Right before the Capsaicin event at GDC was about to begin, AMD teased everyone that they will reveal Polaris 10 running a demo for the Valve SteamVR benchmark. Unfortunately, that did not come to pass on the live stream, those of us at home still got a demo of Polaris 10 gameplay in the end.
“Showcasing next-generation VR-optimized GPU hardware – AMD today demonstrated for the first time ever the company’s forthcoming Polaris 10 GPU running Valve’s Aperture Science Robot Repair demo powered by the HTC Vive Pre. The sample GPU features the recently announced Polaris GPU architecture designed for 14nm FinFET, optimized for DirectX® 12 and VR, and boasts significant architectural improvements over previous AMD architectures including HDR monitor support, industry-leading performance-per-watt2, and AMD’s 4th generation Graphics Core Next (GCN) architecture.”
Running the latest Hitman title, Polaris 10 seemed to handle itself well enough. Performance, however, is hard to ascertain given the poor quality of the stream, unknown FPS count and unknown settings. For now, we can only speculate whether or not Polaris 10 is big Polaris or not and how it will perform in the end. Luckily, we only have to wait till June before the first Polaris chips arrive in our waiting hands.
AMD’s Fiji architecture launched just over 7 months ago and looked set to revolutionize the GPU market due to the advent of high-speed HBM memory with a 4096-bit bus. Even though the flagship Fury X model didn’t surpass NVIDIA’s 980 Ti in most benchmarks, it showcased the possibilities of very powerful, small form-factor graphics cards. This is exemplified by the R9 Nano which recently received a fairly important price cut. During the unveiling, AMD CEO Dr. Lisa Su, displayed a dual Fiji XT model and marketed it as the fastest GPU on the market. Clearly, it uses two cores, which helps leverage the extra performance. Unfortunately, AMD still hasn’t released the Fury X2 which seems like a major error in judgement given the development of Polaris, and NVIDIA’s Pascal architecture.
However, during VRLA, a “Prototype Tiki” gaming system was used to demo Virtual Reality tasks with a HTC Vive head mounted display. The system in question is powered by a dual-Fiji graphics card, and able to fit in a 4-inch wide chassis. This demonstrates the marvellous size to performance ratio and efficiency from AMD’s top of the range dual GPU. As a result, the Fury X2 should be released very soon, and it’s already well behind schedule. I’m not convinced the timing is right and many users might simply wait for Polaris or Pascal.
Clearly, it’s going to depend on the price point and performance. Currently, the Fury X hovers between the £500-550 mark, which already costs more than some custom cooled GTX 980 Tis. Perhaps, AMD could launch the X2 in the UK for around £799, and it might appeal to some extreme gamers, but I’m pretty sure it’s going to be close to £1000. Here we can see the system in question, but sadly, it’s a major teaser and there’s no direct photographs of the installed GPU.
The PC platform has always been home to a wealth of exhilarating rallying games including Richard Burns Rally, the original DIRT and WRC. Furthermore, Codemasters recently returned to their traditional roots and created DIRT Rally, a fiendishly difficult simulator which requires skill, and stage memorization. Another developer, Milestone held the WRC rights for some time and created a number of officially licensed games. However, many users became disgruntled with the iterative yearly updates, poor performance and lacklustre graphics. As a company, they’ve always promised to deliver, and consistently improving, but it’s been at a slower pace than most racing fans expected.
Despite losing the expensive WRC license, Milestone decided to partner with the most successful rally driver in history, Sébastien Loeb. It’s hard to imagine but Loeb won the WRC a record 9 times in a row which I honestly think will never be matched. Judging from the screenshots released so far, the game looks quite good but it’s always going to depend on the physics model. I’ve learnt to be quite pessimistic with Milestone games as they’ve never really matched my expectations. Today, the studio released a demo which you can easily download from Steam and the system requirements:
OS: Windows 7 Ultimate 64 bit / Windows 8 / Windows 8.1 / Windows 10
As expected, the minimum requirements are fairly modest and should run on a wide array of systems. Also, the 30GB install isn’t a major inconvenience compared to many recent games surpassing 50GB. In terms of the recommend specification, you will need a pretty decent graphics card, and it’s quite confusing to see the GTX 960 and R9 290 being grouped together as equivalents. Ideally, I’d prefer developers to provide a resolution for each set of requirements so the consumer can make an accurate decision if the game will work well on their hardware.
