When you play Fallout games and you walk past the countless charred husks of the pre-apocalypse cars, you can’t help but wish you could drive them. While it may not include being able to drift between the rubble of the wasteland, now you can, as the Chryslus Rocket ’69 is being added to Forza 6 as a playable vehicle.
The Rocket ’69 is one of the most strikingly beautiful vehicles from the Fallout series and a great example of the retro-futuristic style of the series world before it was bathed in nuclear fire. The addition of the fictional car has been a long time in the works too, with a collaboration between the Fallout and Forza series being announced all the way back in November, around the time Fallout 4 was released. The first result of the crossover was far less exciting, a rusted 1956 Ford F100 bearing a Vault Boy paint job, with the true prize of the collab, the Rocket, being stated as simply coming “soon”.
This car won’t be available for sale in-game, unfortunately, with only those who have logged time playing both Forza 6 and Fallout 4 while connected to Xbox Live being eligible to receive this fine vehicle. There may be a little longer to wait for those lucky players too, with Microsoft stating that “due to the millions of codes being sent, it can take up to seven days for codes to arrive.”
If you want to keep up with the newest patches released by Bethesda for Fallout 4, then you should definitely opt-in to receive beta patches for this game, as they can definitely improve your overall experience in the Commonwealth. The latest beta patch released by Fallout 4’s developers addresses a series of stability and performance issues, and it also adds a new survival difficulty mode, which should appeal to those of you who are looking for a real challenge. Just so you can get an idea of how difficult the survival mode really is, I’m going to tell you that it doesn’t include fast travel, and it only saves your game when you sleep.
Obviously, the NPCs are considerably more deadly, the diseases more harmful and the environment much more hazardous. As far as stability and performance improvements are concerned, Bethesda has fixed a series of game-crashing bugs, and it also made sure that robots can now be assigned as settlement vendors. Some of you might argue that the Survival Mode should have been implemented in the game upon release, and you probably have a point, but better late than never, right? Below you will find a complete changelog for Patch 1.5 Beta for Fallout 4.
New Survival difficulty
Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more.
Characters set to Survival difficulty appear under their own Character Selection filter
Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games.
General stability and performance improvements
Fixed rare crash related to reloading a save that relies on Automatron
Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
Fixed issue with Ada not properly traveling to an assigned settlement
Robots can now be assigned as settlement vendors
Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest
In “Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
Fixed distance check with Robotics Expert perk
How to access the Survival Beta
Log into Steam
Right Click on Fallout 4 in your Library
A drop down menu will appear. Select Survival Beta Update
Wait a few minutes and Fallout 4 should update
When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library
The only other dog that came remotely close to being as famous as Dogmeat from Fallout 4 would be Riley from Call of Duty: Ghosts, but I’m not sure if Riley actually won any awards for its performance. Dogmeat, however, was crowned “Top Videogame Dog” at the World Dog Awards – a serious event that is sponsored by Iams and The CW network. To be fair, the title in question actually went to a real dog named River, who served as a source of inspiration for Dogmeat. Even though Fallout 4‘s developers could have made this companion a bit more practical by teaching him how to actually go to the nearest camp and sell the junk that it’s been collecting, it was still a pretty good companion to have.
Some of you might argue that D-Dog from Metal Gear Solid V was a much better companion, but I guess that’s just a matter of personal opinion in the end, especially since the two games don’t have too many things in common. Even though Dogmeat earned his golden hydrant back in January, Bethesda has decided to share the news with us just now, which is a bit odd. Below you will find the actual Tweet that helped spread the word.
Many of you have no doubt played Fallout 4, or like me, you’ve likely completed it too. Personally, I was more than a little disappointed with how the game ended, and felt little desire to venture out into the wasteland after the credits rolled, but with new content on the way, I may be convinced to pick up a Fat Man once again.
The new DLC is set to hit Fallout 4 just next week, and to celebrate, Bethesda has release their latest trailer, showing us a nice slice of what we can expect in a few days time.
The Automatron DLC will feature a new character called the Mechanist, who has released violent robots into the Commonwealth. Guess what the good news is? You get to go destroy them all! Not only can you unleash hell in the old gun-crazy fashion, but you’ll also be able to build your own robots, customise them, paint them, give them voices and hopefully more. If that doesn’t sound cool, then nothing does! We can’t wait to see what future DLC ideas Bethesda has come up with.
