Crytek is currently working on a very interesting virtual reality game called The Climb, and just as its name suggests, this game is going to be all about climbing. It might not sound like much at first, but experiencing the unique thrill of mountaineering without any of the risks is probably going to be quite incredible, especially since Crytek’s developers are known for implementing outstanding visuals in their games. The Climb is obviously going to be powered by CRYENGINE, and just in case you’re curious about how it’s going to look, you’ll be glad to know that its developers have recently unveiled a gameplay trailer for GDC 2016.
The trailer shows off the game’s most impressive features, especially its expansive landscapes inspired by the Alps. A beautiful castle, glassy lakes, and snow-capped mountains can also be observed in their entire splendor, and as long as the game doesn’t receive a downgrade before its release, it has a good chance to be able to provide a unique and enjoyable experience. Go ahead and have a look at the trailer below and let us know what you think about Crytek’s The Climb so far. Also, are you looking forward to gaming in VR?
Those of you who want to test your PC in order to see if it can handle VR gaming will definitely want to hear about this new benchmark developed by Basemark and Crytek. Dubbed VRScore, the benchmark was designed as a real-world performance test, and it is based on the acclaimed CryEngine. The product includes several different tests, including some for spatial audio, videos and VR games, and it’s also worth pointing out that it supports DirectX 12. Fortunately, you don’t actually need a VR headset in order to test your PC with VRScore, but keep in mind that the benchmark will simulate the needs of high-end products such as the HTC Vive, which needs a gaming resolution of 2160×1200 as well as a refresh rate of 90Hz in order to work properly.
Corporate customers are already able to use this new benchmarking tool while regular users will be able to get their hands on it in June. If you’ll want to try it out for free, you will be able to download the benchmark’s free but limited version, but the paid Pro version is probably the way to go if you want to enjoy all that VRScore has to offer. Moreover, Basemark has also announced a new device named VRScore Trek, which was designed to test the performance of VR headsets.
Crytek is a studio synonymous with stunning graphical detail which provides a testing ground for premium hardware. Although, this wasn’t the case with Crysis 2 which on launch actually looked worse than its predecessor. Thankfully, Crytek apologized and acknowledged their PC roots before producing Crysis 3. To this date, Crysis 3 is one of the most demanding titles available and looks incredible. Unfortunately, while Crytek’s library is awash with gorgeous visuals, many of the games suffer from fairly mediocre gameplay and a dull setting. The best example of this is Ryse: Son of Rome which involved repetitive fighting sequences and an over-reliance on Quick Time Events.
The developer’s latest project revolves around Virtual Reality, which is often described as a revolution in gaming. The project entitled, ‘Back to Dinosaur Island’ is currently in a very early testing stage and designed as a tech demo. Crytek recently made the VR demo available to the public via Steam and released an enticing trailer. The video contains ridiculously detailed ground and object textures and showcases what’s possible in Crytek’s latest engine.
On another note, the foliage moves in tandem with the wind and looks incredibly natural. Clearly the most dramatic moment is when a huge dinosaur enters the landscape and roars in a loud manner. During this moment, we can see the astonishing detail. As you might expect, the minimum requirements are extremely high due to the demands of Virtual Reality setups:
OS: Windows 7, 8 or 10 (64bit)
Processor: Intel Core i7-2600K CPU 3.40GHz
Memory: 16 GB RAM
Graphics: NVIDIA GTX 980 or AMD Radeon R9 290
DirectX: Version 11
Hard Drive: 2 GB available space
Additional Notes: Oculus Rift DK2 required, SDK Version 0.6 or 0.7 (0.8 coming in the future)
The demo is only designed to emphasize the future of Crytek games, and how things could progress. While you can easily download the demo, it’s only really recommended for developers, or enthusiasts.
There have undoubtedly been a lot of attempts in introducing Cloud Gaming in the past. The concept is great and it will really help reduce a lot of computing power on a user’s machine, but failed attempts so far don’t make it practical, so how about adding DirectX 12 and VR to the mix?
Elijah Freeman, Executive Producer at Crytek, told GamingBolt about some interesting ideas of combining all three technologies, and from what I understand, it might just work. Of course, VR requires low latency and high FPS to run the latest games, so optimizations for all titles using the technology should be on the developers’ minds all the time.
DirectX 12 already revealed its power of optimized draw calls and high FPS, so the API should be a must for developers looking to get a lot of ‘fancy’ stuff in their titles and get good frame rates at the end. This is why Crytek believes that combining the cloud, DirectX 12 and VR might just do the trick.
