Fallout 4’s New Beta Patch Improves Performance and Adds Survival Mode

If you want to keep up with the newest patches released by Bethesda for Fallout 4, then you should definitely opt-in to receive beta patches for this game, as they can definitely improve your overall experience in the Commonwealth. The latest beta patch released by Fallout 4’s developers addresses a series of stability and performance issues, and it also adds a new survival difficulty mode, which should appeal to those of you who are looking for a real challenge. Just so you can get an idea of how difficult the survival mode really is, I’m going to tell you that it doesn’t include fast travel, and it only saves your game when you sleep.

Obviously, the NPCs are considerably more deadly, the diseases more harmful and the environment much more hazardous. As far as stability and performance improvements are concerned, Bethesda has fixed a series of game-crashing bugs, and it also made sure that robots can now be assigned as settlement vendors. Some of you might argue that the Survival Mode should have been implemented in the game upon release, and you probably have a point, but better late than never, right? Below you will find a complete changelog for Patch 1.5 Beta for Fallout 4.

New Features

New Survival difficulty

  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more.
  • Characters set to Survival difficulty appear under their own Character Selection filter
  • Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games.

Fixes

  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In “Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk

How to access the Survival Beta

  • Log into Steam
  • Right Click on Fallout 4 in your Library
  • Select Settings
  • Select Betas
  • A drop down menu will appear. Select Survival Beta Update
  • Select OK
  • Wait a few minutes and Fallout 4 should update
  • When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library

Fallout 4’s Patch 1.4 Is Now Available

I’m sure that plenty of you have finished Fallout 4 already, but just in case you’re among those who never got the chance to pick it up, you’ll be glad to know that its developers are still working on improving it by releasing patches. The latest patch for Fallout 4 is 1.4, and it aims to bring a series of performance-related improvements as well as new metal and wood door variants and extensive add-on support. The patch will download and apply itself automatically via Steam, so there’s no need to worry about installing it manually. Aside from the aforementioned improvements, this update also addresses a series of glitches such as disappearing NPCs or Pip-Boy menus turning invisible while swimming.

This is definitely not the most buggy game ever released, but it’s still nice to see that its creators are working hard to make it as polished as possible. Below you will find a complete changelog for Fallout 4’s patch 1.4. What has been your experience with the game so far?

Fallout 4 – Patch 1.4 Changelog:

New Features

  • General performance improvements.
  • Support for add-ons.
  • Additional art customization added to Workshop:
  • Super Mutant clutter including meat totems, meat bags and meat cart.
  • Raider clutter including raider poles, cages and tents.
  • Abstract and portrait paintings.
  • Variety of new signs.
  • More metal and wood doors variants.

Fixes

  • General stability and performance improvements
  • During “Getting a Clue” quest, Kellogg’s desk will remain a working container.
  • During “Rocket’s Red Glare”, resolved issue where companions could not be dismissed after completing the quest.
  • Fixed an issue with “Kremvh’s Tooth” quest item not spawning properly.
  • Settlements under attack will now display an updated message with the results of the attack if player does not respond.
  • Fixed an issue with screen effects not clearing away properly after using a scope.
  • Fixed an issue with trying to sprint while in third person with a minigun equipped.
  • Rank 4 of Demolition Expert perk now properly increases the area effect of explosives.
  • The Scrounger perk now includes additional common ammo types.
  • Fixed an issue where Calvin Whitaker would disappear in Vault 81.
  • Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus.
  • Fixed an issue where Rank 3 of Grim Reaper’s Sprint did not fill critical meter properly.
  • Fixed an issue with key cards not spawning correctly in Vault 75.
  • Fixed an issue where enemies would stop spawning during “Airship Down.”
  • Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck.
  • Fixed an issue with the autosave counter getting incorrectly reset.
  • Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming.
  • Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item.
  • Fixed issue where exiting workbenches would cause third person to stop working properly.
  • The Scribe can now be assigned consecutive settlements properly.
  • Fixed issue with duplicating scraps shipments.
  • Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row.
  • Fixed issue with the quicksave and autosave message persisting through loading screens.
  • Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One).
  • Fixed an issue with loading save with a placed object in water, not properly floating.

New Fallout 4 Beta Patch Improves Performance and Fixes Terminal Issues

Fallout 4 definitely has its number of bugs and glitches, but some of them are just a part of the game’s charm. For example, I don’t really mind when I go into an elevator and my companion suddenly decides to make an appearance with half of his body stuck in the elevator wall. Game-breaking bugs annoy me, though, and I’m pretty sure that they annoy every other Fallout 4 player out there. Fortunately, Bethesda has announced a brand new beta patch for its newest title, a patch that aims to fix the notorious “stuck at terminal” issues while improving the game’s performance in areas such as the Corvega Assembly Plant.

The update occupies about  210MB of space, and it will download automatically if you have enabled access to beta patches on Steam. If you haven’t, then all you need to do is right-click on the game in your Steam library, then go to “Settings”, “Betas”, select “Beta Update” and click OK. After the patching process is complete, the game should now appear as Fallout 4 [beta] in your library, and that’s how you’ll know that it has been updated. Apart from the terminal issues and performance improvements in Corvega Assembly Plant, the new patch also brings general memory and stability improvements.

How are you enjoying Fallout 4 so far?