“The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions” – Bethesda
Automatron is launching on PlayStation 4, Xbox One, PC on March 22nd, with a price of $9.99.
Fallout 4 has been a big hit, especially on PC where the modding community has been ripping the game to shreds and building it back up again, better than ever each time. It’s already a great looking game, but that’s never enough for the PC community and we always look to push things to the next level. Modder ‘SirGreenThumb’ has just released his latest mod, a new DX11 adjustment that aims to improve Fallout 4’s lighting system.
TrueLighting is basically a method that corrects the washed out look of the default settings, adding greater realism without actually changing any core aspects of the game or the original artists intended visions; it’s just better in general.
” I tried to keep daytime looking its original brightness without being washed out, while darkening and lengthening the night to create a more realistic night time. Similar to an ENB preset but this plugin utilizes the Fallout 4 DirectX 11. “ said SirGreenThumb.
Here are the key features of this mod:
It tones down bloom and eye adapt overall to more reasonable levels.
It calibrates certain lights for more realism.
It calibrates image space settings for indoor areas for a less washed out look. (still under development, some areas have not been calibrated).
It calibrates the image space settings for an unprecedented night time look, as well as less washed out look for daytime while keeping daytime bright.
It calibrates night time directional ambient to achieve a realistically dark night without darkening other lights.
It calibrates image space settings for dawn and dusk transitions for a seamless day/night transitions.
it calibrates image space settings for all time frames, weather patterns and areas for more realism.
It alters brightness for sun, moon, stars, upper sky, lower sky, horizon, clouds, and effects lighting for more realism.
It alters cloud layers, clouds transparency, fog, mist, sun glare, and moon glare for more realism.
Want to check out the mod for yourself? Hit up the download page here.
I’m sure that plenty of you have finished Fallout 4 already, but just in case you’re among those who never got the chance to pick it up, you’ll be glad to know that its developers are still working on improving it by releasing patches. The latest patch for Fallout 4 is 1.4, and it aims to bring a series of performance-related improvements as well as new metal and wood door variants and extensive add-on support. The patch will download and apply itself automatically via Steam, so there’s no need to worry about installing it manually. Aside from the aforementioned improvements, this update also addresses a series of glitches such as disappearing NPCs or Pip-Boy menus turning invisible while swimming.
This is definitely not the most buggy game ever released, but it’s still nice to see that its creators are working hard to make it as polished as possible. Below you will find a complete changelog for Fallout 4’s patch 1.4. What has been your experience with the game so far?
Fallout 4 – Patch 1.4 Changelog:
General performance improvements.
Support for add-ons.
Additional art customization added to Workshop:
Super Mutant clutter including meat totems, meat bags and meat cart.
Raider clutter including raider poles, cages and tents.
Abstract and portrait paintings.
Variety of new signs.
More metal and wood doors variants.
General stability and performance improvements
During “Getting a Clue” quest, Kellogg’s desk will remain a working container.
During “Rocket’s Red Glare”, resolved issue where companions could not be dismissed after completing the quest.
Fixed an issue with “Kremvh’s Tooth” quest item not spawning properly.
Settlements under attack will now display an updated message with the results of the attack if player does not respond.
Fixed an issue with screen effects not clearing away properly after using a scope.
Fixed an issue with trying to sprint while in third person with a minigun equipped.
Rank 4 of Demolition Expert perk now properly increases the area effect of explosives.
The Scrounger perk now includes additional common ammo types.
Fixed an issue where Calvin Whitaker would disappear in Vault 81.
Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus.
Fixed an issue where Rank 3 of Grim Reaper’s Sprint did not fill critical meter properly.
Fixed an issue with key cards not spawning correctly in Vault 75.
Fixed an issue where enemies would stop spawning during “Airship Down.”
Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck.
Fixed an issue with the autosave counter getting incorrectly reset.
Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming.
Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item.
Fixed issue where exiting workbenches would cause third person to stop working properly.
The Scribe can now be assigned consecutive settlements properly.
Fixed issue with duplicating scraps shipments.
Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row.
Fixed issue with the quicksave and autosave message persisting through loading screens.
Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One).
Fixed an issue with loading save with a placed object in water, not properly floating.
