Watch Dogs 2 Will Be An AMD Gaming Evolved Title

During AMD’s recent GDC event named “Capscain,” the company has revealed quite a few interesting things, including a series of DirectX 12 partnerships on games and engines such as Ashes of the Singularity, Total War: WARHAMMER, Deus Ex: Mankind Divided, Battlezone VR and the Nitrous Engine. However, AMD also announced that the upcoming Watch Dogs 2 game by Ubisoft will actually be optimized for AMD GPUs, which is definitely interesting considering the problems that the first Watch Dogs encountered. You probably still remember what a mess Watch Dogs was upon release, and how it was plagued by stuttering issues on a wide range of hardware, even on high-end GPUs.

Apparently, Ubisoft will work closely with AMD in order to optimize Watch Dogs 2 for AMD GPUs, which means that we’re not going to see any GameWorks features in this particular game. As far as DirectX 12 support goes, AMD’s Roy Taylor has issued the following tweet, in which he basically confirms the use of this API.

This doesn’t necessarily mean that Ubisoft is ceasing all partnerships with Nvidia, especially since the recently launched The Division game supports GameWorks features. No word on a potential release date for Watch Dogs 2 yet, so we’ll just have to wait and see what Ubisoft and AMD have in store for us.

Fable Legends Windows 10 Beta Starting This Month

Lionhead Studios made a bold choice when it comes to their new Fable Legends in more than one way, but it could very well be a strategy that will pay off big time for the company as well as the franchise in itself. The new game, unlike the previous installments in the Fable series, is a multiplayer oriented team-based game where you can play alone or with your friends with or against the AI. Fable Legends is also one of the first games to be built on Microsoft’s DX12 engine that should give the players some spectacular graphics and performance – hopefully.

Fable Legends will launch on both Xbox One and Windows 10 and the limitation here is of course due to DX12, this is the only place that you’ll find that API. Xbox One gamers have already been able to join the beta games and now PC players will be able to do the same. The Windows 10 beta is scheduled to launch this month and you can still sign up for an invite.

Fable Legends won’t just run on the Xbox One and Windows 10 PCs, it can be played cross-platform on both systems with the same account and everything the way it was. Start on your PC and move on over to the Xbox in the living room later on – or the other way around, you can do it as you want. That could be a great win for the game besides being a completely free to play game. You can purchase cosmetics, but not overpowered winning attributes. The developers stress that you can unlock anything with gameplay alone and that is good news.

The full game is scheduled to be released later this year and until then we can enjoy the new trailer released during Gamescom 2015. It looks like an amazing game, especially with the focus on team play and cross-platform play, but also with the DX12 graphics and overall concept. I think Lionhead Studios has a winner here.

Thank You WCCFtech for providing us with this information

Nvidia’s GeForce Drivers for DirectX 12 Receive WHQL Certification

We are all excited about the new Windows 10 and DirectX 12 features and it looks like Nvidia wants us to experience only the best once Windows 10 is officially launched. The company claims it understands how important it is to experience only the best out of games, so it went on to create the Game Ready drivers which get a new update every time a major title is released.

“We feel the same way about our graphics. We don’t want gamers beta testing our work when they play their games for the first time. So we created GeForce Game Ready drivers.” Nvidia posted on their blog.

This is why Nvidia worked closely with Microsoft and other Game Developers that focus on making or moving their games on the new API. Nvidia now has the first WHQL certified drivers, putting it a step forward ahead of AMD. Why? Because, a Windows Hardware Qualification Lab certification is given out once Microsoft can confirm that the drivers are 100% ready for its OS.

“As the launch of Windows 10 and DirectX 12 nears, our GeForce drivers have taken a major step forward: WHQL certification has arrived.”

What this means is that no major issues are encountered when the driver is installed and used in a variety of Windows-based application requiring graphical rendering, but for short, it means Windows certifies your games work perfectly as far as they are concerned.

Nvidia offers already offers support for DirectX 12 API on their Maxwell and Kepler GPU architectures and states that Fermi will receive support later on as well. Eager to take your Titan or GTX 980 for a DirectX 12 spin? Then get your DirectX 12 certified drivers from here.

Windows 10 and DirectX 12 Coming in July 2015 Says AMD

Windows 10 is the most hotly anticipated Windows OS in a very long time. Not only does it promise to be a very impressive OS, packed full of cool features, it’ll also bring with it the new DirectX 12 graphics API, which has already been impressing people with its advanced features. The only thing that has remained a little murky, is when we’ll be able to get our hands on the final release of both Windows 10 and the new API.

In their latest conference call, AMD let slip that the Windows 10 release date will be in July; keeping in mind that DirectX 12 comes built-in to the new OS. This ties in well with rumours of AMD reveal their new graphics hardware at E3 in June, which seems odd given that Computex is so close, but perhaps AMD want to show something prior to the launch of the OS, with a hardware launch right after Computex.