You can’t actually play a fully fledged VR game straight from the cloud, but Crytek believes that using it to simulate complex code which is not required on a user’s PC will greatly increase the performance and free up more resources. They presented such a concept when showing off a lot of explosions being simulated in Crackdown 3 without having a performance drop. You can view the title’s trailer below.
So what do you think? Is DirectX 12 and Cloud Gaming the future for complex VR games? Let us know!
Thank you GamingBolt for providing us with this information
Crytek, a developer at the forefront of visual fidelity has predicted widespread VR adoption will take approximately 4 years despite various devices being prepped for the consumer market. David Bowman, the director of production, discussed the mass appeal during an interview with Blasting News:
“Billions of people have cellphones. How fast did that happen? A decade. For virtual reality I’m predicting 4 years. I think we’re going to see mass acceptance for VR.”
“Consumer technology is ready. This is consumer companies going ‘yes, we’re going to make this happen, The visual display is finally there, the cost of producing that much power and that visual display has come down to the high end of consumer acceptability. That will drive success stories, which will drive profits, which will drive reinvestment, that means lower costs.”
VR technology is evolving at a rapid rate and issues which plagued early designs such as motion sickness have been virtually ironed out. Using a heads up display provides an immersive experience but I can see the average consumer being quite skeptical. For example, the public are so tuned to the traditional exterior display that a mounted headpiece might take a lot of convincing. Comfort is paramount to the success of VR and devices need to be light enough to use for long periods.
I cannot wait to see games being developed with VR in mind and while it might be a niche outlet for some time, its potential is staggering.
Have you ever tried a VR headset? If so, what was your overriding opinion?
It seems that the recent shift in the game engine market strategy is now forcing everyone licensing their own engines to comply with the times. CryTek is known for its CryEngine development platform and we all know the Crysis titles. However, the CryEngine is also licensed to other developers who want to make their games based on the latter engine.
Up until now, the CryEngine was focusing only on the Windows operating system and DirectX. But as times change and competition grows stronger, the company made a few changes. They announced that starting with CryEngine 3.8.1, developers can now ship their titles for the Linux operating system, as well as the upcoming SteamOS.
However, developers still need to do a bit of work to get them to work on the Linux OS. But this marks the beginning of a whole new CryEngine and future AAA graphics for Linux. In addition to the latter, OpenGL support will not necessarily restrict titles to be shipped for just Linux and SteamOS. We could even see support for Mac, Android, PlayStation and possibly even Nintendo.
In the end, a lot of support is now offered in engines to help developers port games. While we won’t see the same support in in-house engines, publicly available game engines such as CryEngine, Unreal Engine 4 and Unity 5 seem to start making cross-platform development a priority.
Thank you PCWorld for providing us with this information
Crytek always strived to bring the most immersive user experience on the market. Today, virtual reality might be the key for the company, allowing them to place the player in a world where there are no limits to what creativity could accomplish.
The latest news shows that Crytek has worked hard on a new virtual reality title named Robinson: The Journey. Judging by its poster, the game is about a lot of exploration in a fully immersive VR experience. We see that the action takes place on an alien planet, filled with dense vegetation and dinosaurs.
The dinosaur addition leads us to believe that part of the game footage was already leaked in Crytek’s dinosaur VR demo previously demoed, but the company wants you to experience more than just some 3D animated creatures walking past or chasing you. Crytek’s Director of Production, David Bowman, said that the title aims at reshaping how people think about games.
What Bowman means is that the company plans on delivering players a means of fully interacting with its vast environment using the latest tech available on the market. However, VR tech is also known for its pesky nausea effect, so players may still be able to enjoy just a few minutes or maybe even an hour of continuous gameplay. Nonetheless, the title will still be one of the first to set the grounds for future VR games.
Thank you DSOGaming for providing us with this information
Crytek are cooking up something special for E3, but as of yet, we have no idea what it will actually be! It’s no secret that Crytek are working on something, they’re a games developer after all! However, we are eager to find out exactly what their new showpiece will focus on. Will it cater to their F2P projects, something VR related, RYSE 2, Crysis or perhaps something completely new altogether? Personally, I’m hoping for the latter.
With Crytek releasing a preview video of a VR experience about dinosaurs recently, that’s certainly an interesting possibility. Could we see a new IP that features dinosaurs and VR support? I certainly hope so.
All we know for now, is that Crytek are excited about what they have to show and that we will see it at E3, assuming it doesn’t “leak” before the show, much like everything else does these days.
