Turtle Beach Ear Force Recon 60P Headset Review


Turtle Beach are one of the most established gaming brands around, having created a wide range of headsets for every budget and every major format, including PC and mobile devices, consoles, and more. While I must say that their high-end equipment is amazing, it comes with a high price tag to match, something that’s not really suitable for a lot of day-to-day gamers and consumers. Their latest headset, the 60P comes in a nicely affordable £39.99, not for off the RRP of most games and it is a far cry from the £250 for the flagship Turtle Beach hardware such as the 800X. With that price in mind, this obviously isn’t going to be the greatest headset that Turtle Beach has ever made, but I am eager to see how much quality and performance you get in return for your modest investment.

“An amplified digital stereo headset for PlayStation 4 and PlayStation 3 gamers, the Ear Force Recon 60P delivers long-lasting comfort and game-changing features with booming 40mm speakers and in-line controls that place Mic Mute and Master Volume at your fingertips. The Recon 60P includes Mic Monitoring when connected to PS4 and PS3, and a high-sensitivity adjustable boom mic for in-game and online chat that can be removed when listening to music and watching movies.”

Designed for use on PlayStation 4 and PlayStation 3, the 60P is going to be ideal for Sony console gamers, as it’ll use the USB amp to deliver amplified sound. However, since it also comes with a 3.5mm jack, you’ll find it will be backwards compatible with a huge range of audio devices, such as the PC, mobiles, tablets, mp3 players, even the Xbox One, albeit without the bonus of extra amplification.

The packaging is nicely designed, giving us a quick run down of the main spec, such as the powerful stereo drivers, microphone monitoring and the in-line remote.

Around the back of the box, a quick run down of the features, such as the in-line controller and USB connector, but we’ll take a closer look at this in a moment.

In the box, you’ll find a USB to 3.5mm adapter, this also has the built-in amplification hardware, so it’s nice and easy to set up. There’s also a detachable boom mic, an RCA pass through cable and the usual documentation.

Turtle Beach Ear Force Recon 50 PC Gaming Headset Review


Picking the right headset is no easy task, although it may seem quite simple. There’s a huge range of products on the market to pick from, so many that it can be quite daunting trying to find the one that will best suits your needs, or your bank balance. The latest from Turtle Beach, the Recon 50, is targeted at the budget-friendly end of the market and with an RRP of just £29.99, it’s certainly going to appeal to a large part of the market. Obviously, that low price does mean it’s not going to be as amazing as some of the more expensive products on the market, but I am eager to see just how much you can get for such a small price tag.

“Experience the sleek, lightweight design and crystal clear audio of the Ear Force Recon 50 gaming headset. With 40mm Neodymium speakers and in-line controls, the Recon 50 conveniently places Mic Mute and Master Volume at your fingertips, and you can use the high-sensitivity adjustable boom mic for in-game and online chat, and then remove it when listening to music and watching movies. The Ear Force Recon 50 connects to virtually any PC, Mac and mobile/tablet device, and is also compatible with the PlayStation 4 controller, the new Xbox One controller with the 3.5mm headset jack, and other Xbox One controllers via the EAR FORCE Headset Audio Controller (sold separately).”

With powerful drivers, a detachable microphone, multi-format support, a lightweight design, and even a basic in-line controller, the Recon 50 isn’t exactly shy on the features you’re actually going to need. Let’s jump right in and take a closer look at what this headset has to offer.

The packaging is typical Turtle Beach, bright colours and a stylish picture of the headset, with a few of the main specs detailed down the side.

Around the back, we have more information detailing the 40mm drivers, mobile support and detachable microphone.

In the box, you’ll find the headset (obviously), as well as a quick start guide, detachable boom microphone and a 3.5mm 4-pole to dual 3.5mm 3-pole adapter cable.

The Recon 50 comes hard-wired, making it plug and play ready with most devices, including mobile. Just remember that you’ll need the adapter cable (see above) to use the microphone and audio on PC.

What is a little worrying is that the cable is quite thin, especially the part that goes from each driver to the in-line controller. They’re no thicker than most in-ear headphone cables and while they’re going to do the job just fine, extra care should be taken as they could be a little more prone to breaking if you’re a bit rough with them. The in-line controller is a bit basic, but it does have a master volume control and a microphone mute switch, so it’s certainly a welcome addition to the setup.

