With Sony pretty much confirmed to launch a new PS4K/4.5 later this year, the pressure is on at Microsoft to respond. It’s no surprise then that rumours have been consistently popping up about a new Xbox One being in the works. Through digging in the FCC filings, one crafty and intrepid fan has found information that points to a new revision of the Xbox One that Microsoft submitted back in March.
According to the filings, there are two separate devices that might be Xbox Ones. These are part numbers 1682 and 1683. 1683 has an NDA that lasts till June 25th, just a week or so after this years E3. This suggests we may see a reveal at E3 with the launch to come in the weeks to follow. 1683 seems to point towards a slimmed down variant of the Xbox One with improved 802.11ac support added on.
1682 has its own NDA that lasts until July 29th, which means it likely won’t be associated with E3. Interestingly, July 29th is the same day as the Windows 10 1 year anniversary and the drop of the Windows 10 Anniversary Update. Perhaps this Xbox One model might have something to do with Microsoft’s push on UWP. As we’ve noted before in our analysis of UWP, the new programming paradigm allows console like optimization for several different hardware platforms at the same time. The move to UWP would make a Xbox One revision much easier to develop for and ease the burden of having multiple consoles/platforms to target. It will be interesting to see what Microsoft will have for us on July 29th, with so many things happening at the same time.
According to rumour, Rockstar is set to reveal its sequel to Wild West open world shooter Red Dead Redemption at E3 this Summer. I know, we’ve been here before: the very same report emerged around the same time last year, and nothing happened. But, according to a Fraghero source, Red Dead Redemption 2 has been in secret production for years and is due for release in 2017.
“Fraghero received an email from a reader who wishes to remain anonymous claiming that the game has been in development for over 4 years and is in fact called Red Dead Redemption 2: Legends Of The West,” the post reads. “He also claimed that the game will be coming out in the fall of 2017 and Rockstar Games is going to announce it during E3 (which takes place in June) this year. He informed us that the game is going to contain more than one playable character and feature a much bigger open world than the last Red Dead title.”
We do know that Rockstar intends to produce a sequel to the critically-acclaimed game at some point, with Strauss Zelnick, CEO of Take-Two, revealing last year:
“I pretty much know the ones that I can assure you are permanent. It’s obvious that GTA is a permanent franchise as long as we keep delivering this incredible quality; it seems quite obvious that Red Dead is a permanent franchise, again with the same caveat, or Borderlands, for example, and NBA and others.”
This latest rumour, unverified as it is, could well be a fabrication, but that doesn’t mean RDR2 won’t be revealed at E3. Even a stopped clock is right twice a day.
E3 is one of the biggest gaming events in the world, but it seems that E3 2016 isn’t going to be showing off some of the biggest names in the industry, and that’s a worrying sign for the event organizers and visitors. Following news earlier this week that EA and Activision won’t be having their own booth at all this year, it now appears that both Disney and Wargaming won’t be in attendance either.
Generally, you might think that if they haven’t got a game ready to show, what’s the point in showing up? However, these are huge studios that have always got something in the pipeline as well as many existing AAA franchises to show off. It’s not that they don’t want to, but that E3 is often a multi-million dollar investment in terms of showing off hardware, staff, promotional materials and more. More often these days, we’re seeing publishers and manufacturers hold their own, much smaller and more affordable events where they can ensure everyone is focused on what they want them to be.
“From a company perspective, we’re focusing a large majority of activities on events focused on our players and community,” said a Wargaming representative in an email to VentureBeat. “Whether it’s a small group of players or hundreds at one of our player gatherings, they’re our main priority.
So it seems that Wargaming are wanting to be more community focused, which certainly makes sense. But so too are Disney, who said they want to do “additional direct to fan engagements through the summer this year,” according a spokesperson contacted by VentureBeat.
Speaking to Rich Taylor, senior vice president of communications at the Entertainment Software Association, Venturebeat tried to get the perspective of the show runners.
“Individual companies will make their own decisions in each iteration of E3,” said Rich Taylor, senior vice president of communications at the Entertainment Software Association. “Overall, E3 for the past several years as been among the best shows we have ever experienced. E3 remains a dynamic and valuable and preeminent show of its kind in the world for video games, entertainment, and innovation. It’s still the place to be. We had 27 companies showing virtual reality at E3 , and we expect a similarly strong showing of that technology this year. It remains a very important place to be. We dominate social media. We dominate a lot of traditional media. It’s a launch pad without peer in this industry and entertainment across the board.”
E3 is far from going under, but it’s an interesting trend, as with such big names dropping out, attendance could be lower, causing other companies to play it safe and drop out too.
