Everyone travels these days, be it for work or to see family and friends, we live in a world where going from A to B is as casual as breathing. You can fly or catch trains, drive or even hire a taxi with your phone, but there are still other ways. With the addition of electric streetcars coming to New York, the next revolution to travel is set to be the Hyperloop.
The Hyperloop is a new train system that will use a vacuum tube to help trains reach speeds of over 700mph. Recently they announced that construction had been started with the completion date set for public access in 2018 on its test track. That was until recently when Tech Insider revealed that there may be a delay to that timeline.
In an email sent to the Student teams that are working on the pods that will shoot down the track, SpaceX (the company responsible for the Hyperloop) could have the final part of the competition, to see which pod would be best chosen for the project, happening in August (or even later). In the email, SpaceX stated,
“Our best guess for Competition Weekend is early-to-mid August, but this could move in either direction (based on construction and post-construction testing)”
With the original date set for June, the delay is minor if it still happens in August, but if is delayed even further behind then the 2018 opening gets more and more like a pipe dream with each week.
When it comes to choosing where to play your game the fight is never-ending. From the Console Wars to the PC master race, people have preferences based on everything from initial cost to the games that are available. With consoles like the Xbox One looking to give you the ability to play those old games, people are often looking to find not only how to play those new games but to do so without having to buy their favourites all over again. One of the biggest debates when it comes to games is exclusive content, or even delaying content on certain platforms, something that Ubisoft are looking to do with Tom Clancy’s the Division.
After being praised for its PC settings and for not being just another PC port, Ubisoft is desperate for PC gamers to like them as release after release they seem to only end up with bad press and annoyed customers. The cherry atop these comments was made that claimed PC gamers were just “pirates”, a phrase used to describe people who obtain illegal copies of games without paying for them. This was found to be particularly insulting given Ubisoft’s lack of support and regard for their PC releases (often considered poor ports).
Now it would seem they are looking to insult gamers once more, this time on for people using the PS4, as Tom Clancy’s The Division is to release content 30 days early to Xbox One players. This isn’t the first time that games have done this, with many games releasing content just for a certain platform but sometimes just delaying its release for other platforms.
In the video below, which seems like a giant sales pitch for the Xbox One more than the game at times, it explains that the Xbox One will receive content earlier than “Sony will see it”. Not explaining if this delay also applies to PC gamers, people are often held back by their choices but delaying content seems to be a favourite for companies, which only seems to annoy players. Why does one group get content before another for anything other than a paycheck for the companies?
What do you think? Are you annoyed by companies getting content early or exclusively? Tell us your thoughts about this below and if this will even impact in which platform you’ll be getting the game for.
Christmas is a time for giving and sharing. More often than not these days games and consoles are shared, resulting in a very busy period where everybody is online creating new accounts and downloading their new game updates. Sony’s PlayStation network (PSN) seems to be having some problems with the Christmas boom, resulting in slightly slower than average speeds for getting the required emails.
The Playstation network appears be having trouble sending the verification emails you get sent at the start when you first create a new account or a sub-account, meaning that you won’t be able to create a new user without a major delay. What we describe as a major delay though is that these emails appear to be taking longer than an email to be received.
As late as 5 PM GMT, AskPlayStation, the official twitter handle for Playstation support questions, tweeted that they were still looking into the issue regarding account validation and password resets.
We're still looking into the issue with new PSN account validation and password reset emails being delayed. Thanks again for your patience.
While users are still able to play single-player games and even download the updates to their games, you won’t be able to play multiplayer games or even visit the Playstation store to spend those gift cards that you received and purchase new games straight to download. While this should be a temporary glitch, how long it will last for is anyone’s guess.
This is bad news for Sony after problems with PSN hacking in the past and now this, it’s no surprise that people are upset with Sony and the PlayStation franchise and you can see why Microsoft’s Xbox is a market leader in certain regions and countries across the world.
Have you been affected by this delay? Do you know someone who got a new Playstation device this Christmas or even a new game that they have been longing to play online? Let us know in the comments below.