Fallout 4 is still going strong and I’m sure many of you are either still walking the wasteland or, at least, you’re planning to get started on the latest Bethesda developed epic. The new update brings a lot of patches and they’re certainly welcome, as with such a big game it’s inevitable that there will be a lot of bugs.
The new patch brings with it a few general performance improvements, which are always a welcome addition for any format, as well as support for add-ons, more metal and wood door variants, and a nice range of bug fixes. Can’t say I’m bothered about the new doors, though, as with PC mods, I’ve already got dozens more than standard anyway.
Let’s take a quick look at what you can expect to find when you update your game to version 1.4:
General performance improvements
Support for add-ons
Additional art customization added to Workshop:
Super Mutant clutter including meat totems, meat bags and meat cart
Raider clutter including raider poles, cages and tents
Abstract and portrait paintings
Variety of new signs
More metal and wood doors variants
General stability and performance improvements
During “Getting a Clue” quest, Kellogg’s desk will remain a working container
During “Rocket’s Red Glare”, resolved issue where companions could not be dismissed after completing the quest
Fixed an issue with “Kremvh’s Tooth” quest item not spawning properly
Settlements under attack will now display an updated message with the results of the attack if player does not respond
Fixed an issue with screen effects not clearing away properly after using a scope
Fixed an issue with trying to sprint while in third person with a minigun equipped
Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
The Scrounger perk now includes additional common ammo types
Fixed an issue where Calvin Whitaker would disappear in Vault 81
Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
Fixed an issue where Rank 3 of Grim Reaper’s Sprint did not fill critical meter properly
Fixed an issue with key cards not spawning correctly in Vault 75
Fixed an issue where enemies would stop spawning during “Airship Down”
Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
Fixed an issue with the autosave counter getting incorrectly reset
Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
Fixed issue where exiting workbenches would cause third person to stop working properly
The Scribe can now be assigned consecutive settlements properly
Fixed issue with duplicating scraps shipments
Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
Fixed issue with the quicksave and autosave message persisting through loading screens
Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
Fixed an issue with loading save with a placed object in water, not properly floating
Bethesda, the studio responsible for recent action RPG Fallout 4, has teased that it is working on three “longer term projects” that are “different than things [they’ve] done before.” Speaking at the DICE Summit in Las Vegas yesterday (18th February), Todd Howard, Executive Producer and Game Director at Bethesda Softworks, revealed that the company is busier than it’s ever been, working on both fallout 4 DLC and the three new mystery projects.
“We are busier now than we have ever been. We have all the DLC going for Fallout, we are overhauling the Survival Mode, and that’s some of the most fun I’ve ever had when playing the game. It really changes it,” Howard said (courtesy of VG24/7). “It’s harder, but it is more than that, it just makes it different.
“We actually have three kind of longer term projects we’re doing that are all – we’ll talk about them at a future date – but they’re different than anything we’ve done before, while also being a Bethesda-style game,” he added. “Big and crazy, but in many ways different than things we’ve done before. It’s an exciting time.”
Howard said that, despite his hints, Bethesda prefers to play its cards close to its chest – “holding back and not talking about” – a strategy he says “played out really well by not talking,” with both Fallout 4 and Skyrim, so expect the company to remain tight-lipped on its new projects for the foreseeable future.
Bethesda has revealed that the up-coming DLC for Fallout 4 will introduce an “overhaul” of many of the game’s elements, primarily to its Survival Mode. The developer teased the changes on its official Twitter account.
“We know you’re ready to learn what’s coming for Fallout 4 DLC. We’re not far off, and we think you’ll be excited,” one tweet read, adding, “We’re also doing a complete overhaul of Fallout 4 Survival mode. Food, sleep, diseases, danger and more. Stay tuned.”
We know you’re ready to learn what’s coming for Fallout 4 DLC. We’re not far off, and we think you’ll be excited.
In the meantime, Digital Foundry has been testing out the latest update for Fallout 4, which brought many improvements. Sadly, improved frame rate for console versions is not one of them. The 1.3 Update, though, does improve the game’s draw distance – with no noticeable effect on performance – and improved textures on certain assets.
“Patch 1.03 looks like a good upgrade overall then,” the Digital Foundry post on Eurogamer reads, “and our only real grievance with is the failure to address the harsh hiccups to play on Xbox One when switching weapons (or traveling around heavily built up areas). Of all the issue’s we’re keen to see fixed, this still ranks highly on the list – though for now it can be alleviated by running the Xbox One version from an SSHD or SSD.”