Activision is one of the leading attractions during press events due to the Call of Duty series which continues to sell an impressive number of units every year. You might expect given the yearly release cycle and similar gameplay mechanics, consumers to become less enthusiastic. Although, the series certainly receives some criticism for its iterative updates, and ability to make so much money! As always, each year’s unveiling of the latest entry gains a lot of media attention and publicity on social media. Whether it’s mocking the franchise, or discussing its merits, there’s a great deal of social media engagement.
However, Activision has decided to forgo their usual plans, and will not be hosting a press conference during E3 this year. The reasoning behind this is to save money, and raises questions about the importance of E3 in the gaming industry. This move follows EA’s plans to also have a small presence during E3. It’s important to remember that both companies will be in attendance, but they won’t be showcasing their games in a dedicated press conference. EA is launching their own event, which probably has much smaller fees compared to a booth on the E3 show floor. However, Activision doesn’t seem to be adopting a similar strategy and just scaling back their efforts.
So what does this mean? Perhaps, big publishers no longer see a return of investment from events like E3 and feel it’s not financially prudent. In an era where there’s a huge array of media events including Gamescom, Pax and others, they might not perceive E3 as that important. This decision clearly revolves around money and I’m sure their research suggests that any presence at E3 isn’t making a substantial difference with sales.
I’d be interested to hear your thoughts regarding E3 and if you feel it’s still relevant in the modern gaming industry?
Game developers always want to make their games look good in front of the rabid crowds of journalists and game fans and it is no secret that the builds used to demonstrate their games often seem more impressive than the finished product. Youtuber ‘PtoPOnline’ managed to get his hands on a build of Ghost Recon: Future Solider used to show off its gameplay at E3 2010 and it gives a glimpse of what this (and likely many other games) are like in such a state.
When you pull back the curtain on these technical demos, the gameplay demonstrated almost seems as unreal as the early cutscenes that are not rendered using the real game engine. Of course, everything seems fine when you follow the path intended to be shown, albeit with scripted events meant to seem as if they are real gameplay, occurring with no input from the player. Going off the beaten track is where things start to fall apart. Whether it is to make the demo go smoother due to lack of optimization or the incompleteness of some systems, the game’s AI is almost completely absent and outside of specific circumstances, many enemies are completely invulnerable to gunfire.
For a complete overview of just how much the Future Soldier E3 demo can be broken, make sure to check out the video. PtoPOnline provides great commentary as he shows off the flaws in the build and provides insight into the reasons for it, making it an informative watch.
The E3 expo is home to a number of major press conferences by Ubisoft, EA, Sony, Microsoft and other key players in the video games industry. Typically, these studios showcase upcoming game releases via cinematic trailers or a real-time demo. The entire event is surrounded by an air of expectation as gamers eagerly await to see what’s in development. In recent years, the anticipation hasn’t been as noticeable but this always depends on the individual in question. One major change last year allowed 4000-5000 fans to enter the premises as invited guests. Previously, the event was restricted to accredited members of the press but the organizers have started to adopt a more accessible entry policy.
Rather surprisingly, EA decided to ditch plans to have a booth on the show floor and instead host an event entitled, EA Play that will run from June 12th to June 14th at Club Nokia in Los Angeles. Additionally, the company will also hold a one-day event on June 12th at The Mermaid Event Centre in London. Apparently, EA is still going to host an official press conference and unveil its latest games but this will be done at EA Play and not the traditional E3 spot. The event’s organizers confirmed EA will retain private business meetings during the expo. In a statement released to Kotaku, an EA representative said:
“We are taking our commitment to put our players first further this year by creating a play experience built around them,”
“Hosting our own event allows us to connect directly with our players and create a meaningful experience for them.”
This is an interesting revelation and somewhat surprising. On the other hand, EA’s press conferences in recent years have been quite dull and alienated the core gaming audience due to the focus on sports titles and fitness games. It seems more companies are beginning to shun E3 which might be an indication of its demise.
Does anyone remember the scandals shortly after the Playstation 4 and Xbox One was released, where developers such as Ubisoft appeared to be downgrading the quality of the game graphics on the PC releases of their games? Only for them to later release statements that contained sentences like “to enable a unified experience across all platforms.” Well, I certainly remember the aftermath where gamers were doing what gamers do best, voicing their opinions about it all over social media. Ubisoft, who seemed to often be one of the main culprits for digging themselves a nice tidy hole to lay down in, was getting bashed left right and center for exactly that controversy.
Just as we thought this phase was phased out, it seems that something appears to be fishy in the waters once more! At E3 2013 Metal Gear Solid Developer’s Konami showcased their new long-awaited game “Phantom Pain” and what a game it looked to! However, Sweet-FX modder Shagwan has demonstrated the graphical difference between the final release of Phantom Pain and the one that we were promised back at E3 2013 in a side by side comparison.