Rainbow Six is a long series containing both books and games. Rainbow Six is a fantasy group formed from numerous armed forces and groups from around the world all with the intention of forming a united front against terrorist and organised crime around the world. Primarily strategy based shooters meaning that just running in and firing would end badly for your teams, strategies that have pulled Rainbow Six into a unique category of gaming. The problem is though that the game has been plagued by doubts in regards to several areas, such as announcing microtransactions or the large price or even the lack of single player. The latest problem though is a recent announcement on their forum, stating that their open beta will be postponed.
In the post, Ubisoft stated that due to “matching making times and connection on all platforms” they will be postponing the open beta until a later time. Just in case you were wondering why this might be an issue, the primary issue is that not only will the game remain on closed Beta for now but PC Gamer have received confirmation from Ubisoft that the release date will not be pushed back.
The release date is currently set for December 1st, meaning that the game has less than a week to go from closed Beta to full release. With them already having issues for a multiplayer only game, are you worried about what could become of the game?
Deus Ex is widely perceived as a masterpiece and one of the first major titles to offer various playthrough styles. Its sequel, Deus Ex: Invisible War focused on the console market and featured fairly basic mechanics. This was a massive disappointment and didn’t honor the original’s innovative gameplay. On a brighter note, Deus Ex: Human Revolution exceeded people’s expectations and even managed to impress the hardcore demographic. As you might expect, the latest entry entitled Deus Ex: Mankind Divided is gathering a great deal of enthusiasm.
However, Eidos Montreal boss David Anfossi announced the game will not launch until August 2016 in a blog post today which reads:
“We’re confident and proud of the game so far,”
“However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations and refinement to meet our high standards.”
“We are sorry to disappoint you with this news, and also thank you for all of your support and comments. This game is a huge part of our lives, and we don’t want to compromise on its quality.”
“So please be patient with us a little longer, and thanks as always for your passion and support – through thick and thin. It’s a huge responsibility to work on Deus Ex Mankind Divided – we know, but also a huge privilege. We’re determined to deliver the best game we can.”
While this is a disappointing turn of events, I would rather experience a polished delayed game instead of a rushed and poorly optimized version. Furthermore, with native DirectX 12 functionality, Deus Ex: Mankind Divided will provide an indication into the performance gains using an optimized API.
Mirror’s Edge revolves around intense parkour gameplay which provides a tense, enthralling experience. Instead of relying on weaponry, you have to evade enemies and quickly scale buildings. The game rightfully received critical acclaim for being completely unique and it holds up remarkably well. After an agonizing wait, Mirror’s Edge Catalyst was finally announced. Although there were some concerns about the parkour element being diluted to allow for more combat.
Today, an official statement has been released by Senior Producer, Sara Jansson about the game’s release date which reads:
“Years ago, we set out an ambitious vision for Mirror’s Edge Catalyst. Achieving that vision and delivering the best possible experience is equally inspiring and challenging. And it takes time. We set out to create a vast city to explore, full of stunning vistas, majestic skyscrapers, and mysterious tunnels. We’re building the most immersive action-adventure game with fluid movement and combat in first person. Mirror’s Edge Catalyst will be an all-new playground with a deeper and more engaging story – and we want to accomplish all these goals to the highest quality possible.
So we’ve made the decision to bring Mirror’s Edge to the world starting May 24, 2016. We will use these few extra months to make sure that when you step into the massive City of Glass and experience the rise of Faith, it’s as entertaining, impressive, and memorable as it can be.
Mirror’s Edge Catalyst has received an incredible response from fans around the world over the past months. You’ve been eager to see the return of Faith and the unique style and gameplay that only Mirror’s Edge can create. Witnessing your positive reactions has been amazing motivation for me and the rest of our passionate team at DICE.
Thank you again for your patience and support. Keep the Faith.”
While the news is a little bit disappointing, i’d prefer the final product to be optimized, visually stunning and a wonderful single-player experience. If this means waiting until May 2016, then I’m sure the delay will be a worthwhile sacrifice.