There is just one more curve ball that Crytek could throw at us at E3. Remember the financial troubles that struck the company? With rumour that Amazon helped foot the bill and keep the company afloat, plus Amazon having a lot of interest in mobile platforms right now, I wouldn’t completely rule out some kind of product in the mobile market, but that of course, is just my personal opinion on the matter based on certain rumours.
Thank you DSO for providing us with this information.
Remember when you played Crysis 2 for the first time and you got to feast your eyes on those amazing graphics? Remember when Crysis 3 was even better looking? Even though Crytek has run into its share of financial problems last year, we’re not exactly worried about its future, especially since the highly anticipated Star Citizen game is based on the company’s CryEngine 3. Proving that it is still alive and kicking, Crytek released a short 3.22-minute demo that highlights CryEngine’s potential for virtual reality use.
The demo is called “Back to Dinosaur Island” and was originally presented during the GTC event that took place in March. Recently uploaded to Youtube, the demo allows the user to see through the eyes of a baby dinosaur, which sits in the middle of a nest. The user can interact briefly with a pesky dragonfly before coming face to face with a seriously scary-looking T-Rex. Keep in mind that this is merely a tech demo and not a playable demo, so you probably won’t be able to test it yourself anytime soon even if you have access to a VR headset. Then again, you could always try your luck and give Crytek a call.
When Crytek experienced financial difficulties last year, an unnamed benefactor bailed the game company out, and now sources close to the matter have revealed that Crytek’s saviour was Amazon, and that it paid between $50-70 million for a licensing deal involving proprietary game engine CryEngine.
The four sources, who wish to remain anonymous since they are not authorised to speak about the deal publicly, told Kotaku that the licensing deal allowed Crytek to continue paying its staff for some months, though there was no consensus as to how valuable that deal was, with one source citing $50 million, and another claiming $70 million.
Back in March, Crytek co-founder Faruk Yerli teased that a huge deal had saved his company, saying, “It was a huge one, probably the biggest one. I can’t say anything more in detail, but hopefully we’ll be able to announce it with the partner soon.”
It seems that unnamed partner is Amazon. What Amazon intends to do with CryEngine remains, for the time being, a mystery.
When Halo launched on the Xbox back in the day, it punched far beyond its weight when it came to the graphics department. But fast-forwarding to today, the graphics of the original Halo are somewhat lacking – obviously.
This has forced fans of the game to completely overhaul Halo, rewriting the Bungie made game under Crytek’s CryEngine 3. Project Contingency has released a video, below, that shows off the progress that they’ve made, showing off various animations and models. What do you think?
Crytek have had a fair streak of bad luck in recent months, especially with Ryse: Son of Rome bombing hard on Xbox One. The lackluster sales didn’t help their financial troubles at all and to help give them a boost, they ported Ryse over to PC. Given that the Xbox One hardware is very similar to PC, porting it should have been relatively simple. It’s also worth noting that Crytek don’t do lazy ports, something that is evident with the extended graphics features available in the PC release of Ryse; such as 4K resolution support.
Now I want to get something clear right from the start of this review, the game is a bit dull and repetitive. This isn’t exactly breaking news for Crytek or most consumers, as the game has been reviewed hundreds of times on the Xbox One and it didn’t fare too well in the gameplay department. So why bother porting it at all you ask? The graphics.
Impressive graphics don’t make a game better, there is no doubt about that. Gameplay should certainly be the primary focus for almost every developer. Forgetting this rule would be like Ferrari creating their best looking car, but leaving it with the performance and handing of a potato. It’s not that the gameplay here isn’t entertaining, but it does get a little repetitive fairly quickly. The combat revolves around some thinly disguised quick time event system that requires you to defend against two kinds of attack, heavy and light. Heavy attacks can be dodged with a quick barrel roll, light attacks can be defended with your shield; God of War this is not.
To attack your enemies you simply need to parry their attack, but they come at a fairly relaxed pace and the window for a parry is very wide. You would have to be incredibly slow to respond to onscreen events to ever miss one. Take a few chunks out of your enemy and you can hit the shoulder button on your controller. Doing this brings you into the QTE style mode. Your enemy will flash a sequence of blue and yellow, in relation to the colours of the Xbox controller buttons. Hit the colour that the enemy flashes and you’ll see your soldier hacking limbs off in incredible style. Hit the wrong buttons with poor timing and the same thing still happens, leaving you wondering why you’re bothering to try to get it right at all. Long story short, combat is simple at best.