At first glance, the headset looks to follow the design of most other Turtle Beach headsets. It still has that oval ear cup shape and mounting system, as well as a semi-open back design. However, a few things are slightly different, such as some cheaper materials being used, which is no doubt a requirement for the price to be brought down lower.

The headband is quite thin and while there is an extension slider on each side, the interior components are also plastic. They’ll do the job, but I’d be careful not to sit on your headset any time soon.

On the bottom edge of the headset, there’s a jack socket for the boom microphone. I do like that the microphone is detachable, as it means the headset can double up as headphones for mobile devices.

The ear cups fold inwards, which is great for when you’re wearing the headset around your neck between games.

There’s a good amount of padding on the ear cups, which does provide a snug fit while the leather coverings help block a lot of external noise. They’re a little uncomfortable at first, but as it often the case with this type of padding, it takes time to wear-in to the user. The 40mm drivers in this headset are quite surprising, they’re quite powerful at max volume, have a good amount of  base and bright and clear treble. There could ideally be a little more punch to the mid-ranges, but for gaming, watching movies and listening to music, they sound on par or above most headsets in this price range.

The headband on the Recon 50 is quite thin, with a grippy rubber coating on the top and a little bit of Turtle Beach branding.

There’s minimal padding on the interior, with a rubber grip coating. This isn’t great for comfort, but the headset is lightweight, so you can get away with it. The main issue is that the red rubber coating grips your hair, sure it keeps the headset in place, but trying to adjust the headset during use can feel a little uncomfortable.

The microphone boom isn’t the most flexible, but you can bend it a bit to get a more ideal speaking position. Much like the drivers, I was pleasantly surprised by the microphone performance. It’s bright and clear with no distortion and at this price, that’s more than enough to make me happy.

Turtle Beach Ear Force Recon 30X Xbox One Headset Review


Picking the right headset can be a virtual minefield as there are a seemingly endless range of products to choose from. Of course, if you pick out what you really want from your headset and set a budget, things do get a lot easier. The latest headset from Turtle Beach is perfect for use on Xbox One, PlayStation 4, PC, Apple/MAC and Mobile, so there’s no doubt that it’s versatile in terms of formats, and the single ear-cup design means it’s tailored to suit those who only need a headset for chat functions. Add to that a price tag of just £19.99 and the 30X is shaping up to be an interesting entry-level product.

“Experience the crystal clear audio and comfort of the officially licensed EAR FORCE Recon 30X Xbox One chat headset and enhance your multiplayer games by communicating with your team.” – Turtle Beach

  • Direct 3.5mm connection to the new Xbox One Controller, and to other Xbox One controllers via the EAR FORCE® Headset Audio Controller (sold separately)
  • Unique slotted ear-cup design allows external game sounds in
  • Large 40mm Neodymium speaker delivers crystal clear chat audio
  • Lightweight and comfortable over-ear design
  • In-line controls place Mic Mute and Chat Volume conveniently at your fingertips
  • Use the high-sensitivity adjustable boom mic for in-game chat

The packaging is nicely designed, keeping in theme with other turtle beach products. There’s a clear image of the headset, as well as a quick rundown of the major features, such as the in-line volume controller.

In the box, you’ll find the headset (obviously), as well as a few bits of documentation, nothing fancy, but at least everything you need is here.

The headset comes hard-wired and doesn’t require drivers, meaning you can just unbox, plug in and play.

Turtle Beach Ear Force PX24 Multi-Format Gaming Headset Review


The latest headset from Turtle Beach is here at last! The market may be packed with brands and products right now, but from a consumer perspective, it never hurts to have more choice. The PX24 is certainly an appealing product, not only because it comes from a well-known brand name, but because it promises exceptional value for money that simply cannot be ignored.

“The Ear Force ® PX24 is a multiplatform gaming headset featuring Turtle Beach’s innovative Ear Force SuperAmp battery powered in-line amplifier which delivers amazing audio from all devices.”

With a feature packed in-line controller, audio processing, multi-format support and so much more, you would expect this headset to be quite expensive, but it’s actually a perfectly reasonable £69.99, so colour me very interested, let’s see what this headset can do!

There’s a great range of features on offer here, especially the multi-format support and the Ear Force SuperAmp.

