When it comes to technology we are often told about how quickly it is advancing, both in power and the level that we adapt it to our lifestyles. One such popular activity would be the games we play, going from 8-bit dungeon explorers to giant adventure games across stars and planets in virtual reality, but one game that many will remember is the classic called Counter-Strike 1.6, something you can now play on your phone.
Counter-Strike 1.6 was originally a mod of the original Half-Life game, introducing many to competitive multiplayer gameplay for the first time while others enjoyed the mods that let you turn the battle into a paintball party or even the custom maps like the Simpsons neighbourhood. Alibek Omarov apparently didn’t just want to enjoy that same feeling on his phone but wanted the full experience, original game and all.
Featured on his GitHub account under the handle a1batross, the CS16Client lets you install and play the original game on your phone, servers and all. Got a free minute on the way to work? Why not stop a terrorist bomb threat or see if you’ve still got the skill to perform a 360 no scope.
While controls seem a little complicated and clunky, it shouldn’t be hard to connect one of the many controller adaptors that you can now get for your phone to turn your experience into a full-on classic gaming experience.
Counter-Strike is definitely one of the most versatile and popular games in the world right now, but it looks like its creators want to change things up a bit as far as modding support is concerned. To be more specific, Valve has recently decided to restrict all server mods that would allow players to access custom items such as skins and weapons. This is being regarded as a harsh measure by many Counter-Strike players, as it dramatically limits the game’s potential to deliver more outlandish experiences. It’s true that the title benefits from a Steam Workshop, but since it only works for maps, players are severely limited in their modding choices right now.
Valve’s decision is particularly strange because Counter-Strike itself actually started out as a mod for Half-Life. Moreover, Counter-Strike 1.6 and Counter-Strike: Source were both used to create overhauls such as the Zombie Mod, which is still greatly appreciated to this day. By comparison, Valve’s other hit, DOTA 2, enjoys extensive modding support, but comparing the two games is not exactly fair as they are fundamentally different. Below you will find a complete list of rules that Valve has implemented for Counter-Strike.
“We’re aware that some server operators are offering to their players false inventories and/or profiles as a free or paid service via mods on their servers. These mods inaccurately report the contents of a player’s inventory and/or matchmaking status, devaluing both and potentially creating a confusing experience for players.
Therefore, we are asking server operators to remove any mods and plugins that falsify the contents of a player’s profile or inventory.
To be clear, the services that should not be offered on a community server include (but are not limited to):
– Allowing players to claim temporary ownership of CS:GO items that are not in their inventory (Weapon skins, knives, etc.).
– Providing a falsified competitive skill group and/or profile rank status or scoreboard coin (e.g., Operation Challenge Coins).
– Interfering with systems that allow players to correctly access their own CS:GO inventories, items, or profile.”
Are you a Counter-Strike player, and if so, what do you think about these new restrictions?
It seems like such a great profession, being paid sums of money to play games all day. Much like being a real athlete, becoming an eSports player requires far more dedication and practice than many are willing to put in. Recognition of the skill and effort required to play at such a high level has allowed a number of considerations given to traditional athletes also offered to cyber athletes. Garnes Vidaregåande Skule plans to do something no other school has yet to try: add eSports classes to their core curriculum.
The school located in Bergen, Norway, won’t be making the subject mandatory yet, being only an elective subject, but it is a bold move. The course will contain at least 5 hours of study each week in the game specialisation of their choice. I’m sure plenty of people would be excited to play games at school for 5 hours a week, sadly for them, this is not the case. It has been confirmed that as well as playing and learning an eSports game, the classes will contain physical training to help concentration and reflexes as well as nutritional and lifestyle advice.
Some of the games planned to be on offer as part of the course are Dota 2, League of Legends and Counter-Strike: Global Offensive as well as others, comprising a shortlist, with students able to suggest new games and vote on the list of those to be offered. At first, they will offer only two games as part of the course, for logistical reasons, but I’m sure that if it is a success that more will be made available. Petter Grahl Johnstad, Manager of the Science Department at the Garnes Vidaregåande Skule told Dotablast that they planned to work closely with the eSports community to be able to improve their courses, hoping to have both regular teachers for the subjects and Skype based seminars with professional eSports players. He hopes that the course will be about more than just gaming to the students, with crucial aspects being teamwork, motivation, cooperation and tactics, as well as skill in-game.