IO Interactive has confirmed the latest entry in the HITMAN franchise will be delayed to March 2016. The studio released a thorough statement which reads:
“Moving a launch date is never an easy decision, we know it’s frustrating to have to wait a bit longer for the game, but we truly believe it will mean we can deliver a better launch and overall experience,”
“We’ll share more details next week about the full release schedule and scope of HITMAN in general so keep a look out for that.”
“On top of that, we’re going for a new release model where we put out a good chunk of the game when it begins and then release the remaining locations over time. We want to make absolutely sure you all get the best possible experience when you join, so we’ve made the difficult decision to move the initial release date to March 2016.”
“These few extra months will mean we can add more to the launch content of the game, more than we had originally planned, and then follow with a tighter frequency of updates, which ultimately will create a better game for everyone. And in the end, that’s what we’re all looking for.”
HITMAN is set on a mammoth scale with various post-release content updates planned. For example, ‘The Showstopper’ level is six times larger than ‘Streets of Hope’ from HITMAN Absolution. The level size increase is phenomenal and could help explain a reason for the delay.
In a similar vein to upcoming Deus Ex title, HITMAN should launch with DirectX 12 functionality. If a delay is needed to optimize the API, then it should be well worth the wait.
Ever since AMD launched the much maligned Bulldozer CPUs, fans have been waiting for chips that would be competitive performance wise with Intel. Next year, however, that is set to change with the launch of the new Zen architecture. Set to provide up to 40% increase in IPC and performance, many are hoping the new chip will provide what it takes to revitalize the CPU market.
While many had hoped that Zen would arrive quickly in 2016, the latest report appears to show that those hopes will be dashed. According to those in the motherboard industry, Zen won’t be launching till Q4 2016, the last 3 months of the year. This will also likely be behind Intel’s Skylake refresh, Kaby Lake and around the time that the enthusiast Skylake-E series launch. With a late 2016 launch, AMD risks introducing a product in between an upgrade cycle. A Q4 launch would also place it behind the back to school season but might make it in time for the 2016 holiday sales.
Sources are speculating that the delayed launch is due to issues with GlobalFoundries’ 14nm process. This process was created in partnership with Samsung so it’s likely Samsung also won;t be able to supply any chips to AMD earlier. GlobalFoundries has been a source of problems for AMD with delays to the 28nm and later 20nm nodes causing either poorer than expected performance or some say even product cancelations.
Thank you DigiTimes for providing us with this information
Kotaku Australia has reported that it got its hands on an internal email from EB Games, in which Warner Bros claimed that Batman: Arkham Knight for the PC will not be fixed until the Australian Spring or Fall for everyone else.
As that email reads:
“As previously advised, we have stopped sales of Batman: Arkham Knight PC while Warner and Rocksteady work on addressing performance issues with the game. The latest information from Warner is that the updates won’t be available until Spring. Due to this we have made the difficult decision to recall all PC stock from stores to return to the vendor until an acceptable solution is released.”
Only a few days ago Warner Bros claimed that Rockstready is hard at work on the fixing process of Batman Arkham Knight and while the game’s Steam entry has been recently updated with various fixed it seems very unlikely that we will see any performance patch to be released this summer.
Although it’s nice to know their working on a fix for Batman it just seems rather late to be releasing it in fall with so many other games coming out in that time such as Battlefront and Fallout 4, many of those may be left sour from the bad experience of the games poor performance and probably won’t be very interested in buying or playing when this fix drops in November, it doesn’t help that this game was delayed from October to June; that’s 8 months of waiting and now another 3+ months!
While for those that are still playing Batman: Arkham Knight the Steam community is full of guides and tutorials to improve performance and to get the best experience with the poor optimization. What do you think are the developers leaving this too late?
Hey look here’s a window, let’s just chuck a bucket load of money out of it! this seems to be the vision of the doomed US F-35 stealth jet which has seemingly grasped its pipe and slippers and put its wings up for a mock battle. During said mock battle with the adversary being the US military own F-16 fighter plane, the F-35 outcome was that it was “too sluggish” to hit an enemy plane or dodge gunfire, according to a report.
