Crytek is currently working on a very interesting virtual reality game called The Climb, and just as its name suggests, this game is going to be all about climbing. It might not sound like much at first, but experiencing the unique thrill of mountaineering without any of the risks is probably going to be quite incredible, especially since Crytek’s developers are known for implementing outstanding visuals in their games. The Climb is obviously going to be powered by CRYENGINE, and just in case you’re curious about how it’s going to look, you’ll be glad to know that its developers have recently unveiled a gameplay trailer for GDC 2016.
The trailer shows off the game’s most impressive features, especially its expansive landscapes inspired by the Alps. A beautiful castle, glassy lakes, and snow-capped mountains can also be observed in their entire splendor, and as long as the game doesn’t receive a downgrade before its release, it has a good chance to be able to provide a unique and enjoyable experience. Go ahead and have a look at the trailer below and let us know what you think about Crytek’s The Climb so far. Also, are you looking forward to gaming in VR?
Ever feel like making your own game? Well with the news that the Cryengine is now free to use, you could start doing just that and Humble bundle are looking to help you by giving you a bunch of assets for cheap with proceeds going to charity.
As with most bundles, there are three tiers for the Cryengine bundle. The first tier features everything you need to create your very first game, with plants, shrubs and trees joining environmental props and a paintball first person shooter project to get you started with the engine.
The second bundle you get once your donation goes over the average and features some vehicles, weapons, audio tools and the nature and animal pack for Ryse.
Finally, you have the upper tier of the bundle, featuring a starter project for a survival game, some extra vehicles, characters and city scenery. You even get two Ryse packs, featuring the world building and roman pack which contains building and characters from Ryse: son of Rome.
With so much content, you could build your own survival game combining the best of two worlds, with legionnaires going up against your well-armed modern day character or perhaps flip the table and see how long a well-armed legionnaire would survive in the modern city?
The world is yours to create, and with the money going towards the children’s miracle network, a charity where gamers help support hospitals all over, you can’t help but grab the bundle.
Robert Stephens of Cloud Imperium Games fame, has been working on his own little Fallout project, recreating the games iconic vault door in the graphics powerhouse that is CryEngine.
Obviously this isn’t going to be a full game, far from it, especially given the issues with licencing and copyright. However, it’s great to see and imagine what parts of a fallout game would like if the focus was set on graphics and let’s be honest, CryEngine is one of the most visually capable engines around, so it’s a great match for this little project.
“As a huge fallout fan I wanted to create my own homage to the game series by recreating the iconic vault entrance. I wanted to create an interior that looked functional and well used, with the intention of eventually animating many of the assets (including the door mechanism) to tell the story of the vault in more detail. One of the biggest challenges with this project was to put my own spin on the design of the interior while still maintaining the iconic fallout style, this was important to me as I didn’t just want to recreate the vault entrance exactly as seen in the games.”
Robert created the map using Substance Painter for all the baking and texturing, then CryEngine to render the screenshots.
It seems that the recent shift in the game engine market strategy is now forcing everyone licensing their own engines to comply with the times. CryTek is known for its CryEngine development platform and we all know the Crysis titles. However, the CryEngine is also licensed to other developers who want to make their games based on the latter engine.
Up until now, the CryEngine was focusing only on the Windows operating system and DirectX. But as times change and competition grows stronger, the company made a few changes. They announced that starting with CryEngine 3.8.1, developers can now ship their titles for the Linux operating system, as well as the upcoming SteamOS.
However, developers still need to do a bit of work to get them to work on the Linux OS. But this marks the beginning of a whole new CryEngine and future AAA graphics for Linux. In addition to the latter, OpenGL support will not necessarily restrict titles to be shipped for just Linux and SteamOS. We could even see support for Mac, Android, PlayStation and possibly even Nintendo.
In the end, a lot of support is now offered in engines to help developers port games. While we won’t see the same support in in-house engines, publicly available game engines such as CryEngine, Unreal Engine 4 and Unity 5 seem to start making cross-platform development a priority.
Thank you PCWorld for providing us with this information
Crytek are cooking up something special for E3, but as of yet, we have no idea what it will actually be! It’s no secret that Crytek are working on something, they’re a games developer after all! However, we are eager to find out exactly what their new showpiece will focus on. Will it cater to their F2P projects, something VR related, RYSE 2, Crysis or perhaps something completely new altogether? Personally, I’m hoping for the latter.