“What we also are factoring in is, with the Windows 10 launch at the end of July, we are watching the impact of that on the back-to-school season, and expect that it might have a bit of a delay to the normal back-to-school season inventory buildup,” -Lisa Su, CEO AMD

Microsoft are promising to get the ball rolling as soon as possible, AMD have tipped that it’s coming very soon and developers are already working hard to show off their DirectX 12 progress, so it’s only fair to summarise with “IT’S HAPPENING!”

Are you looking forward to Windows 10?

Thank you WCCFTech for providing us with this information.

Either Brad Wardell Is Full of #$£% or We Should Be Very Excited about DX12

I’m really eager to see what Stardock are working on, not only because they’re utilising DirectX 12, but because their claims are endlessly incredible. Their CEO Brad Wardell is one of the most outspoken developers, at least on the subject of DirectX 12. However, the truth behind his claims remains to be seen. Their new game is to be showcased at many booths at GDC, including those of both Microsoft and AMD.

He’s said that Stardock’s partners have insisted the demo they’ve seen must not be live and that it’s pre-rendered. We’ve no idea what the game is about, only that it’ll support 4K resolutions, will initially launch on PC and will follow on Xbox One at a later date. We’ve been told that the demo will be running on current generation PC hardware, not future GPU’s with DX12 support. Many recent GPUs have been confirmed to be forward-compatible with DX12, at least to a certain extent; we can only assume it’s still very high-end hardware, likely the new range of 8GB cards, being used for this demo.

From what we’ve heard so far, it’s the general graphics fidelity and the fact that DirectX 12 is capable of running it smoothly at 4K resolutions that is so amazing, but again, this remains to be seen.

As I said before, Brad Wardell has been very outspoken about DirectX 12, claiming 100fps difference between the DX11 and DX12 API, as well as 600% performance increase on AMD graphics hardware. My instincts are telling me he’s talking rubbish to a certain degree, but I’m very eager to be proven wrong. What are you throughs? Do you think DX12 is going to deliver on these incredible claims?






Halo 5 Coming to PC Seems Very Possible

Halo 5 is currently running a limited Beta on Xbox One and from what little I’ve had chance to play, it’s shaping up to be a great competitive shooter, but one thing caught my attention and it looks like I’m not the only one. Above we have a screenshot courtesy of DSOGaming from the game that shows some interesting information, “may be available later on other platforms”.

It’s no secret that Microsoft is pushing hard to make Windows a gaming platform again with Windows 10. The new DirectX 12 API is just around the corner, set to launch with the new OS and it’ll even make its way to Windows 8. The new Xbox Live dashboard app is in the latest Windows 10 preview and it wouldn’t be the first time Microsoft pushed Halo onto a new OS, just look at Windows Vista and Halo 2.

This is of course a rumour or at least a rumour based on real world information that may or may not be correct. PC gaming is booming and Microsoft are currently way behind the pack. So long as they don’t give us another GFWL fiasco, I’m happy.


DirectX 11 vs DirectX 12 Performance Slides Revealed

DirectX 12 is on its way and it promises to bring massive performance improvements for PC gaming. The new API will achieve improved performance and efficiency by using multiple cores more effectively vs the current DirectX 11 API.

As you can see in the slides above, you can see how much load is put onto the first core using the D3D11 API and how much less is used on the D3D12 API. What does this mean to the end user? Well for one, the frame took 9ms to render in DirectX11, but it only took 4ms in Direct12. By sharing the workflow more evenly across multiple cores, the render time is greatly reduced and the strain on the hardware is also reduced.

I really can’t wait for the official release of the DirectX 12 API, especially since Epic, Crytek and more are already pushing to utilize the new technology.

Thank you Littletinyfrogs for providing us with this information.

AMD Hints at Steam OS / Linux Release of Their Mantle API

AMD have fired some shots over at the Nvidia team with a recent statement on their blog. They imply that AMD will be working with Linux much sooner than Nvidia will see any benefit of their latest DirectX 12 API, giving AMD an upper hand as Linux gains strength, especially in light of the Linux based SteamOS.

SteamOS and Mantle are a perfect pairing, as the lightweight OS and the to-the-metal nature of the API could offer tangible performance gains for gamers. This is also true of DirectX 12, but with Mantle having been put into practice much sooner than the new Microsoft DirectX 12, it certainly gives AMD a head start, not to mention it could be as much as 18 months before we see DirectX 12 implemented into AAA titles, Mantle is already here.

“On March 20 Microsoft announced DirectX® 12, the next major evolution of its own game API. This is terrific news because it really draws attention to the value of low-level programming and Mantle’s leading contribution. With DirectX 12 games still over 18 months away and no alternatives in sight for Linux gamers, Mantle’s future looks bright” said AMD on their blog.

The important part to takeaway from that is “no alternatives in sight for Linux gamers, Mantle’s future looks bright.” AMD are practically spelling it out here, they’re working on Linux and it could be what it really takes to push Linux towards being a more fully fledged gaming platform. Either way, it doesn’t sound like we’ll have to wait too long to find out more.

Thank you WCCFTech for providing us with this information.