What I updated Fallout to version 1.3 I was expecting things to be running smoother, not worse. The issues started when AMD released their new drivers, which added a Crossfire profile for the game, however, this patch worked with Fallout 1.2 and the release of both updates on the same day created many more problems than they resolved. The big one was dire gaming performance in Crossfire, despite having the profile enabled as well as invisible textures, severe glitching, flickering and more.
A batch file was made by a Steam user which helped revert the game to version 1.2, thus allowing the use of Crossfire again, but that’s hardly what I would call a fix. Thankfully, AMD has now released their 16.1.1 Hotfix driver, which combats the flickering issue and should clear things up nicely.
 Fallout 4 – Flickering may be experienced at various game locations with the v1.3 game update and with AMD Crossfire enabled. The AMD Radeon Software Crimson Edition 16.1.1 Hotfix driver has been updated. Please download this driver once again and reinstall it to address this issue.
If you’re going to update and you’ve got things working pretty well already, be sure to create a restore point so you can revert if it all goes to hell. The new Hotfix should fix the issue for you, it did for me, but there’s always going to be that small percentage where it likely makes things worse, although this is true of any update.
Bethesda has announced the release of the 1.3 update for its action RPG Fallout 4. The update is already available for PC users via Steam, while the PlayStation 4 and Xbox One versions will get it later this week.
The update introduces ambient occlusion (HBAO+), fixes a couple of broken quests, and new weapon debris effects for NVIDIA GPU users.
New ambient occlusion setting, HBAO+ (PC)
New weapon debris effects (PC NVIDIA cards)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved “ESDF” keys remapping support while in Workshop mode (PC)
General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items are unequipped
MacReady’s Killshot perk now calculates headshot percentages properly
Fixed an issue with NPCs getting stuck in Power Armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Enabled number of characters available when renaming an item (XB1)
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed
Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114
In “Confidence Man,” Bull and Gouger can now be killed
During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up
In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Fixed a bug that would cause settler counts to appear incorrectly
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading
AMD’s Crimson driver package is a complete overhaul of the Catalyst Control Center and incorporates various improvements via a modernized user-interface. It really is a huge step forward and helps AMD to provide a good alternative to GeForce Experience. One of the criticisms about AMD revolves around the slow driver update cycle. Although, it has improved in recent months and the company has just released the latest 16.1.1 driver. This includes performance enhancements for Rise of the Tomb Raider and a Crossfire profile to properly use multi-GPU configurations. Additionally, AMD added a Crossfire profile for Fallout 4, which is well overdue. Here is a complete listing of the driver’s changelog:
Performance/Quality improvements and an AMD Crossfire profile is available for Rise of the Tomb Raider
An AMD Crossfire profile is available for Fallout 4
 Assassin’s Creed Syndicate – Building textures may be missing on some AMD Freesync displays with VSync enabled
 Display corruption may occur on systems with multiple display systems when they have been left idle for some time
 Mordheim: City of the Damned – some loading screens may be very dark
 Star Wars: Battlefront – The sky rendering may be corrupted in some situations
 Radeon Settings – AMD OverDrive Power setting changes on the secondary GPU are not immediately displayed. This is seen only on dual GPU graphics cards, such as the AMD Radeon HD 7990 and Radeon R9 295×2
 Radeon Settings – AMD OverDrive clock gauge needles for the secondary GPU may be in wrong position when the system is idle and the secondary GPU is inactive
 Some games may experience brightness flickering with AMD FreeSync enabled
 AMD Radeon Additional Settings window will close if the help button is pressed on Japanese/Korean language setups
 Corruption seen in video playback for M2TS format files via Windows® 10 Movie & TV application
 Flickering textures experienced in Dota 2 when accessing the “Heroes” menu
 Battlefield Hardline – A crash may occur when changing graphics settings from “Ultra” to “High” during gameplay
 The screen may turn dark and colors may be corrupted after installing the driver on some AMD Crossfire setups
 Custom game profiles are reset to defaults after system is restarted
 HDMI audio lost when monitor enters sleep mode and are woken up
 Black line corruption seen all along the edges of characters and menus in Game of Thrones
If you’re interested in the latest driver, you can download it from here.
