Today, NVIDIA unveiled their latest financial results for the fourth quarter ending January 31st, 2016. The company’s revenue increased by 12% from $1.25 billion last year to $1.40 billion. Additionally, their revenue was also up 7% compared to the previous quarter which showcases the massive growth of late. Revenue for fiscal 2016 was a record $5.01 billion, up 7 percent from $4.68 billion a year earlier. This is absolutely astonishing and NVIDIA’s investments across VR, vehicle technology and graphics is paying dividends.
Jen-Hsun Huang, co-founder and chief executive officer of NVIDIA said about the remarkable results:
“We had another record quarter, capping a record year,”
“Our strategy is to create specialized accelerated computing platforms for large growth markets that demand the 10x boost in performance we offer. Each platform leverages our focused investment in building the world’s most advanced GPU technology.”
“NVIDIA is at the center of four exciting growth opportunities — PC gaming, VR, deep learning, and self-driving cars. We are especially excited about deep learning, a breakthrough in artificial intelligence algorithms that takes advantage of our GPU’s ability to process data simultaneously. “Deep learning is a new computing model that teaches computers to find patterns and make predictions, extracting powerful insights from massive quantities of data. We are working with thousands of companies that are applying the power of deep learning in fields ranging from life sciences and financial services to the Internet of Things,”.
During the fourth quarter, NVIDIA paid $62 million in cash dividends and received 4.3 million shares in connection with an accelerated share repurchase agreement that it had entered into in the quarter. During fiscal 2016, the company returned to shareholders $800 million in quarterly cash dividends and share repurchases. For fiscal 2017, NVIDIA intends to return approximately $1.0 billion to shareholders through ongoing quarterly cash dividends and share repurchases. NVIDIA will pay its next quarterly cash dividend of $0.115 per share on March 23, 2016, to all shareholders of record on March 2, 2016.NVIDIA’s outlook for the first quarter of fiscal 2017 is as follows:
Revenue is expected to be $1.26 billion, plus or minus two percent.
GAAP and non-GAAP gross margins are expected to be 57.2 percent and 57.5 percent, respectively, plus or minus 50 basis points.
GAAP operating expenses are expected to be approximately $500 million. Non-GAAP operating expenses are expected to be approximately $445 million.
GAAP and non-GAAP tax rates for the first quarter of fiscal 2017 are both expected to be 19 percent, plus or minus one percent.
Capital expenditures are expected to be approximately $35 million to $45 million.
Fourth Quarter Fiscal 2016 Highlights
During the fourth quarter, NVIDIA achieved progress in each of its platforms.
Announced the GeForce GTX VR Ready program — in conjunction with PC companies, notebook makers and add-in card providers – to help users discover systems that will provide great virtual reality experiences.
Released NVIDIA GameWorks VR, a software development kit for developers of VR software and headsets for gaming.
Rolled out NVIDIA Iray plugins for Autodesk Maya and Autodesk 3ds Max, which enable users of these applications to create designs incorporating real-world lights and materials faster and more easily than before.
Released NVIDIA DesignWorks VR, a software development kit for developers of VR software and headsets for enterprise.
Introduced an end-to-end hyperscale datacenter deep learning platform — consisting of two accelerators, the NVIDIA Tesla M40 and NVIDIA Tesla M4 — that lets web-services companies accelerate deep learning workloads.
Revealed new breakthroughs from leading web-services groups using NVIDIA GPUs:
Facebook is using the NVIDIA Tesla accelerated computing platform to power Big Sur, its next-generation computing system for machine learning applications.
Alibaba’s AliCloud cloud computing business is working with NVIDIA to promote China’s first GPU-accelerated, cloud-based, high performance computing platform.
IBM is adding support for NVIDIA GPU accelerators to its Watson cognitive computing platform.
Google is open-sourcing its TensorFlow deep-learning framework, which can be accelerated on GPUs.
Microsoft’s Computational Network Toolkit was integrated with Azure GPU Lab, enabling neural nets for speech recognition that are up to 10x faster than their predecessors.