Check out the video below to view the comparison for yourself:
This certainly doesn’t appear to be such a major scandal as Watch Dog’s for example, but if the video above is a true representation then I for one would certainly suggest the theory of a graphical downgrade has some foundation.
So what’s there to be done about this? Well, apart from flooding to social media of course, Modder Shagwan has taken matters in their own hands and released a ReShade Present inspired by the trailer shown at E3 as shown below.
You can download this mod along with instructions on how to install it here.
Remember eTenix holds no responsibility for you modding your game so always back up those game files first. So what do you guys think, do you prefer the E3 graphics or the final release? Tell us in the comments below.
While higher powered CPUs finding homes in mobile laptops is nothing new, Intel looks to be expanding their professional offerings. In the past, those looking for top tier CPU performance were stuck with Intel’s i7 lineup, which while offering great performance, did not support a number of workstation and professional features. These features were confined to the desktop Xeon lineup of E3, E5 and E7s. Yesterday, Intel announced they will start offering mobile Xeon E3s from the E3-1500M v5 family, bringing professional support to the mobile workstation.
Like most Xeons, the E3-1500M v5 supports ‘professional’ features like ECC (Error Correcting-Code memory) and Intel vPro enterprise features. Intel also stated that each Xeon enabled laptop will also featureThunderbolt 3. We don’t know yet if this will be enabled on the PCH chipset or OEMs will have to bundle a Thunderbolt controller chip. Thunderbolt 3 also means support for USB C, which makes these laptops likely some of the earliest ones to get the new connector.
With i7s long being used in high-end mobile workstations, these Xeons will probably get snapped up by firms wanting vPro support and professionals running workloads requiring ECC. As CPU performance has stagnated, it won’t be surprising if these Xeons be within spitting distance of stock desktop i7s. Given that some firms have already offered desktop i7s and even 12 core Xeons in workstation laptops, Intel officially getting into the game shouldn’t be surprising. No word has been given about clock speeds, release date or core count, but I doubt Intel plans to be exceeding 4 Skylake cores for now; you can find the Intel announcement here.
Oh Mario, that cheeky Italian plumber has graced our consciousness for nearly 30 years. To celebrate this anniversary, Nintendo have both released the original drawings when designing the first Super Mario Bros and also talked about their upcoming game Super Mario Maker. This game allows you to create your very own Mario levels and share them with all your friends.
So how do you create a world of plumbers, mushrooms and many colours? Well, according to the plans and artwork, video games designers Shigeru Miyamoto and Takashi Tezuka, discussed how they used graph paper with the aim of roughly sketching out their imaginations. This was then refined so that each level was more accurate before submitting them to the game programmers.
But how do you make a level so well refined? Well I studied for a Degree in Animation, so I do have an idea, maybe surprising to hear but I do. Basically what each animator, storyboard artist or designer does is very lightly sketch out the level, any parts which seem to be in inaccurate, wrong or will not work are rubbed out before being re drawn. If you are a character designer for an animated series, and you wish to make your person move in very small increments, you first sketch the first movement of the character on thin animated paper; you then place this onto a light box and place the next piece of blank paper on top. You can then see the first piece of paper from beneath the next piece which then shows you what to draw next.
This is a variation of what the games designers employed, they used tracing paper on top of levels so that editing was easier. If you keep correcting paper drawings, said paper will become worn and messy, image is below of the original drawings.
The level of detail with which these designs have been, well designed is amazing, for example, the first level of Super Mario Bros where the player falls into a pit does not kill the character, but, it informs the player that these will kill you and you should really not do that.
If you are reading this and would like to be a games designer, or you are at college and studying animation, then by all means check these drawings and concepts out. Yes games have evolved, but it’s the principle which should be studied, never take shortcuts and always delve into the notion of what games designing is all about. If you do this, perhaps a career in games is for you.
Also, sorry, to go on as I bet you thought that was the end of the article, if you are studying animation, from experience, always read and delve into as many sources and examples as you can, you may not like a certain game or style, but all concepts are influenced somewhere. When studying animation, you don’t need to always stick to storyline conventions, let your imagination think outside the box, if you’re designing a project which allows you to animate what you like, then plan it. Always keep any ideas down, even if they sound stupid, as these ideas morph into other ideas which then in turn morph into other, other ideas.
When you are studying it, you have no pressure to conform to what a games company or Film Company is asking you to do. Therefore, enjoy it and be creative.
