I can safely say there are no spoilers to the game storyline/ missions or similar.
the graphics are oki. Unfortunately, there are places in the game where there are framedrops, sometimes they go down to single digits
There has been no official response from Bethesda to this, however, a Twitter user had a response regarding what the performance is set to be like, to which Pete Hines of Bethesda tweeted:
Now here is the problem for pre-launch users, the basic game disk(s) is sent out to customers and then after the official launch, you are prompted to install additional “Day One” updates to patch whatever problems there may possibly be. If you try to play the game before the official launch, you will not have downloaded this patch and problems may be apparent. We can only wait and see with less than 12 hours to the official launch and possible Day One patches to be released.
Warning, the comments contain strong language and mild spoilers.
The information from Blizzcon just keeps flowing. Hot on the heels of new Overwatch heroes being revealed, an interview with the director of Overwatch, Jeff Kaplan brought Blizzard’s future plans for the game and the Overwatch pricing model to light.
The full notes of the Q&A session conducted by members of the Overwatch subreddit can be found here, and cover a number of topics regarding the game. And while many people’s hopes that Blizzard would use the free-to-play model for Overwatch were dashed as Blizzard opened pre-orders for the game yesterday, the topics of new heroes, potential DLC and microtransactions have been subject to mass speculation.
Firstly is the now-obvious bar to entry for Overwatch, the initial price. The base game itself starts at £29.99 for the standard edition, £39.99 for the Origin edition, featuring exclusive skins and unlocks in other Blizzard games and the currently unpriced Collector’s Edition. This physical release features a statue of hero “Soldier 76”, an artbook, soundtrack and the digital bonuses from the Origin edition. Unfortunately for those yet to get into the beta, pre-ordering Overwatch at any level will not grant you access to the beta.
For those willing to purchase the game, all of the current heroes will be available out of the gate at launch, with no intentions of including a ‘hero store’ using either real or in-game currency. It is also currently uncertain as to whether new heroes will be added at all, let alone whether they will have a price attached, instead wishing to wait for community feedback on the state of the game. All this just leaves one real concern in my mind: cosmetics. The Overwatch team are supposedly working on a third version of a progression system that may tie into the cosmetics, hopefully hinting at them being available through play. That just leaves skins up to debate, as all of the currently known skins are paid for, albeit through pre-ordering the game or purchasing the Origin Edition.
I think for many of us now, desire to get into the beta has grown, as it’s no longer just about playing the game early, but a chance to see whether the game is worth Blizzard’s asking price. Are you pleased that Blizzard seem to be avoiding the now-common freemium or pay-to-win models, or are you put off at having an upfront cost when other similar games such as Team Fortress 2 are now free?
Overwatch has been a keenly anticipated game that was recently released in closed beta for PC. With a wide variety of characters available at the moment and more being announced all the time, it’s not hard to see how the multiplayer arena game could soon see you staring at your screen for hours.
First up in the new characters is titled Mei and seems in part inspired by Mr Freeze. With a fluffy coat and large framed glasses, Mei’s unique attribute is that she is (surprise surprise) an ice type attacker, with her primary allowing you to slow and eventually freeze enemies before piercing them with her secondary attack. With the ability to summon ice walls to protect her allies and grant them access to hard to reach places, while her ultimate, Blizzard, will not only freeze but decimate an area of enemies; given her three seconds of invincibility, she can become a quite deadly defender.
Next up is D.vva, a meka pilot with fusion cannons that can be continuously fired at the cost of a slower movement speed. If that wasn’t bad enough her boosters grant her limited flight that can be used to fly around and bring destruction to anyone she sees fit. Built as a tank with a protecting wall against incoming projectiles her ultimate is a last resort, granting her access to the self-destruct matrix on her mech, after leaving it and repositioning just in time to call down her next suit.
Finally we have Genji, the cyber ninja. Left for dead by his brother Hanzo, overwatch brought the ninja into the fold after patching up with cybernetics. With the ability to throw shurikens in a steady line or a sprayed out collection, coupled with his ability to double jump and scale walls, you could soon see a white ninja sweeping down on your team with devastating effects. The high mobility continues with his dash which also inflicts bleeding damage, making his approach all that more terrifying while his reflect ability will protect his approach. While his ultimate will enchant his sword, bringing out both mystic power and cyber technology to a deadly cumulation.