With Crytek releasing a preview video of a VR experience about dinosaurs recently, that’s certainly an interesting possibility. Could we see a new IP that features dinosaurs and VR support? I certainly hope so.
All we know for now, is that Crytek are excited about what they have to show and that we will see it at E3, assuming it doesn’t “leak” before the show, much like everything else does these days.
There is just one more curve ball that Crytek could throw at us at E3. Remember the financial troubles that struck the company? With rumour that Amazon helped foot the bill and keep the company afloat, plus Amazon having a lot of interest in mobile platforms right now, I wouldn’t completely rule out some kind of product in the mobile market, but that of course, is just my personal opinion on the matter based on certain rumours.
Thank you DSO for providing us with this information.
When Crytek experienced financial difficulties last year, an unnamed benefactor bailed the game company out, and now sources close to the matter have revealed that Crytek’s saviour was Amazon, and that it paid between $50-70 million for a licensing deal involving proprietary game engine CryEngine.
The four sources, who wish to remain anonymous since they are not authorised to speak about the deal publicly, told Kotaku that the licensing deal allowed Crytek to continue paying its staff for some months, though there was no consensus as to how valuable that deal was, with one source citing $50 million, and another claiming $70 million.
Back in March, Crytek co-founder Faruk Yerli teased that a huge deal had saved his company, saying, “It was a huge one, probably the biggest one. I can’t say anything more in detail, but hopefully we’ll be able to announce it with the partner soon.”
It seems that unnamed partner is Amazon. What Amazon intends to do with CryEngine remains, for the time being, a mystery.
A talented 3D artist known by the pseudonym Game time has recreated the opening to Irrational Games’ FPS classic BioShock in Crytek’s CryEngine 3.
BioShock, first released in 2007 for PC and Xbox 360, later appearing on PlayStation 3, OS X, and iOS, was built upon a modified version of the Unreal Engine 2.5. The CryEngine, used to develop games such as State of Decay, Crysis 2 and 3, and the forthcoming Star Citizen, offers Game time’s BioShock recreation a significant graphical upgrade.
On the project’s Art Station page, Game time said “I loved working on this project, because it forced me to push myself further, having to learn Zbrush for the sculptures and becoming more involved with CryEngine’s Trackview, Flowgraph and audio systems. I would like to further push this scene in the future by involving the player into the animations and extend the scene to Rapture itself.”
It looks like Quixel has made a demo jungle environment using its latest Megascans technology. For those of you who are not aware, Megascans is a vast library of materials scanned with Quixel’s HDR surface capture technology.
MEGASCANS is a new breed of material library, finally bringing full real-world surface scans to the art community. Browse, preview and download 1000+ materials scanned with Quixel’s groundbreaking HDR surface capture technology and experience real diffuse, specular, normal, translucency, AO and much more.
One can argue the jungle environment built by Quixel in Unreal Engine 4 might not be as good as the CryEngine version. Nonetheless, it does add a unique visual experience and further strengthens the Unreal Engine 4’s ability to take full advantage of third-party tools.
Thank you WCCF for providing us with this information
Many of you will be well aware that CryEngine has some incredible capabilities for photo-realistic scene rendering. However, Unreal Engine 4 isn’t exactly miles behind and as YouTuber ‘koooolalala’ has shown, UE4 can do just as good and in some cases, even better that what you’ve seen from CryEngine.
Enough of the reading, let’s get the shiny videos already!
Thank you DSO Gaming for providing us with this information.
Jak II is one of the most iconic platformers in gaming history, but the game is getting a little old now. Talented Deviant Artist and YouTuber, Floordan, has been working tirelessly to recreate the Jak II: Renegade game in CryEngine. CryEngine is known for its ultra high-end graphics capabilities and Floordan has already done a great job a recreating the game under the name Jak II: Renegade Reborn.
Game developers, or more precisely, publishers, are often quick to shut down many of these projects, but not this time. Evan Wells, the Naughty Dog co-president, has already expressed his interest in the product, good for you Evan!
