Cliff Bleszinski Optimistic About Gears of War 4

Gears of War was one of Microsoft’s biggest titles when the Xbox 360 was released. Featuring Co-op, multiplayer and modern graphics the game quickly became a flagship for the Xbox consoles, featuring not just one but two sequels carrying on a story that left people angry and in tears all at the same time. It’s no surprise then that Cliff Bleszinski, the creator of the franchise, has come out feeling rather happy with Gears of War 4.

The status posted on twitter, found below, makes it sound like he’s being kept in the loop regarding the series. Originally owned and created by Epic Games (the creator of the Unreal Tournament series and the Unreal Engine which Gears of War used), the franchise was purchased by Microsoft in 2014, with several games announced soon after.

https://twitter.com/therealcliffyb/status/690981133488672769?ref_src=twsrc%5Etfw

With such a popular series Microsoft has unleashed Gears of War Ultimate, a modern update and remake of the original featuring not just the storyline but features and weapons from the more recent games. There has been no word though on the PC version which has still yet to be released, displeasing some who were looking forward to the game, one which has been confirmed as not being a port from the console version.

With great series of games, it’s always nice to know when the original creators are interested and exciting about remakes and new approaches to the series. Will be interesting to see how Gears of War 4 measures up to expectations when it releases.

Have You Played These Star Wars Games?

The tales of love, war and pain have echoed for generations, both through the fans of the star wars series and even the world as a whole (we all know the “I am your father line”). Most movies these days get a video game tie-in. something which runs alongside or expands on the movie experience. Star Wars is one of the few series in the world that I can name where the fans have created something beyond the movies, from a religion to an entire universe filled with lore and legends. So why not enjoy some of the less well-known games that expand on this?


 

Lego Star Wars

If you are a fan of the series and have enjoyed the Lego games so far, why not try reliving all six films in Lego Star Wars – The Complete Saga. On sale for 70% off, you can experience everything from the invasion of Naboo to the battle on the moon of Endor. There’s something about Lego versions of classics movies that really makes them stand out and they all the better in split-screen co-op.


 

Star Wars – Republic Commando

The prequel trilogy brought us not only more story and characters, but also a whole new war. While not given much development in the films, the series that have come since have tried to expand on the Clones and given them more than “one size fits all” story lines. Republic Commando looks to do this by telling the tale of a squad of commando, who will infiltrate, dominate and destroy the federation and any that stand against them. With advanced AI and squad dynamics, it’s worth checking out, at only £2.09 till the 1st, why not?


 

Star Wars – Galactic Battlegrounds

We’ve seen the Empire fight the Rebels, we’ve seen the Trade Federation and the Confederate take on the Republic. So why not mix it up a little and have them fight with or against everyone else? Using the same game engine (and game mechanics) that made Age of Empires last for generations, Galactic Battlegrounds lets you fight those battles you didn’t even know you wanted to fight. Not a fan of Jar Jar Binks? See who wins in a Wookie vs Gungan all out battle, why not have the people of Naboo go against the Empire or maybe even see if the Republic could have fought off the Empire?

With the Star Wars Collection on sale from £75 to £17.47 till the first of December, it may be worth expanding on your Star Wars universe ready for the Force Awakens on the 17th.

Here’s Why We Won’t See DirectX 12 in Action This Year

Thinking of upgrading your graphics card for the new Windows 10 and DirectX 12? Well, I think you should wait a bit longer. While everyone is hyped to see what devs can do with the latest DirectX version, we are forgetting the most important thing, which is the platform.

What this means is that DirectX 12 is locked to Windows 10 exclusively, which limits the platform and titles released for it. I mean sure, I am a PC gamer myself, but don’t expect everyone to switch to a PC or Xbox One just because there’s a new version of DirectX rolling out. Statistics also proved that most gamers are happy with their PlayStation 4 right now, so devs don’t really have a reason to switch their development and focus on DirectX 12, at least not until next year.

Also, another thing to take into account is that most people haven’t even upgraded to DirectX 12 compatible hardware, meaning that it will take some time until we see a lot of consumers ready for DirectX 12 games. But let’s see why it will take time to switch from the current version of DirectX to the new one, because I know most of you are wondering why it will take this long and maybe even argue that DirectX 11 was adopted faster.