Blizzard has a long line of video games in its resume, from the Warcraft series to Diablo and StarCraft, they are remembered for a wide range of characters and settings. Most recently they pushed into the multiplayer online battle arena (MOBA) scene with their Heroes of the Storm. Featuring characters from all their games and a focus on objectives throughout several very different maps it has been well accepted by the public and Blizzard hope to repeat that success with their latest game idea, Overwatch.
Online FPS shooter, Overwatch, will see two teams of heroes and villains fight for control at command points and use the same objective based gameplay that made heroes of the storm popular, encouraging teamwork and consistent combat throughout. The latest on Overwatch though is good news for some and less for others.
October 27th is the official date for the start of the Beta but if you are eager to get into the game there are a few things you should be aware of.
First up the location, at the start the Beta test will only be available in America, with the rest of the world joining in at a later date (a similar release model was followed by some of their previous games). Secondly the beta testing will be broken into two groups, their core and beta weekend groups.
The core group will be responsible for the majority of the testing and will have access to the game for testing every day. This will be their core testing group, with large groups of users being invited to participate in their beta weekends for testing out just how well the game will handle with thousands of players.
We all love our video games, whatever type they might be. They are fun to play while they relax or challenge us. But what happens if you take that game into real life? The UK-based production team RealmPictures must have asked themselves the same question as that is just what they did.
The team created a live action first-person shooter in their garden and invited unsuspecting people online to take control. The best platform to do so is Chatroulette and the result is amazing. The team works by the slogan: “We make all sorts of things, but our passion is for narrative fiction and cinematic storytelling. They took that and created one of the most awesome things I’ve seen in recent times.
Whether this is a clever marketing gag to get the company name out thanks to a viral video or they just thought it was an amazing idea to do this. The result is amazing and I highly recommend to watch as unsuspecting video chatters get to control the character in this Zombie invasion game. They have to find weapons and hidden objects in order to make it through the first level.
I really don’t want to spoil too much of the video by telling you what happens, it is something that just has to be seen yourself. So enjoy these 9 minutes of real-life first person shooter video.
The level of detail which can be designed and rendered within computers is astonishing and the improvement rate over the last 10 years has been rapid. This demo which has been released by CryZENx for Unreal Engine 4 is based around a luxury apartment surroundings. The NVIDIA GTX980Ti graphics card which was used is able to replicate performance at an incredible 100fps.
So how impressive is it? here is a selection of screenshots, as you can see within the first one below, the detail is fantastic, by designing the bed to be left unmade, this gives the impression to the eye of being authentic; life is not immaculate and it adds to the authenticity of someone living there.
The fire in this screenshot looks detailed but also natural, a lot of games manage to poorly replicate fire in a 2D flat way, this feels more vibrant. The sofa is textured and rendered to a very high detail with the hardware managing to convey the designer’s imagination.
Last screenshot below, I could go on but the demo is around 4 minutes and it would take me a while longer to convey every aspect, the picture frame below is, in fact, a TV screen with moving pictures.
The detail of this demo is fantastic and can be downloaded here, as of writing the demo has been downloaded 840 times since it was uploaded on the 8th August 2015, the file is also a sizeable 583.08mb. Another exciting aspect would be the notion of games being this detailed. It will probably not happen in the foreseeable future considering the time and expense, but when it eventually becomes reality, expect it to be visual eye candy which will open up the door to a phenomenal future. Imagine Fifa having these visuals, or maybe not considering the likes of Wayne Rooney might scare the children…
John Wick features Keanu Reeves playing an ex-mob hitman, who is actually described as the person you would send after the boogie man, seeking revenge for a mob boss who has crossed him. Soon not only could you watch John Wick on film but you could be playing him with a new VR Game set for release in 2016.
Lionsgate, the company behind the John Wick film, is partnering with the game company Starbreeze to release a VR first-person shooter based on the film. While it’s not expected till spring next year the game is set to be released for most modern VR headsets, such as the HTC Vive.
A demo for the game is set to become part of the showcase for HTC Vive World Tour, which is set to showcase VR hardware in both Europe and North America.