Jurassic Park is one of the most iconic movies ever created, it pushed the limits of CGI at the time and with a new movie hitting the big screen next year, it’s suddenly back in the spotlight. Jurassic Park: Aftermath is a freeware project, being created by ‘vagrantart‘ and so far it’s looking pretty awesome! Just check out the screenshots below to see how things are progressing.
The project is being created in Cryengine and has no release date, but it’s still a very cool project and one we hope gets a release in the near future. Cool stuff like this is just one of the benefits of PC gaming.
Crytek have had a fair streak of bad luck in recent months, especially with Ryse: Son of Rome bombing hard on Xbox One. The lackluster sales didn’t help their financial troubles at all and to help give them a boost, they ported Ryse over to PC. Given that the Xbox One hardware is very similar to PC, porting it should have been relatively simple. It’s also worth noting that Crytek don’t do lazy ports, something that is evident with the extended graphics features available in the PC release of Ryse; such as 4K resolution support.
Now I want to get something clear right from the start of this review, the game is a bit dull and repetitive. This isn’t exactly breaking news for Crytek or most consumers, as the game has been reviewed hundreds of times on the Xbox One and it didn’t fare too well in the gameplay department. So why bother porting it at all you ask? The graphics.
Impressive graphics don’t make a game better, there is no doubt about that. Gameplay should certainly be the primary focus for almost every developer. Forgetting this rule would be like Ferrari creating their best looking car, but leaving it with the performance and handing of a potato. It’s not that the gameplay here isn’t entertaining, but it does get a little repetitive fairly quickly. The combat revolves around some thinly disguised quick time event system that requires you to defend against two kinds of attack, heavy and light. Heavy attacks can be dodged with a quick barrel roll, light attacks can be defended with your shield; God of War this is not.
To attack your enemies you simply need to parry their attack, but they come at a fairly relaxed pace and the window for a parry is very wide. You would have to be incredibly slow to respond to onscreen events to ever miss one. Take a few chunks out of your enemy and you can hit the shoulder button on your controller. Doing this brings you into the QTE style mode. Your enemy will flash a sequence of blue and yellow, in relation to the colours of the Xbox controller buttons. Hit the colour that the enemy flashes and you’ll see your soldier hacking limbs off in incredible style. Hit the wrong buttons with poor timing and the same thing still happens, leaving you wondering why you’re bothering to try to get it right at all. Long story short, combat is simple at best.
The story is very linear too, walk down the blatantly obvious route to your objectives, fighting enemies along the way. There are a few objects to climb over, a few buttons or actions to press. Like the combat, the items and objectives in question flash the corresponding colour of the button you need to press to activate them, leaving nothing to the imagination and taking away all chances for exploration. Actually, that’s about as much of the gameplay as I want to discuss, because as linear and repetitive as it is, I still found myself entertained enough to keep playing. The game is very well presented throughout and while it is on rails for the duration of the game, it still puts on a great show. The addition of a combat arena mode certainly expands on the game and gives you a few extra hours of gameplay to rip through after the games’ main story.
So Peter, why on earth should I still buy this game on PC? The graphics, it’s really as simple as that. This is the best looking game I’ve seen in a very long time. I said before that graphics don’t make a game better. However, I think that Ryse may very well be an exception to that rule. This is a mediocre game in ultra-high definition packaging. Crytek is legendary for their CryEngine technology and if Ryse serves one purpose, it’s to flex the might of their GPU melting game engine in all its glory. It feels like a promo for other developers on why they should use CryEngine.
Ryse comes with support for UHD/4K resolutions, super sampling and all the special effect bells and whistles you can imagine. If you want to max out Ryse, you’re going to need to invest in a very powerful gaming rig and to put that into perspective I’m going to share my system specifications.
This is enough gaming power to run any game at max. Yet Ryse really takes the wind out of my systems sails pretty quickly. With super sampling enabled the game slows right down to sub 30fps territory and sub 10fps more often than not. So I guess my rig won’t be running it at 4K! Even at 1080p this game is a graphical tour de force. When you’ve got a screen that is filled with incredibly detailed enemies running around, with stunning lighting effects shining over their polished armour, you’re going to wish you saved up for a pair of GTX 980 cards.