PC gamers have been able to enjoy Fallout 4 mods for quite some time now, and the number of mods that are becoming available for this particular platform is increasing with each passing day. However, the same cannot be said about the Xbox One and PlayStation 4 versions of Fallout 4, which still have not received mod support. There’s some good news on the subject, though, as Bethesda has just announced on its official Fallout Twitter account that more details regarding Fallout 4 mods on consoles will be released soon.
@Godly_shit1 we’ll be sharing more details soon. stay tuned.
This may have something to do with the game’s official modding tool, which is named Creation Kit and will be released for the PC version this year. The kit will allow users to port PC mods to Xbox One consoles at first while the PS4 will also receive them afterwards. This PC-to-console modding system was explained in detail last year by Bethesda marketing executive Pete Hines:
“We want to do it in a way that’s easy. This is not about, ‘You have to have a PC,’ ‘You have to do it yourself.’ The idea is you go to play the game, there’s a menu option, you click on it, and there’s a bunch of stuff for you to download. And you click on the stuff that you want and you start playing a game with these new mods. So we want it to be a really streamlined, fun experience. There’s still specifics that we have to work out. It’s part of our post-launch plan.”
The obvious issue is that Microsoft’s consoles will receive these mods before the PlayStation 4, and while this will definitely upset PS4 users, it looks like the reason behind the decision is related to Microsoft’s presence in both the PC and the console markets.
“Why Microsoft? They are a company that is in both of those spaces; they’re heavily in the PC space; they’re heavily in the console space. They had some pretty good ideas about how to make something like this work.”
When it comes to gaming platforms, people have all kinds of preferences, some like just picking up a controller and going rounds after rounds on their TV while others like sitting at their desk and hearing the fans power up the overclocked graphics. One thing I like about playing games on PC’s is the ability to include mods or user-created content. Some people add new content, some people bring back the old, such as one user who recreated the Fallout 3 structure Tenpenny Tower in Fallout 4.
If you could see one thing recreated within a game what would it be? Would you rebuild a city from an old game or movie, or why not add something different to a game and watch the worlds you play in expand. Share your thoughts in the comments below and let’s see what ideas we can get made!
Fallout 4 is without a doubt one of the biggest games of the year and most people should know the basics of the game by now. Basically, it is very simple, survive in a post-apocalyptic world by any means necessary. Thate includes a fair amount of bloodshed and it is very difficult to take a peaceful approach to the game compared to earlier titles in the series such as Fallout 3 and New Vegas. But what is difficult becomes a challenge instead and a guy named Kyle Hinckley actually did it. He completed the game on Survival mode with a zero kill rating.
The previous games in the series offered more abilities for peaceful solutions such as just sneaking around enemies by picking locks and similar tasks. However, such features aren’t present in Fallout 4. The game is designed for mayhem and it wants you to create it. The game actually wants it so much that weird bugs will happen when you don’t follow the obvious and blood filled route. Still, Kyle managed to complete the game and has presented the entire playthrough to YouTube where you can watch the 37-part series on his channel called The Weirdist.
Kyle Hinkley gave an interview with Kotaku after his amazing completion where he talks about his experiences with the no-kill playthrough. Okay, it isn’t really a no-kill playthrough at all, but Kyle doesn’t do any of the killing himself. The game’s missions simply don’t allow for a pacifist playthrough, but Kyle did the next best thing. He achieved zero kill count himself including his companion, robots, turrets, legendary enemies, synths, etc. He got zero on it all as it is revealed in the last episode.
The whole thing was a brute force approach to the game as it’s the only way to beat it this way. Save the game, try something and if it fails you’ll reload and try again until you succeed. Kyle also had to start over from scratch several times and spent quite a bit of time building random items in order to gain experience. Most experience point in Fallout 4 come from battle, of which he did none. Instead, he made NPCs attack each other or used his skills to calm everyone down where he could.
For the most part, it worked great. But it also broke the game a few times. NPCs wouldn’t continue the dialogue, random enemies spawned where they shouldn’t, and the sound also started to bug around. The entire series is available for your to watch, but keep in mind that it contains most of the gameplay and therefore also possible spoilers for those who haven’t completed it yet.