  • Multiplatform compatible with the PlayStation®4, Xbox One, PC, Mac and mobile/tablet devices with a universal 3.5mm jack
  • The innovative Ear Force SuperAmp battery powered in-line amplifier offers fingertip control and amazing amplified sound from any device
  • Experience Turtle Beach Virtual Surround Sound on PlayStation®4, Xbox One and mobile/tablet devices
  • Superhuman Hearing audio preset gives players the competitive advantage of hearing enemies before they come into view
  • Variable Bass Boost enhances powerful rumbling lows
  • Variable Mic Monitoring lets you hear your own voice in the headset to avoid shouting
  • Large, high-performance 50mm Neodymium speakers deliver Immersive audio
  • Adjustable, high-sensitivity boom mic picks-up your voice loud and clear
  • Lightweight design and mesh ear-cups for hours of comfort

On the front of the box, we’ve got a stylish image of the headset, as well as a picture of the SuperAmp; you’ll also find a quick rundown of the major features and device support.

Around the back, a more detailed look at the PowerAmp, it’s a rechargeable device and can operate for up to 30 hours on a single charge, or simply be powered via USB cable if you need to. That much will depend on which device you’re trying to use the PowerAmp with; mobile device will use battery mode PC can use USB power.

In the box, you’ll find the usual assortment of documentation, the USB to Micro USB charging cable for the PowerAmp and the PowerAmp unit its self.

Turtle Beach Titanfall Atlas Multi-Format Gaming Headset


Turtle Beach is one of the biggest gaming brands around, having earned a great reputation for producing a wide range of headset products that cover a wide spectrum of budgets. Whilst I’ve seen and heard a lot of good things from their budget models, the really exciting stuff is obviously at the upper end of the budget scale. The latest addition to their range certainly falls into the premium bracket, with an RRP of £119.99 (and many retailers selling at around £140) they’re obviously not targeted at your average gamer.

With the release of Titanfall came a huge wave of associated merchandise and peripherals, the Titanfall Earforce Atlas is the official headset of EA’s new FPS and as such it should be one of the best headsets around to enjoy one of the most popular games on the market right now.  Designed to work with the Xbox One, Xbox 360 and PC, the Atlas offers improved value for money as it works on multiple formats, hopefully negating the need to own more than one headset. I also know that since this headset features a 3.5mm jack plug, it’s perfectly compatible with the PlayStation 4 and mobile device, something work keeping in mind if you’re not an Xbox fan.

I normally find something here to say about the features and specifications of the products I test, but for some reason Turtle Beach haven’t published technical specifications of their headset. The only thing I did find was this marketing riddled feature list that you can see below. In summary we can say that the headset features multi-format support, powerful drivers, bass boost features (360 and PC only) and microphone monitor.


  • Designed for Xbox One – Headphones are tuned to provide the highest quality audio from the Xbox One Audio Adapter.
  • Customize Your Audio – Personalize game & chat mix volume, plus mic mute right at your fingertips.
  • Be Heard Loud and Clear – High-Quality removable mic for chat on Xbox One, Skype, and Xbox Live.
  • Comfortable, Twist-Cup Design – Breathable mesh cushions on ear cups rotate-to-flat for wearing around your neck.
  • Bass Boost – Built-in Bass Boost adds more depth and punch to the game audio (Xbox 360 & PC only).
  • Mic Monitor – Hear own voice in the headset to avoid shouting.
  • For Your Entertainment – Ear Force Atlas isn’t just great for Titanfall. Enjoy your favorite movies and TV shows with superior quality sound. Then crank up your tunes from music services like Xbox Music or Skype with friends!
  • Mobile Gaming – Perfect for gaming on your mobile phone, tablet or portable game devices.
  • Turtle Beach Audio Advantage – With more than 35 years of audio experience, Turtle Beach delivers innovative technology to provide a competitive advantage and the most realistic and immersive audio experience built into a high quality, comfortable headset. Outstanding sound, features and quality. That’s why we are #1 in Gaming Audio.

The packaging on the Atlas is really nicely designed, lots of cool graphics and a nice image of the headset on the front of the box. Down the right side is a labeled image of the Xbox One audio adapter and the Xbox 360 / PC in-line amp which are included in the box.

Around the back is a slightly more detailed run down of the headsets features, but once again the packaging lacks any real technical specifications of the hardware other than the fact it features 50mm drivers. The box is also keen to point out that Titanfall is not included in the box.

Upon opening the box, you’ll find all the components neatly laid out and well protected by the plastic mould packaging.