The story is very linear too, walk down the blatantly obvious route to your objectives, fighting enemies along the way. There are a few objects to climb over, a few buttons or actions to press. Like the combat, the items and objectives in question flash the corresponding colour of the button you need to press to activate them, leaving nothing to the imagination and taking away all chances for exploration. Actually, that’s about as much of the gameplay as I want to discuss, because as linear and repetitive as it is, I still found myself entertained enough to keep playing. The game is very well presented throughout and while it is on rails for the duration of the game, it still puts on a great show. The addition of a combat arena mode certainly expands on the game and gives you a few extra hours of gameplay to rip through after the games’ main story.
So Peter, why on earth should I still buy this game on PC? The graphics, it’s really as simple as that. This is the best looking game I’ve seen in a very long time. I said before that graphics don’t make a game better. However, I think that Ryse may very well be an exception to that rule. This is a mediocre game in ultra-high definition packaging. Crytek is legendary for their CryEngine technology and if Ryse serves one purpose, it’s to flex the might of their GPU melting game engine in all its glory. It feels like a promo for other developers on why they should use CryEngine.
Ryse comes with support for UHD/4K resolutions, super sampling and all the special effect bells and whistles you can imagine. If you want to max out Ryse, you’re going to need to invest in a very powerful gaming rig and to put that into perspective I’m going to share my system specifications.
This is enough gaming power to run any game at max. Yet Ryse really takes the wind out of my systems sails pretty quickly. With super sampling enabled the game slows right down to sub 30fps territory and sub 10fps more often than not. So I guess my rig won’t be running it at 4K! Even at 1080p this game is a graphical tour de force. When you’ve got a screen that is filled with incredibly detailed enemies running around, with stunning lighting effects shining over their polished armour, you’re going to wish you saved up for a pair of GTX 980 cards.
Is this game worth the full retail price? No not really, I would certainly advise you to wait for a Steam sale or something similar. If you have a high-end gaming rig and you want to see what it can really do, Ryse is the perfect weapon for opening up the taps and seeing how hard you can push your graphics card. Your eyes will be in for a real treat.
The game is mindless fun at the best of times, but it lacks depth to its gameplay. If the gameplay team was staffed with people half as dedicated as the people who designed the games scenery, this would be a truly stunning game. Here’s hoping Ryse 2 (if there ever is one) addresses these issues. The concept is sound, but they really need to give the player more freedom and choice.
Ryse: Son of Rome is currently available via Steam for £34.99
Crytek are still working hard on porting Ryse: Son of Rome to PC. The game is currently available on Xbox One and while poor sales of the game haven’t done the company any favours, the game is a testament to the graphical prowess of both Crytek and their CryEngine software. Just a shame is lacks in the gameplay department.
While it may not be the best game to play, it’s going to be a great one for flexing your PC hardware, something that is true of many Crytek games. The new PC requirements show that you’ll need a pretty decent PC to run the game, although keep in mind that as with any PC game you can push far beyond those recommended specifications and start doing crazy stuff like running this game at 4K resolutions, in 3D and a whole lot more.
CPU: Dual core with HyperThreading technology or quad-core CPU
Examples: Intel Core i3 2.8 GHz (3220T) or AMD Phenom II X4 3.2 GHz (945) Memory: 4 GB RAM GPU: DirectX 11 graphics card with 1 GB video RAM Examples: NVIDIA GeForce GTX 560 or AMD Radeon HD 7770 OS: 64 bit Windows (Vista, 7, 8) HDD: 26GB
CPU: Quad Core or Six Core CPU Examples: Intel Core i5 3.3 GHz (2500k) or AMD FX-6350 3.9 GHz Memory: 8 GB RAM GPU: DirectX 11 graphics card with 2 GB video RAM Examples: NVIDIA GeForce GTX 660Ti or AMD Radeon 260x or 7850 OS: 64 bit Windows (Vista, 7, 8) HD: 26GB
So the big question is, what settings do you think you’ll be running on, low, medium, high or ultra?
Thank you DSO for providing us with this information.
The highly anticipated open-end MMORPG build on cryteks engine, ArcheAge, has gotten it’s official release date announced during PAX. Trion also announced an open beta period for everyone to test out the new world and go on an adventure. The open beta will start on Thursday, September 4 at 10:00 AM PDT and run to the same time on the 8th.