Is this game worth the full retail price? No not really, I would certainly advise you to wait for a Steam sale or something similar. If you have a high-end gaming rig and you want to see what it can really do, Ryse is the perfect weapon for opening up the taps and seeing how hard you can push your graphics card. Your eyes will be in for a real treat.
The game is mindless fun at the best of times, but it lacks depth to its gameplay. If the gameplay team was staffed with people half as dedicated as the people who designed the games scenery, this would be a truly stunning game. Here’s hoping Ryse 2 (if there ever is one) addresses these issues. The concept is sound, but they really need to give the player more freedom and choice.
Ryse: Son of Rome is currently available via Steam for £34.99
Crytek are still working hard on porting Ryse: Son of Rome to PC. The game is currently available on Xbox One and while poor sales of the game haven’t done the company any favours, the game is a testament to the graphical prowess of both Crytek and their CryEngine software. Just a shame is lacks in the gameplay department.
While it may not be the best game to play, it’s going to be a great one for flexing your PC hardware, something that is true of many Crytek games. The new PC requirements show that you’ll need a pretty decent PC to run the game, although keep in mind that as with any PC game you can push far beyond those recommended specifications and start doing crazy stuff like running this game at 4K resolutions, in 3D and a whole lot more.
CPU: Dual core with HyperThreading technology or quad-core CPU
Examples: Intel Core i3 2.8 GHz (3220T) or AMD Phenom II X4 3.2 GHz (945) Memory: 4 GB RAM GPU: DirectX 11 graphics card with 1 GB video RAM Examples: NVIDIA GeForce GTX 560 or AMD Radeon HD 7770 OS: 64 bit Windows (Vista, 7, 8) HDD: 26GB
CPU: Quad Core or Six Core CPU Examples: Intel Core i5 3.3 GHz (2500k) or AMD FX-6350 3.9 GHz Memory: 8 GB RAM GPU: DirectX 11 graphics card with 2 GB video RAM Examples: NVIDIA GeForce GTX 660Ti or AMD Radeon 260x or 7850 OS: 64 bit Windows (Vista, 7, 8) HD: 26GB
So the big question is, what settings do you think you’ll be running on, low, medium, high or ultra?
Thank you DSO for providing us with this information.
Koch Media and their publishing division have grabbed Crytek by the throat this week, snapping up the Homefront franchise, as well as rights to their in-development title Homefront: The Revolution and all of its related assets.
This is both good and terrible news for Crytek, the company has been hit with financial troubles and a mass exodus of its main staff in recent months as the company failed to pay staff wages and sales targets were not met. Their last hope was Homefront, their next AAA title and now they no longer even own it, leaving Crytek with a pile of money from the sale, but nothing new to market short of their current back catalogue and game engine CryEngine 3.
We are thrilled to see another great IP joining the Deep Silver universe,” Dr. Klemens Kundratitz, CEO of Koch Media Group, said in a statement. “We strongly believe in the potential of Homefront: The Revolution and trust in the new team to continue the path they have been walking in the last years.”
Crytek may now be completely out of the game just yet, but if this recent sale is anything to go by, we could be about to see another THQ style clear out.
Thank you Forbes for providing us with this information.
Over the past weeks we have heard rumours about Cryteks staff not being paid for months as well as employees quitting their job due to that and being swiped up by other companies. Even though the company dismissed the claims as rumours at first, it hasn’t stopped new ones from popping up.
In a new statement to gameindustry.biz on Friday, Crytek has given us the first official statement on the situation since the original denial of the problem. Crytek has been enduring a transitional phase as they are calling it, transforming from a developer to an Online-Publisher. The company also stated that it has secured new capital that should ensure both short and long-term foundation and added “We won’t be communicating further details about our developments and progress.”
In recent weeks, there have been repeated reports and rumors relating to financial problems at Crytek. Having already given an update to staff across all our studios, we are now in a position to share more details with members of the press and public.
Internally, we have acknowledged that the flow of information to employees has not been as good as it should have, however we hope you understand that communicating details of our plans publicly has not always been possible.
Like the games industry as a whole, Crytek has been in a transitional phase. Our evolution from a development studio to an Online-Publisher has required us to refocus our strategies. These challenges go along with an increased demand for capital which we have secured.