Garnes Vidaregåande Skule could lead the way for other schools, both in Norway and around the world to offer classes in eSports alongside those in traditional sports such as football. Whether it catches on, however, it is hard to tell, but at the rate the eSports scene is growing, it isn’t hard to imagine more and more young people entering it. At the very least, students studying this course get supplied top of the end hardware to play on, including Nvidia GeForce GTX 980Ti graphics cards. I’m jealous.
Classic games are great, but just like so many movies that have been remade, although often not the better for it, gaming is no stranger to remakes of older titles either. Every now and then, we’ll get a remake that is actually better than the original and while I must admit that a large part of this may be that the older versions were great, but haven’t stood the test of time due to graphics or their original systems being hard to get hold of, and plenty of other issues beyond that.
Sure, we get a lot of “HD remakes” but for the sake of it, they’re the exact same game in new clothes. What I’m looking for are retellings of the same game that were made from scratch, rather than given a fresh coat of textures. Here is what I think are some of the greatest remakes ever made.
Tomb Raider: Anniversary
The original Tomb Raider was a smash hit when it launched in 1996. It helped propel Lara and the PlayStation 1 to epic heights, but these days, the wobbly mess of jaggy polygons is far from enjoyable to play through. Skip forward to recent years, however, and you’ll find Tomb Raider: Anniversary. The general theme, exploration, and story are all pretty close to the original, with a few bells and whistles added to suit a modern system and audience. This is a fantastic way to get back to basics and see where the story began.
Ninja Gaiden Sigma
OK, time for some remak-ception here, as Sigma was a remake of Ninja Gaiden for Xbox, which was a remake of original Ninja Gaiden for the NES! Widely regarded as one of the hardest games ever, the most recent retelling is no walk in the park either, but with 60fps gameplay and some stunning 3D environments, Ninja Gaiden has never played or looks so good. This was and still is a testament to what the developers at Team Ninja are capable of.
Counter Strike: Source
For something that started life as a fan-made project, Counter Strike has continued to reinvent its self over the years. Source certainly stands out for many gamers, as it launched alongside the much-loved Half Life 2 and it was from this point onwards that CS became a staple of many people’s PC gaming diet and continues to be now that we have CS:GO. Who knows, perhaps in another few years we’ll have Half Life 3 and a brand new refresh of this frantic and fast-paced FPS.
Super Mario 64 DS
Mario is no stranger to remakes, the plucky little plumber can’t go a year without something being spun out by Nintendo, be that a new game or a port of an older one. The one that stands out for me, however, is the DS release of the Nintendo 64 classic Super Mario 64. New playable characters, even more of those tricky to find stars to collect and even a new multiplay component breathed new life into this game, but at the same time left everything we still love about the original in place.
The original Final Fantasy was obviously a popular game, noticeably so since it spawned so many other games in the series since and there are many more on their way. When the game came to mobile devices (iOS and Android) it would have been fine with a simple emulated port, but the developers went above and beyond this time around. Fully redesigned graphics and a new soundtrack added a lot to this game, but with new areas to explore on top of everything you could find in the original, there’s no doubt that this version is definitive. If you can get it on the PSP, it’s even better, as you’ll also find some slick CGI cutscenes added for good measure.
The PlayStation 1 classic will forever be one of my all-time favorite games, but it was the Gamecube that really took this game to the next level. The graphics were boosted substantially, the atmosphere was greatly improved, new cutscenes help set the pace and to make it even more enjoyable, new modes, endings, and even new areas were added. When I want to replay the original story, I go straight to the Gamecube, as it is home to one of the best puzzle/horror games ever made.
E-sports are becoming more and more of a publicly known event, it used to be that players would gather around with their friends and watch their teams fight out through their web browser. There have been documentaries about e-sports in the cinema and now tournaments are also backed by crowd funding events, making their prices and people’s interest in the events seem to grow day by day. Now it would seem that you may soon be able to watch your favourite teams fight out on your TV.
Fox Sports, one of the main broadcasters of sports in Australia, have hidden in their schedule a slot for none other than the Counter-Strike: Global Offensive tournament that starts on Tuesday. While it is common for e-sports to have some representation in the media, it will be the first time that Counter-Strike matches have been shown in full, and not just in a highlight reel, on TV.