To all of Erenor’s intrepid adventurers, be you fierce warriors, brave explorers, fearsome pirates, or skilled crafters: we welcome you as a member of ArcheAge’s launch community! Revealed this evening in Seattle at PAX Prime 2014 to an audience of your fellow players, Trion Worlds and XLGAMES are proud to officially announce that ArcheAge will launch on Tuesday, September 16
There is no invitation needed and the ones lucky enough to play the closed beta can return to their characters as they were including taxes and crops. The characters will however be wiped for the official launch, or rather 4 days prior. Early adopters and founders get a four day head-start into the game.
Alpha testers will be rewarded as well, but with what is unknown. The statement reads, “Starting this Saturday at 6:00 PM PDT, our diligent Alpha testers should check their in-game mail, keep a weather eye on the horizon, and be ready for anything…”
The game isn’t the traditional 3 class mmorpg, but allows you to build unique characters, to a certain degree, out of a long list of skills and abilities. There are four different races to chose from, six primary skillsets and four more support skillsets that can be combined into more then 100 classes.
The economy is player-driven. Gatherers, crafters and traders are the engine that drives ArcheAge and the economy within. With the skills you’ll master you can raft goods and homes or galleons and castles. You can also transport and trade materials across the realm where you’ll of course need to protect it.
The game of course, like any, has a rich player versus player action. It has normal raids and pvp action as well as sabotage and piracy. Trion calls it a world-changing PvP, but how much of it actually is new is to be seen. The game also has a vast uncharted ocean that separate the continents. Of course there is an ideal new battle arena in that and the game features Naval combat on the high seas. Amass your fame and fortune by trading and pirating.
The video below is a 20 minute introduction into the game and can have spoilers for those who want to experience it themselves first hand.
Crytek have really been hit hard recently, Ryse was poorly received on the Xbox One, the company has been hemorrhaging money, their CryEngine software hasn’t been as popular recently and after many staff pay packets were delayed or unpaid, they saw many of their employees up and leave for other jobs.
The company is out of the game just yet, with funding now keeping them alive, assets being sold off and traded to other companies and more to keep them afloat. Now the company is looking forward to Ryse 2, a game which could now see a multi-format release given that Crytek (understandably) aren’t happy with Xbox One software sales. This means the series will likely hit the PlayStation 4 and PC.
As a launch title the trouble comes from the fact that there are – there are NDA-related materials I can’t talk about – but the platform is being built at the same time we are building the game.
So, was it challenging? Definitely Ryse was one of the most challenging I have been involved in. And I have been involved from Far Cry forwards. It was a very tight development and definitely had its troubles. But are looking back at is a proud achievement.
Ryse was maybe not the best rated game, but what we achieved for launch was a great foundation for us to build up. I know there are a lot of gamers who are contacting me through different channels who want to see Ryse 2. There is a lot of positive feedback. We’re considering it.
We have a good relationship with Microsoft. We are constantly looking at what we can do together. We are not 100 per cent happy with Xbox One sales right now. So we want to wait till the current gen and next gen catches up. For Ryse 2, we aren’t saying it’s cancelled. It’s our IP. It just has to wait for the right timing. And the right timing means higher installed base across next-gen.
We can do whatever we want with it with whoever we want.
Ryse, the first title in the series, will no be getting ported to PC for release later this year, with 4K support and more, so the future of the series does show some promise.
Crytek and Deep Silver have announced that the once Xbox One exclusive Ryse is coming to PC this fall. There has been speculation on this for some time, especially given that the game isn’t making Crytek any money, or at least not enough to stem the tide of their current financial troubles.
Now with Deep Silver using their much deeper pockets to fund the show, the game will be hitting PC with all currently available DLC, 4K resolution support, unlocked frame rates and more to really take advantage of the incredible graphics technology that the game uses.
There is no doubt about it, Ryse looks freaking awesome in terms of visuals, it’s Crytek after all, the guys know how to push some impressive polygon levels. The only issue I had was the game doesn’t exactly offer much in the way of entertainment, although the franchise does show promise.
We are bringing the Ryse experience to PC, with 4K resolution support. 4K gaming is another leap in graphics quality for PC gamers and Ryse is the perfect showcase for what’s now possible in high-end PC games. We’ve given our team the opportunity to show what CRYENGINE can really achieve, without compromising quality, thanks to the incredible hardware available now to PC gamers. Ryse will be a benchmark PC graphics showcase this year and probably for a long time in future. Our community asked for a Ryse PC version, and we have the means and technology to deliver this title with the highest quality possible. Said Carl Jones, Crytek’s Director of Business Development in a recent press release.