CES 2016: Noise cancelling headphones are an essential purchase for commuters to reduce environmental noise and make their journey more enjoyable. However, it can be quite troublesome to deaden extremely loud noise or a build-up of background audio in large crowds. Orfeo might not be most recognizable company in the portable audio sector, but they’ve received a great deal of acclaim for the custom designed InnerMic technology. This intriguing invention works by inserting a microphone into the earphones to distinguish between voices and outdoor interference. To showcase this, Orfeo demoed the Infinite headset during a traditional phone call and clapped in close proximity to the handset to demonstrate the noise isolation capacities. Despite injecting such a sudden, sharp noise, there was no deterioration in call quality whatsoever!
Orfeo have also created two smaller SKUs, the Voice is a Bluetooth mono headset designed primarily for communication purposes, and the perfect tool for Uber/Taxi drivers to communicate with customers. On another note, the Oreo Sign adopts a very thin form factor without compromising on audio deadening and create for fitness fanatics. This is fantastic as jogging outside usually has a large background noise.
In terms of pricing, the top-end model is estimated to cost around $130-140, but the product hasn’t been completely finalized yet. However, it’s pretty near to completion and entering the retail market.
Next to the hardware itself and the build quality, the operating system is the vital factor in a NAS and it is what gives it the features and functionality that it has. Thecus has been hard at work on a new version and the public beta demo is now available for everyone to test on Thecus’ own website.
Previously ThecusOS has been more traditional than others when it comes to the user interface design, but the new ThecusOS 7.0 mixes that up quite a bit with a modern and fresh user interface that resembles a desktop more than a web page. The new OS has been designed on a 64-bit architecture in order to get the most out of the hardware as well as offer the best possible features. The new ThecusOS 7.0 is also fully compliant with HTML5 which should ensure browser compatibility for a long time. It is also nice to see companies embracing the new standards and making a switch from old to new.
The new operating system doesn’t just provide improvements in design and user experience, it also speeds everything up with some extra performance. Thanks to Thecus, I’ve already had the pleasure to test the beta locally on the Thecus N5810pro NAS and despite not being done, it’s already pretty awesome.
One of the new features in ThecusOS 7.0 is the integration of the File Center feature that provides you with a centralized portal to manage your data. Sharing your files with friends has also been made a lot easier through URL and QR code usage that also can be password protected for limited sharing. The addition of SSD cache is also a welcome feature that provides an overall increased performance and efficiency to the system.
ThecusOS 7.0 also got a boost in the multimedia capabilities and will be able to stream to DLNA, Apple TV, Chromecast and similar devices next to the HDMI, VGA, and USB device options depending on NAS model. The new Photo Station will give users a convenient and centralized hub to upload, store, browse and share their images and photos.
The PlayStation 3’s cell architecture is renowned for being overcomplicated which makes it extraordinarily difficult to emulate. Up to this point, there hasn’t really been any evidence of a working emulator and many people raised concerns about the graphical horsepower needed to play various games at a smooth frame-rate. However, the advent of DirectX 12, a low-level API has the potential to revolutionize hardware optimization and offer emulation of bizarre engineering solutions like the cell chip. YouTuber ‘John GodGames’ has released footage of an open source PlayStation 3 emulator using C++. The performance across various titles is surprisingly good and a huge step forward from anything we’ve seen before. Clearly, it’s in an early development stage and has a great deal of room for improvement.
During these videos, the emulation revolves around a fairly decent mid-high end setup including an Intel Core i7-6700K @4.6GHz, 16GB DDR4 memory and NVIDIA 970. This means it’s likely that a high specification will be necessary to play each game smoothly. Then again, as the programming improves, the technical requirements should reduce.