When taking a look at DirectX 11, the main reason it was adopted so fast by consumers as well as developers is the next-gen platforms and native development tools. DirectX 11 got released in the same year as the Xbox One and PS4, while we also had Epic and other developers release Unreal Engine 4 with native DirectX 11 support. This meant that the tools and hardware have been out there for everyone, from big to small, to use and explore the new tech.

In contrast, DirectX 12 currently looks like the old DirectX 10. We see a new thing added, but there’s hardly enough support for it both for development as well as hardware to run it. This is why DirectX 10 failed to deliver such a hype in the gaming industry and why developers focused more on DirectX 9 back in the day. However, we won’t see the same fate bestowed on DirectX 12 as we saw for DirectX 10, but we will see the same slow movement towards the new tech.

Thank you GamingBolt for providing us with this information

KFA2 Launch Epic Fail Competition

Following on from KFA2’s previous competition “Best in-game moments”, they are now looking to see submissions of EPIC FAIL gaming moments. These can be either in or out of game, so any major fails that you have experienced (and recorded) in the past few years, or any footage that is worth being a part of your failed video mashup or re-enactment.

Submissions can include music, voice over, visual effects, animation, twitch footage or anything else you can think to include, the list is endless, but no game trailer footage can be submitted.

 

The prizes are pretty awesome:

1st – GOPRO HD Hero4 Black, GTX 970 HOF and a limited edition T-Shit

2nd – GTX 970 EXOC Black and a limited edition T-Shirt

3rd – GTX 960 EXOC and a limited edition T-Shirt

If you plan on entering, here are the competition rules:

  • “Max 60-80 second film – Anything goes bar any criminal activity, violence, pornography, bad language etc. Please use bleepers or pixelated masks to cover any of the above.
  • Keep it clean and creative.
  • One entry per person
  • Global competition
  • Film to be hosted on YouTube and Titled “What’s Your Game? – EPIC GAME FAILS”
  • To submit your entry, please email your YouTube link to geforceculture@kfa2.com – making sure to include your contact details (full name & email address).
  • Competition submission dates. May 11th – 5th June , 2015
  • Submissions will be reviewed by the judging panel with in the second week of June, 2015 and a list of winners published on June 12th, 2015.”

So what are you waiting for, go make some stupid stuff happen with some friends, friends fails are always funnier.

For more information, follow the KFA2 competition link.

µTorrent Could Literally Blow Up Your PC!

According to Motherboarda package has been discovered that is linked to the popular Torrent download client µTorrent, that seemingly could destroy your computer. Not with a virus, but physically destroy it. This package, an app called ‘Epic Scale’, seemingly uses the processing power of your machine to mine Bitcoin for both Epic Scale and µTorrent.

A clause in the terms of Epic Scale raised eyebrows when someone noticed it and posted it on the µTorrent forums.

“You release Epic Scale and its agents … from and against all claims … arising from or related to (i) the use of the Application on your computer, including without limitation any blowouts or other damage to your computer from overheating due to intensive use of graphics cards or chips, or any slowing of your processing speed.”

What that effectively means, is that you’re giving the developers of this software the right to physically destroy your PC. Superfish is one thing, but a piece of software that you unknowingly give permission to destroy your computer is another; their profit at your expense.

Source: Motherboard

NVIDIA Just Made Its PhysX Source Code Free

‘Free’ looks like the word everyone is using recently when it comes to technology. After we saw Epic make its Unreal Engine 4 available for free, it now looks like NVIDIA is taking the same approach with its PhysX technology by giving away its source code for free.

While some bits of the PhysX technology were available for free on Windows, the developer now has given the full source code, which means that it will include the PhysX Clothing and PhysX Destruction features.

By having the full source code free and available for anyone out there, developers will be able to take full advantage of this world-class physics effect in their games, as well as speed up the adoption of the technology in future games.

Unreal Engine 4 itself has the Clothing and Destruction technologies integrated into the engine. However, developers can now add the technology in their own game engines, should they choose not to use the UE4 engine.

The aforementioned technology has been seen in titles such as Batman: Arkham Asylum, Batman: Arkham City, Bioshock Infinite, Borderlands 2, Lords of the Fallen, Monster Hunter Online, Daylight, as well as the upcoming title, The Witcher 3.