This is not the first time we have seen John Wick come to a video game, he was recently introduced into Starbreeze’s first person shooter Payday 2, which sees John Wick, as a free DLC released in time to coincide with the movie’s initial release, join up with a band of criminals in an attempt to pull off heists for hopes of large cash rewards.
With a sequel to the John Wick film set for next September, we can expect more from John Wick both in terms of official releases and no doubt fan requests for more games and integrations into previous games.
Is there any particular game which you would be interested to see John Wick feature in? Would you be interested in a standalone John Wick game?
Thank you the Verge for providing us with this information.
Depending or not if “everything” really means everything, Bethesda may have some explaining to do. In an interview with DigitalSpy, Fallout 4 director Todd Howard stated that the much-anticipated title would run at 1080p on “everything”. He went on to further note that the game would be set to run at 30fps.
If Howard meant everything as in consoles, his statement makes a lot of sense. This generation of consoles is largely limited to 1080p and in some cases, has to fall back to 900p. 30fps isn’t uncommon either and for action packed titles, 60fps is a luxury. Instead of growing resolution or fps, most developers have instead turned to increasing detail and other graphical improvements. Fallout 4 choosing the same path isn’t that surprising or noteworthy.
Everything though invokes the spectre of 1080p and 30fps limits on PC as well. While resolution limits are less common, they have happened with console ports before, most recently with FFXII which started out limited to 720p. Limiting fps has also happened, most commonly with racing games but upcoming Tom Clancy title The Division is handicapped this way as well. Honestly though, the only reason for limits on PC are that the developer did not take the time to properly set up the game for higher fps and provide higher resolution assets.
Hopefully, this isn’t the case for Fallout 4 on PC. It’s a shame DigitalSpy did not clarify with Howard what “everything” meant. We will be updating you if we receive more information.
Details about AMD’s latest Fury X graphics card have been focused on the hardware and specs. We did know the card came with AMD’s HBM technology and a lot of computing power. If you’ve missed the spec details, you can view them again here. So how well can it handle the latest games? Well, AMD seems to have ut it to the test.
The Fury X was recently benchmarked on Ubisoft’s latest Far Cry title, Far Cry 4, at the Beijing conference. The company showed that Fury X is able to handle 4K resolution while rendering Far Cry 4 in Ultra Settings at an average rate of 54FPS. The minimum was indeed 43FPS, but we are talking about 4K here and I’m sure nothing that is within an acceptable price range can handle that at the latter FPS.
Also, compared to other cards benchmarked on Far Cry 4, the Fury X seems to be at the top line. I mean it looks to have even taken on NVIDIA’s GTX Titan X as shown below. The only competition it has, according to the benchmarks, is the R9 295X2. However, you can’t really compare a dual-GPU card or an SLI configuration’s statistic with just a single card’s output.
What we need to know now is what price tag coming with this beast. We don’t want to speculate on a price right now, but since it’s AMD, we can’t be looking at something greater than what NVIDIA is asking for their own cards. Or will we?
There was an internet war earlier this week as gaming fans decided that, once again, Nvidia’s GameWorks technology was messing with the performance of its games on AMD hardware.
At first it was the racing game, Project Cars that attracted the attention of the vast Reddit community, with people stating that the game is built on a version of PhysX that doesn’t work on AMD hardware.
In response, AMD’s corporate VP of alliances Roy Taylor responded with a tweet, saying “Thank for supporting/ wanting an open and fair PC gaming industry.”This was followed by a Reddit reply from Nvidia’s GameWorks director Rev Lebaredian, saying that “PhysX within Project Cars does not offload any computation to the GPU on any platform, including NVIDIA. I’m not sure how the OP came to the conclusion that it does, but this has never been claimed by the developer or us; nor is there any technical proof offered in this thread that shows this is the case.”
With complaints flowing in, Project Cars developer Slightly Mad Studios joined the ongoing battle, and proceeded to place the blame for the game’s issues squarely on AMD. “We’ve provided AMD with 20 keys for game testing as they work on the driver side,” said Ian Bell. “But you only have to look at the lesser hardware in the consoles to see how optimised we are on AMD based chips.”