We can now concentrate on the long term strategic direction of Crytek and our core competencies. We kindly ask for your understanding, that we won’t be communicating further details about our developments and progress.
Ultimately, with our organization, capitalization, portfolio and technologies we have now laid the foundations for securing Crytek’s future – not just in the short term, but also long term.
Through this period of speculation, we are thankful for the support and encouragement we’ve received from our community and our partners, and for the contribution all of our staff have made. We remain committed to doing what we are best known for and trying to develop the best interactive experiences and technology possible for everyone who loves gaming.
We are confident that we will be able to share more positive news on Crytek’s progress soon.
These are a lot of vague words not really saying much, but they do tell us the future of Crytek and their popular CryEngine might have been secured for another round.
The troubles at Crytek are mounting fast, not only did we report the early rumours that the company were in financial trouble, which they then published a statement about denying, only to fire staff a few days later as they revealed they were broke. Then we had staff going on strike and reports that some staff were only paid £700 for a months work and even then, that pay packet was coming in significantly late for many of the staff.
Crytek is in deep $!!t right now, they can’t afford to pay their staff, their games aren’t selling well and their CryEngine software hasn’t had as much uptake as they hoped for. Now almost 100 staff members have simply got up and walked out of their jobs, although if you’re not going to get paid for the job, what is the point in even showing up anyway.
Crytek UK handed in formal grievance letters on Wednesday then packed their things and left the building. It is unclear at this time if any of the staff will be returning to help out, or if they’re all wanting to terminate their contracts permanently, but it’s no secret that Crytek staff have been seeking other employment and jumping ship for months now.
Rumour has it that Deep Silver could acquire Crytek, especially since they’re the publisher of Cryteks current work in progress, Homefront, especially since Deep Silver have invested heavily in the development of Homefront.
Thank you Techienews for providing us with this information.
This is one of those moments in my gaming career that I open my wallet and being throwing money at my screen, because as much love and hate that goes around for the HD remake trend these days, things like this crop us and you can’t help but wish it was really in development.
Sony London’s Environment Artist has finished recreating the first race track from the much-loved N64 title “Star Wars Episode I: Racer” and the end result is pure unadulterated graphics porn. The artist behind this feat of graphical wonder is Ben Keeling, as he has spent the last three months in CryEngine to recreate the map. He had originally started in Unreal Engine 4, but regardless of his methods or engines, the final renders that he has created as nothing short of stunning.
Unfortunately this isn’t a game in development, it’s just a bit of fun that Ben worked on in his spare time, most likely to show off his skills. However, if anyone out there is reading this who can make it happen, then please understand that I would be one of the first in line to put down some cold hard cash for this game, and I bet I’m not alone.
Thank you DSO gaming for providing us with this information.
Crytek are one of the best development studios around, with brands such as Crysis to their name, they’ve long been a corner stone of high-end PC gaming. Unfortunately it looks like the studio is falling on hard times as their recent software release Ryse was about as entertaining as a wet sponge, not to mention their game engine software CryEngine has suffered low adoption rates compared to rivals such as Unreal, Unity and countless others.
According to German magazine Gamestar, the company may have to file for bankruptcy if it cannot find a big pile of money to patch up its problems. Crytek may have some innovative graphics technology at their disposal, but if they’re struggling to turn a profit from it, then they’re in serious trouble. Rumour has it that several major publishers are already preparing to try snag some of the Crytek IP’s at a bargain price should the company go bust or sell of some titles to stem the tide.
With around 800 employees to its name, Crytek going under could create a lot of problems for a lot of hard working people. It’s already being reported that the staff at Crytek received their pay late, and many are already applying for new job; jumping ship before it sinks completely.
It now looks like Cryteks hopes are pinned on Homefront: The Revolution which is due to launch next year.
We are patiently waiting for something official from Crytek, but it certainly doesn’t look like the issues are going to clear up any time soon.
Thank you Softpedia for providing us with this information.
The first Homefront game was not considered as a big success by THQ, having it be more of a mainstream shooter. Since then, THQ went bankrupt and no further development could be considered given THQ’s situation. Crytek however saw potential in the title and bought the brand.
Since then, Crytek has been working hard to make this launch a success and also add its CryEngine touches to the title. The name of the upcoming sequel is Homefront: The Revolution, which will come out for Xbox One, PlayStation 4, as well as PC.