The game looked great with 900p @ 30fps, but the prospect of 60fps 4K, assuming you have a monster rig that can do it. As you can see from the gallery below, the slight blur has gone in favour of pin sharp edges, nice!
Now let’s look at an Xbox One screenshot and you can see that while the game still looks great, it’s certainly rougher around the edges.
Thank you Gamespur for providing us with this information.
Koch Media and their publishing division have grabbed Crytek by the throat this week, snapping up the Homefront franchise, as well as rights to their in-development title Homefront: The Revolution and all of its related assets.
This is both good and terrible news for Crytek, the company has been hit with financial troubles and a mass exodus of its main staff in recent months as the company failed to pay staff wages and sales targets were not met. Their last hope was Homefront, their next AAA title and now they no longer even own it, leaving Crytek with a pile of money from the sale, but nothing new to market short of their current back catalogue and game engine CryEngine 3.
We are thrilled to see another great IP joining the Deep Silver universe,” Dr. Klemens Kundratitz, CEO of Koch Media Group, said in a statement. “We strongly believe in the potential of Homefront: The Revolution and trust in the new team to continue the path they have been walking in the last years.”
Crytek may now be completely out of the game just yet, but if this recent sale is anything to go by, we could be about to see another THQ style clear out.
Thank you Forbes for providing us with this information.
Over the past weeks we have heard rumours about Cryteks staff not being paid for months as well as employees quitting their job due to that and being swiped up by other companies. Even though the company dismissed the claims as rumours at first, it hasn’t stopped new ones from popping up.
In a new statement to gameindustry.biz on Friday, Crytek has given us the first official statement on the situation since the original denial of the problem. Crytek has been enduring a transitional phase as they are calling it, transforming from a developer to an Online-Publisher. The company also stated that it has secured new capital that should ensure both short and long-term foundation and added “We won’t be communicating further details about our developments and progress.”
In recent weeks, there have been repeated reports and rumors relating to financial problems at Crytek. Having already given an update to staff across all our studios, we are now in a position to share more details with members of the press and public.
Internally, we have acknowledged that the flow of information to employees has not been as good as it should have, however we hope you understand that communicating details of our plans publicly has not always been possible.
Like the games industry as a whole, Crytek has been in a transitional phase. Our evolution from a development studio to an Online-Publisher has required us to refocus our strategies. These challenges go along with an increased demand for capital which we have secured.
We can now concentrate on the long term strategic direction of Crytek and our core competencies. We kindly ask for your understanding, that we won’t be communicating further details about our developments and progress.
Ultimately, with our organization, capitalization, portfolio and technologies we have now laid the foundations for securing Crytek’s future – not just in the short term, but also long term.
Through this period of speculation, we are thankful for the support and encouragement we’ve received from our community and our partners, and for the contribution all of our staff have made. We remain committed to doing what we are best known for and trying to develop the best interactive experiences and technology possible for everyone who loves gaming.
We are confident that we will be able to share more positive news on Crytek’s progress soon.
These are a lot of vague words not really saying much, but they do tell us the future of Crytek and their popular CryEngine might have been secured for another round.
More bad news for Crytek this week, their lead graphics engineer, Tiago Sousa has packed up and left for id software. He’ll now be working on the new Doom remake as lead rendering programmer, he’ll also be working on the id Tech 6 game engine which will power the new Doom title.
Sousa has been at Crytek for 11 years and worked on a huge range on projects such as all three Crysis titles, CryENGINE 3, Ryse: Son of Rome for the Xbox One, Warface and “Undisclosed multiplatform titles”. Seeing Sousa go after such a history is obviously a big blow for the already struggling company.
The fact that Sousa has left leaves Crytek in an even worse situation than before. Considering most of Crytek’s UK based staff no longer bother going to work because they were not getting paid at all or being paid late. Crytek have also lost significant others from their ranks including game director and development manager for Homefront: The Revolution, Ben Harris.
What will become of Crytek in the long run? Are we seeing another THQ episode? Only time will tell.
Thanks to TweakTown for providing us with this information.
The value of cloud computing for video games is an interesting thing. Given the latency of sending and receiving tasks to a cloud server it cannot be used for time sensitive tasks, especially given the varying quality of internet connections. However, with tasks that do not have to be calculated in an instant the power of cloud computing can be significant, as Microsoft have demonstrated before (see below video).