With the recent announcement of fallout 4 at Bethesda’s conference at E3 it isn’t a surprise for fallout 4 to win an award as Todd Howard delivered an incredible presentation of their next big hit. the following awards Fallout 4 was awarded are, Best PC game, Best Role playing game, and of course Best of show. Of course sequels didn’t completely dominate the wards. Horizon:Zero Dawn earned best orignal game and no Man’s Sky walked away with best independent game. Best hardware was hotly fought for but in the end Oculus Touch tech took the spot.
here is a list of all the awards
Best of Show
(Bethesda Game Studios/Bethesda for PC, PlayStation 4, Xbox One)
Best Original Game
Horizon Zero Dawn
(Guerrilla Games/Sony Computer Entertainment for PlayStation 4)
Best Console Game
Uncharted 4: A Thief’s End
(Naughty Dog/Sony Computer entertainment for PlayStation 4)
Best Handheld/Mobile Game
The Legend of Zelda: Tri Force Heroes
(Nintendo for 3DS)
Best PC Game
(Bethesda Game Studios/Bethesda for PC, PlayStation 4, Xbox One)
Best Action Game
Star Wars Battlefront
(DICE/EA for PC, PlayStation 4, Xbox One)
Best Action/Adventure Game
Uncharted 4: A Thief’s End
(Naughty Dog/Sony Computer Entertainment for PlayStation 4)
Best Role Playing Game
(Bethesda Game Studios/Bethesda for PC, PlayStation 4, Xbox One)
Best Racing Game
Need for Speed
(Ghost Games/EA for PC, PlayStation 4, Xbox One)
Best Sports Game
(EA Canada/EA Sports for PC, PlayStation 4, Xbox One)
Best Family/Social Game
Super Mario Maker
(Nintendo EAD/Nintendo for Wii U)
Best Online Multiplayer
Star Wars Battlefront
(DICE/EA for PC, PlayStation 4, Xbox One)
Best Independent Game
No Man’s Sky
(Hello Games for PC, PlayStation 4)
Special Commendation for Graphics
Uncharted 4: A Thief’s End
(Naughty Dog/Sony Computer Entertainment for PlayStation 4)
Do you think fallout 4 will live up to the hype?
Thank you GAMEREACTOR for providing us with this information
While the Wii U has experienced strong, if not spectacular, sales figures over the last eighteen months, its early years are universally recognised as disastrous. Now, in a candid conversation with Polygon, the Nintendo of America President Reggie Fils-Aime has confirmed what many other people have speculated regarding the initial failure of the current-gen console: it didn’t have the games.
Speaking during E3, Fils-Aime told Polygon, “This industry is all about content. I can map out why the Wii took off at launch, it had two killer pieces at launch: Twilight Princess, Wii Sports. Look at our DS business. Our DS business was OK, but it was the launch of DS Lite, the launch of Nintendogs, the launch of the first New Super Mario Bros. where that system sort of dramatically took off.”
“So what happened with Wii U?” he said. “Once the software came that showcased the capabilities of the system, guess what happened? The hardware took off.”
“I think it began holiday of 2013 as we prepped those launches that gave us some momentum,” Fils-Aime added. “Then Mario Kart 8 hit, then it was Smash. I think it really was holiday of ’13, when we started to get the momentum.”
A cursory glance at the global sales figures of the console, from launch to present, confirms Fils-Aime’s assessment:
This lines up with a statement Nintendo President Shigeru Miyamoto made in 2013, admitting that the company spent too much time developing innovative hardware and not enough time producing games for it. “We’re really focused on delivering content that takes advantage of that GamePad interaction and makes that second screen something that’s very meaningful and so that’s where we need to put our focus,” Miyamoto said.
Thank you Polygon for providing us with this information.
PC gaming is constantly evolving, components become more durable, powerful and innovative. The end result being gamers getting a much better experience from their games.
This week there has been some serious hype about the all new Radeon R9 Fury X GPU, the highest end card to feature the new Fiji GPU chip. Earlier this week a Reviewers guide was leaked by videocardz.com.
They posted an article on their website with the above picture, providing the technical specs of the new card. We can see that it has 4GB of high bandwidth memory, has a TDP of 275w and is able to support the latest API’s. DirectX 12, Vulkan and Mantle. The article states that the card will (unsurprisingly) be able to provide 4K output. The HBM memory is quite cool too, it can provide more processing power in 19x less space than standard GDDR5 memory that is used in most cards to date. The power efficiency is 35GB/s per watt of power, pretty high compared to GDDR5’s 10.6GB/s per watt.
AMD have kept this card very sleek and tidy, no large heatsinks hanging out the back, all the PCB is concealed under the black shroud. The guide states that AMD have kept with the following design criteria. Professional. Elegant. Simple. Modern. and we can see that they have! It’s a beautiful card to look at and it looks even better in a chassis.
