In what is no doubt some evil developers troll tactics, a rather curious file has been discovered in the recent Dota 2 update file. The HL3.txt file was first discovered by the SteamDB Twitter, and the latest Dota 2 update includes a number of curious references within the file.
The humble text file is far from a confirmation that Half-Life 3 exists, I think by this point in history we’ve learnt not to get our hopes up about that one. However, it does mention things such as RPG, ziplines and even procedural spawning.
Check out some of the hl3.txt contents below.
“NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other.”
“A permanent squad member cannot leave the player\’s squad unless killed or explicity removed by entity I/O. Only use this if you\’re sure you want to override the default AI.”
“If you want your citizens to squad with the player but not obey commands the player gives to move the squad, put a concept here and this citizen will speak the concept instead of obeying the order.”
Were the files accidentally dropped into the update, or is this just another elaborate hoax by the developers at Valve? Perhaps it’s a little of both, we’ll have to wait and see.
Yep, YouPorn has sponsored an eSports team, and we’re totally not kidding. The popular porn site has sponsored Spanish DOTA2 team Team YP, and will be part of the Gamergy eSports competition being held in Madrid over the weekend. Team YP will be hitting up DOTA2 at the tournament, with the five-man team also dipping their toes into Call of Duty: Advanced Warfare, League of Legends and Hearthstone: Heroes of Warcraft. Play2Win owns the team, and has signed a contract with YouPorn for six months, according to a statement from the company.
Brad Burns, YouPorn’s VP said in a statement “We’re so psyched to finally make our official entry into gaming and eSports. This partnership has been a long time coming, and I believe that with our backing, along with the expertise that each member of Team YP brings to the table on the virtual battlefield, we can succeed in tearing through the competition at this year’s Gamergy event.”
Burns also spoke with Polygon, where he said “We’ve got a lot of resources at our disposal. As far as what we can offer that other sponsors can’t goes, is exposure. Any player or team that signs with us will not only garner a lot of media attention, but will also be actively promoted to a captive audience of 20 million visitors every day. There is no question about it. Being an established adult brand, the stigma surrounding our industry is something we have to deal with all the time. It’s nothing new to us, and we’ve never let it stop us before. If anything, it forces us to explore and be more creative in our marketing efforts than any mainstream companies.”
Being fired from your job isn’t a pleasant experience, and while the circumstances of Dreamhack CEO Robert Ohléns departure are currently unknown, it is pretty clear that he’s unhappy about the decision.
Dreamhack is the worlds biggest LAN gaming event, attracting thousands of gamers from around the world, as well as many of the worlds leading technology companies to the shows ever-growing exhibition hall. Robert was king for this event and has been integral to its success over the years, but now it seems his time has come to an end.
Robert is clearly furious over the loss of his job and what this means for the future of the event is currently unknown, but it’s clear that there is something unpleasant brewing at Dreamhack HQ. Current rumours are suggesting it is down to poor administration and organization of tournaments, something which has recently led to much dispute in the DOTA2 eSports community.
Here is Robert’s last tweet after the news broke of his departure. It doesn’t take much imagination to interpret his mood over the situation.
May @DreamHack die an ignoble death
This is the last communication from BossDH
a pox on all you're houses
I’m not here to gloat at his misery, we wish you all the best in your future endeavours Robert. Hopefully, we’ll have a greater understand of what happened as well as what effect this may have on future Dreamhack events.
Thank you Reddit for providing us with this information.
We’ve said it before and we’ll say it again – eSports is becoming mainstream. Whether you agree with video games being classified as a ‘real sport’ or not, there is no denying that through recent developments in the eSports scene, it’s becoming something very big and very real.
We reported recently of Valve’s Dota 2 international tournament being aired on ESPN which was only fitting given it’s massive 10 million dollar prize purse. But now eSports has reached another pinnacle – Dota 2 finds its way to the front page of the New York Times.
The story reported covers the rise of eSports and marks the beginning of a series detailing how computer games are being developed into a serious spectator sport.
Alongside Twitch.tv being recently purchased by Amazon for $970 million, ESPN airing The International finals on cable television and the amazing numbers that video game sales are generating today, we’re extremely keen to see where eSports is headed next.
Do you classify eSports as a real sport? What would change your view?
Most gamers have dreamt about it – wouldn’t it be great to be paid to play video games all day in my room? In this day and age, that is quite a logical possibility – all you need to do is stream it to others at the same time.
Twitch.tv is the current common vehicle for such people to broadcast their games, tournaments or practise out to the world – with their main competition, own3D.tv being shut down recently after quite a stint of drama.
There have been many jokes made online about Google’s apparent upcoming world domination with them reportedly accounting for 40% of the whole internet, this claimed acquisition may be bringing them one step closer to controlling our feeble minds.
As reported today on Venturebeat, their ‘sources’ have confirmed the take-over although no official statements have been found from either of the concerning parties.
