Umbrella Corps Release Delayed

Who doesn’t love a good zombie film? For many when you mention a zombie film you are greeted with images and reminders about the Resident Evil franchise, with the evil corporation Umbrella at its heart. Set for release later this Umbrella corps put you in their shoes as you try to fight off and survive against other soldiers, but sadly in a recent post it was revealed that Umbrella Corps release date has stumbled back by a month.

Umbrella Corps is a competitive, online third-person shooter set with everyone from humanoid and canine zombies to B.O.W.s (Bio Organic Weapons) as they come to swarm you. Don’t worry you have a few teammates to help you fend off the swarm and the evil mercenaries, but be warned if they shoot out your Zombie jammer (located on your back) you’ll quickly find yourself being swarmed by the evil creatures.

Alongside the zombies and mercenaries, you’ll get the chance to customise your weapons and look with a selection of emotes and sounds to help communicate and taunt your opponents.

Check out the customization trailer, and with a further month to help improve and refine the game before it releases. Set for release on June 21st, the game will come to your Playstation 4 and PC for just $29.99 as a digital download.

The eGames International Gaming Tournament – The Olympics For Video Games

Some people argue that video games take as much skill and preparation as actual sports, hence the attraction for people to take part in the competitions that now offer millions in rewards. In light of this, we want to introduce everyone to the eGames International gaming tournament.

Set to debut this summer alongside the summer Olympic games in Rio, the eGames International gaming tournament will take place in every Olympic year, be it the summer or winter games, and will take place in the Olympic games host cities. That means after Rio we will get a tournament in Pyeongchang in 2018 and one in Tokyo in 2020.

In the years in between people can accept national qualifiers, making the games as equal as the sporty Olympic games. Open to gamers of all kinds aged 18 and over, gamers can expect to face some tough competitions from all over the world as they face the world to represent their countries.

In Brazil, the game will be show-cased with a two-day pop-up tournament and the event already has the backing of Britain, Canada, Brazil and the USA. Designed as a not-for-profit initiative, the schemes been set up with support from the UK government and with aims of “positively shaping the future of competitive eSports gaming”.

With Gold, Silver and Bronze medals on the line, will gamers be enticed to step away from prize pots for the chance to gain national recognition? With more details coming out this month and in May, we may see a list of the games that participating countries will be facing off against each other in.

Nacon’s Controller Ready to Compete With Mouse and Keyboard

When it comes to competitive play every advantage is a huge one, when money’s on the line people will do everything to get an edge which is why the controller vs mouse debate has been at the heart of competitive play for years. Nacon is positive that their new controller which change this and allow controllers to go toe to toe with mouse and keyboard users.

Controllers allow for you to move fluidly in two axis with the left joystick and the right joystick allowing simple and smooth movements. PC users have a problem in this respect with the mouse and keyboard combination allowing smoother, quicker and sharper actions using the mouse but more analogue and sudden movement with the keyboard.

Nacon’s new controller is set up to combat this by being built for the PC and offering the precision and customization in its button mapping, joystick responses, sensitivity and dead zones. Initial views of the controller also reveal rear paddles, similar to those that are found on the Xbox Elite pad. The paddles, in this case, are limited to just two, compared to the Elite pad’s four.

Can a controller keep up with the mouse and keyboard user or will there be a time when controllers are the only thing you need to play a game? Leave us your thoughts in the comments.

Team Fortress 2 Prepares for Entrance Into eSports

eSports is a big market, with every game looking to get in on the action with their own competitions and every game that’s released seeming to include competitive multiplayer in order to drag you into the world of competitive gaming. eSports are a serious sport for many with players being banned for everything from cheating to throwing games. It’s rare though to see well-established games enter the scene, no matter how much their gameplay leads to competitive gaming, but since when have Valve been ones to follow the trend and not do something different.

The popular game of Team Fortress 2 was made free to play in 2011 in the hopes of attracting more players to the fast paced (and sometimes comedic) gameplay of the class based shooter. You can now be selected for the Competitive beta stream group if you are randomly selected, but you will need three things first.

  1. You need to have either made a purchase from the Mann Co. Store or purchased Team Fortress 2 before June 23rd, 2011
  2. You will need to have Steam Guard Mobile Authenticator enabled on your account
  3. You will need to have a phone number associated with your Steam account.