They also stated:
“In addition the AMD Radeon R9 Fury X features our brand new GPU Tach LEDs, which are 8+1 LEDs located above the PCIe power connectors that indicate the intensity level of the GPU operation. For example during a typical gaming session all 8 LEDs will be lit, and while typically idling on the desktop a single LED will be lit. These 8 LEDs are user configurable to either red and/or blue by the physical dipswitch located on the back side of the graphics card. The 1 green LED located alongside the 8 LEDs indicates when the graphics card is in ZeroCore Power operation.”
Sounds pretty sweet, right? I can see this being a really nice feature to have on cases with large window panels, so you can see how hard your GPU is being hammered without having to have a pesky 3rd part bit of software running in the foreground.
The people who wrote the article kindly posted some overclocking specs too, they added a 100mhz overclock on the gpu core, providing a handsome 5% increase in performance in Witcher 3.
The card also has AMD’s PowerTune technology inside it, which gives you the ability to tweak your overclock even more, it also comes with the ability to tune your card acoustically, so you can ramp the fan right down to have the quietest experience but the highest temps. Or vice-versa. One feature that I quite like is the rame rate maximum settings. This enables you to cap the frame rate to reduce screen tear or help to get better performance if only running at say 60fps.
The final, and in my opinion, one of the best parts is the Virtual Super Resolution capability. It gives games the ability to render at the infamous 4k then scale it back down to a normal resolution that is native in the display. The article provides a lot more detail on this feature.
Safe to say, I am pretty excited about the release of the new card – Will I be getting one? quite possibly.
Will you be buying one of these beasts when they’re made available to the public? let us know in the comments
Thank you to Videocardz for providing us with this information.
AMD released some awesome news earlier this week, they stunned us with a whopping range of 9, yes! Nine new graphics cards during E3 2015. At the top of the range there are 4 cards that will utilize the new Fijii gpu chip. Performance of any of the cards is under strict NDA until June 24th when the new Radeon R9 Fury X will be released. However AMD have released today some basic specs and features of the new tech.
One of the new features is the whopping 4GB of high bandwidth memory. AMD have released that the 4GB will be running at 500mhz on a 4096-bit wide bus. This means that at this clock speed it can hit a whopping 512GB/s in bandwidth!
The interesting part about this is that AMD is not going to let you overclock the memory on the cards when the first ones are released. AMD say that the new memory technology behind the Fiji architecture is too new and will provide more than enough bandwidth to use the cards at max utilization. This block by AMD may be lifted later on in the cards lifetime but for the time being it will only be the cards core clock that can be overclocked.
AMD have also compacted everything on the new cards as they have now joined the memory and the GPU itself into one large chip that sits on the board. I assume this is to help the card to get the phenomenal bandwidth that they state it can provide.
The AMD Radeon R9 Fury X video card is the top range single-GPU Fiji card. This card is said to be stuffed full with 4096 Stream Processors running at 1050MHz. The card will have 64 Compute Units, 256 Texture Units and 64 ROPs. The Compute performance is 8.6 TFLOPS! The texture fill-rate is 268.8 GT/s, and the pixel-fill rate is 67.2 GP/s. Pretty high specs for a card that uses around 275 watts under normal load; The Fiji architecture has taken nearly 7 years to develop and is the first GPU to utilize high bandwidth memory,
I find it very strange that AMD have restricted the ability to overclock the memory in the new chips, but maybe it’s for the best. What do you think? Let us know!
Thank you to Legit Reviews for providing us with this information.
It’s now Mid E3, we’ve seen some amazing releases so far and another one to add to the list of awesomeness is SteelSeries.
They’re releasing a new range of headsets for consoles this July, meaning that console gamers have a lot to look forward to with the X and P-series headsets.
The best ones of the releases are the X900 and P800 wireless headsets. These headsets will feature 7.1 surround sound and rather comfy earmuffs to provide a pro quality experience with minimal audio lag. The transmitter box has a crisp display on it that makes it easy to adjust the eq and more, the headset also has several controls. There is however, no word on battery life for the pair of headsets, but we’ll let you know as soon as we find out.
The PlayStation version will come in at $299 and the Xbox £330 due to requiring an additional adapter to function.
The next versions in the range are X300 and P300, which SteelSeries state that they are the most comfortable headsets in the world, these are based on the Siberia V3 PC headphones – which are really popular within the gaming industry. Powerful speakers, retractable microphone and virtual surround sound comes in at a mediocre $99 for the Playstation and $130 for the X-Box One.
Right at the bottom are the X100 and the P100’s. These headsets come in at $49/$69 but have yet to be tested by anyone.
