Desura Addresses Unpaid Developers

Desura is a digital distribution platform developed for Microsoft Windows, Linux and Apple’s OS X platforms. Its primary focus is on small independent game developers. It allows automated game updates, developer resources and distribution of game modifications (mods). It mostly hosts the games developed by Indie Developers who do not have enough resources and power to negotiate deals with Steam.

“Apparently, Desura.com has so many different support emails on their site that some of them might no longer be in use. After contacting developers@desura.com , I got an explanation that due to the takeover and updates to the payment system, some payments at the end of 2014 were not properly sent out, and the situation was fixed for me immediately. They were very polite about it.
Anyway, if you were expecting payment between October and December 2014 and still haven’t received anything, I would contact them ASAP.”  said Dust_Scratch_Games on reddit.

Yesterday, Desura posted on their blog about the missing payments that is caused due to the technical issue and addressed “concerns and fears” for the unpaid developers.

“I hope that this will help to allay some of the fear and anger surrounding this,” she finished. “I do understand the frustration, and we are already working on changes. I hope that our devs will work with us on the solutions, and will please bear with us a little while longer as we implement the changes that are needed.” She said.

The payment at the end of 2014 was not properly sent out due the changes made in the Payment system and takeover, but it is being fixed as soon as possible who contacted them.

First and foremost we want to apologize that this has happened at all,” Morrison said. “One dev experiencing this is one too many.”, She added.

It is nice seeing that Desura is taking all the measures on the priority basis to fix the issue. What do you think about this? Let us know your views in the comments section.

Thank you PCGamesN and Desura Blog for providing us with this information.

2013 Indie Of The Year Has Begun

As another year comes to an end, it is time once again to begin our search for the Players’ Choice Independent Game of the Year. In 2013 Desura joins as the major sponsor, offering $15,000 in digital distribution prize money to the winning games.

After amassing a record 78,000 votes in 2012 which resulted in Chivalry: Medieval Warfare being crowned the eventual winner (Minecraft won in 2010, Terraria in 2011), voting booths have been added to all game profiles on IndieDB. With amazing indies such as Risk of Rain, The Stanley Parable, Rogue Legacy and so many more all releasing in 2013, it is now up to the players to click the “vote” button and help us crown 2013’s best.

Scott Reismanis, the Founder of IndieDB, commented, “Indie DB has grown massively this year, as indies continue their meteoric rise propelled by Sony, Microsoft and all publishers looking to score the next indie darling. Nominations have already started to pour in, and it is exciting to see the games jostling for a spot in the top 100 which will be announced on the 11th of December.”

Until January 1st join us in celebrating all that is great about our beloved independent game developers by participating and voting to decide the top 100, and the overall ultimate winner.

For information about how to vote and a live scoreboard head to the official site. Personally, my vote is going on Solarix, but let us know who gets your vote in the comments section below.

Thank you IndieDB for providing us with this information.

Image courtesy of IndieDB.

Indie God Sim “Reus” Is Out Now, Already A Steam Bestseller

Developer Abbey have successfully launched strategy god game Reus and it is available as a digital downloadable title on most popular platforms such as Gog.com and Steam.

Reus is Abbey’s first ever release, but within hours it had already climbed to be the top 2 seller on Steam, out pacing many other successful AAA and indie titles on the service. Abbey say their next step to success it to port the game to both Mac and Linux.

“Creating Reus has always been a gamble. Our friends and mentors advised against it, and we listened where we could as long as it did not mean bailing on Reus. At the start of our studio, we decided to create a complex game without any budget. We chose to skip any (crowd)funding and just work towards a finished game on our own as fast as possible. Meanwhile we kept ourselves alive with our student loan. Paying no wages proved attractive to many developers as we quickly grew from a 4 to a 15-person team. Now, 1.5 years later we had the chance to release with several distributors after much anticipation from the press. It was the most exciting moment of the Abbey’s short life and everything was just purely bizarre and amazing in terms of response. It went great, except for a few launch issues in the first hour and some damaged property at the release party.”

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand.

Abbey Games is a small Dutch independent games studio, situated in the Dutch Game Garden in Utrecht. Here they are supported by developers like Vlambeer and Ronimo. With their 4 founding members they have worked with  11 more people to create Reus and you only have to watch the gameplay trailer below to see that they’ve made something unique.

[youtube]http://youtu.be/8M1icsCkgB4[/youtube]

The suggested price is only €/$9,99 with a 10% discount in the first week, so best to snap this one up sooner than later.