With these measures in place, you could soon see yourself playing competitive games against other people of the same skill level, offering everything from the wacky life of the pyro to the expensive trading of hats. With competitive gaming being a big market for both gamers and developers alike, and with Valve already in the market with Counter-Strike: Global Offensive and Dota 2, do you think Team Fortress will make with so many other games all striving to be King of eSports?

Scuf Infinity1 Custom Xbox One Controller Review

Introduction


The SCUF Infinity1 is the latest creation from the skilled craftsmen at SCUF Gaming. They take your everyday controller, in this case, the Xbox One controller, and customise and tweak it within an inch of its life, turning it into a hardcore, feature packed competitive gaming device that any enthusiast gamer would be proud to own. Of course, there’s more to it than just making it look awesome, these controllers are fine tuned to be as competitive as they are stylish, making them very appealing to the eSports community.

Naturally, all this customisation doesn’t come cheap, as you’re going to be paying a skilled team to hand make each controller to your own desired specifications. This is an “off the shelve” controller at heart, but the end product is capable of being truly one of a kind and you’re not likely to get that kind of service elsewhere. You can pick the colours of all the components, the types of analogue sticks, d-pad, grips, remove features like rumble and headphone ports, adjustable triggers, add extra control paddles and so much more! Still not content with that level of customisation? The SCUF Infinity1 is no ordinary SCUF controller, if there is such a thing. This one you can keep customising after you’ve purchased it! That’s right, you can detach the D-pad, the analogue sticks and more, swapping them out to suit your tastes or needs on a per game basis.

There’s a whole range of configurations, which is no bad thing for those who want to match their controller to their eSports team colours, or even just to match their pillows and favourite T-shirt, the choice is yours and the combinations are extensive.

The packaging is really nice, with a great tear down image of the controller, highlighting some of the possible adjustments that can be made.

Around the back, you can see even further customisation and adjustment options, but we’ll take a closer look at those in a moment.

In the box, you’ll find a host of accessories, such as the electro magnetic remapping guide, extra grips, adjustment tools, USB cable and a wrist strap.

Scuf also included their accessory package, which includes this custom Infinity1 clamshell case, perfect for keeping your controller in perfect condition when not in use.

There’s also a tube of Gamer Grip (anti-persperant for your hands), Precision Thumbsticks, as well as the thumbstick lock and the Scuf Adjustable Trigger & Pro Grip Combo Kit; overall, not a bad selection of goodies!

Finally, a small backpack, perfect for storing all the above together when travelling to a gaming event!

League of Legends Player Reaches Diamond Tier with Exactly 3,439,140 Mouse Clicks

The Diamond tier isn’t the highest level in the League of Legends title’s ranked mode, but it still is near the top and very hard to achieve. Players who want to climb up the ladder all the way to Diamond (at least) are said to put a lot of effort and time into the game, like three years and around three million clicks, according to a player’s statistic.

League of Legends and redditer r3as0n has reached the Diamond V level, the lowest of the top five tiers that Riot uses to separate each of the seven separate ranks.

Diamond is said to be the third rank, falling short behind Master and Challenger, making it a respectable level to achieve, even with the game’s big community. The redditer has even kept track of the total number of times he clicked the mouse in-game during rank mode and until reaching the Diamond rank.

“I use a Razor Naga MMO mouse for league of legends because i’m not a big fan of shift clicking + Ctrl clicking,” the ranked League player told Kotaku in an email this morning. “I like having the extra 12 buttons at my disposal for key-bindings.”

“I’m reluctant to say that the mouse is the MVP,” he added, “but i’ve had this mouse since 2010 and I’ve never had any issues with it.”

After the last successful qualifying match that placed r3as0n in Diamond V rank, the counter indicated a number of 3,439,140 mouse clicks. This statistic is not just numbers, it also shows how long players are required to play the game in order to just scratch the surface of the upper-most competitive high ranks.

The redditer also admits that he formed a lot of reflexes during his time spent in-game, helping him make quick-judgement and take swift actions during battles.

In the end, given the statistics captured by r3as0n and the high number of League of Legends players, we will probably not see a lot of Master or Challenger ranked characters in the title.

Thank you Kotaku for providing us with this information