The game itself is said to be open-world, having the action set in Philadelphia and focusing mostly on guerrilla warfare style. The player is said to take the role of a freedom fighter, who alongside other civilians start to fight against the oppressors.
The story involves the Korean army, which has been ruling the country for about four years, until the uprising begins and the player fights to overthrow them in order to bring freedom to the region once more. It is also said that the player will have to craft his own weapons and use the surroundings during gameplay, since the opposing force already controls the area and implicitly all the weapons and resources.
Crytek is also looking to break the mainstream shooting feel and add focus more on the open-world environment, where players can team up with friends and play in co-op mode. The only thing linking the two Homefront titles is said to be the story. More details about the game are unknown at the moment, but Crytek is bound to present it at E3 next week.
Thank you KitGuru for providing us with this information Image and video courtesy of KitGuru
CryTek is apparently looking to take the same approach as Epic Games did this year, making their Unreal Engine 4 available on the market to everyone from casual game developers to professionals with an affordable monthly subscription method.
The company is making CryEngine available to anyone willing to register for one of three available subscriptions. The three subscriptions consist of a $9.90 month-to-month model for those who are testing out its features and do not require a monthly work subscription, a $9.00 subscription for a three-month subscription paid upfront, or a $8.30 subscription for professionals and enthusiasts alike who want to sing up for at least a period of six months.
All of the above mentioned subscriptions include full access to the latest CryEngine build, with additional notifications received as soon as new updates are available, in addition to having access to CryEngine-related graphical features and tools. CryEngine will be available via Valve’s Steam platform and the most important news so far is that there is no royalty cut involved, therefore everything earned using CryEngine will go exclusively to the individual or organisation developing the game.
Having development tools such as Unreal Engine 4 and CryEngine is significantly simplifying game development. However, having a tool such as CryEngine will also ensure that everything earned with the game goes solely to the developer, making it one of the best development tools on the market.
Hailing from the developers at CI Games, Enemy Front is currently in development for PC, Xbox 360 and PlayStation 3, and is already shaping up to be a rather gorgeous looking title. The developers have just revealed three brand new screenshots for the game and its looking like another fine example of just what CryEngine can do.
You play the role of a US war correspondent called Robert Hawkins, you’ve joined the Resistance in Europe and engage with the Nazi forces in locations such as France, Germany and Norway. CI Games say that the gameplay will be what you make of it, with a slightly more open world approach to the genre than is common place. Make of the gameplay what you want of it, if you want to play the game from the perspective of a sniper, you can, but if you want to go in like Rambo, guns blazing and up close and personal then you can do that too. Even better, you can stealth the game and pick off your enemies one by one from behind, which is certainly a big change of pace to your common WWII FPS.
There are many benefits brought to the game thanks to CryEngine, so you can expect destructible environments, open-ended levels and advanced AI. On top of that you can expect around 10 hours in the campaign and then enjoy 12 player multiplayer.
Enjoy the screenshots below and keep your eyes peeled for more information from CI Games later in the year.
Kingdom Come: Deliverance is quickly shaping up to be one of the hottest RPG’s on the horizon. Promising a full open world action-adventure, with role-playing and blockbuster production values, a non-linear story and “revolutionary first-person melee combat”, something that should play well with the games focus on reality, not fantasy as is often found in the world of RPG gaming.
The game isn’t due to be released until 2015, which in my mind is practically forever! Yet with the release date still so far off, we can help but pour over the screenshots. The game is built using the powerful Cryengine game engine, which as you may know comes from Crytek, the creators of graphical power house Crysis.
The game engine rarely disappoints and this teaser shot is just a taste of what is to come from Warhorse Studios.
Thank you Warhorse for providing us with this information.
Independent developer Poppermost Productions will be at Gamescom to showcase SNOW, the first free-to-play, open-world winter sports game that gives players the chance to freely explore a massive mountain environment on skis or snowboard – alone or with friends.
Competitive players may take part in solo or multiplayer events and challenges all over the mountain to unlock special items and earn a place on global leaderboards. Throughout it all, players can customize their character through SNOW’s in-game store, with access to entire catalogues of over a dozen real-world brands. With the game set for an Alpha release later this year, Poppermost will be demoing the game behind closed doors for preview purposes.