With international tournaments picking up speed, with games like Heroes of the Storm and Smite joining the likes of Counter-Strike, League of Legends and Dota with large prize pools and even larger audiences, could you soon see a mainstream channel dedicated to all of your favorite e-sports games?
Gaming is a big market, and with games like League of Legends, Counter-Strike, Smite and Dota offering hundreds of thousands in prizes the competition heats up every year with each competition. As with all competitions, people use every chance to get ahead and sometimes these methods are seen as morally bad.
The Electronics Sports League (ESL) are hoping to combat one of the most popular methods for getting ahead in competitive sports, the use of drugs. Pairing up with the National Anti Doping Agentur (NADA) ESL hope to create rules that will enforce an anti-PED (performance enhancing drug) that will allow competitive gaming to continue without being drawn into an area other sports are often resistant to discuss. Hoping to also meet the World Anti-Doping Agency (WADA), they hope to enforce the ruling and prevent any performance enhancing drugs being used in any area of competitive gaming.
The reason for the sudden and swift response comes after professional Counter-Strike: Global Offensive player, Kory ‘Semphis’ Friesen who stated that not only did he use Adderall, but that other players were using the stimulant, often used to treat ADHD (attention deficit hyperactivity disorder).
Personally I think this can only be a step in the right direction, taking anything that may help or hinder your performance for something which is meant to be for fun and a little challenge not only ruin the spirit of the games but also the reputation of those who hold such events.
Thank you Polygon for providing us with this information
Have you heard about DreamHack? You haven’t? Well, you should know that it is the biggest computer festival in the world! The best part about it is that it will be hosted at the Copper Box Arena in London this September.
The event started out as a StarCraft II competition back in 2012, making its way across Europe to get fans and professional gamers involved. However, not only does DreamHack come to the UK for the first time this year, it also added a new title to the event, namely Counter Strike: Global Offensive.
The UK seems to be the seventh country the event is expanding into, having already scooped up 104,000 visitors and 15 million unique visitors via live stream last year.
DreamHack is opened to everyone, either professional or amateur gamer, with a grand prize of $40,000 for the best player put up for grabs. Tickets seem to be £10 for one day or £18 for both days. The event will be in London between the 19th and 20th of September, after which it will head over to Stockholm, Cluj-Napoca, Winter and Moscow.
More details about the event and 2016 dates can be found over on the official website here. So what do you think? Are you going to attend? Let us know!
Thank you Bit-Tech for providing us with this information
If you are a Counter Strike: Global Offensive player, then you probably know about the bug. However, let’s outline it again for those of you who might not have experienced it, though it is highly unlikely if you have played the title by now.
In a shooter video game, there are two main coding aspects to take into account when firing a weapon at a character. First, the actual bullet/ray, or whatever you want to call it, is triggered once you fire the gun to check the direction and objects it hits in that direction.
The second most important aspect is once a character is hit by the bullet, it needs to find out what part of the body is hit to appropriately reflect the player’s damage/health.
This is where things go nasty in CS:GO. The hitbox that needs to determine what body is hit is actually a bit quirky, leading to a lot of moments where you want to smash your keyboard because you now you shot him in the head, but he acts like you barely grazed him.
After a couple of videos that clearly emphasise the issue went hot on Reddit, Valve finally acknowledged the bug that has been present in the title since it first launched. However, they were unable to provide an ‘eta’ on the fix. The videos can be viewed below. So how long do you think it will take Valve to solve it?
Valve has unveiled its new game engine at GDC 2015, its first for 11 years. Source 2 is the successor to the original Source engine, released in 2004 with the launch of first-person shooter Counter-Strike: Source (above).
Jay Stelly, Software Developer at Valve, said in a press release that “with Source 2, our focus is increasing creator productivity. Given how important user-generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games.”
Like the latest versions of Unreal Engine and Unity, Source 2 will be made available to “content developers” free-of-charge. Though, what constitutes a content developer, or whether “free” includes a royalty percentage deal, à la Unreal, is as yet unclear.
Though details of the new engine are scant, Valve promises that Source 2 will have a special version compatible with low-overhead API Vulkan. There was no mention of a release date, but the announcement itself suggests that Source 2 will get an official launch soon.
Counter Strike: Global Offensive player Kyente was to celebrate his Birthday with a special stream of his favourite game with his brother Trel. Trel, however, had other ideas, hiring Counter Strike pro Mitch “DUM0RE” Green to secretly play as him.