Whilst AMD seems to have made up with Slightly Mad Studios, the company is facing yet another supposedly GameWorks-related struggle with CD Projekt Red’s fresh release The Witcher 3. The game makes use of several GameWorks technologies, one of which adds tens of thousands of tessellated hair strands to characters, dramatically decreases frame rate performance on AMD graphics cards, sometimes by as much as 50 percent.
A developer from the company stated :
“Many of you have asked us if AMD Radeon GPUs would be able to run NVIDIA’s HairWorks technology—the answer is yes! However, unsatisfactory performance may be experienced, as the code of this feature cannot be optimized for AMD products. Radeon users are encouraged to disable NVIDIA HairWorks if the performance is below expectations.”
AMD make it sound that Nvidia isn’t willing to share the source code for its proprietary graphics APIs like HairWorks and HBAO+. Without that source code, AMD can’t optimize its drivers for Nvidia’s tech. Nvidia responded to the claims and refused to go along with the argument that access to source code would solve AMD’s problems.
You can disable the HairWorks feature to return your frame rate, but obviously, you will lose some of the phenomenal detail.
Thank You to arstechnica for providing us with this information
Are you ready for one of the coolest trailers you’ll see any time soon? The latest trailer for Brutal Doom is here at last and as the name would suggest, it’s freaking BRUTAL!
Brutal Doom V20 trailer is packed full of gore, carnage, and heavy metal. It’s a complete overhaul mod for the legendary FPS ‘Doom’, but since Doom is a little outdated now, the mod brings it up to a standard we would expect from a modern release. Better resolutions, ragdoll physics, improved particle effects, sadistic finishing moves, dual weilding, new sound effects, outlandish explosions, but best of all, it does it while maintaining the look and feel that we know and love from the original game.
The mod is being created by talented modder SGtMarkIV and while the mod/game has been in development for quite some time, its final release date of June 5th is quickly approaching, so it won’t be long before you can get your hands on the final build.
Well, well… I’ve been thinking about a Dota 2 FPS-style mode for a long time now (but didn’t actually do anything about it). However, it looks like a modder out there created something similar and, if you ask me, it has transforms the gameplay into something like World of Warcraft.
A redditer first posted the mod called ‘Action Dota’, as the video title states, on the /r/Games Subreddit. Its developer, redditer BMD_, then replied to the thread a few hours later. In his post, he explains what he used and how he used it to turn Dota 2 into Action Dota 2.
“This is done as a Dota 2 mod using the Source 2 Dota 2 engine, but I did completely blow away and recreate my own keyboard/mouse control system instead of using the built in Dota controls. I created my own system of motion that allows me do to things like have characters jump and strafe, and turn at an infinite rate. In fact, no unit orders are given at all in the game, nor are any hero abilities or items used.” he stated in his post.
Though it works, the project is still in the Alpha stages. The redditer tells us that the some features do not have proper physics and that the camera ‘just works’, meaning that the mod needs a lot of work before he can get the full 3D environment set up properly.
“The camera controls are extremely hacked-in (but functional), and you can probably see in the video that each player has to select a flying enigma unit at the start which I detect and then use as the object to point the camera at. There is no facility currently available for me to manually reposition the camera except by locking the camera to the created “camera” unit, which results in some unfortunate limitations.
I currently use the built-in Dota 2 LinearProjectile system (which is used in game for things like Mirana’s arrow or Puck’s orb), but I’m going to have to tear down and recreate that entirely as it doesn’t support any 3D collisions (height is ignored) or other dynamic behavior.” he added in his post.
There’s now question that other issues will crop up in it until we see a proper final Beta, but why wait until then and not start your own project? The redditor stated that he constantly releases the systems he creates for other modders to use too; feel like making your own mod now?
There is a new title in the works based on Games Workshop’s Warhammer license called Warhammer: End Times – Vermintide. The trailer appeared in early March and it looks like it features a co-op FPS gameplay involving shooting a lot of Skaven hordes.
The title is being made by Fatshark games and its gameplay looks similar to Left 4 Dead. However, it does show potential. You can view its webpage here and the Steam page here.
