Far Cry: Primal And Rise of the Tomb Raider to Use Denuvo

Major publishers have attempted to curb piracy on the PC platform by implementing various forms of Digital Rights Management including SecuROM, TAGES, Games For Windows Live, Rockstar Social Club and many more! In reality, all this does is negatively impact on the experience for genuine customers as cracking groups usually release a pirated version extremely quickly. The latest creation to try and reduce piracy is Denuvo which acts as an additional protection layer to compliment existing forms of DRM. Apparently, Denuvo is best described as an Anti-Tamper piece of software which “continuously encrypts and decrypts itself so that it is impossible to crack.”. 

However, this isn’t entirely true because Dragon Age Inquisition eventually got cracked despite using Denuvo protection. Clearly, the concept revolves around delaying the cracking process long enough to make pirates infuriated and encourage them to purchase the game through legitimate channels. It might surprise you but quite a few modern releases utilize Denuvo including Just Cause 3 and Metal Gear Solid V. Furthermore, according to Far Cry: Primal’s EULA, the game will also use Denuvo and specifically states:



The second clause is very disturbing, and surely a breach of European law. This is because it behaves like spyware, and cannot be removed. Furthermore, the way Denuvo works is only known by a minority of people and hopefully as consumers become more aware of its terrible nature, there should be a greater uproar. On another note, Codefusion’s  tech support site indicates that Rise of the Tomb Raider will also implement Denuvo. I really hope there’s a backlash against publishers opting for this piece of terrible software because it’s quite secretive and has some extremely worrying ramifications.

It’s Now Legal to Bypass DRM Once The Servers Have Been Closed

Many video game publishers have implemented various forms Digital Rights Management into major titles from Games for Windows Live to SecuROM. These are designed to reduce piracy rates and delay the time it takes for a scene group to release a pirated version. Publishers hoped this would make impatient people rush out and buy the game from a legitimate source.

However, in 99.9% of cases, DRM is ineffective and only impacts on the paid player’s experience. In a cruel twist of irony, games which implement DRM promote the illegal version which doesn’t have any restrictions. Additionally, DRM can communicate with a server to authenticate details. This becomes a problem when the servers are taken offline, and renders the game completely useless.

In November, the Electronic Frontier Foundation argued their case:

“Seeking an exemption to the Digital Millennium Copyright Act’s anti-circumvention provision, in order to allow gamers to modify their software to disable authentication checks or to connect to third party servers after official support for those games has ended.”

Yesterday, the EFF announced its petition has been successful and accepted by the Librarian of Congress. The official statement reads:

“The Librarian granted part of EFF’s new proposal for an exemption to preserve abandoned video games,” 

“The new exemption allows players to modify their copy of a game to eliminate the need for an authentication server after the original server is shut down. Museums, libraries, and archives can go a step further and jailbreak game consoles as needed to get the games working again.”

“Disappointingly, the Librarian limited the exemption to games that can’t be played at all after a server shutdown, excluding games where only the online multiplayer features are lost. Still, this exemption will help keep many classic and beloved video games playable by future generations.”

This is fantastic news for the preservation of many older games which cannot be played without modifying DRM. Frankly, there shouldn’t be DRM there in the first place, but at least this ruling provides some legal clarity when games are no longer supported.

Magicka Developer Paradox Speaks Out Against The Use of Video Game DRM

Paradox Interactive CEO Fredrik Wester thinks digital rights management (DRM) technology can be a headache, admitting his studio doesn’t want to put up roadblocks to keep gamers from purchasing new titles.

It’s a difficult decision for game developers, because they want to protect their game titles from piracy – but too many gamers don’t appreciate some of the hoops they sometimes have to jump through.

Here is what Wester said in an interview with GameSpot:

“It can punish players who actually bought the game.  I remember buying Civilization III, and I couldn’t install it because I had something else installed.  I had to uninstall two different programs, change the settings… it was a hassle.  If I had pirated it form anywhere, I would have gotten it much faster, more convenient.  So we don’t want to put barriers on convenience for the gamers.  It should be more convenient, you should get more content, it should be easier for you to install if you buy the legal copy.”

There are a growing number of video game studios speaking out against DRM, but many video games still have the restrictive software.  Ubisoft recently mentioned that it isn’t interested in rolling out DRM that will hurt legitimate players, which pirates are easily able to circumvent anyway.

Thank you to GameSpot for providing us with this information

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