As with any emulation project, it will be interesting to see how Sony reacts and if they make any demands for the emulator to cease production. I really hope this doesn’t happen because the idea of trying out PlayStation 3 games on a PC with a high framerate is very appealing. Plus, it’s much easier to use legitimate game disks instead of pirating huge Blu-Ray ROMs.
Final Fantasy VII is one of the most iconic and engrossing games I’ve ever played. It was and still is the hallmark of a truly great RPG. Of course, we’ve got the official Final Fantasy VII remake coming in the not too distant future, but how about we take a different fork in the road and reimagine the game as a 2D action packed side-scroller? I can’t say that thought ever occurred to me, but I’m very glad it did for someone, as this prototype game is freaking epic.
“We thought about how we can incorporate some of the FFVII game play elements, such as Materia and summoning of Guardian Force into a Hack and Slash genre. The result is what you can see above.”
The graphics look stunning and the developer has done a great job of making every character and enemy instantly recognizable from the original. Of course, this game is unlikely to ever be complete, as Square Enix would shoot it down in next to no time, but for a fan-made project, this is sure to get them some positive attention if they’re eager to demonstrate their skills.
The video is cool and I certainly can’t hear that music without being hit with a wall of excitement and nostalgia. Don’t worry, if you think this is one of those things you’ll never get to play, you’re wrong. Head on over to their site right now and try it out for yourself!
This year’s Gamescom event is certainly an eventful one, as plenty of companies are revealing new games or gameplay footage for their already announced titles. Star Citizen is definitely one of the most anticipated space simulation games, and the good news is that Cloud Imperium decided to treat its fans with a brand new gameplay video, more specifically a cut from its Multicrew Demo prepared specifically for Gamescom. The official Gamescom Event variant will be released soon enough, and we’ll definitely keep you posted.
Until then, you can feast your eyes on this gameplay footage that showcases a combat session between two relatively large ships.
The video highlights the fact that players will be able to man different turrets on the same ship and work together to take down the enemy. During these battles, coordination between teammates and quick response times become vital, not to mention the pilot’s ability to avoid obstacles. Star Citizen is expected to come out in 2016, and it will be interesting to see if it will be able to surpass the popularity of the already successful Elite: Dangerous and the upcoming No Man’s Sky. Are you looking forward to this PC exclusive game?
Thank you DSOgaming for providing us with this information.
There is absolutely no shortage of huge Star Wars fans on this planet and that hasn’t changed since the first movie aired many years ago and there is one thing that all these fans have missed since day one: a method of really experiencing the movies yourself.
There have been a lot of star wars themed games, but none of them could really put you into the universe with Han Solo and Luke Skywalker, that is until now. Director Rob McLellan, the guy who’s also turning his robot serial killer short movie ABE into a feature film, has teamed up with VFX guy Craig Stiff for the ultimate Star Wars VR experience.
The two put together the demo you see below together with a little help from HammerheadVR studio. It is the latest project that they are toying with and it is built entirely in Unreal Engine 4. And so far it looks amazing and like the thing we’ve all wanted.
Please note that this is a fan project and not a commercial title. Whether it will ever be finished and what it will become is a thing that time will tell, but I can already hear people throwing their wallets and credit cards at their monitors around the world. Rob and Craig are hoping to have a playable demo available by the time Oculus Rift is released next year.
Thank You Kotaku for providing us with this information
Virtual reality gaming has slowly been getting more and more popular among gamers and is considered to be the next big step in gaming adding more immersion and reality, The Oculus Rift has sold over 175,000 development kits and has proved to be a successful and popular device for gamers. However, the vast majority of the world has not had the awesome chance to try this tech out as to use the Oculus Rift.
A person needs a decent gaming rig and of course an Oculus Rift, which don’t come cheap. However, for the not so fortunate ones the Rift will be coming to Retail stores for buyers to demo and try it out as you can’t experience the Rift from watching YouTuber’s try it out but by using the device. Oculus plans to put Rift demo stations in retail locations when the consumer version of the Rift goes on sale in Q1 2016. The company plans to sell the VR headset both online and in brick and mortar stores, Oculus Rift founder Palmer Luckey tells us that the in store Rift station demo’s will accompany units on shelves so customers can take the VR for a ride.