After the astonishing announcement that Square Enix was remaking RPG classic Final Fantasy VII, project director Tetsuya Nomura spoke in greater detail about the development of the project during a roundtable at E3, revealing that the game has been in the works for a while, even before the port of the PC HD remastered version of the original game was announced for PlayStation 4.
“When we announced the HD port, the PC port on the PS4, we weren’t sure when we wanted to announce the remake,” Nomura told EuroGamer. “The production was underway then, so there’s no real connection between the timing of the two FFVIIs coming to PS4. We’ve announced several different titles coming to the PlayStation 4 like World of Final Fantasy and Kingdom Hearts 3.”
Nomura also mentioned that there was a sudden urgency to develop the remake after the original staff on the game became more conscious of their own mortality. “The talks about making this remake, internally it’s been mentioned on and off,” he said. “Sometimes we think we can do it, and then sometimes we think maybe we can’t. Considering some of the original staff, like Kitase, he’s acting as producer, and [Kazushige] Nojima, he’s doing the script – we’re all getting older! If we keep going like this, the thought occurred to us that we might have to pass this on to a younger generation, without the original developers taking part. It doesn’t seem like such a grand intention, but we wanted to do it with the original members.”
In a later interview with Dengeki Online, Nomura said that the remake will extend beyond fancy new graphics. “We can’t talk about any further details, but it won’t be a simple remake,” Nomura said. “Even if we were only making the graphics prettier for a next-generation machine, I don’t think it would exceed the original version. If that were the case, the original International version will be available on PlayStation 4, so you could just play that and be done.”
“We haven’t put out any screenshots yet, but we’re making considerable progress, so please look forward to it. This time we are formally introducing Nojima as the scenario writer. That being the case, he will be influencing the setup as far as the story, so you’ll have that to look forward to as well.”
“Sometime during the winter, we’re planning to have a follow-up report. I believe we’re going to announce the official title, at least, but as for other details, we’re in the process of determining what we’re going to put out.”
E3 2015 is well underway now, and with Sony and Microsoft delivering killer keynote presentations earlier this week, we thought we would bring you a quick look at some of the other fun stuff happening in and around the event. There’s a huge amount of booths at the show, although that likely comes as no surprise. However, there’s no doubt that many of you are unable to make it to the event, so why not check out this gallery of the fun you could see at the show, and who knows, perhaps it’ll be enough to tempt you into booking up tickets for next years show!
If you were at E3, which booths and more importantly, given this is a gaming event after all, which games would you be most eager to check out? There’s still a few days left of the show, so no doubt we can expect a few more cool surprises from various developers and studios, so stay tuned and we’ll bring you the latest as soon as we have it.
While the hype is still going into virtual reality, we shift focus for a bit and try to look at what augmented reality has to bring too. Microsoft just demoed how its HoloLens gear deals with augmented reality and used Minecraft as a game example on stage at E3.
Though Minecraft first appeared in a HoloLens press release earlier this year, it did not look so appealing at first. However, Microsoft really outdid themselves when they did the E3 demo. It began on a virtual TV screen, which seemed pretty normal for a presentation. But it was not until someone dragged it onto the table that got everyone so excited.
If you know Minecraft, you sort of get the 3D Lego feeling when you work around its vast world. Now picture it on a table and interacting with it from above. Pretty amazing, huh? You may not have any idea how amazing it is until you watch the video below.
Though augmented reality may seem a bit locked into certain types of games, such as crafting, building and RTS in general, Microsoft did announce it already has a partnership with Oculus for future development. Also, Microsoft is working on bringing compatibility with the SteamVR as well, so we are bound to see a lot of potential in future games.
Thank you Cnet for providing us with this information
After the tentative excitement over the release of Rare Replay, a collection of 30 Rare-developed games, re-released in glorious HD, which was announced at E3, there followed the lamenting cries, “Where is Goldeneye?” The classic N64 007 first-person shooter was suspiciously absent from the list of games that included Banjo-Kazooie, Battletoads, and Goldeneye’s spiritual sequel, Perfect Dark, but now Rare has explained the game’s unfortunate omission.
Nick Burton, Rare’s new Technology Development Lead, explained to Polygon, “We looked at 120 games in our back catalog, put them all up on a big whiteboard, and we sort of started grading them, right? When you’ve got so many games, there are going to be certain [factors] like who owns what, but when you’ve got that many, you choose the ones that fit the best.”
According to Rare’s Studio Operations Director Drew Quakenbush (best surname ever), the team focused on games that featured characters and settings developed by Rare itself which meant Goldeneye, derived from the James Bond intellectual property, wasn’t eligible.
“One of the main selection points was: are these characters and worlds that Rare made independently, as Rare Studios? That was kind of the first criteria,” said Quakenbush. “Then we asked: were they fun, how well have they aged, etc. We wanted to bring in a broad range of games: popular games that would hit that nostalgic beat that everyone likes.”