Almost everything you need to get you going is in the box, including the Xbox One audio adaptor, cables, microphone, in-line controller /amp and of course the headset. The only thing not included is an Xbox 360 audio adaptor, so those wanting to use the 360 will need to buy that separately, fortunately I already own one from previous headset reviews.

The in-line amp and controller is only for use with the Xbox 360 and PC, but offers you volume controls, mute functions and an extra long cable to run it from your console / PC to your seating position. The AUX to 3.5mm female cable for the Xbox is included, but again, you will need your own Xbox 360 audio adaptor to connect it to your console.

The Xbox One doesn’t need the in-line amp, but gets the same audio control functionality via this clip-in attachment for the Xbox One controller. Do keep in mind that your console needs to have the latest update applied for the headset to be compatible.

Finally in the box you’ll find a detachable microphone, it features a flexible boom and a large foam head which can easily be removed for cleaning.

Turtle Beach Release The PX4, Their First PlayStation 4 Compatible Headset

Turtle Beach already sport one of the strongest ranges of console headsets on the market that cater to a wide range of budgets. Now it looks like one of the leading audio brands in the games industry is making their first move into the next-gen console race. This week, Turtle Beach announced the launch of the PX4, a wireless gaming headset that is designed to be fully compatible with the PlayStation 4 and it is being released just in time for the new console’s launch on the 29th of November. That means that the PX4 is the only wireless headset on the market that is compatible with the new console at launch!

In addition to the PX4, Turtle Beach announced that the wireless programmable surround sound XP510, PX51, and Call of Duty: Ghosts Phantom headsets are all equipped to offer next-gen audio on the PS4 (with a firmware update). The update will be available at turtlebeach.com when the PS4 launches.

The new PX4 wireless headset is fully equipped for next-gen gaming, boasting Dolby Surround Sound and interference free dual-band Wi-Fi to provide the ultimate “secret weapon” to gamers, and supreme audio quality to film and music fans. The PX4 has an MSRP of £149.99 GBP. Built in, dual-pairing Bluetooth offers the ability to take phone calls or stream music from a mobile phone or other Bluetooth devices without interrupting gameplay and EQ presets enable users to personalise their audio experience.

“At Turtle Beach we maximise the compatibility and flexibility of our headsets because there are so many potential gaming scenarios,” said Bob Picunko, Chief Marketing Officer at Turtle Beach. “We want people who invest in a Turtle Beach headset to be able to use it as broadly as possible.”

To maximise flexibility, Turtle Beach’s newest wireless headsets also provide a wired connection for mobile devices. The headsets can use that connection to get chat audio through the PS4’s DualShock controller and use an optical cord for game audio to provide a fully-integrated headset experience.

“We are delighted to announce that not only will three of our newest, premium wireless headsets provide an integrated chat and game audio experience with the PlayStation 4 console right out of the box*, but that we are launching a new next-gen headset – the PX4 – in time for launch,” said Juergen Stark, Chief Executive Officer at Turtle Beach.

Thank you Turtle Beach for providing us with this information.

Image courtesy of Turtle Beach.

Turtle Beach PX22 PC, Xbox & PlayStation Gaming Headset Review

Turtle Beach are a brand that need almost no introduction to the gaming community, love them or hate them you cannot deny that they are a popular brand with a rock solid fan base. I personally haven’t dealt with too many Turtle Beach products in my time, but for the ones I have been fortunate to test I have been more than impressed and I’m hoping to see something similar here today.

For those of you who read our reviews regularly you will know it wasn’t long ago that we reviewed the luxurious and expensive XP Seven headset, the flagship Turtle Beach headset and it just so happens to be the effective big brother of the headset we are looking at today, both of which are MLG branded and aimed right at the heart of the eSports community.

Of course with the XP Seven being over £200 at retail, the headset can be more than out of reach for many gamers and consumers, the PX22 however are a much more modest £69.99 and while that is still a big investment for many it’s a snip compared to the flagship model. However, we are keen to see what the PX22 have to offer, so let’s get stuck straight into the good stuff and see what Turtle Beach have to offer.

The PX22 come neatly boxed in a blue themed box, featuring lots of marketing information and listing many of the headsets features such as the 50mm drivers, independent volume controls, AUX input and multi format compatibility. There is also some information about the inline amp, but we’ll take a closer look at that shortly.

Inside the box I also discovered three smaller boxes, one containing the inline amp, some user leaflets and stickers in another and the final one contained the extra connection cables.