Featuring Oculus Rift in stores is needed, as you really need to experience the Rift in order to sell it to a wider audience. Have you experience the Oculus Rift yet?
Thank you Roadtovr for providing us with this information
NVIDIA is really looking forward to bring consumers the best graphics solution in the latest Windows 10 and DirectX 12. According to 4Gamer, the latest Mech Ti video emphasises what the company has in store for its GM200 core in the GTX 980 Ti.
The demo brings new insights on NVIDIA’s Ray Traced Shadows, Sparse Smoke and Screen Space Refections technology, which looks to be very promising. The Ray Traced Shadows looks to deliver extremely sharp shadows, which compensate in performance by blurring the shadow edges a bit, depending on the ray distance. This looks to be heading to a more realistic shadow representation.
The Sparse Smoke technique adds some long anticipated fluid physics calculations as we can clearly see in the demo. This means that the smoke can now easily interact with objects passing through it and also do some lighting calculations to render its density properly. When it comes to processing power, the Volume Tiled Resources now helps take some load off the CPU by skipping a couple of frames and rendering everything based on importance rather than have everything calculated at once.
Lastly, the Screen Space Reflections might not be anything new to DirectX 12. Still, the technique brings a way for reflective surfaces to capture objects from their surroundings through rays and display them in a 2D manner on the actual surface. This reminds us of how Crytek came up with the Realtime Local Reflections way of displaying reflections, which took a similar approach to what NVIDIA wants to show us here.
Thank you 4Gamer for providing us with this information
Computex 2015 – It wouldn’t quite be a NVIDIA event without a Geforce product. With the release of the GeForce GTX 980Ti just a few hours ago and the announcement of GameWorks VR and G-Sync notebooks, we were bound to see something here today.
First off was a system featuring a GTX 980Ti, running benchmarks of The Witcher 3 and Project Cars; both very graphical intensive games which were ‘shrugged’ off by this card. The graphics card is designed for VR and I’m very surprised there isn’t any VR demo’s; maybe there will be some later in the week.
We then got a first-hand look at one of the new G-Sync enabled notebooks, bringing technology that desktop gamers have had access to for years to the notebook market.
We have already reviewed the graphics card, but we aim to get a review of the new G-Sync notebook(s) as soon as possible.
Computex 2015 – Following on from the press conference, we can now get hands on with the Shield android TV. The unit itself is extremely thin, around the same size as the current NVIDIA Shield Tablet; featuring a similar design.
NVIDIA chose to use Android as the operating system due to how versatile it is compared to most other operating systems and how widely adopted it is with developers.
It is hard to tell from images, but the unit displayed vivid colours with pixel perfect accuracy and zero issues on a 4k display.
The possibilities for this are almost endless (to within the media streaming market); this could revolutionise how we receive and relay watchable media. What makes the exceptionally good is the fact that you can game on it, much like the original Shield Tablet.
Crytek are cooking up something special for E3, but as of yet, we have no idea what it will actually be! It’s no secret that Crytek are working on something, they’re a games developer after all! However, we are eager to find out exactly what their new showpiece will focus on. Will it cater to their F2P projects, something VR related, RYSE 2, Crysis or perhaps something completely new altogether? Personally, I’m hoping for the latter.
With Crytek releasing a preview video of a VR experience about dinosaurs recently, that’s certainly an interesting possibility. Could we see a new IP that features dinosaurs and VR support? I certainly hope so.
All we know for now, is that Crytek are excited about what they have to show and that we will see it at E3, assuming it doesn’t “leak” before the show, much like everything else does these days.
There is just one more curve ball that Crytek could throw at us at E3. Remember the financial troubles that struck the company? With rumour that Amazon helped foot the bill and keep the company afloat, plus Amazon having a lot of interest in mobile platforms right now, I wouldn’t completely rule out some kind of product in the mobile market, but that of course, is just my personal opinion on the matter based on certain rumours.
Thank you DSO for providing us with this information.