“I’m a little disappointed in the lack of diplomatic solutions in this game, it’s a lonely departure from the rest of the Fallout series,” Hinckley said. “My version of pacifism isn’t really diplomatic, it’s more exploitative of the game mechanics to achieve a zero-kill record. In other [Fallout] games, you had a lot of alternatives for bypassing the combat, whether it was with sneaking, speech checks, or a back door opened with lockpicking and hacking. In fact, in previous games (at least 3 and NV), your companion kills didn’t count towards your record either.”
Video games like any entertainment medium can be addictive especially if the individual in question has an obsessive personality. Usually, consumers applaud developers for creating expansive experiences and enjoy the value proposition this brings. However, a 28-year-old man from Krasnoyarsk is suing Bethesda for $7000 because he didn’t realize Fallout 4 would “become so addictive”.
According to Russia Today, the player in question regularly skipped work, stopped speaking with his friends and led to the breakdown of his marriage. His statement reads:
“If I knew that this game could have become so addictive, I would have become a lot more wary of it. I would not have bought it, or I would have left it until I was on holiday or until the New Year holidays,”
This is an absurd situation and the idea that you can try to seek compensation for your own lack or organizational skills is laughable. There’s no real precedent in Russia regarding cases like this, so it’s going to be interesting to see how the legal case proceeds. Common sense should prevail though because millions have purchased Fallout 4 and not had any negative effects in their private or personal life.
Has a game ever captured so much of your time it almost impacted on personal relationships?
The original Fallout game, as well as its Fallout 2 successor, were isometric role-playing games, but Fallout 3’s developers decided to go in a different direction and changed the player’s perspective to first person or third person. This gave Fallout 3 a first-person-shooter feel that was appreciated by some players and disliked by others, and even though Fallout 4 follows the same first-person trend, a Reddit user named “Rose Beef” has decided to show us what the game would look like as an isometric RPG. The user has released a series of screenshots that show off exactly what the game looks like from an isometric viewpoint, and I have to admit that I’m quite impressed.
Considering the fact that the graphics look quite detailed, I definitely wouldn’t mind playing Fallout 4 from this particular perspective, especially since it would remind me of the original game every step of the way. Those of you who are familiar with older RPGs are probably aware that the earliest of them featured isometric viewpoints, including the likes of Baldur’s Gate, Icewind Dale or Neverwinter Nights. If someone would release a mod that would alter Fallout 4’s camera angle permanently, would you consider installing it and giving it a try yourself? If you’re having trouble answering the question, maybe you should have a look at “Rose Beef’s” screenshots below.
Now that Bethesda’s Update 1.2 for Fallout 4 has rolled out for Xbox One, making it available for every platform, reports suggest that the graphical performance of the game has been downgraded, for PC, PlayStation 4, and Xbox One alike.
The update has already caused issues for some modders – which thankfully can be circumvented by those using NMM – and, combined with the alleged graphical downgrade, Bethesda seems to have eroded the faith of some gamers with its latest patch.
“Bethesda delivers a notable boost in Corvega’s overall performance level compared to the day one patch. Across the breadth of our video below, a run of this area puts us at a fixed 30fps in places where the older version dwelled in the mid-20s. It’s a night and day difference at points. It’s a handsome boost then – but it must be stressed that we’re still in the process of determining whether this improvement reflects the game’s other stress-points on PS4 – such as effects-heavy battles.”
The video shows that the update has certainly improved performance, providing a more stable framerate, but still with the occasional drop on a busy screen. It seems, though, that the trade-off to achieve said stability has meant the removal of platform shadows (screencap from 1:14 below).
Ricerocket on Neogaf has taken a screenshot of the PC version – with the game being played on maxed-out settings and shadow distance on ‘high’ – that shows the same omission of shadows:
A new public update for Fallout 4 has been released by Bethesda, Update 1.2, collecting together all the disparate fixes and improvements from the recent glut of beta patches, which should update automatically via Steam. Unfortunately, PC Gamer is reporting that the update has been disabling mod support for some users.
Fallout 4 – Update 1.2 Changelog:
Number pad keys can now be used for remapping (PC)
Remapping Activate now works on Quick Container (PC)
General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Optimizations to skinned decal rendering
Fixed issue with player becoming stuck in terminals
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with “When Freedom Calls” where the quest would not complete
During “Confidence Man” fixed issue where player’s health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly (PC)
Thankfully, Nexus Mods user Gameaholic has provided a workaround for those experiencing issues with mods related to the new update:
I just noticed the new launcher disables mods on start and cannot be fixed using the earlier .ini edit. There is a way how ever to activate your mods using NMM.
from my Steam thread:
I HAVE SOLVED IT BROTHERS!