To my mind, dodging gunfire is an important life skill to have for any multi-trillion-dollar army. During the practise battle, the pilot of the F–16 jet had to avoid being metaphorically hit while being weighted down by weapons, while the F-35 had zero weapons and one confident pilot. Well, the F-35 had the turning circle of one of Roman Abramovich’s expensive yachts and missed every time, or as the report stated, the F-35 “remained at a distinct energy disadvantage for every engagement.”
Well I suppose they only spent a couple of million on the F-35 program, yes they did spend a couple of million on the fin alone, as the actual cost of this project according to Lockheed Martin so far has been $1.5 trillion dollars. This fighter plane implements an Autonomic Logistics Information System (ALIS), a next-generation software system which includes 5 million lines of code and it turns out it can’t move very fast in battle.
Governments cannot fully grasp the notion of ensuring any project has a structure in place to control costs at all. It’s false economy to pump so much money into a program which has spiralled out of control, if $1.5 trillion dollars had been reinvested in say helping Americans instead of bombing warzones, perhaps people would be better off with more security. Cash will always be found for agendas and the funny thing is, at least in part, every US citizen is paying for the privilege of having a jet which cannot hit the enemy.
Thank You RT for providing us with this information
It seems there is a trend at the moment when it comes to game release dates being postponed. The latest in the row is Codemasters latest racing game, F1 2015. The game was originally scheduled for a June 12th release date, but that won’t stick.
A new and short 22 seconds trailer video was released recently and it features a release date set for the 21st of July instead. That would a delay for about 6 weeks. Contradicting the information in the video itself, the video description mentions a July 10th release date which only works out to about a four-week delay.
Steam seems to agree with the last date and also has a July 10th date set as release. It’s also worth mentioning that Steam has a 10% discount running for pre-orders.
Project Cars was released recently and that’s an amazing game, so you’ll just have to play that until the newest installment from Codemaster becomes available on July the 10th or 21st.
F1 2015 is built on a completely new engine that is said to bring you closer than ever before to the real F1 experience. Realistic physics and advanced graphics will take your skills to the limits, may it be in the Pro Season, online play or single player against the clock.
Game delays have been happening somewhat frequently of what and Ubisoft has now delayed another title. During their Fiscal Year 2015 earning call, Ubisoft revealed that upcoming MMO RPG Shooter will be delayed till Q4 of Fiscal Year 2016. That puts it at a launch date somewhere in Q1 of 2016 for those of us going by the regular calendar. An announcement was also posted at the same time on the game page.
Originally primed to be released in 2014, the game was eventually delayed to 2015. The game first made major news back in 2014 when it was revealed that the game would only run at 30FPS. This was stated by developers as a compromise made in ensure higher graphical fidelity. The justification for the delay is somewhat similar as well, with Ubisoft wanting more time to polish up the game before release.
Delaying games has been a mixed record overall. GTA V was delayed for its PC debut but the game turned out great and relatively well optimised. That delay was worth the wait. Watch Dogs however, was delayed by Ubisoft to better polish it but still suffered from numerous bugs and optimisation issues as well as issues with graphical fidelity. Numerous post-launch patches had to be released to fix most of the issues. Whether or not this delay will be enough time for Ubisoft to release a good experience for players remains to be seen.
Pacific Rim, Robots vs Aliens on an unholy level; has made waves in the Sci-Fi genre since its release back in 2013. Well its sequel, Pacific Rim 2, has been pushed back a few months; from its initial release date of April 7 2017 to August 4 2017. This delay is only a tiny amount in the grand scheme of things and a delay can only mean good things for the final product quality.
PR2 Director Guillermo del Toro stated that the film will be a direct sequel to the events of the first movie, continuing its focus on the main characters of Raleigh and Mako, Charlie Hunnam and Rinko Kikuchi respectively.
“The characters I love will return. Raleigh, Mako, Newt, Gottlieb and who knows, maybe even Hannibal Chau – but we are taking them into a fresh territory that will display amazing sights and battles. The first film set the stage and now we’re ready to have a blast,” del Toro said last June.