During team play, DUM0RE dumbed-down his game, deliberately losing to the rest of Kyente’s team, while still thrashing Kyente. He then challenged Kyente to a head-to-head battle, during which he embarrassed the young pretender.
After eSports organiser ESEA expelled a number of professional Counter-Strike: Global Offensive player involved in a betting ring, Valve has followed suit, banning those players involved from all future Valve-sponsored events, or ‘Valve Majors’.
The Counter-Strike betting ring scored its members over $10,000-worth of in-game items from just one match, which was thrown by the gamblers for the sake of winning their bets. The subsequent bans issued by ESEA were listed as lasting one year, but the organiser insisted that “ESEA reserves the right to extend the bans indefinitely.”
ESEA further clarified its policy, saying:
“To be clear, after these events originally took place in August, 2014, ESEA put into place a policy that explicitly prohibited players, team managers, or team sponsors from betting on their own matches. We strongly encourage all organizations, regardless of their affiliation with Valve, to mirror and enforce these bans so that a clear message is sent — there is no place for match fixing in professional gaming.”
The list of players banned by both ESEA and Valve includes:
Valve’s firm stance on the matter is uncharacteristic, marking this incident that motivated it noteworthy. Valve’s official statement reads, “all together, the information we have collected and received makes us uncomfortable continuing any involvement with these individuals. Therefore we will be directing our CS:GO event partners to not allow any of the following individuals’ participation in any capacity in Valve-sponsored events.”
“Professional players, their managers, and teams’ organization staff, should under no circumstances gamble on CS:GO matches, associate with high volume CS:GO gamblers, or deliver information to others that might influence their CS:GO bets.”
The ban may have robbed the Counter-Strike community of some of its top players, but through ESEA and Valve’s hard-line reaction it has maintained its competitive integrity.
Having the local SWAT team called around to your house is no laughing matter and Jordan “Kootra” Mathewson go a healthy dose of reality when a team of armed professional cleared their way through his house and pointed guns at him. Unfortunately for Jordan he was the victim of a unbelievably stupid trend known as “swatting”, this involves calling the police on someone for a joke, but when armed police turned up to Jordan’s house under the impression there were hostages taken and that shots had been fired, no one there was laughing.
Amazingly this whole incident was caught on video, as Jordan was playing Counter Strike at the time and it’s likely that the prank was called in by someone on the opposing team. “Uh oh. This isn’t good. They’re clearing rooms. What in the world, I think we’re getting swatted.” Said Jordan in the video, fortunately for him he had the wits to stay calm and handed the situation very well.
Not only did the police invade his offices, they also locked down several schools and businesses in the Littleton, Colorado area. we have real guns and real bullets, and there’s potential there for some tragedy.” said the local police chief, who was eager to point out that had things gone wrong, or Jordan panicked, he could have been shot and killed. Police also said they’ll prosecute who ever was behind the stunt “to the fullest extent of the law.”
Any PC gamer will tell you that keyboard and mouse is simply the best way of bringing pain to others in online shooters, but accuracy isn’t everything, because doing it with a Logitech G25 steering wheel is way cooler. As you’ll see in the video below, this gamer, who goes by the tag “KILLED YOU WITH A WHEEL”, uses his wheel with great effect to bring the pain to his fellow gamers.
“Is a game pad better than mouse and keyboard? Its a question peasants have fought over for years, well there is no need to concern ourselves with such nonsense. Because today we take things to the next level! In possibly one of the greatest challenges ever undertaken in gaming history! Presenting the combination of sim-racing and FPS gaming ‘KILLED YOU WITH A WHEEL ‘” reads the YouTube video description.
It’s bad enough known you got you keyboard and mouse skills beaten by someone using a control pad, but a steering wheel is taking it to another level, especially in a game that can be as competitive as Counter-Strike: Global Offensive. I wonder if anyone will try to beat him at his own game and use an even more elaborate controller, well have to wait and see.
We advised that you turn your speakers or headphones down before you click play.
Right in time for Europe’s largest games fair, the new first-person shooter by Counter-Strike’s co-developer Minh “Gooseman” Le goes into its closed beta phase on Steam. From August 22nd on, gamescom visitors will have the opportunity to intensively test Tactical Intervention. Tactics fans who cannot make it to Cologne should keep an eye on the official Facebook page of the action-packed free-to-play shooter: In August, players will have the chance to obtain closed beta keys at here.