All PhysX technologies can be found in the NVIDIA GameWorks library, including the latest version of PhysX, namely 3.3.3. It is said that the latter version brings improved stability and performance, along with features such as constrained rigid body dynamics, collision detection, scene queries, character controller, particles, vehicles and much more.

The GameWorks library can be found on GitHub and accessed via the NVIDIA GameWorks Developer Program.

Thank you Guru3D for providing us with this information

Guy Pulls off a ‘One-in-a-Million’ Snipe in Halo

A Halo player by the name of Lawrencce 1 apparently made the most ridiculously amazing shot in Halo, and probably even in the history of gaming. You can watch the footage below.

And this is what he had to comment about it:

“Of course the kill was intentional!! I accurately predicted the spawn of the player after I killed him for the first time, knew exactly where he was positioned when he shot at me and therefore deliberately ricocheted the bullet of three surfaces to take him out, it was very simple really!

…That was a joke of course, I am well aware that this kill was probably the luckiest I’ve ever seen on Halo. I got the kill and initially thought that it was nothing more than a decent no-scope, but when I later reviewed the footage in theatre mode, it turns out that the bullet ricocheted THREE times before landing in the head of the opposition player. I know that I was incredibly fortunate and the only purpose of this video is to entertain, I am not professing to be anything more than a slightly-less-than-averagely skilled Halo player, I play the game for fun and for moments such as this one! Thanks very much for watching, hope you enjoyed! “

Judging by his comment, he does indeed agree this was one of those epic moments when a shot is fired at the exact spot and time. Even so, the shot is truly amazing!

Thank you Kotaku for providing us with this information

Epic Games Shows off Incredible Open-World Real-Time Environment

Epic Games have been pushing Unreal Engine 4 hard this year and the game engine is quickly establishing its self as a graphical powerhouse. During this years GDC, Epic showed off their latest UE4 demonstration, an incredible real-time open-world environment, known as Kite Tech Demo, which clocks in at a staggering 100 square miles.

Epic’s own Francois Antoine showcased a range of weather effects, a day/night cycle and more to show off the engines impressive lighting and shadows, AI animals that react to the players and a whole lot more.

The Video you want to see starts at the 46min mark, but there’s nothing stopping you from watching the whole thing!


Watch live video from UnrealEngine on Twitch

Thank you DSO for providing us with this information.

Unreal Engine 4 Is Now Free!

There have been a lot of beautiful and ultra-realistic projects made with Epic’s Unreal Engine 4 up until now. Take the amazing Parisian apartment project emphasising the power it has to display architecture in as much detail as possible. Even our last post regarding the engine, detailing how Quixel’s Megascans technology can create a realistic jungle, reveals just bits and pieces of its true power.

Up until now, the engine was available for a monthly subscription fee to developers worldwide. However, it turns out that Epic had made a radical change over the weekend.

Unreal Engine 4 is now available to everyone for free, and all future updates will be free!

Yes, Epic has indeed made Unreal Engine 4 available free to anyone willing to try it out, free of charge. The company states that they will only start taking money, namely 5% royalty fees, from people publishing their work done in the engine after the first $3,000 per product.

You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.

More information about Epic’s big strategy shift can be found over at their website here.

Source: Unreal Engine

NVIDIA Shield 2 In The Works With A Next-Gen Tegra Heart

NVIDIA employees filled Montreal Marriott’s Salle de Bal 1,000-person capacity basement ballroom late last week, where Huang announced a hat-trick of major news for the company: Gamestream, G-Sync, and the new GTX 780 Ti GPU, to raucous applause. The highlight of the three, and the one that Huang emphasized by flying in a trio of game industry legends, is G-Sync. The module will arrive built into gaming monitors starting early next year, and it aims to solve the issues of tearing, stutter, and lag.

The aforementioned trio of legends, Oculus’ John Carmack, Epic’s Tim Sweeney, and EA DICE’s Johan Andersson, vouched for G-Sync, but Endgadget were able to have Huang for a quick followup interview. Beyond discussing last week’s big announcements, Huang spoke to Project Logan, aka: the next Tegra chip and NVIDIA Shield 2, which may be coming sooner than we think. Huang told us he’d love to see Logan powering the next version of Shield as representative hardware ahead of anything else.

Thank you Endgadget for providing us with this information.