The news follows an update from Universal that it’s Warcraft movie is facing a delay from March 2016 to June 2016. I personally can’t wait for the release, I loved the original film; I kept talking myself into the new Godzilla installment was a prequel. Are you looking forward to the film? Let us know in the comments.
Thank you to IGN for providing us with this information
The Witcher 3: Wild Hunt is already known as a massive and ambitious project, having the same characteristics lead to it being delayed several times now. But how can we imagine the immensity of the game world in real-world time? Well, the answer seems to come from the title’s developers, having them state that its size can be measured in well over 200 hours of gameplay.
“Hard to say,” said developer Damien Monnier on Twitter in response to a fan’s question about just how long the game might last. “If you do everything, I’d say 200+ hours.”
The title is undoubtedly coming with a lot of content, but as with any other title that is yet to be released, the numbers should be taken with a pinch of salt. A lot of developers made claim of their title’s world size in recent years, but some of them really didn’t turn out as described.
A good example of a massive game world that eventually amounts to nothing more than simple, boring side-quests and endless hours of roaming around is Dragon Age: Inquisition. Whether The Witcher 3: Wild Hunt will have a more Skyrim approach, we just have to wait and see.
Thank you Gamingbolt for providing us with this information
Amazon is known for posting release dates for future products, even if they do not have any official information about their release date. Its latest product listing appears to add a release date for the Halo 5: Guardians title.
The Spanish branch of the online retailer has apparently listed that the release date for the latest Halo title will be Thursday, September 10th 2015. However, that listing has recently changed to “la venta el 31 de diciembre de 2015”, which means that they now point to a December 31st release.
While the release date is just pure speculation, it might somehow indicate that Microsoft and 343 might be looking to delay the title a bit. Take the information with a grain of salt though, since the release date might as well be something completely different and Amazon ES can at any moment take down the product listing as well.
Thank you Gamingbolt for providing us with this information
Nintendo’s Shigeru Miyamoto and Eiji Aonuma have announced a few months back that The Legend of Zelda for the Wii U will be releasing in 2015, but fans will be disappointed to hear that Nintendo recently came forth and announced that the game will have a delay, pushing back the release date further into 2016.
“In these last three months, as the team has experienced firsthand the freedom of exploration that hasn’t existed in any Zelda game to date, we have discovered several new possibilities for this game,” Aonuma explained. “As we have worked to turn these possibilities into reality, new ideas have continued to spring forth, it now feels like we have the potential to create something that exceeds even my own expectations.”
“We are no longer making our 2015 release our number one priority. Instead, our priority is to make it the most complete and ultimate Zelda game,” he added. “I hope to use the added time to make The Legend of Zelda for Wii U into a game that will reward you for your patience.”
Also, the push-back seems to have affected more than just the release date, having Nintendo announcing that it will not showcase the title at E3. This could also indicate that a release in the first quarter of 2016 is highly unlikely.
Thank you Gamingbolt for providing us with this information
It’s with a sad face that I break this news to you, as I’m sure many of you are eagerly awaiting the release of this game as much as I am. Of course, delays are nothing new to the world of computers games, but this isn’t the first time the game has been pushed back and we’ve obviously no way of knowing if it will be the last.
The games release date has now been moved to “mid-May 2015” and with no solid date there, that statement doesn’t fill me with confidence that the developers will be ready for release even then. Of course, this isn’t a bad thing, as the team are wanting this time to get the game polished for release. With many games being released broken these days, perhaps it’s not such a bad thing to wait a little while longer.
“Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive” said Ian Bell, Head of Studio at Slightly Mad Studios. “Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project CARS is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one. And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info.”
The delay is a disappointment, but at least the developers are looking to make amends with the addition of some free content upon the games release.
Thank you Xbox Hub for providing us with this information.
Another delay? Yes indeed, Rockstar Games has just announced that GTA V for PC will now be released 2 months later than planned on March 24, 2015. In return for delivering this bombshell, the developer has released some screenshots; something that probably won’t satisfy everyone’s complaints, especially considering the screenshots are from a game that has been available on other platforms for over a year.