A few days ago, we brought you news that someone had recreated the first level of Mario 64 in unity, which you can play in your browser! Just three days later and the game is back yet again and it’s better than ever!
Redditor ‘verietygamer’ has been playing with the source code for the game and has released an overhauled version of it.
The new release offers up improved lighting and shadows, HDR, Depth of Field, Edge Shading, Volumetric Clouds, Specular Bump Mapping and improved textures; impressive!
Improved lighting and shadows
Dynamic Sky Box/Volumetric clouds
Ground clutter wind simulation
HDR + Depth of Field + Edge Shading + other
Added some fauna (Birds/Butterflies)
Hi-Res landscape textures
Specular Bump mapping on most textures
Trees (Can’t climb)
You can download and play the new version right here.
Thank you DSO for providing us with this information.
Since Valve and HTC teamed up to make their VR headset, nobody but them could toy around with it. Now it seems that Valve and HTC are planning to offer the development kit for the HTC Vive for free to developers.
Valve’s Dough Lombardi has stated that the dev kits will be free in the early stages of the hardware’s life cycle and that developers of every size will be able to sign up for the kits very soon. The dev kits are said to start shipping this spring, having a retail release expected at the end of the year.
The move seems a bit awkward, but it does make sense from two perspectives. One is that it will prevent curious consumers from purchasing the dev kit for recreational purposes and the other could indicate that Valve and HTC will not hint at a retail price for the VR headset based on its development kit price. However, it remains to be seen how many dev kits will actually ship and how many developers will receive the VR headset.
In the end, this is great news for existing virtual reality developers since they could get their hands on the HTC Vive without any additional cost. This might also mean that a lot of games or demos might be popping up by the end of the year that have support for the VR headset.
Thank you Polygon for providing us with this information
When Google invested a whopping $542 million into the augmented reality start-up Magic Leap, people were wondering what the results would be like. Well, now we know, after they just dropped this amazing demo reel!
We get to see a glimpse of the full feature set of functions are, ranging from accessing websites and desktop apps with virtual icons, to a full on first person shooter aided by physical controllers, using where-ever you are as the level. I wonder how many offices will let that actually fly?
Rony Abovitz, CE of Magic Leap, told Reddit AMA last year “You can think of us as techno-biology. We believe it is the future of computing.”
The only remaining questions are, how soon can we get it, and just how much will it cost?
Synology is well known for their NAS devices, but now it looks like they’re expanding their area into the router section. Routers aren’t that much different from features that already exists in the NAS software, so it is something that seems like a smart move and one that only requires slightly different hardware.
The new Synology router is dubbed the RT1900ac and is expected to launch later this year. The final specifications and abilities haven’t been set yet, but we do get the basic information, such as high-speed IEEE 802.11b/g/n/ac wireless network based on a Dual Band setup on 2.4GHz and 5GHz with 3×3 MIMO streams and up to 1.9Gbps.
The web-interface is called ‘fresh and intuitive’ for both beginners and IT experts and will most likely resemble what we know from Synology’s DSM OS. The router isn’t just a normal router, it will of course offer you all the NAS specific functions directly in your router as well as running add-on features in the same way the NAS do. This is a great step for routers that currently are very limited and not very good.
Thanks to Synology for providing us with this information
Microsoft has teased us with universally usable apps across all platforms since the introduction of Windows 10, but without any details of how it would work or look. That has finally changed now at the Mobile World Congress in Barcelona.
Microsoft’s technical lead for Windows universal apps, Kevin Gallo, demonstrated Windows 10 universal apps on Xbox One, but the showcase wasn’t so much about a specific app or tool but rather to demonstrate the scalable and adaptive user interface that Windows 10 will bring along. It will make it easier for universal apps to run across all platforms including PCs, phones, tablets, and TV screens via the Xbox One.
Microsoft will detail its further plans at the upcoming Build developer conference in April and we can then expect developers to start building their Xbox One apps over the summer.
Another thing revealed at the demonstration was Microsoft’s plans to use hosted web apps in Windows 10. While those would possess limitations, the backend that they would be built on, would also allow these to be easily ported to full universal apps that would run on all Windows 10 platforms.
