HARDCORE is an intense sci-fi action film shot in a first-person perspective which was showcased at the Toronto Film festival. The movie is spearheaded by executive producer, Timur Bekmambetov (Wanted) and director/writer Ilya Naishuller. The first-person viewpoint is simply mesmerizing and makes the action seem incredibly real. Although, the shaky camera can cause a bit of motion sickness. Currently, there’s no information regarding the film’s cinema release date in the US and throughout Europe. Here is a brief synopsis of the film’s plot:
“You remember nothing. Mainly because you’ve just been brought back from the dead by your wife (Haley Bennett). She tells you that your name is Henry and congratulations, you’re now a cyborg. 5 minutes later, your wife has been kidnapped and you should probably go get her back. Who’s got her? His name’s Akan (Danila Kozlovsky), he’s just a psychotic megalomaniac with telekinetic powers, and a never-ending army of mercenaries. You’re also in an unfamiliar city of Moscow, Russia and everyone wants you dead. Everyone, except for a mysterious British fellow called Jimmy (Sharlto Copley). He might be on your side. Good luck Henry. You’re very much likely to need it…”
Once again I must reiterate that the video contains extremely graphic scenes of violence and isn’t suitable for individuals under the age of 18, or people of a nervous disposition. As you might expect, it’s certainly not suitable for a work environment unless you have a really cool boss – you have been warned!
Are you a fan of the first-person perspective in films?
We all love our video games, whatever type they might be. They are fun to play while they relax or challenge us. But what happens if you take that game into real life? The UK-based production team RealmPictures must have asked themselves the same question as that is just what they did.
The team created a live action first-person shooter in their garden and invited unsuspecting people online to take control. The best platform to do so is Chatroulette and the result is amazing. The team works by the slogan: “We make all sorts of things, but our passion is for narrative fiction and cinematic storytelling. They took that and created one of the most awesome things I’ve seen in recent times.
Whether this is a clever marketing gag to get the company name out thanks to a viral video or they just thought it was an amazing idea to do this. The result is amazing and I highly recommend to watch as unsuspecting video chatters get to control the character in this Zombie invasion game. They have to find weapons and hidden objects in order to make it through the first level.
I really don’t want to spoil too much of the video by telling you what happens, it is something that just has to be seen yourself. So enjoy these 9 minutes of real-life first person shooter video.
You did indeed read this correctly, a hitchhiking robot which was created by a team of intelligent minds with the aim of experimenting with artificial intelligence and human interaction, has become unstuck after entering and travelling through the US.
Below is a full length image of Hitchbot, which sounds like a futuristic Will Smith dating movie, was vandalised in Philadelphia after having spent a little over two weeks visiting sites in Boston, Salem, Gloucester, Marblehead, and New York City. Ironically all went well for the robot when it previously travelled through Canada; the US, on the other hand, was less kind.
The team behind this experiment has vowed to continue this innovative project and will also analyse the very nature of human and AI interaction, more details of any future plans will be detailed on the 5th August 2015.
The design of the robot may look slightly malevolent, but I do think this experiment has so far allowed for research to be undertaken within the effects of a machine has on the general public. The website for Hitchbot is written in first person as if the robot is narrating his story; this includes “Family” for the team which created it. As humans we have become accustomed to interacting with technology on a more human level, from Apple’s Siri to battle warzone robots which are being developed with the aim of “thinking” for themselves.
It will be thought-provoking moving forward when the day arrives for both calling a robot “Him or Her” rather than it and also how we interact with a non-human entity.
Thank You to both Hitchbot and Instagram account for providing us with this information.
Creative Assembly, developer of last year’s Alien Isolation, held a post-mortem of the game at GDC, during which Creative Lead Alistair Hope revealed that for a time during the development process the game adopted a third-person perspective, even showing test footage to prove it.
Hope discussed his team’s approach to the game, citing Resident Evil 4, Dead Space, Clock Tower, and Silent Hill 2 as early influences. The third-person perspective was an effort to emulate those games, but the team soon realised that the camera position revealed too much, robbing the game of the necessary sense of claustrophobia.
Creative Assembly’s design lead Clive Lindop discussed the first-person/third-person debate with Polygon last year, saying, “We really argued about third-person versus first-person. In third-person, you have too much information. Your character is hiding behind a desk, but the camera is up above and you see too much. You know more than the alien does. The fact that you can’t see stuff in first-person really drives you crazy.”
Do you prefer third-person and its greater peripheral view, or is the immersion of first-person perspective more to your taste?
The independent game development studio Campo Santo Productions announced their début title Firewatch at PAX 2014. The single-player first-person explorer follows Henry, who has taken up a summer job as a fire lookout in Wyoming’s wilderness with the only lifeline being radio chatter with another watch tower.
The developers who work at Campo Santo have previously contributed to games such as Bioshock II, The Walking Dead: Season 1, The Cave, Mark of the Ninja and Brutal Legend, so they aren’t new to game development. Firewatch uses the Unity 3D game engine, and the début screenshots and video reveal some pretty stunning graphics.
The video above is about the information we get about the game for now, and it isn’t clear yet what the excact objectives and goals of the game are. I doesn’t look like it will be a smooth sailing and the player should encounter many problems, beyond their fire-watch duties. The game is set for a 2015 release.
Thank you dsogaming for providing us with this information
Oculus Rift has proved a very popular device for the modding community, squeezing epic first person action out of many top gaming titles, providing a very cool perspective on popular gaming words. However not all mods are for modern games, as we’ve seen before there have been mods for some of the original Zelda and Mario games and today takes a crack at the Nintendo 64 classis, Super Mario 64.
YouTube user Chadtronic has tweaked the game to run Oculus Rift in first person mode, and as a free look camera for the third person mode. Using TriDef 3D and Xpadder you can now look through the eyes of Mario as you roam the games environments. As you’ll see from the video the mod isn’t without its drawbacks, or to put it bluntly, it’s damn near unplayable in first person mode. It does however provide some stunning views that one would otherwise have missed out on in the original game, as well as a true sense of scale for the castle and other environment elements.
What game would you love to see modded to play on Oculus Rift? Let us know in the comments section below.
Thank you DSOGaming for providing us with this information.