“Our apologies for the slight shift in the date but the game requires a few extra weeks of testing and polish to make it as good as can be. Moving a release date is never a decision we take lightly and is a choice we make only when we know it is in the best interests of the game and our fans. Thanks everyone for your understanding and we assure you these few extra weeks will be worth it when the game does arrive in March.” – Rockstar Games
They posted some details of specs, minimum and suggested hardware requirements as well as that the PC version will run “at 1080p and 60fps with up to 4K resolution and support for up to triple monitor configurations, as well as NVidia 3D Vision for up to triple monitor setups.”
As expected, there has been a bit of a backlash in the comments beneath Rockstar’s news release, with many complaining that Rockstar has too much of a habit of delaying things. Well just incase you find yourself fuming in response to this news, perhaps this quote from the legend that is Shigeru Miyamoto might calm you down a little.
“A delayed game is eventually good, but a rushed game is forever bad.” – Shigeru Miyamoto
It has come out that there might be a possible shortage, or limited amount, of available iPhone 6 upon release, as supplies to Apple are scrambling to meet the demands for the new top model of fruit.
The shortage, or rather where the problem occurred, is in the panel production for the new device. In an attempt to make the new iPhone as thin as possible, Apple only designed the display to have one layer for the background lighting. This however wasn’t enough and the display was to dim, so the engineers had to get back to work to design a new display with two layers like in the current models.
Since Apple is readying two new devices this time and at the same time is preparing for the holiday sales, stock might be limited in some areas or for a time period. These news come from two independent display manufacturer, but we never know if it originates from Apple directly to increase the hype and first-day sales.
Output is said to be back on track now and suppliers are working flat-out to make up for lost time. All three suppliers and Apple declined to comment on the news.
Thank you Reutersfor providing us with this information.
My daily routine today consists of getting out of bed, putting the kettle on, making a coffee and starting work, but I don’t type a single word until I’ve check my email to see if my Oculus Rift development kit has shipped, but it hasn’t. Now it seems I’m not the only one left disappointed by a “pending” message on the Oculus order page.
Shipments of DK2 were supposed to be making their way to developers around the world, but now it seems that Oculus VR have put a short hold on the stock. Oculus have “decided to hold the initial shipment of DK2s until the middle of next week so that [they] have an additional week to polish and QA the new Oculus SDK.” Oculus want their software and everything else to be 100% ready to rock when developers get the hardware, and I can’t blame them, there are still a lot of hurdles for Oculus to cross and it needs to be perfect.
“We’ve been working on this update for over a year, with a focus on making the Rift easier to use and develop for. There are multiple major improvements including overhauled device and display handling, and we want to make sure the new SDK ready for integration by thousands of developers when DK2s start arriving at doorsteps. Sorry to make everyone wait another week. We wouldn’t delay if it wasn’t important.” said Oculus.
Keep in mind that while there has been a delay, there is nothing wrong with the hardware, they’re ready to ship and the hold up should only last another week before the first batch of DK2 hardware is shipped.
Thank you Segment for providing us with this information.
New information has emerged about Intel’s Broadwell which confirms the delay we heard about in the latest Intel roadmap 5 days ago (pictured above), except the delay is now longer: pushing the launch back to Q3 not Q2. Intel’s Broadwell processors for the desktop, the H variants, will arrive in July 2015 next year. Conversely Intel is still apparently on schedule to launch its Y series Broadwell CPUs, dubbed Core M, by the end of September this year. That means the Broadwell technology will be ready nearly a whole year before the Broadwell desktop processors see the light of day. What’s even more interesting is that Intel will be releasing refreshed Y series Broadwell CPUs before the end of 2014 as well as U series CPUs. This makes us wonder, why the delay with Broadwell LGA desktop processors? Is Intel trying to milk the desktop market for its Haswell and Haswell Refresh inventory before it moves on? Who knows, it certainly seems likely given the total lack of competition Intel face.