Launched NVIDIA DRIVE PX 2, a powerful engine for in-vehicle artificial intelligence.
Announced that Volvo will use DRIVE PX 2 to power a fleet of 100 Volvo XC90 SUVs that will appear on the road next year in the car manufacturer’s Drive Me autonomous-car pilot program.
Toshiba’s fiscal performance from the year start to March has finally been revealed and recorded a net loss of $318 million. The delayed result was caused by the sale of its investment in Finnish firm, Kone to try to recoup financial confidence after senior management figures overstated profits by an estimated $1.22 billion. Despite the rather worrying financials, Toshiba is bullish about the future and released a statement which said:
“While the US economy had lost some momentum in the second half of FY2014, the UK had witnessed a strong performance and the Eurozone had sustained a gradual recovery”.
“Despite a slowdown in China, the emerging economies as a whole saw a continued gradual recovery, reflecting solid growth in South-east Asia and India”.
Consumer confidence in Toshiba is quite low after the profits scandal and the company looks to the long-term to restore faith in their management and product line. It’s too early to say what the future holds, but there’s no reason to begin writing Toshiba off just yet. It’s extremely possible that this downturn could be reversed but then again, investors are always concerned about losses or mismanagement. Hopefully, the company can work towards a prosperous future through innovation and products which offer customers real value-for-money.
Do you own a Toshiba product?
Thank you BBC for providing us with this information.
If you were looking to buy a Samsung Galaxy S6 or S6 Edge, you might consider waiting until next month. Samsung may be dropping their prices for the latest flashgrips soon, so hang in there for a month and get it at a discount.
All facts point to the company trying to get out of their Q2 sticky situation. Their profits fell four percent this year compared to the same time last year and as Apple is getting ready to reveal their latest iPhones, things are not looking so good. The predictions don’t look so good either, falling 3 million smartphone sales prediction short by the end of the year. Oh year, they have teased an event planned for mid August where they plan on announcing a bigger and better S6 Edge, but will they be able to make up for the demands this time?
The whole things started after they announced the S6 and S6 Edge, who had a bigger than anticipated success. This led to a short supply and high demand, thus the company missing their targets right now. However, with this kind of pressure on them, the only practical solution is to make ‘adjustments’ to their latest handsets on the market. This means that the S6 and S6 Edge will see a price drop in the near future, something that Samsung thinks will get them back in the high-end smartphone game by the end of this year.
In the end, people could get to buy their long-awaited S6 or S6 Edge at a lower price and Samsung could see more numbers of smartphone sales added by the end of the year. However, let’s just see how much Samsung is willing to slash off the latter handsets’ price tags. Excited? I know I am!
Thank you Endgadget for providing us with this information
The original The Fast and the Furious movie was a surprise hit, bringing in $144 million domestically and $207 million worldwide on a budget of $38 million. However, the franchise seems to have reeled in a lot more than previously anticipated. The latest title in the Fast and Furious series, Furious 7, brought in $143 million domestically on its opening weekend and a further $240 million in foreign markets, further adding to its $383 million total.
The box office takings made the movie the largest opening for any film in April, the largest for the franchise and even the ninth largest film opening in history. However, there is more profit to come, as Box Office Mojo reports.
“That’s without any help from China, Japan and Russia, where it will open in the next few weeks,” Box Office Mojo reported. “So far, Furious 7 has earned $384 million worldwide, and is very likely on track to earn over $1 billion by the end of its run.”
“The movie’s success was driven by minority audiences: 25% of the weekend’s ticket buyers were white, 37% were Hispanic, 24% were African American, and 10% were Asian,” CNN Money stated. “44% of the film’s moviegoers were also under the age of 25.”
There is no doubt that the movie has been extremely successful, but it remains to be seen just how successful it can get by the end of the year. Are you going to the cinema to watch Furious 7?
Thank you Polygon for providing us with this information.
Apple has posted its Q1 earnings and, as expected, they’re big. But what wasn’t expected, was just how big. Their earnings over the past 3 months were the largest of any company ever. Apple made $18 Billion, largely thanks to an incredible 74.5 million iPhones sold.
