Women Own More Consoles than Men According to New Survey

It’s always interesting when people release studies on video games and even more interestingly their users. While asking people for their opinions and ideas in polls may not be the best way to get accurate figures, it’s always interesting to see what people come back with. This time, the interesting figure is the number of console owners, or rather the number that identified themselves as female.

From the Pew Research Centre, the study looked at device owners, and what demographics they fit into. For example, they calculated that over 80% of 18-49-year-olds had a smartphone, with around 45% of U.S. adults owning a tablet (up from only 10% back in 2011).

Computer owners range at around 74% of U.S. Men, with 71% of Women stating they owned a computer, with 42% of women stating they own a console (described as “e.g. Xbox or Playstation“), a whole 5% above the stereotype of male gamers (who sit at a mere 37%). Dedicated portable gaming devices sit at 14% for each gender, with devices like the PSP and Sega Genesis (yes that was included in the category of portable gaming devices), while MP3 players still have roughly 40% ownership within the U.S. (38% and 42% for Men and Women respectively).

With roughly 3.7% margin of error stated on the gender, and up to 2.6% stated as the error in calculating the percentage of U.S. adults in whole, are there any figures that have surprised you or did you expect something different for any of the figures?

Afghanistan To Open Coding School For Girls

Neil deGrasse Tyson is known for a lot of things. He has advertised science and technology to thousands and even found Krypton (okay he found a planet roughly where Krypton would be and got it named after Supermans home planet). This week though he presented a session at the Clinton Global Initiative’s annual meeting. He was joined by two speakers, Massachusetts Institute Of Technology’s (MIT) professor and biomedical engineer Sangeeta Bhatia and the founder and CEO of code to inspire Fereshteh Forough. Amongst their things to discuss was a school that is set to open in Afghanistan with a purpose.

Forough explained that they plan to open a programming lab that will be targeted at women aged between 15 and 25, with the hopes that it can be used to teach women in the middle east to code and program in a safe place.

She hopes that the school will be the first of many in middle eastern countries while Bhatia suggested that they could make changes closer to home to help increase the number of women that took part in computer science programs. This comes in the same week where Stanford has reported that it has 214 female students in its Computer Science major. This figure would make it the most popular major in the University for women.

With more and more people feeling safe and confident in Computer Science, the number of people taking up the subject could soon see an even greater boost as more governments and schools make programming a part of their standard curriculum.

Thank you Huggington Post and Engadget for the information.

Image courtesy of Code Condo.

Electronic Arts Might Have a Woman on the Cover of FIFA 16 This Year

Electronic Arts is working on the latest FIFA 16 title, as it is every year, but this year should be different. EA has looked into adding female players in the FIFA titles, but this year the company will finally do it. But this comes with another question, which is who will be featured on the regional covers of FIFA 16?

The timing for the big change couldn’t be perfect too. The recent success of the World Cup in Canada and the US team’s victory has fans hyped up for the title. Also, to choose the regional top players, EA has devised a voting system. We see a lot of candidates being proposed in France, Latin America, Mexico and the UK. However, surprisingly, we see only women candidates being proposed for the Australian cover. The only options chosen for Australian are Kyah Simon, Steph Catley and Katrina Gorry.

Last year, FIFA’s cover consisted of two players from the specific region, alongside all-star Lionel Messi. However, this year might be extremely different, given that women’s teams will also be featured. Will we see regional covers consisting of top male and female players appearing alongside? That would be the best option to consider, however EA is said to reveal their plans in the near future. Until then, what do you think? How should EA display this year’s cover?

Thank you Polygon for providing us with this information

Largest Ever Email Study Reveals That We All Are Very Predictable

Researchers from Yahoo labs are said to have examined more than two million users exchanging about 16 billion messages in search of patterns. In order to conduct the study, they are said to have tracked the identities of senders and recipients, the time of day emails were sent, email length, the number of attachments, the type of device used, as well as demographic factors, including age and gender.

The study concluded that younger people tend to send shorter and faster replies compared to older people and that men send shorter and faster replies than women. This might not seem as something unfamiliar to us all, but the study has been performed on an extremely wide range of users and with actual proof, meaning it gives a lot more credibility to it.

Researchers also have proved that we respond more promptly during weekdays and working hours and that we respond to only a small fraction of messages, with short replies, when our inboxes get filled with new items.

The information gathered here is not only valuable to us as, but it is also valuable to computer algorithms. Developers can then use this data to create better email management applications to help and stop us from experiencing “overload”, a scientific term used when we would rather do anything else than open our inbox.

Thank you Gizmodo for providing us with this information

Femsplain Blog Targeted with DDoS Attack on Women’s Day

According to Amber Gordon, the founder of Femsplain, the blog has been taken down Sunday by a DDoS attack for a period of 3 hours, when the services came back online. The attack cannot be deemed as random, with the site been attacked on international Women’s Day.

Gordon has shared a tweet with a screenshot clearly showing the outstanding traffic increase during the time of the attack. She has also noted that these type of attacks are not rare, however, the attacks haven’t been so severe until now.

It is also said that Twitter accounts taking responsibility for the attack used the hashtag #inteernationalwomensday, clearly emphasising that the attack was not chosen at random.

Femsplain is said to have been created late last year to create a place for women to discuss topics from online harassment to Gamergate. It has a group of female contributors who publish stories to the site, as well as share reader submissions.

Thank you The Verge for providing us with this information

Study Reveals Gamers To Be More Educated, Social and Successful Than Non-Gamers

Gamers have always been thought to be comprised mostly by loners and rejects, the so-called nerds who live in their parent’s basement and play video games all day long. However, a recent study has shed light on this dilemma, revealing that only one perception is true from the previously mentioned, which is that gamers are truly nerds.

A study commissioned by the video game streaming network Twitch and conducted by social researcher Neil Howe revealed an entirely fresh perspective of the gaming community by suggesting that gamers are more successful, social and more educated than the non-gamer society. The company is said to have surveyed more than 1,000 people via the Internet regarding their gaming habits while also extracting some demographic information. For the case study at hand, it has been said that a typical ‘gamer’ was defined as an individual who has played a game on a digital device in the past 60 days, having over 60% of surveyed individuals in total fitting the profile.

According to The Washington Post, who received a copy of the case study, gamers are more likely to be living with others, such as family, friends or significant others, and are more likely to agree with the following statement: “My friends are the most important thing in my life”, having 57% of gamers agree with the statement. The study also reveals that gamers are also divided more evenly by gender, with 52% identified as being male and 48% female, compared to a similar study back in 2004 revealing an estimated 40% of female gamers.

Another aspect extracted from the case study is said to reveal that gamers are slightly more likely to be employed full-time, having 42% of gamers employed full-time, compared to the 39% non-gamer full-time employees. In terms of media habits, it has been identified that gamers spend more time using their gadgets and also tend to spend a lot of time with media through popular video streaming services such as Netflix and Hulu.

Though most modern gamers already are familiar and agree with the provided information, it is nice to see Twitch and Neil Howe providing some actual hard facts and truthful information regarding the definition of a ‘Gamer’ and hopefully diminish the false rumors which have been roaming around the non-gamer community for some time now.

Thank you The Washington Post for providing us with this information
Images courtesy of Capital FM, GBeye and Keep Calm-o-Matic