Anyone interested in the details can see the table below. Note that the number configuration is “core + graphics technology” so a 2+2 means “dual core and GT2 graphics”, 2+3 means “dual core + GT3 graphics” and so on. Also the dating is being done on a weekly basis not with conventional dates so for the H Desktop LGA processors the Release To Supplier (RTS) date is between weeks 29 and 36 of 2015, that covers July, August and the first few days of September.
Just two days ago we brought you news that Nvidia had delayed the launch of their GeForce GTX Titan Z graphics card. It was suspected that Nvidia held back to tweak their cards in light of the new Radeon R9 295X2, which reportedly has a higher clock speed. Of course that doesn’t mean that the performance is going to be bigger on the AMD hardware, the Titan Z has some pretty epic numbers of it’s own that should make for a very exciting showdown between the two cards in the very near future.
With the 29th of April launch window a no show for the Titan Z, it now looks like it’s only been delayed a week or so, with the card now penned in for an 8th of May release. This isn’t a big deal really, when we heard the news of the delay we were expecting at least a month or perhaps even longer. I was hoping to save up some extra cash for one, but no matter how many weeks Nvidia delay this card I still only have about $100 of the eyewatering $3000 price tag.
In one weeks time we’ll know which is more powerful and which is better value for money when the cards finally get tested side by side, although if history has taught us anything, we already know the answers to those questions. Which card would you rather have, the Titan Z or the 295X2?
Thank you TechPowerUp for providing us with this information.
Those of you awaiting for EA’s latest sci-fi FPS title, Titanfall, and still play on the older Xbox 360 might be a bit disappointed, since the publisher decided to delay the title for that particular console. The Xbox One and PC versions are said to be released as previously announced though (for now).
The Xbox 360 version of Titanfall has been pushed back to March 25th. It’s worth mentioning that the Xbox One and PC versions are being ‘polished’ by Respawn Entertainment, while the Xbox 360 is being handled by Bluepoint Games. Electronic Arts’ Executive VP, Patrick Söderlund, stated that Bluepoint needed more time to ‘put the finishing touches on the game’ for that particular platform.
“To give them (Bluepoint) the time they need to put the finishing touches on the current-gen version of the game, we are moving the Xbox 360 ship date to March 25 in North America and March 28 in Europe. The extra two weeks will ensure the full world of Xbox gamers has an awesome experience,” he said.
While the first public beta is set for February the 14th, the Xbox One and PC title will launch on March 11th in North America and March 13th in Europe.
Thank you VR-Zone for providing us with this information
Ubisoft’s Watch Dogs was one of the most anticipated game in the next-gen console launch lineup until the developer delayed it along with its multiplayer open world racing game “The Crew” without giving any reason. Many gamers were not pleased to hear that they would not be able to buy Watch Dogs along with their new consoles. Ubisoft managed to take out some time and explain why the game was actually delayed.
Ubisoft is one of those developers that have been giving first quality AAA games for quite some time now. Games like Far Cry 3 and Assassin’s Creed are the proof that the developer puts all its efforts in making a game, and knows how to make a game look better. Ubisoft has a short history of delaying its several major game titles, the developer accepts no compromise when it comes to the quality of the game. Ubisoft’s two famous and well marketed titles Watch Dogs and The Crew were going to be among the launch lineup of next-gen consoles but the developer delayed the titles to mid 2014.
An interview with IGN with Ubisoft’s North American President Laurent Detoc revealed that delaying Watch Dogs launch was an intense decision, the game would have been one of the highest rated PlayStation 4 and Xbox One launch titles if it had released alongside the systems but the delay was in best interest of the game and the company. Ubisoft became impressed by Rockstar Grand Theft Auto V’s game quality and visuals, and so they decided to make a game that is competent.
“It’s a very intense decision,” Detoc said regarding the delay of the game. “I think one of the fascinating things about this industry is that you can go from genius to idiot in an extremely short time frame. These are some of those moments, where you’re riding sky-high on Watch Dogs or Rayman, and then suddenly you have to break it to the outside world, and sometimes even convince the inside people. Not everybody agrees. You have to say, ‘this is in the best interest of the product, to do this,’ because at the end of the day we’re going to be able to do this extra fine tuning.”