The Xbox One exclusive Rare Replay will be released on 4th August, priced £19.99 ($29.99).
Thank you Polygon for providing us with this information.
The new Mass Effect game has been given its first trailer, and a name, at E3 yesterday. Mass Effect: Andromeda takes us far from the Earth and the Citadel, and Commander Shepard, and flings us into another galaxy. BioWare announced the title of the game at an EA press conference during E3, followed shortly by a blog post by Aaryn Flynn and Yanick Roy, Studio General Manager and Studio Director, respectively, of BioWare Canada/Montreal:
When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2013, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game.
While we aren’t ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later). You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.
We built this trailer in Frostbite, our game engine, and it represents our visual target for the final game. We are thrilled by what we’ve already been able to achieve in bringing Mass Effect to Frostbite and by putting our entire focus on PC and current gen consoles. With the time remaining in development, we’re excited about the possibility to push things even more.
Thank you again for all of the support you keep showing us, and we’re looking forward to sharing more details with you near the end of the year. Until then, the teams in our Montreal, Edmonton, and Austin studios will be hard at work creating an entirely new adventure for you to lose yourselves in.
The trailer reveals little, but we do get a glimpse of the infamous Mako, some brief battle scenes, and an intriguing shot of buildings emerging from the ground and assembling themselves. The structures bare a resemblance to the towers seen on Eden Prime in the first Mass Effect game. Are the Alliance terraforming alien planets, perhaps?
Mass Effect: Andromeda is due for release during the Holiday season of 2016.
Thanks to two gameplay trailers debuted at E3 yesterday, it seems as though Star Wars Battlefront – the third game in the series, despite the lack of numeration in the title, developed by EA-owned DICE – may well live up to the excellence of its predecessors, nay, dare I say it, exceed them.
The first video shows us the defence of the Rebel base on the ice planet Hoth from attacking Imperial troops, taken straight out of The Empire Strikes Back. The POV character is seen storming down brilliant white corridors and into a hanger, replete with X-Wings and Snowspeeders, finally taking up a defensive position next to what looks like Nien Nunb, Lando Calrissian’s co-pilot in the Millennium Falcon during the Battle of Endor in Return of the Jedi. The ensuing battle takes us outside, where TIE Fighters growl overhead and AT-ATs stomp menacingly forward.
The trailer also shows the battle from the Empire’s perspective, putting you in the body of a Snowtrooper, mowing down Rebel Alliance fighters with your E11 blaster, and even gives the player the opportunity to power a beastly AT-AT themselves. What’s that? You’d rather take down one of those four-legged assault vehicles in a Snowspeeder? Well, you can do that, too:
The second trailer takes us to a rocky desert-like planet, which may or may not be Tatooine – though, it could just as easily be Jakku, a setting which will feature heavily in the forthcoming Star Wars Episode VII: The Force Awakens – where Rebel squadrons traverse a rocky sandscape, guided by a holographic Admiral Ackbar. Star Destroyers loom overhead, scaping the planet’s atmosphere, while jet-packed soldiers pick off waves of enemy troops. The video ends with the glorious sight of a Return of the Jedi-era Luke Skywalker, donned in black, come lightsaber-to-lightsaber with Darth Vader himself.
Star Wars Battlefront is due for release on Xbox One, PlayStation 4, and PC on 17th November.
The opening at the AMD show at E3 is a dramatic start up like you would expect from any launch presentation. Richard Huddy is the opening host of the show, explaining what the show will contain; yes including new games and the FURY graphics cards.
On show today, Oculus will display the new Rift, running off an AMD based graphics card.
I’m absolutely amazed at how well this years E3 is going, we’ve had the reveal that Xbox One is getting backwards compatibility, Final Fantasy VII is getting a remake and now… Shenmue III is happening!
OK There’s a minor technicality on Shenmue III, but one that will have likely been overcome by the time you read this. The game was revealed by Sony during their press conference, stating that the game would be crowd funded. Why crowd funded? The team behind the game wanted the community to have more control over the development, while the team also wanted more freedom to develop the game, something they likely wouldn’t get is Sony, Microsoft, EA, etc, put the funds up for them.
By the end of the 1 hour presentation, the game had already raised over $500,000 and at time of writing, the game is at $1,688,572 of its $2 million target and it is climbing fast, with 31 days still remaining, it’ll smash that target in a big way!
It’s no secret that the Shenmue series has a loyal fan base. I had the original on the Dreamcast and it was absolutely fantastic, a real benchmark for modern RPG gaming. The second entry in the series was great too, finding a welcome home on the original Xbox, but the series quickly trailed off, leaving many fans heartbroken about the unresolved story and trilogy… until now.