“We don’t know everything about this deal, such as when it will be announced and the exact purchase price. We do know that Twitch investors who participated in past rounds are pleased that they will be getting significant returns that are multiple times the amount they originally invested.” Venturebeat
This deal is no big surprise to us, given how much Twitch has grown over the past few years. Since distancing itself from its parent, Justin.tv, Twitch has been the mainstay for all large streaming personalities and tournaments throughout the world.
For example, Twitch recently was the official streaming partner (alongside ESPN) for Valves latest International Dota 2 tournament boasting a massive prize pool of over $10m USD, more than that of some world-class sporting events. Unfortunately, the International 4 (2014) viewership hasn’t been yet released to the public, but from reports, the Twitch streams were garnishing over 250k concurrent viewers throughout the group stages.
Interested in some more mind-blowing stats?
“Twitch has more than 50 million monthly active users and more than 1.1 million members who broadcast videos each month. Back in June 2011, Twitch had just 3.2 million monthly active users. Twitch also distributes shows from partners including CBS Interactive’s GameSpot, Joystiq, and Destructoid, all gaming-news sites. More than 13 billion minutes of video are watched per month on Twitch.” Venturebeat
Where are we going with this? Gaming is getting massive. Huge! It only makes sense for Google to get on board now as we believe gaming is on the tipping point of exploding into the ‘mainstream’.
Google and Twitch are currently silent on the matter, but they’re booked to be speaking at the GamersBeat 2014 event coming this September – here’s hoping for more information.
Stay tuned for more Twitch and Google partnership news in the near future on eTeknix.
As released today, Valve has announced ESPN will be showing live coverage of their 10 million dollar electronic sports tournament, simply labeled ‘The International’.
The International has been run yearly since 2011, with Valve pitting 1.6 million dollars of funded prize pool in recent times. To help increase this incentive, Valve pitched it to their Dota2 community for further support. For $10 USD, any player can purchase a ‘compendium‘ which delivers $2.50 into the prize pool directly and also give the user a bunch of in-game items, skins and benefits. Doing the math, this means roughly 8.4 million was raised directly from the communities donation, with a ton more going directly to the game manufacturer.
Currently, the International has just finished its playoff stages and has come up with a final eight teams all fighting for the trophy. As according the Valves press release, ESPN are now set get in on the action:
“Valve today announced that coverage of The International Dota 2 Championships will be presented in collaboration with ESPN on its live multi-screen sports network, ESPN3. In addition, an exclusive show previewing the final match will be presented on ESPN2 on Sunday at 8:30 pm Pacific. Live access to ESPN2 is also available on digital platforms via WatchESPN.” Steampowered
Valves Erik Johnson commented on the partnership:
“From the success of the Compendium to the collaboration with ESPN, this year’s International really demonstrates how much competitive gaming has grown to rival traditional sports. We believe the teams have also pushed to a new level of play this year and will further demonstrate the incredible advances made across this tournament since it first began three short years ago.” Steampowered
This is huge news for the eSports community, whom are always pushing for their favorite pastime (or in some cases, occupation) to be pushed into the mainstream-media spotlight. Another positive note is that this years 10 million dollar prize pool is a massive jump to that of 2013, which grossed only 2.8 million in comparison. This may be just the push that eSports needs to make its way into more homes.
Wondering how this 10 million dollar prize pool matches up with ‘regular’ sporting events? Thanks to Tournament.com we’ve had it laid out easily for us.
For those who don’t have the ability to watch on ESPN, Twitch.tv will be running multiple online streams of the finals.
Is there anything else valve have up their sleeve? We’re waiting with twitching anticipation for any further announcements.
Over the last few weeks I’ve been lucky enough to use many of the best gaming mice on the market, putting them through their paces in many of today’s leading MMO games, trying to find out which offers the best performance, value for money and feature sets, in the hope that I can guide you to making a better purchase.
Like knights of the round table I am surrounded by awesome examples of what a gaming mouse can be, as you can see in the image above I have a fair few to choose from and those of you who keep a close eye on our reviews will realise that we’ve reviewed every single on of these mice in the past, some of the quite recently too. All of these products have proved themselves to be award winning, premium products that are worth your cash, but that doesn’t help you decide which one is best for you or your game.
In the collection today I have:
Steelseries World of Warcraft Wireless MMO
Steelseries World of Warcraft Legendary Edition
Corsair Vengeance M95 MMO
Mad Catz M.M.0.7
Razer Naga Molten
Razer Naga Hex
TteSports Black Element
A fine selection indeed, a solid mixture of low, mid and high-end solutions with the appropriate budgets to match, in a wide range of style choices, button configurations and specifications, so lets not hang around and we’ll get stuck into the good stuff.
Full details of each mouse and more extensive testing can be found in their full reviews, links provided at the bottom of each page that will open a new tab.