Thanks to TheVerge for providing us with this information
A fan made project has been underway for a while now, working to recreate the game of System Shock 2 in the mighty CryEngine3 game engine. The efforts of these developers isn’t wasted either, as you can see in the video below, the game is already looking freaking awesome.
Created by Polycount member ‘Mr Smo’ the video sure looks promising, and while CryEngine3 has already netted some impressive results, the team have now moved the game over to Unreal Engine 4.
Will this game ever be complete? I don’t know, but it does give us a glimpse of what a next-gen System Shock game could look like; I know I would pledge some money towards it in a heartbeat!
Thank you DSO for providing us with this information.
New Oculus Rift game “Keep Talking and Nobody Explodes” was on display at PAX recently and it may be one of the coolest game ideas I’ve ever seen. The idea is that both you and your friend work together, one of you reading a bomb disposal manual while the other wears the Oculus Rift. Although this can be done with two Oculus Rifts and an in game bomb manual if you really wanted to.
The whole concept focuses around the movie cliche that you need to disarm the bomb, but have no idea what you’re doing! Do you cut the red wire, the blue wire, no wires! And that is where your partner comes into play. The ten page manual features instructions on how to diffuse many different bomb modules, the tricky part is that the bombs the player sees are randomly generated from multiple modules and the reader cannot see them.
You need to describe which modules you can see, while the reader tries to sift through the text for each module to find which bits apply to your bomb and which bits are garbage. Work your way through the first module successfully and you can progress to the next, either that or you’ll be blown up.
The modules are pretty straight forward, a screwed on panel, a collection of wires, a combination lock, or even just a big button that says “push”, but working out what to do with each one will require a lot of team work.
The team as still working hard on the game and say that they’ll launch it officially once the consumer model of the Rift is available.
Thank you Wired for providing us with this information.
Oculus Rift is already a big thing, there are loads of developers around the world already creating some truly breathtaking experiences for the hardware. Now Sony are entering the playing field with their Project Morpheus VR headset and early demos are starting to roll in, but the latest one from the team that brought us the Tekken series is a little…. strange.
While my first thought was first person fighting game, that really isn’t the case here. Summer Lesson puts you in a typical Japanese schoolgirl’s room, and from what we can tell, your only objective so far is to hang out. All innocent enough, but I can see how this could seem a little creepy to some (myself included).
The game will be on demo for people to try out at TGS 2014, so we’re expecting some interesting feedback from that, but for now I suspect this won’t see a launch in European or American markets and on the other hand I’m not sure if it’s even going to launch at all, perhaps this is just a demo to show off the interactivity of the device.
Check out the video below to see what it is all about, skip to 56 minutes if it doesn’t do so automatically.
One talented Shenmue fan is clearly tired of waiting for Sega to make Shenmue III, in fact, I think it is now pretty safe to say that Shenmue III simple isn’t going to happen, it has been too long and less than favorable software sale of the first two aren’t exactly good motivation to complete the trilogy.
Shenmue was an awesome game, but you’ve already started reading this article, so you likely already know this fact. Koreanfan NaconKid has recreated a couple of scenes from the game in HD, keeping with the original art style, but buffing textures and resolutions to look better than ever before. Everything from the leather jackets to the arcade machines have been tweaked to perfection and best of all the arcade machines have had new games added to them.
This project is a long way from playable and Nacon admits that completing the rest would take a long time. However, as far a fan project goes I’m thoroughly impressed and this could be the spark some developers at Sega need to show them there is potential and interest in a HD re-release of the first two games, something that could pave the way for a third entry in the series.
Thank you Pushsquare for providing us with this information.
You may have seen some of the impressive light shows that can be created by using projection mapping on buildings. The surface is scanned and then software is used to create cool deformation and lighting effects that look like they’re changing the geometry of the building. The effect is profound for and spectators, but what if you were to use the same technique on a human face?