Crytek’s Technical Animation Director, Mark Jackson, explained how game developers can utilise these cloud computing functions to improve the gameplay experience. When asked about the practicality of running animation-related calculations in the cloud he stated that:
“The stuff the animators do is the very tip of the systems running to make the character, So any animation, whatever the player is currently doing, that’s probably 30 animations blended together, and subsystems on top of that, and [inverse kinematics] systems trying to calculate foot planting and hand planting and weapon attachments. All of this stuff you maybe think is animation, but which is actually lots of clever code running in the background to try and bolt things together.”
What does that mean for gaming performance? Well he claims that it enables developers to offload CPU cycles which can then be used to calculate additional things for the game: meaning higher framerates and a smoother gameplay experience.
“So that’s something we’re heavily looking at, in terms of the tech – how much of what we do we can smooth out and make easier and faster, so we’re not making more animation data out of it – we’re doing it slightly more intelligently, which gains us [CPU] cycles back that we can use to calculate extra stuff on the top. So yeah there is a lot of research going on.”
Do you think cloud-computing enabled games are a good idea?
Crytek’s situation has gone from bad to worse quite quickly over the past few months. In the UK Crytek have laid-off staff, its employees have gone on strike and just today it was revealed 100 Crytek staff handed in grievance letters before departing the company. In other Crytek offices, such as the ones in Sofia Bulgaria, staff are also reporting delayed or reduced wages. Crytek’s poor financial situtation is rumoured to be a result of poor adoption of their CryEngine and weak sales figures on their latest title Ryse: Son of Rome.
Is there a way out for Crytek? Well if they go at it alone then probably not but rumours have already suggested a takeover looks most likely. Initial speculation had suggested Deep Silver were in the running to buyout Crytek due to their significant investment in Homefront: The Revolution but the latest rumour touts Sony as a contender. Games industry insider Tiduxhas it that Sony is interested in expanding its video game division by acquiring Crytek. This information reportedly comes from two industry insiders who do not know each other:
“Oh well here we go, this is a rumor with capital R. I’ve heard this from two different people who do not know each other in some way…Sony is looking to expand their existing studios. and the company being reviewed right now is in big trouble…but they are checkin if there is any profit to buy this company right now…Thats all fokes #Crytek” Said Tidux in a range of tweets on July 4th.
The troubles at Crytek are mounting fast, not only did we report the early rumours that the company were in financial trouble, which they then published a statement about denying, only to fire staff a few days later as they revealed they were broke. Then we had staff going on strike and reports that some staff were only paid £700 for a months work and even then, that pay packet was coming in significantly late for many of the staff.
Crytek is in deep $!!t right now, they can’t afford to pay their staff, their games aren’t selling well and their CryEngine software hasn’t had as much uptake as they hoped for. Now almost 100 staff members have simply got up and walked out of their jobs, although if you’re not going to get paid for the job, what is the point in even showing up anyway.
Crytek UK handed in formal grievance letters on Wednesday then packed their things and left the building. It is unclear at this time if any of the staff will be returning to help out, or if they’re all wanting to terminate their contracts permanently, but it’s no secret that Crytek staff have been seeking other employment and jumping ship for months now.
Rumour has it that Deep Silver could acquire Crytek, especially since they’re the publisher of Cryteks current work in progress, Homefront, especially since Deep Silver have invested heavily in the development of Homefront.
Thank you Techienews for providing us with this information.
Though Crytek is facing financial problems in the UK headquarters, having paid employees only £700 last month and staff leaving due to this, the company was able to at least release its long-awaited free-to-play title, Warface, the latest free-to-play title to hit Steam.
Crytek is counting on Warface to become a success, having promising daily content updates in order to keep players interested in the title. One way or the other, it may even be the company’s way out of the financial situation it currently faces at the UK headquarters. Steam has stated that the game is currently available in North America, Europe, Turkey, Australia and New Zealand.
“Bringing Warface to Steam paves the way for a new audience to discover the game’s engrossing cooperative and competitive action; completely for free. As well as putting the power of CryEngine to work, Warface draws on Crytek’s FPS expertise to ensure players are immersed in the heat of battle–whether they’re jumping in for a quick game with friends or dedicating more time to the game’s extensive multiplayer modes” Hasit Zala, Warface Franchise Director stated.
In terms of features, Warface is said to offer four player co-op missions and a ‘versus’ mode, having players work together or against each other in order to win. The title is said to have fairly low system requirements in order to attract a variety of gamers with different system specs. The minimum requirements are said to be an Intel or AMD Dual-Core 2 GHz CPU, 2 GB of Ram and NVIDIA 8600 or Radeon 3650.