The included cables are a RCA pass-through to female 3.5mm, three pole cable for connection of Xbox 360 controller and a four pole cable for AUX devices such as MP3 player or mobile device.

The inline controller and amp is really well made, it’s a little chunky, but it’s also fairly lightweight. It provides extensive control over volume, microphone master mutes and EQ for bass and treble, meaning the whole headset can be fully controlled without dedicated software on PC, or consoles for that matter.

The rear of the controller features a study shirt clip, perfect for keeping the controller handy in the heat of battle.

The headset is finished in a dull looking matte black plastic, although I am only referring to its colour when I say dull, overall I actually think it looks rather stealthy and sleek. Of course it’s only a little stealthy give that is highlighted by some bright neon blue stitching on the headband, blue mesh on the rear of the ear cups and the logos within the ear cups.

The headband can be extended to provide a better fit, while each ear cup also swivels a little to ensure an even closer fit to your ears. The brackets are only made of plastic, but they feel sturdy and well-built.

The ear cups are finished with a super soft padding and fabric covers that provide a very luxurious fit and feel when worn.

The microphone features a fold up design but cannot be removed, while it can be moved down for use it can also be bent to your idea position thanks to a very flexible boom.

The headset comes hard-wired with a 4 pole 3.5mm cable, this means that it can be used directly connected to a headphone port on your mp3 player or phone, including use of the microphone for taking calls.

Setup & Installation

Setup of the headset was extremely simple, on PC it was a simple case of connection the USB and 3.5mm jack plugs to my system. The PlayStation 3 required the USB and AUX pass through, while the Xbox 360 also required the controller connection cable. There were separate guides for each configuration that gave clear and easy to follow instructions.


Since this is a gaming headset I felt it was appropriate to get straight into the action. I fired up Halo 4 multiplayer and the first thing I noticed was just how powerful this headset is, having to back off from max volume quite a bit. There is certainly more than enough audio power to get right into the thick of the game’s atmosphere. The separate volume controllers are a wonderful thing to have and being able to dial in my preferences for game and voice chat had big benefits to team play and solo play, as I could focus on what was important at the time, team chat, or the action.

The initial performance of the headset is a little muddled, bass is thick and powerful and high tones are a little washed out, but that’s easily fixed with a tweak of the EQ wheels, mid tone presence is good too and this really helps bring out the detail in music playback. For those who love taking their game seriously it’s also possible to drop nearly all the bass frequencies, making it a whole lot easier to hear the footsteps of your enemies, that being said you can also drop out the treble and crank the bass till your teeth shake if you’re so inclined.

All round performance is simply stunning, powerful drivers with a wide range EQ that can easily manage any style of music without distorting, as well as provide you and your team with clear chat audio no matter how heated the game audio gets.

Final Thoughts

I was expecting this headset to sound a less exciting than it did, given that it’s nearly £200 cheaper than its big brother. Now of course you’re not getting the same mind-blowing quality as the XP Seven headset, but your still getting audio quality that is on par or better than anything else in this price range and for £70 you’ll be hard pushed to find anything that sounds better in the gaming headset market, with only some dedicated headphones offering any noticeable improvement.

The microphone is fantastic too and while I never usually have much to remark on for microphone performance, the PX22 had a noticeable clarity about it while gaming on the Xbox and using Skype on PC. It’s also great that you can hook this up to your mobile phone to take calls and I’m never one to knock extra features that improve value for money, even if I may never use that feature myself.

Build quality is good and while I think Turtle Beach may have over-done the use of plastics on the headset, they have used high quality plastics that don’t feel cheap, but they do look it. It’s about on par with everything else in this price range and that’s impressive given that you normally find build quality may take a hit once you add so many extra features (in this price range).

Mobile connectivity, adjustable boom microphone, good quality cables,  comprehensive in-line amp, comfortable and adjustable fit, multi format support for major consoles and PC, great design and a brand name that is well-known around the world, all this adds up to an impressive package that you’ll be hard pushed to beat within this price range.


  • Impressive feature list
  • Good build quality
  • Stylish design
  • Reliable brand name
  • Faultless sound quality
  • In-line amp / controller


  • Some plastics do look a little cheap (But don’t feel it).

eTeknix says: “It’s getting harder and harder to choose the right headset as the market is filled with impressive options, but when it comes to ticking boxes the PX22 ticks more than most thanks to its impressive range of features and system support, easily one of the best sub £100 gaming headsets on the market today.”