Far Cry Primal To Get Expert Mode In Day One Patch

From deserts to tropical islands and even the Himalayas, the Far Cry series has seen us take on everything from wild beasts with claws to hired mercenaries with guns. This is nothing compared to what is coming with the new game in the series, Far Cry Primal, looking to send you back in time to an age of feral sabertooth tigers and giant wooly mammoths. If this wasn’t enough for you to survive against, one day one you can expect to receive a whole new challenge in the form of the Expert Mode.

Like many games, Far Cry has always been about challenging the players but allowing you to experience the game as you feel comfortable, be that by taking damage and having to retake the island that you swore to free from madmen or taking a casual stroll amongst the bullets as you go about freeing countries before lunch time. The Expert Mode is more for those who want to feel the pressure of the hunt, with enemies getting a buff to everything while Takkar, your character, suffers more from even the slightest wound.

While a nice feature the day one patch will also feature improved stability and performance, with player collision and AI overhauls being amongst the list of fixes and changes, the full list of which you can below.

Expert Mode Changes

  • Players’ health has been halved compared to Hard difficulty.
  • Reduced players aim assist.
  • AI shoots faster by 1/3
  • Enemies in combat are not shown on mini map by default (they appear only if they are tagged).
  • It takes the AI a longer time to “forget” you when you hide
  • The aim assist box is reduced for several weapon types (bow, club, spear)
  • The player damage is reduced

Other Fixes:

Stability & Performance

  • Optimization and stability have been improved
  • Improved lighting

Weapons & HUD

  •  Improved reticle display

Wildlife & AI 

  • Improved beast companion behavior
  • Fixed rare animation issues
  • Improved visual of the mammoth when it destroys objects
  • Improved animal fighting behavior when triggering a fight

Design & progression  

  • Tweaked and balanced XP rewards
  • Tweaked the damage ratio of certain recipes
  • Improved overall balancing

Gameplay  Fixes

  • Improved animations of weapons on fire
  • Fixed issues with lit weapons during cinematics at night
  • Improved player navigation and small collision issues
  • Improved camera transition and minor collision issues on cinematics

Far Cry Primal Announced

Far Cry has seen players jump from the peaks of the Himalayas to driving through jungle islands and deserts. You’ve fought off pirates, mercenaries and even cyborgs, all the while searching for and finding your path through the modern-day (or even a cybernetic world based around the 1980’s TV everyone’s grown to love). So where could they throw you next? How about the Stone Age?

Far Cry Primal will once again see you play a survivor, named Takkar, as he recovers from an ambush on his hunting group. Not only will Primal see the return of a crafting system utilising everything from wild resources and bones and including a new feature.

Much like those in the Ice Age you will be responsible for protecting your tribe as you search to defend fierce predators and even rival tribes. The game looks to carry on the tradition of taking the last game and stepping everything up.

With a clear step on the graphics and a whole twist on how you will have to play to survive a savage environment and even more savage company. Personally I’m looking forward to the game, a mix between Turok and Far Cry, how about yourselves? What was the last Far Cry game you played? What was the last game set back in the stone age you played?

Thank you Polygon for the information. 

Image courtesy of Lazy gamer.
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Ubisoft Far Cry 4 Dev Claims Resolution Doesn’t Matter

Please allow me to use a popular meme – “Ubisoft pls”. Unfortunately for the large name game creator they seriously can’t catch a break as of recent – but it’s thanks to their own actions and words.

We’ve already reported that some Ubisoft developers think 60FPS “looks weird”, further claiming 30 FPS is more than sufficient for gaming, they’ve also claimed that Microsoft are pushing them to limit PC gaming to 30 FPS to mirror the efforts on consoles due to limitations. They’ve also been reported asking PC users who wish to run their new Assassins Creed game to require a minimum GTX 680 or equivalent. As the famous quote goes – “but wait, there’s more!”.

Hot off the press, Ubisoft’s Far Cry 4 Creative Director Alex Hutchinson has been asked in an interview about the resolution in their latest game release by Total Xbox – his answer includes the quote “it’s certainly not something I care about in a game”, more of his answer reads:

“It feels weird to me that people are cool about playing a sort of retro pixel game, and yet the resolution somehow matters. It’s like: is it fun, is it interesting, is it new, is it fresh, are there interesting questions. With the 4K TVs and things – somebody was telling me that with a 4K TV, to even see it, your living room has to be big enough to sit like 12 feet from the screen. I don’t know the exact numbers, but it starts to get a little crazy. I’m just in it for the experience, I’ll play a SNES game if it’s cool”

We’re not sure if you’ve played games at 480, 720 and 1080p resolution, but there’s certainly a different look in graphical quality and ease of game play when comparing the lower to the higher end of settings. Furthering on Hutchinsons’s SNES comment – a quick Google Search brings up the massive resolution offering of 256 x 224. We invite you to start producing games for this console if you’re that way inclined.

Another worrying factor about the comment above is the seeming lack of knowledge when it comes to the latest technology advancements. You can see Hutchinson’s quote clearly reading that to see a 4K TV “somebody was telling me that with a 4k TV… your living room has to be big enough to sit like 12 feet away from the screen” – does the creative director of one of the worlds biggest gaming companies really have that little of a grasp on how this technology works? We obviously don’t expect them to spend hours every night researching, but he desperately needs to hire himself a coffee-delivering intern to help keep him updated on the latest.

Ubisoft have proven themselves to be rather out of touch with both PC and Console markets as of late – they’ve made some amazing games in the past and here we are seriously hoping they can pull something through to get back to their best.

Do you care about these graphical limitations and lower resolution outputs? Or is this something that you think people are up in arms about just for the sake of being mad? We’re interested to hear your thoughts.

Image courtesy of 8-Bit Chimp