1) Open Nexus Mod Manager (you will need this!) 2) launch your game, wait in the launcher before starting the game. 3) Renable the mods using Nexus Mod Manager (you will notice launching disables them) 4) Hit play. 5) Play your game, you paid for your way!
You should never pirate games or software in general, that is something that we all know. There are those who can’t resist that temptation now and the, but it can end very badly and end up costing you a lot more than just purchasing the game straight away. That was a lesson that was learned by Redditor arkanoah as he discovered that 4.88 BitCoin went missing from his wallet.
He took his problem to Reddit in order to try to figure out where his missing BitCoin were and how they got missing. Other Redditors were quick to notice the time of disappearance, November 11th, which coincides with the time that Fallout 4 was released. Asking the question if he had pirated that or another game was answered with yes and that’s most likely the way his BitCoin were stolen.
Cracked software is risky to download as it often contains malware in one form or another and it is the most likely scenario that this is the way that the 4.88 BitCoin went missing. The user originally scanned his download with antivirus software and later the system with Malwarebytes and GMER which both returned zero infections. So whether the attacker cleaned his tracks after downloading and cracking arkanoah’s BitCoin wallet or the mechanism used is so sophisticated that it isn’t being detected is up to everyone’s own guess, we most likely won’t find out. It is however most likely that the perpetrator cleaned his tracks before leaving the victim’s computer.
At the time, the 4.88 BitCoin were worth $1773, quite a bit more than the game would have cost him on Steam or other platforms. Lesson learned, I hope.
Since Fallout 4 came out, some players have been complaining about the game’s graphics, and even though I managed to enjoy it just fine, even I have to admit that I’ve seen better. When compared to Fallout 3, Fallout 4’s graphics are highly superior, but there are certain issues with lighting and shadows, issues that the modding community is actively trying to fix. We’ve just discovered a mod for Fallout 4 that aims to make the title’s world look a bit more natural, as it allows lamps to cast shadows. The reason why Bethesda has decided to leave this particular feature out is probably related to the game’s performance, but if you think that your rig could handle more light sources casting their own shadows, then you should probably give the mod a go.
A user named “retekkid” is responsible for the mod‘s creation, which can be downloaded right here. The most recent version also comes with fungi shadows and two new PipBoy lights. Below you will find a list that includes all affected lamps.
The lightbulb. The point of emittance was changed.
The construction light. Wider FOV, slightly bigger radius.
Fallout 4 definitely has its number of bugs and glitches, but some of them are just a part of the game’s charm. For example, I don’t really mind when I go into an elevator and my companion suddenly decides to make an appearance with half of his body stuck in the elevator wall. Game-breaking bugs annoy me, though, and I’m pretty sure that they annoy every other Fallout 4 player out there. Fortunately, Bethesda has announced a brand new beta patch for its newest title, a patch that aims to fix the notorious “stuck at terminal” issues while improving the game’s performance in areas such as the Corvega Assembly Plant.
The update occupies about 210MB of space, and it will download automatically if you have enabled access to beta patches on Steam. If you haven’t, then all you need to do is right-click on the game in your Steam library, then go to “Settings”, “Betas”, select “Beta Update” and click OK. After the patching process is complete, the game should now appear as Fallout 4 [beta] in your library, and that’s how you’ll know that it has been updated. Apart from the terminal issues and performance improvements in Corvega Assembly Plant, the new patch also brings general memory and stability improvements.
Fallout 4 is receiving an incredible amount of attention from the PC modding community, and we’ve already told you about some of the most important mods. However, Fallout 4’s mod-friendly design is not the only thing that makes it noteworthy, as its character creation system is incredibly complex and allows users to create characters that resemble some of the world’s most famous people; all it takes is a bit of creativity. For example, some players have recently shared save games that included main characters resembling Heisenberg from Breaking Bad or Rick Grimes from The Walking Dead.