In addition to demonstrating the latest progress with the game, Poppermost will also delve deeper into their work with Crytek and CryENGINE 3 as an indie developer. Poppermost, which consists of a three-man team, will also provide unique insights into the challenges of bringing their open world game to life.
In addition, what is typically associated with big publisher-driven titles, Poppermost has been able to cross industry lines to partner with the biggest winter sports athletes and brands.
Poppermost will be at Gamescom from Wednesday August 21st and will be available to meet by request.
Thank you Poppermost for providing us with this information.
When the original Crysis launched it quite literally made a mockery of high end gaming systems around the world, even today the game is a graphical juggernaut that offers a real feast for the eyes and even today’s low-mid range gaming systems can have a hard time getting to grips with its engine. It was lauded for its prowess at testing systems and getting your system to run Crysis (well) was like a badge of honour in the gaming community. When Crysis 2 came along things were not so demanding and while the game was graphically impressive, it proved more accessible for a wider range of gaming system.
Crytek it seems had crossed both sides of the river on their last two titles, with one that was hard to run and another that was more accessible, and if the developers are to be believed, they’ve managed to squeeze both high end graphics and accessibility in to their latest incarnation, Crysis 3.
The game may have earned its reputation for epic graphics, but it wouldn’t have gotten far if the series wasn’t backed up by some of this generations greatest gaming experiences. First we had the almost free-roaming style of the original, combined with the more confined story and objective qualities of the second, both of which have their merits and shortfalls, but finding where to take the third title has no doubt proven difficult for the team at Crytek as they try to mix the gameplay elements of the original titles together for Crysis 3, much as they did with their approach to graphics performance.
As you can see from the requirements below, Crysis 3 is still one tough game to get up and running, DirectX 11 is now a requirement no matter what level you enter at, although the specs do allow for just about any combination from the last couple of years for those on a low budget system, so long as the resolution isn’t too taxing. The real magic doesn’t happen until you hit the high performance settings, demanding a quad core GTX 680 system that at retail would set you back anywhere around £800 / $1000 +, the kind of system PC gamers want, but not the one they can all afford right now.
The thing I want to discuss however is my test system, its a fairly new build and were you to build it your self the tower alone would set you back a cheeky £1200 ($1800), I’m running a 23″ 1080p monitor and was able to max everything out, using TSAA AA and 16AF, SSAO and all the other bells and whistles you can imagine. My SLI setup beats out the GTX 680 by a good 60% and can you guess what my frame rate was? 60FPS. That sounds good, but take into account that this game can go that little bit further, how about even more advanced anti aliasing, 3D mode enabled, higher resolutions, multiple monitors! Long story short, if you want this game to look its best, you better have an epic system or deep pockets to obtain one.
The good thing is, Crysis 3 will still run on any mid range system without breaking a sweat, the game features robust graphics options, and with relative ease you can tailor its graphics to your system and let it be said that even on low to mid settings, this is still one stunning looking game.
Minimum System Requirements
Windows Vista, Windows 7 or Windows 8
DirectX 11 graphics card with 1Gb Video RAM
Dual core CPU
2GB Memory (3GB on Vista)
Nvidia/Intel example setup: Nvidia GTS 450, Intel Core2 Duo 2.4 Ghz (E6600)
Nvidia/Intel example setup: Nvidia GTX 560, Intel Core i3-530
AMD example setup: AMD Radeon HD5870, AMD Phenom II X2 565
High Performance System Requirements
Windows Vista, Windows 7 or Windows 8 •
Latest DirectX 11 graphics card •
Latest quad core CPU
Nvidia/Intel example setup: NVidia GTX 680, Intel Core i7-2600k
AMD example setup: AMD Radeon HD7970, AMD Bulldozer FX4150
Review System Specifications
Windows 7 64bit
Direct X 11.1
Intel Core i5 3570K @ 4.8Ghz
2 x 4GB 2400 Mhz DDR3 (Kingston HyperX Predator)
2 x EVGA GTX 660 Ti 2GB in SLI configuration
This is definitely the strong point of Crysis 3, this game doesn’t just look good, it looks better than any shooter that preceded it and then some, of course that statement is only true should you have the system to push it up to ultra but even at mid range settings you can expect graphics on par or better than Battlefield 3.