Here are its main features:
Cooperative survival for up to four players — Band together with your friends or die alone. Vermintide will continuously test the teamwork and skill of you and your friends.
Diverse heroes — Five distinct characters to choose from, each with their own personality, agenda and story to tell. Learning what it means to work together is key to the groups survival.
Experience the Skaven like never before — A rising tide of malicious and cunning rat-men, hacking, clawing and eviscerating all that stand in their way. Face vicious packs of clan-rats and deadly specialized elites.
Unpredictable enemies — Vermintide features a dynamic spawn system providing a constant set of new challenges lurking behind every corner.
Engaging story — Games Workshop veterans have banded together to write a fantastic new addition to the Warhammer lore, offering a new perspective on the cataclysmic events of The End Times.
Nowhere is safe — The Skaven boast incredible mobility, able to climb and leap fantastic distances to make life a living hell for the Players. No matter where you go, they will be there, ready to pounce.
Rewarding loot system — Focused on rewarding teamwork above all else, the loot mechanics reflect the general game design while staying true to Warhammer lore.
Choose Your play style — Be it melee or ranged, find
Thank you Kotaku for providing us with this information
A talented 3D artist known by the pseudonym Game time has recreated the opening to Irrational Games’ FPS classic BioShock in Crytek’s CryEngine 3.
BioShock, first released in 2007 for PC and Xbox 360, later appearing on PlayStation 3, OS X, and iOS, was built upon a modified version of the Unreal Engine 2.5. The CryEngine, used to develop games such as State of Decay, Crysis 2 and 3, and the forthcoming Star Citizen, offers Game time’s BioShock recreation a significant graphical upgrade.
On the project’s Art Station page, Game time said “I loved working on this project, because it forced me to push myself further, having to learn Zbrush for the sculptures and becoming more involved with CryEngine’s Trackview, Flowgraph and audio systems. I would like to further push this scene in the future by involving the player into the animations and extend the scene to Rapture itself.”
It only took modders a matter of days to unlock the Russia-only beta of Halo Online, making the free-to-play first-person shooter available to the entire world, but the killjoys at Microsoft have, predictably, issued these region-bypassing modders with DMCA takedown notices, with which they reluctantly complied.
ElDorado, the custom launcher that allowed players to access Halo Online from outside Russia has been pulled from GitHub, though versions of it have reportedly been found on popular torrent sites.
Microsoft has given no indication that it is considering opening up Halo Online to other regions, so it appears likely that modders will continue to find ways unlocking the game for users outside of Russia.
Nikon just introduced a new addition to its 1 series of mirrorless cameras, the J5. The J5 has a new 20.8MP VFI CMOS sensor, an XPSA image processor, an ISO range of 160 to 12,800, NFC, and WiFi.
The brand new camera also has a 3″ high res tilting LCD that can flip up and be used from the front for selfies. The camera can take 1080p video at 30 or 60 frames per second, and there is also an option for 720p video that records at 120fps. While Nikon did see fit to allow it to capture 4K video it can only record it at 15 frames per second. The camera is also great at taking still shots in continuous-shooting mode, up to 20 fps with focus enabled and 30 or 60 fps when locked. The camera will be released soon and will start at $500.
The much-anticipated first-person shooter Battlefield Hardline was released on Tuesday, but gamers who purchased the Xbox One version may have been left disappointed trying to play online after it fell victim to a distributed denial of service (DDoS) attack.
Developer Visceral acknowledged the problem on its Twitter account once it started:
As of Wednesday afternoon, the attacks were still occurring. So far, there have been no reports of problems with the PC, PlayStation 3, PlayStation 4 or Xbox 360 versions of the game. The perpetrators are as yet unknown, with no one stepping forward to take responsibility.
Crota, the toughest boss in Bungie’s first-person shooter Destiny, is a difficult enough raid with a team. The typical tactic for Crota’s End is to bombard the enemy with rockets while one player grabs a sword with which to attack Crota when he becomes vulnerable. For a lone player to do it, without firing a single bullet? Astounding!
The solo raid was completed by redditor Sunshadowr, otherwise known as The HM05 on Destiny. For those interested in watching the entire bullet-less raid, including Deathslinger, Bridge, and Abyss, can find further videos at the above reddit link.
Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and DispatchIndirect commands. The company says that this solution will bring ‘major performance improvements to the already incredible performance that DX12 can achieve’.
ExecuteIndirect is said to perform multiple draws with a single API call, and gives the ability to both the CPU and the GPU to control draw calls, as well as change bindings between draw calls. Principal Development Lead for Direct3D and DXGI at Microsoft, Max McMullen, has demoed the new feature at GDC with the help of Intel’s Asteroid benchmark.
McMullen first demoed the DX11 version, where the benchmark results came in at only 29 FPS. Switching to DX12 however, an outstanding 75 FPS result was achieved, having a 4 to 6 FPS increase when bindless mode was added to the equation. For those unaware, bindless mode is a DX12 feature which can pre-bake all textures used in the application. Microsoft states that the feature is “a major efficiency improvement in how the GPU is running”.
Lastly, when switching to ExecuteIndirect, an epic 90 FPS result was achieved in the benchmark. This is where we see a significant reduction of CPU usage as well compared to the previous two DX12 benchmarks, making the feature one of the best solutions for delivering high-quality graphics at the lowest possible hardware usage. Now it remains to be seen if developers can take full advantage of Microsoft’s new feature.
Thank you DSOGaming for providing us with this information
If you’re a fan of games like Thief and System Shock 2, perhaps even a little Deus Ex, then you’re going to be very interested in the debut title from Pulsetesnse Games; Solarix. It’s amazing to see the game reach this stage after the game unfortunately didn’t reach its Kickstarter goal. The team pushed on with zero budget, still managed to secure AAA voice actors and are showing no signs of slowing down their development progress.
The game dives head first into the Sci-Fi FPS genre, which in all fairness has been done to death time and time again by many other games, but modern games tend to focus heavily on the run and gun scenario. Solarix slows the pace considerably, going back to the steady searching, finding your way around your environment and generally putting you as a fragile victim than the Hollywood hero. The game favours stealth over action and while I’m sure many of you love the gun-toting action, Solarix uses a light meter mechanic to help you lurk in the shadows and evade your foes.
The game has a dark and eerie vibe about it. The levels are littered with dimly lit corridors, steam vents, lights behind slow moving fans. Pretty much all the clichés you would expect, but they’re all very well executed and really set the tone for the game very well. Think the movie Event Horizon with the grime of Gears of War and you’re half way there.
The game is in beta stage, so I did notice quite a few bugs along my way. Clunky scenery that occasionally stopped me in my tracks, enemies AI sending them into a minor fit when walking around objects and so on, but the game isn’t finished, so they’re allowed to have a few collision detection problems at this stage. However, it’s easy to look past the issues and soak up the games environment, at least until the pretty lethal enemies spot you lurking under a spotlight and come down on you with unrelenting force. Keep in mind, you’re a humble electrical engineer, you’re fighting for your life, your fellow crew are dead from infection and guess what? It’s down to you to contain what’s left – a mixture of freaked out people with guns and your own survival requirements; your best weapon right now is disabling lights to create dark hiding spots.
It’s easy to get lost in Solarix, most notably because it doesn’t hold your hand and feed turn-by-turn directions to you every two seconds; figure things out yourself! This much I love, I’m tired of waypoint markers mucking up my adventures and while you may find yourself backtracking a lot, the open-ended level design is a welcome throwback to the FPS games of the 90’s.
There’s not really a lot else to say about the game right now. I could pick holes in it, as there are a few rough textures, some of the shaders are not fantastic right now and there are a few control glitches that creep up frequently, but that would be like complain a car didn’t drive correctly after it was half built; this is an early beta after all!
This game has a lot of potential and for fans of stealthy sci-fi thriller games, there’s little else on the horizon to whet your appetite. I can’t wait to see what this game looks like in the near future when a little more polish has been put into it, the bugs fixed and of course, when it sees a full release. The game supports 2K resolutions at the moment and I even got 4K working via the console commands, which looks absolutely stunning!
The story is cool, the setting is classic and the atmosphere is thick – this is shaping up to be a great game indeed. A little birdie tells me there are some very exciting things in store for Solarix, which I’ll gladly share with you once I know I’m allowed to, so stay tuned!