Players from all over Europe can participate in the open-beta from August 29th onwards, Tactical Intervention will then welcome players from Russia and North America as well. During this open-beta phase, shooter fans will have the opportunity to develop successful strategies, practice tactical maneuvers, get accustomed to the games’ vast array of authentic weaponry and, of course, give feedback to the developers. The open-beta will be accessible until the 12th of September when the game will be officially released. Servers for Asia, Australia and South American territories are scheduled to be opened on October 1st.
“As passionate gamers we are delighted to present 1337 Games’ new shooter Tactical Intervention at gamescom”, says Hank Cheng, Marketing Director at EpicGear. “With Counter-Strike, Minh Le has co-developed one of the most successful titles in the genre of all times. We are confident that players will share our enthusiasm for Tactical Intervention and wish all visitors lots of fun at gamescom 2013!”
While many politicians and ‘experts’ will make a conclusion that violent video games promote violence (Ironically, one following such ‘logic’ isn’t pointing fingers towards Hollywood Action Movies), at the very same time, whatever one may think about action/ violent games, it saved the lives of 3 children who were playing with grenades unaware of what it was if it wasn’t for another kid who had seen the game of Counter-Strike.
Three children were found playing with live grenades in Barangay Looc, Manduae City located in the Phillipines. Police immediately rushed to recover and defuse those grenades that were found in a vacant lot of a scrap yard.
Credits to a 12-year-old Jose Darwin Garciano who warned his friends not to play with it as the grenades can explode and kill them, just like how it happens in Counter-Strike. To those who don’t know, Counter-Strike is a tactical first person which started as a mod for Half Life where player either play as terrorist or counter-terrorist team with a goal of eliminating eachother.
The grenades were found by Elmer Rigodo when he heard a crack coming from a biscuit container after they were goofing off with their cartwheel. What’s even more disturbing was that one of the kids, Salili, tried to polish the bronze coloured grenade by rubbing it on the oil. That’s when Garciano saw the grenades and immediately warned his friends.
The hero of the 3 kids said in Filipino,”We got curious as it’s our first time to see what an explosive looks like!” and also said that he knew it would explode as he has seen it in a counter strike game.
Once the kids told to one of the residents, he informed the police who have sent a special weapons and tactics team who then placed a bomb blanket over the grenades. One of the bomb technicians said the children were lucky that the grenades did not explode while they were playing with it.
A Montreal-based PC gamer and entrepreneur received a cease-and-desist letter from Société de transport de Montréal (STM) for designing and making plans to release a Counter Strike: Global Offensive map of the city’s well-known metro station Berri-UQAM. Diego Liatis said that the map is due sometime around March 2013 and plans to stick with the launch time even if he faces a lawsuit brought by the local transit authority.
Ars technica reported that it took nine months to create a playable map of Berri-QUAM which was then featured in LAN ETS 2013, one of the LAN party viz. held at a university in Montreal, Canada. The map is a digital reproduction of the real world station in the game and that’s what the local transit authority didn’t like.
Diego Liatis said,”If you ask me to change the name of the station, forget about it. I understand [copyright law], but there are limits, such as the name of the station.”
The spokesperson for STM said that they asked their lawyers to meet Diego’s lawyers and have asked that certain elements of the CounterStrike map should be removed. He and his lawyer need to discuss and get back to the transit authority to comment anything further.
Liatis and Frederik Denis haven’t released the CS:GO map yet, but they did put up a YouTube video which gives a good idea of the map itself:
Liatus clarified that their goal was to make a map involving Montreal or another Canadian location and wanted to do something independent as there’s no money involved, but if he still goes ahead with the launch, STM will impose a lifetime ban on using the transit services.
Till now, Liatus is only willing to alter the STM logo and a well-known piece of art in the station, but not the layout or the station itself. A second letter was sent to Liatus, stating that “copyright on architectural works is well established in jurisprudence as well as in [case law]” and invited Liatis’ counsel to meet the transit authority last Friday.
As of now, a LAN ETS spokesperson said that the university and the LAN party event is disassociating itself from Liatis and the map without any explanation, but Liatis is still standing his ground, saying that either STM could oppose him and meet him in court or if the transit authority will be OK with the map.