That number is the one most people are talking about too – broken down, that meant during the last three months, Apple sold 30,000 iPhones every hour of every day. It seems that Tim Cook’s prediction of “the mother of all upgrades” was right too; more iPhones sold in the last quarter were sold to new customers and Android switchers than in any quarter before it. The iPhone as a business is potentially more profitable than the whole of Google and Microsoft combined.
Mac sales were also up, with 5.5 Million sold, but iPad sales were down slightly, from 26 million to 21.4 million sold. Those iPad numbers are worth mentioning, as they were one of the few figures that Apple announced yesterday that weren’t on an unstoppable climb, leading many to speculate why. While some are going so far to suggest that tablets were a mistake, others are simply citing it to the gap between upgrades being greater for tablet owners than for smartphone owners. It’s suggested that customers are more likely to upgrade a tablet less often than they would for a phone, potentially explaining the decrease in sales. Others have suggested that the rise in ‘phablets’ is to blame – with Apple’s own iPhone 6 Plus cannibalising the success of the iPad.
Whatever it is, we don’t think Apple is all that bothered after posting such earth-shattering earnings.
Having recent news reveal Apple’s initiative to extent into the mobile payment system, it seems that PayPal was not ignorant to the extensive plans of the iPhone maker giant. PayPal wants a part in Cupertino’s project, according to news from Re/Code.
Sources from Re/Code state that Apple is capable of releasing a mobile payment system without PayPal’s help, but they could not rule out the possibility of some type of partnership between the two companies. Apple is allegedly focusing on the iPhone for its mobile payment system, though details on how the phone will process payments is not known.
Having looking for clues, we see that recent patents point to iBeacon, having recent changes point to the use of NFC and Bluetooth. Apple recently deployed iBeacons throughout its retail chain of stores, while retailers like American Eagle and Safeway are experimenting with the technology in limited trials.
Looking at the big picture, it all adds together, having Eddie Cue meeting a while ago with industry executives “to discuss Apple’s interest in handling payments for physical goods and services on its devices.” and Tim Cook’s confession during the earning conference call that the mobile payment area was “one of the thoughts behind Touch ID” in the iPhone 5s.
Thank you Macrumors for providing us with this information
Due to mobile advertising, Facebook’s growth in Q2 substantially increased and continued to climb up and over the 1 Billion target. Moreover, the social network’s Analysts had their expectations exceeded with over $2.02 Billion in revenue for the Q3, 2013.
The key things to point out in Facebook’s growth are:
September averaged 728 million, a 25% increase year-over-year, with monthly active users up to 1.19 Billion
Mobile check-ins grew to 874 million monthly, a 45% year-over-year increase, and 507 million daily users compared to 819 million and 469 million for those sectors during Q2
Ads on users’ daily drivers accounted for 49% of all ad revenue in Q3 2013 compared to 41% last quarter
Revenue from ads on the whole is up 66% from Q3 2012 totaling $1.8 billion
Net income is at $425 million in this year’s Q3 in comparison to the net loss of $59 million the outfit saw during Q3 2012
These numbers show that the gap between mobile and total active users continues to draw closer with each passing three-month period as Facebook continues the mobile push and social media increasingly becomes a chore for handsets and tablets on-the-go.
If the current pattern holds, the fourth quarter report could show that over half of the outfit’s revenue is coming from mobile advertising, especially with Instagram ads on the way shortly for its 150 million monthly active users.
“The strong results we achieved this quarter show that we’re prepared for the next phase of our company, as we work to bring the next five billion people online and into the knowledge economy,” said founder and CEO, Mark Zuckerberg. He also stated that 48 percent of daily Facebook users log-in on mobile which lends a big hand to those mobile ad numbers.
Facebook also shifts dedication to improving ads as the company focuses on “making money to make better services”. COO Sheryl Sandberg mentioned that Facebook and Instagram users spend more of their time on those two social networks on mobile, more specifically one user in every five minutes, than other popular streams like YouTube, Tumblr, Pandora and others combined in the US.
Thank you Endgadget for providing us with this information.