The tracking is managed by using tracking dots on the users face, this allows the projector to adjust for any movements in the subject, as well as allowing for on-the-fly adjustments to any animation patterns that are being projected on to the face. The effect is pretty surreal and while it may not serve much of a practical use, but it’s certainly cool to watch.
It wouldn’t be the first time we’ve seen this cropping up at gaming events, but Microsoft should know better by now that they’ll get a bucket load trolling from the online communities for it. Microsoft and Sony are once again using custom built PC’s to demo much of their games at this years Gamescom, which is no bad thing given that the games are developed on high-end PCs using an SDK, but it looks bad when your trying to sell a AMD powered console game by running it on a higher specification system and Nvidia hardware.
The issue here comes that these high-end rigs can push faster frame rates and better resolutions than the consoles, effectively leaving room for a huge pile of false advertising lies and seeing a shiny product game at a show and a less than polished one at retail isn’t exactly a rare thing these days.
Worse for Microsoft is that they were caught out after their Ori and Blind Forest demos crashed to a Windows 7 desktop (they don’t use Windows 8 either apparently). There is nothing wrong with running a game on PC to demo it, but trying to hide the fact is not acceptable.
thank you TweakTown for providing us with this information.
ROCCAT has launched a new demo site and announced three new products. When loading the site you’re presented with a demo reading: “We’ve Innovated. We’ve improved on the industry concepts, and made out mark. Now it’s time for ROCCAT to blaze a brand new trail. We are ROCCAT Studios, and we are future ready”
Scrolling down the site we’re presented with a bunch of slogans: “ROCCAT’s new design philosophy are the definition of adaptability. From the foundational superstructure that encases our technology, to the ergonomic human layer that tactilely connects gamers with out peripherals, adaptive functionality is out first priority. That is what future ready means.” But after all that, we get to the good stuff.
The first new product they introduce to us is the ROCCAT Nyth MMO Gaming mouse. The Nyth is not the typical MMO mouse with just the usual high amount of programmable buttons needed for MMO gaming. All those buttons are fully modular and can not only be changed around to your liking but can also be custom designed and printed by yourself using a 3D printer.
The second product announced via the mini site is a new keyboard, the ROCCAT Skeltr. A gaming keyboard with complete smart device integration, promised to fit all sizes. The rail and smartphone holster at the back allow for position adjustment and rotation, to fit every need. The keyboard also offers the by now defaults of customized back-lighting, a bunch of macro keys you can assign to your likings, USB ports and audio jacks.
The Skeltr keyboard has build-in Bluetooth technology to connect directly to your phone. With the dedicated call button and use of the build-in headset connectors, there won’t be any need to remove the phone from the holster to make calls. Even for chatting and texting there won’t be any need to remove it, as the keyboard can take over and do that too.
The third and last product introduced is a smartphone app and driver system called ROCCAT Swarm. A unified driver compatible across all gaming-relevant platforms, or so it promises, that keeps track of your ROCCAT products and giving you instant access to their settings via the phone display. Since it’s also running on your PC, it knows what programs and apps you use and can provide feature specific options to those as well.
The demo page ends with the slogan “and we’re only getting started”, hinting more exiting new products in the future. You can head over to future-ready.roccat.org and check out the demo site yourself, to get the full experience.
Thank you ROCCAT for providing us with this information
Rocksteady appears to have confirmed that the Batman: Arkham Knight demo was run on a PC. This is quite interesting, since everyone would have expected it to be demoed on a console, such as Xbox One or PlayStation 4.
However, the “This is a PC build.” sign apparently answered everyone’s questions about the platform on which it was running on. This is quite some good news for the PC gamers out there, since it would appear that the demo did not suffer from former Batman-related issues gamers have faced, such as stuttering side-effect.
Also, the Unreal Engine 3 version seems to have done the trick in terms of performance and graphical appeal. Since the demo was on PC, Xbox One and PlayStation 4 users should see similar if not the same type of graphics and feel for the game as well, given that the next-fen consoles are fairly similar to PC as announced some time ago.
Batman: Arkham Knight is said to be released worldwide on both Xbox One, PlayStation 4 and PC next year. Until then, fans can watch the demo presented in the video below.