The latest famous actor to join the fold is none other than Vin Diesel, whose Fallout 4 avatar was put together by a user named “Madhur.” If you want to start off your game as Diesel, all you have to do is download the save file right here and place it into “My Documents\My Games\Fallout4\Saves”. The save starts off right before you need to leave for the Vault, which means that you’re not losing anything important story-wise. Below you will find a series of screenshots as well as a gameplay video for this particular Fallout 4 avatar. If you do try it out, let us know what you think about Madhur’s work.
The Fallout 4 modding community may not be able to fix the game’s mildly annoying bugs and glitches, but they can definitely make the game look better and run smoother. One of the most recent Fallout 4 mods that caught our eye is one that improves the game’s textures by making them sharper, but what’s really impressive is the fact that these new textures actually use less VRAM when compared to the original ones. The mod was created by “Hein84”, and it focuses on improving the game’s terrain surfaces, which means that rocks, mud and overall ground textures will look sharper and more eye-catching with it installed. If you are interested in installing this particular mod, you can download it right here and follow the instructions in the description. Below you will find a series of screenshots that show how the game looked before and after the modifications.
Moreover, a user named “Fr4nsson” has released another noteworthy mod that alters the game’s lighting in order to ensure a more realistic experience. The “Realistic Lights” mod for Fallout 4 does make the game a bit darker, but judging from what I’ve seen in the screenshots, the result is incredibly superior to what Bethesda has implemented by default. Go ahead and download “Realistic Lights” from here and make sure to let us know what you think about it.
Bethesda’s Pete Hines has been thumbing his nose up at pedantic Tweeters criticising the “lore consistency” of the recently released Fallout 4, much to the consternation of fans. Hines, Vice President of PR and Marketing for Bethesda, kicked up a stink amongst the more fastidious gamers after claiming that he was “not interested in discussing how realistic” a future fantasy video game was in response to a question about the ‘Kid in the Fridge’ quest.
The fuss began when @JohnstonJarrett asked Hines if a supposed discrepancy in one of the logs was going to be “patched”:
We’ll be back tomorrow to report on the inevitable online petition – now the formalised iteration of those “honk if you’re horny” bumper stickers – to have Hines locked in a fridge for two centuries to see if he survives.
Fallout 4 launched with more than a few bugs, although what game doesn’t these days! Bethesda has been working hard since the games release, tweaking and improving various aspects of the game and players will be pleased to hear that the first release is ready, well, almost. The first patch for Fallout 4 has been released in beta form, so keep in mind that there could even be bugs in the fixes.
Looking at the release notes, it all seems fairly straight forward, general memory and stability improvements, a few pesky bugs and minor tweaks. Overall, there’s very few fixes, but I’m sure some of you will be happy to see them regardless.
Here’s how to access the beta update:
Log into Steam
Right Click on Fallout 4 in your Library
A drop down menu will appear. Select Beta Update
Wait a few minutes and Fallout 4 should update.
When done, Fallout 4 should appear as Fallout 4 [beta] in your Library
Check out the full changelog below:
Number pad keys can now be used for remapping
Remapping Activate now works on Quick Container
General memory and stability improvements
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with When Freedom Calls where the quest would not complete
During Confidence Man, fixed issue where player’s health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly
Are you having issues with Fallout 4? Let us know in the comments section below.
Tired of performance drops in Fallout 4? A common cause of lower frame rates is high graphics settings, especially with things such as shadows and more so in particularly busy or large open areas of the game world. So what if you could have high shadow settings for great visual quality, but have them automatically turn down when your FPS performance is being effected, before dialing them back up again when things are running smooth? A new Fallout 4 mod does just that!
“Many of you may have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, like in the City, mostly it happens in the areas with lots of objects. Since the game isn’t properly optimized, almost everything that it does with objects which it renders takes more time than it actually should. One of the most time consuming operations in Fallout 4 is shadow rendering and because the game has only predefined shadow draw distance, which applies everywhere in every location just the same, we have a choice either we set it to high value with having a good picture but eventually facing fps drops in locations with lots of object or we lower the value to make fps more stable in general. And this is exactly the point where this plugin comes handy!”
It’s a simple plugin to install and it’s a great workaround compared to just always having your shadow settings set to low. Fallout 4 hasn’t been out long, but it’s great to see the modding community already getting to work so quickly.
Download FPS Dynamic Shadows – Shadow Boost at NexusMods.