Update: The game has now raised $2,333,192 before the end of day 1!
The big show is just a few hours away! AMD plan to unveil their latest and greatest graphics hardware via their live stream. Of course, we know a lot about the new graphics cards already, as leaks have been flooding in left, right, center, top and bottom, but that doesn’t mean that AMD haven’t still got a few surprises for us.
With the AMD Radeon R9 300 series, as well as the very promising AMD Fury and Fury X ranges ready to be launched into the wild, you can be certainly we’ll bring you the latest here at eTeknix.
Of course, if you’ve got the time away from work, you can tune into the live stream yourself later today @ 9am PT / 12pm ET / 5pm BST.
Microsoft has announced its answer to Steam’s Early Access Program at E3 today. Called Xbox Game Preview, it will allow developers to release unfinished versions of their game to users before the official launch. It will allow Xbox One users to sample, and more or less beta test for the game before regular folks can.
While the feature will launch for all users later this year, those in the Xbox One dashboard preview program can start accessing the feature today and download Elite: Dangerous and The Long Dark. At the same time the feature launches for the rest of the users, DayZ will also become available through Xbox Game Preview.
In addition to allowing users to purchase and play unfinished games, Microsoft has also added in the ability to try a demo of the game. This goes beyond what Steam currently offers as it does a better job of allowing gamers to know the state of the game before shelling out their hard-earned cash. Hopefully, this demo option will extend to finished games as well as Microsoft has more control over the platform than say PC developers normally do.
It’s great in some ways that early development programs are expanding. It allows players a chance to provide critical feedback and being paid entry, ensures that only those with an interest in the game weigh in, catering more to the fan base. On the other hand, games could also change dramatically, potentially alienating those who bought in earlier. With both Steam and Microsoft having embraced the idea, eyes will now be on Sony to see if they’ll launch a similar feature soon, given their heavy indie focus.
Nope, I’m not trolling you, I’m really not. Sony on the other hand, might be trolling us all big time, but it’s unlikely that this is fake. The news landed in my inbox this morning that Final Fantasy VII was finally getting a HD remake and I have to admit, I said something I simply can’t repeat here.
The news broke on the official PlayStation Twitter account a few hours ago, leaving many members of the social site in absolutely shock. It’s been rumoured since the PlayStation 2 era, but this year, it’s really happening.
It’s day one of E3, one of the most popular gaming events that takes place during the year. The event is a week-long and we hope it brings some amazing news!
Today, at the E3 event, Forza Motorsport 6 was announced. We’ve know it has been coming for a while now but they revealed it officially and in the flesh today.
Above is the release trailer that was shown at E3, the game will include a 24 car multiplayer so you can race against your friends and family.There will be a destructible environment that looks to use dynamic physics to throw items such as tires across the track. There will be 26 destinations in the game and a whopping 450 cars too. Forza 6 follows the great Forza Horizon 2, which was made by Playground Games. Turn 10 are going to take responsibility for this release.
ArsTechnica said “Turn 10 doesn’t bother programing in “zero to sixty” times for the cars in its games, because the right number almost always emerges from the physics and the simulation. Greenawalt said the same is true for racing in the wet. “Any one track might have tens and tens of surfaces, so instead of looking at what a lap time should look like in the rain, we just make sure that the coefficient of friction is correct for all the surface types and the lap time comes,” he said. “Dark and wet [simulation] came out of Turn 10 living in the woods,” Hartman added with a touch of humor.”
Above are some pictures of the new, stunning game. What do you think of the graphics? let us know in the comments!
Thank you to The Verge for providing us with this information
If you were about to throw away your Xbox 360 game collection because you upgraded from an Xbox 360 to the latest Xbox One, don’t do that just yet. Microsoft’s Phil Spencer just announced at E3 that they will be making its latest Xbox One console backwards compatible with Xbox 360 titles.
Phil said that Microsoft’s aim is to bring as many games as possible to their latest console, giving users access to one of the biggest “library” of titles available on the market. The compatibility has been announced to work with both online and retail copies, having Microsoft roll out 100 titles this holiday season. However, Microsoft plans on adding 100 more later on, so keep your favourite Xbox One discs dust-free and ready for action.
There have been a lot of HD remakes cropping up since the Xbox One hit the market, but Microsoft looks like it wants developers to focus on new titles instead of just reviving old ones. This news may not sit well with developers who’ve already planned an Xbox One remake of their title, but Microsoft seems to be marking users as top priority as of late. The feature is said to already be available for Xbox Preview program members, so if you’re one of the lucky ones, give it a try and see how it goes.
Thank you TechCrunch for providing us with this information