The recommended system requirements for users who like to experience the true graphics of Warface is stated to be for users having an Intel or AMD Dual-Core 2.6 GHz or higher CPU, same 2 GB of Ram and NVIDIA 9600GT, AMD Radeon 3870 or higher end GPUs. The game can be found and downloaded from Steam.
Thank you KitGuru for providing us with this information Image courtesy of Steam
Internal sources suggest that Crytek could be in serious trouble and on a downhill slope. Suspicions were raised mid last year when Crytek began to withhold staff bonuses, since then wages have been irregular and lower than promised. Staff are rumoured to have only got £600 one month and then £700 the next when their contracted wages were significantly higher. Morale is reportedly low with staff feeling “lost” and having a general distrust of Crytek’s management. Crytek have refused to comment on the latest speculation but one thing is certain: if staff are continually under-paid and kept in the dark about the company’s future the leaks about the internal situation at Crytek will keep on coming.
“Regardless of what some media are reporting, mostly based on a recent article published by GameStar, the information in those reports and in the GameStar article itself are rumors which Crytek deny. We continue to focus on the development and publishing of our upcoming titles Homefront: The Revolution, Hunt: Horrors of the Gilded Age, Arena of Fate, and Warface, as well as providing ongoing support for our CryEngine and its licensees. We have received a lot of positive feedback during and after E3 from both gaming press and gamers, and would like to thank our loyal employees, fans and business partners for their continuous support.”
Crytek has numerous studios over the world and currently has several games in development including Homefront: The Revolution which is being developed at Crytek UK and Hunt: Horrors of the Gilded Age which is being developed at Crytek USA. Crytek is also licensing out its “CryEngine” to other developers through its licensing division.
However, despite the statement of denial by Crytek it is hard to ignore the building evidence. Before E3 employees of the Crytek Sofia (Bulgaria) office said they had not been given salaries for the previous two months, Crytek UK employees report that they have not been paid on time and that the management had showed no transparency over the issues. The latest statement could mean that Crytek have recently managed to secure investment for a stable future, or Crytek could just be trying to keep a lid on things to prevent the company from unravelling.
Crytek are one of the best development studios around, with brands such as Crysis to their name, they’ve long been a corner stone of high-end PC gaming. Unfortunately it looks like the studio is falling on hard times as their recent software release Ryse was about as entertaining as a wet sponge, not to mention their game engine software CryEngine has suffered low adoption rates compared to rivals such as Unreal, Unity and countless others.
According to German magazine Gamestar, the company may have to file for bankruptcy if it cannot find a big pile of money to patch up its problems. Crytek may have some innovative graphics technology at their disposal, but if they’re struggling to turn a profit from it, then they’re in serious trouble. Rumour has it that several major publishers are already preparing to try snag some of the Crytek IP’s at a bargain price should the company go bust or sell of some titles to stem the tide.
With around 800 employees to its name, Crytek going under could create a lot of problems for a lot of hard working people. It’s already being reported that the staff at Crytek received their pay late, and many are already applying for new job; jumping ship before it sinks completely.
It now looks like Cryteks hopes are pinned on Homefront: The Revolution which is due to launch next year.
We are patiently waiting for something official from Crytek, but it certainly doesn’t look like the issues are going to clear up any time soon.
Thank you Softpedia for providing us with this information.
The first Homefront game was not considered as a big success by THQ, having it be more of a mainstream shooter. Since then, THQ went bankrupt and no further development could be considered given THQ’s situation. Crytek however saw potential in the title and bought the brand.
Since then, Crytek has been working hard to make this launch a success and also add its CryEngine touches to the title. The name of the upcoming sequel is Homefront: The Revolution, which will come out for Xbox One, PlayStation 4, as well as PC.
The game itself is said to be open-world, having the action set in Philadelphia and focusing mostly on guerrilla warfare style. The player is said to take the role of a freedom fighter, who alongside other civilians start to fight against the oppressors.
The story involves the Korean army, which has been ruling the country for about four years, until the uprising begins and the player fights to overthrow them in order to bring freedom to the region once more. It is also said that the player will have to craft his own weapons and use the surroundings during gameplay, since the opposing force already controls the area and implicitly all the weapons and resources.
Crytek is also looking to break the mainstream shooting feel and add focus more on the open-world environment, where players can team up with friends and play in co-op mode. The only thing linking the two Homefront titles is said to be the story. More details about the game are unknown at the moment, but Crytek is bound to present it at E3 next week.
Thank you KitGuru for providing us with this information Image and video courtesy of KitGuru