“We wanted it to be even higher. The whole package is there already. But without sending them too many flowers, the guys at Rockstar have shown us again that if you make a 96-percent game, people will come. Watch Dogs, I can only hope we get to that level. There’s an attachment to the brand, in the case of GTA, that makes people really want to give it that 100-percent review. We’ll be missing that on Watch_Dogs until we go further, potentially. That’s what we’re after.”
According to Detoc, at Gamescom in August 2013, Ubisoft had full intentions to release the game on its original launch date, among the next-gen consoles. Despite some lasting doubts, everyone believed that the game would be launched in November. However, the game was delayed shortly after the event.
When talking about Gran Theft Auto V, Detoc said that Rockstar inspired the developer to make a complete game that could become famous among people, because it is complete and polished. It is better to delay the game and finish it rather than releasing it unpolished and half-finished. We just hope that the delay is worth the wait.
Watch Dogs has been delayed until June 30th according to Gamespot, and hopefully that would be the date on which the game will REALLY be released.
Thank you WCCF for providing us with this information
Previous news set the World of Warcraft movie launch date on the 18th of December 2015. However, we learned that it has been delayed to 2016, according to a tweet from the official World of Warcraft Twitter account.
Based on the information given, it seems that the movie will be moving from its 18th of December 2015 release date to an 11th of March 2016 release date. It is unclear as to why there might be a delay since no explanation was given, but since games get frequent delays, why not movies based on games get delays as well eh? Blizzard’s involvement and the company’s attention to detail and their reputation for delaying games, this does not come as a complete shock, but hopefully what this means is that we can look forward to an even greater movie and perhaps prove that movies adapted from video games don’t have to be horrible.
During BlizzCon 2013, additional details of the movie was shared with attendees. The movie will take us back to the original Warcraft game where it will be more about Orcs versus Humans as opposed to some of Warcraft’s later stories, like the one involving Arthas and the Lich King. The movie is expected to begin filming next year and according to the rumors, Colin Farrell and Paula Patton could be part of the cast.
Thank you Ubergizmo for providing us with this information
OK so a tad sensationalist on the title there, but if you’ve played the first Peggle, you’ll know how addictive and fun the game can be. Now Peggle 2 joins the ranks of Watch Dogs and Drive Club as it is delayed from being a launch title on next-gen consoles.
The game was supposed to be a day one title for Xbox One but has now been pushed back a few weeks.
When speaking with GamesBeat, PopCap senior director of PR Garth Chouteau said that “But [it] will not launch day-and-date with the Xbox One — instead, it will become available a few weeks later in December.”
The exact new date hasn’t been revealed, but if you were looking forward to playing this one at release, then you’ll have to sit tight. But for now all we can do is hope that more games, big or small, don’t get any more delays so close to the launch window of the consoles.
Personally I’m more upset that Watch Dogs is delayed, as well as Drive Club, but it seems as we are now just weeks away the launch window titles grow fewer and fewer.
It seems we have been hit with a major blow to the next-gen launch schedule, no longer will eager gamers be able to play one of the hottest games of the year, at least not this year.
Ubisoft may have delayed their game, this makes me sad, but also happy at the same time. It’s always nice to have great new games to play, but if the team need the extra time to put the polish on their title and make it better, then I’m happy to wait.
The following is a statement directly from the Watch Dogs development teams announcing the delay of all versions to Spring 2014:
“Our ambition from the start with Watch_Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we’ve made the tough decision to delay the release until Spring 2014.
We know a lot of you are probably wondering ‘why now?’ We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune every detail so we can deliver a truly memorable and exceptional experience.
We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and during other opportunities we have to interact. Your passion is what drives us.
We can’t wait to see you in Chicago next Spring. We are confident you’ll love this game as much as we love working on it.”
With many gamers already having pre-ordered bundles of next-gen consoles along with this game, Amazon and other retailers are said to be working closely with Ubisoft in fixing the issue, long story short is, you will not be playing this game this year, regardless of what console bundle you pre-ordered.
Thank you Ubisoft for providing us with this information.