The set pieces in this game are staggering to look and the use of lighting, water and foliage over the vast destruction of a crumbling city are breath taking to see. For those who simply buy this game for the graphics, you will not be disappointed.
On the surface of things, Crysis 3 is your typical shooter, your a badass tough guy who has to fend off an alien invasion, and that’s about the basics of it all, its a tried and tested formula and its one that still works well.
You take control of Prophet, enhanced by his ever strong nanosuit, the year is 2047 and New York is literally a jungle of concrete, trees and swarming with aliens and enemy soldiers. Two years have passed since the events of Crysis 2 and the CELL Corporation has a firm grasp on the city thanks to a man made dome that has been fitted over the entire city.
The game leads you through a brilliant story arc of revenge, betrayal and friendship culminating in some epic battles and some well scripted cutscenes through out, which are in my opinion much more engrossing than what was found in Crysis 2.
If your a fan of the original two Crysis titles, your in for pretty much more of the same in terms of basic gameplay. Using your nanosuits abilities is just as important as ever, making almost constant use of your suits stealth camouflage, speed and armor mods to give you that edge in the battlefield, not only because its fun to do so either, if you don’t learn to utilize the suits abilities and know when to change between them, you’ll be dead pretty quickly on the battlefield.
The game offers plenty of game changing enhancements that can be unlocked throughout the game too, such as motion tracking technology, heavy weapon enhancements, proximity alarms and more, allowing you to tailor Prophet to your playing style.
The action isn’t as fast paced as I thought it would be and while there are sections of intense battle its all really dictated by how you approach each problem the game presents. If you keep getting discovered, making sloppy kills, then your going to be in the middle of a thick fire fight pretty quickly. If your patient, skilled and lucky, you can do things the slow way, picking off your enemies one at a time, trace their foot steps, watch their patterns, its slow, but its highly rewarding.
The enemies aren’t exactly subtle this time around either, and a good mixture of human and alien targets are set to keep you on your toes throughout. As for the final chapter of the game, its safe to say that its a massive improvement on the let down that was the end of Crysis 2, finally featuring a proper final boss that does put up a fair fight, beyond that, you’ll have to learn the finer details for your self.
Multiplayer is still the biggest aspect of Crysis 3 and while the single player offers plenty of gameplay for those who don’t like online battles, you would be missing out on many hours of entertainment that you just can’t get from the singleplayer component of the game.
Hunter mode sees you pitted as 2 vs 14 on Hunters (equipped with nanosuit and bow) against Cell soldiers (guns, no nanosuit). Kill a Cell soldier and they spawn as a hunter, tipping the balance as the game progresses and its certainly an interesting take on the standard death match formula.
Crash site features plenty of vehicle based carnage thanks to the Pingers (alien mechs) and of course there are still the usual death match variants that you find in near every online shooter, as well as a good mixture of environments that have been adapted from the single player campaign to keep you busy.
I really enjoyed Crysis 3, a lot more than I expected I would given my disappointment with the second game in the series, which may have looks great, it even had a fantastic multiplayer, but the overall story and the final scene left me unhappy. I managed to get a quick go on the Beta for Crysis 3 multiplayer and I immediately knew that I wasn’t to try the full title.
Mostly I wanted to see how good the game looked, push my new rig to the maximum and generally droop at the graphics. In those respects I really wasn’t disappointed, and this is by far one of the best looking games ever made and definitely the best looking game in the Crysis series.
Silliness aside however, the gameplay and story were actually gripping and it didn’t take long before I found myself getting drawn into the chaotic world of Prophet, from the opening set piece to the final battle it was a highly enjoyable ride. I managed to complete the game in a bout 6 hours on normal difficulty, but the incentive to go back on play on a harder difficulty will certainly keep me entertained for a while longer.
The multiplayer is rich and exciting, providing plenty more action after the single player story and while you may spend your first few days getting pummeled by those of higher rank, sticking through the hard times for your first few skill levels will pay off in the end.
I highly recommend this game to anyone who wants to test their gaming rigs capabilities, or if your brave enough for the higher difficulties and steep learning curve of the online multiplayer, you can test your own capabilities too.