Minecrafts Next Update Is A Combat Upgrade

Minecraft is a popular game, with people building everything from a castle to a self-farming industry with everything from lasers to spells. One thing that has barely changed since the game was released was the combat, with every player dashing around with sword and shield dodging the other players bows. This is all set to change in Minecraft 1.9, the combat upgrade.

Designed to shake up Minecraft combat system, weapons will be getting specific special attacks, a cooldown delay between each swing of a weapon and duel weaponry. Alongside the close-quarters combat, new shields and special arrows will force you to switch up your combat with every battle.

Other changes include The End being extended and the infamous Ender Dragon now being able to return to the world of the living to strike at you once again. Beware, a new mob, the Shulker, joins the battle alongside the skeleton riders, all looking to make you fight harder for greater rewards in a game that were seen as a builders fantasy.

Do you play Minecraft? Are you a creative player, building castles in the sky or someone who likes to hunt down the undead and creepers as they let out their final hiss? Did the combat need updating and if so, what do you want to see updated next?

Did Batman Turn From Superhero to ‘Super Murderer’ in the Arkham Knight?

Batman is considered a superhero and was created with that intent in mind. We see that in the comics and movies created so far, but what about the games? Sure, they need to be tweaked a bit to get players more interested in the game and make it ‘sellable’, but how far would you go to change that?

According to a medical examiner, as well as some screenshots, it looks like non-lethal Batman just turned serial killer in the latest Batman: Arkham Knight title. Dr. M. Hussain points out that some of the moves pictured below can cause “damage to the spine and ribs” and other lethal injuries.

“The amount of force required to kick someone across the room would be very high and can cause damage to organs.” Dr. Hussain noted.

On top of that, some of the vehicle collisions and rocket ‘punches’ displayed below simply speak for themselves. Don’t take our word for it though. If you played the game, you may be familiar with some scenes or actions that Batman performs, where it is clearly visible that his opponent(s) have no chance of survival. Here are some examples below:

I know we are talking about a game here where “Nothing is true, everything is permitted”, but let’s be honest here. We want to know Batman for who he was created to be, right? And as far as I know, Batman did not change his approach toward villains. What’s your thought on this? Let us know in the comments below.

Thank you GamesRadar for providing us with this information

Would You Play DOTA2 in Third-Person Shooter Mode?

Well, well… I’ve been thinking about a Dota 2 FPS-style mode for a long time now (but didn’t actually do anything about it). However, it looks like a modder out there created something similar and, if you ask me, it has transforms the gameplay into something like World of Warcraft.

A redditer first posted the mod called ‘Action Dota’, as the video title states, on the /r/Games Subreddit. Its developer, redditer BMD_, then replied to the thread a few hours later. In his post, he explains what he used and how he used it to turn Dota 2 into Action Dota 2.

“This is done as a Dota 2 mod using the Source 2 Dota 2 engine, but I did completely blow away and recreate my own keyboard/mouse control system instead of using the built in Dota controls. I created my own system of motion that allows me do to things like have characters jump and strafe, and turn at an infinite rate. In fact, no unit orders are given at all in the game, nor are any hero abilities or items used.” he stated in his post.

Though it works, the project is still in the Alpha stages. The redditer tells us that the some features do not have proper physics and that the camera ‘just works’, meaning that the mod needs a lot of work before he can get the full 3D environment set up properly.

“The camera controls are extremely hacked-in (but functional), and you can probably see in the video that each player has to select a flying enigma unit at the start which I detect and then use as the object to point the camera at. There is no facility currently available for me to manually reposition the camera except by locking the camera to the created “camera” unit, which results in some unfortunate limitations.

I currently use the built-in Dota 2 LinearProjectile system (which is used in game for things like Mirana’s arrow or Puck’s orb), but I’m going to have to tear down and recreate that entirely as it doesn’t support any 3D collisions (height is ignored) or other dynamic behavior.” he added in his post.

There’s now question that other issues will crop up in it until we see a proper final Beta, but why wait until then and not start your own project? The redditor stated that he constantly releases the systems he creates for other modders to use too; feel like making your own mod now?

https://www.youtube.com/watch?t=100&v=hDZg6Z5vecM

Battlefield 4 Winter Patch Rolls Out, Brings Helicopter Physics and Mantle Optimizations

The long-awaited winter patch for Battlefield 4 has just been released by DICE. The change log states that the patch brings AMD Mantle optimizations and a few graphical improvements aimed at PC users.

Also, the patch brings a new game mode, namely Squad Obliteration. Anti-cheat measures have seen a few improvements as well, along with changes to the combat system and some minor fixes throughout the game.

A key feature seems to be the new real helicopter physics, allowing players to perform barrel rolls and loops. The complete patch itself is said to weigh in at around 1.34 GB.

The complete change log can be viewed below:

GENERAL IMPROVEMENTS

  • Added Squad Obliteration game mode
  • Added support for New player servers (rank 10 and down)
  • Added support for matchmaking into ranked servers (in addition to standard official)
  • Various anti-cheat improvements implemented
  • In combat system now temporarily disables squad spawning when squad mate is in combat
  • In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
  • In combat system now temporarily disables First Aid Kit healing based on damage taken
  • Decouple vehicle aiming from turning option added
  • Added Mastery Dog tags for several weapons that were previously missing
  • Added 3 new Premium playlists: ‘Large Scale Battles’, ‘The Battlefield’, and ‘Close Quarters’
  • Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
  • Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
  • PC – Several AMD Mantle optimizations
  • PC – Various graphical performance improvements
  • PS4/XBOX ONE – Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
  • PS4/XBOX ONE – Fixed naming inconsistency with the server browser and quick match for Conquest Large
  • Xbox One – Fixed an issue where the user would sometimes not enter friends online session when joining through ‘Friends List’
  • Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
  • X360 – Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
  • X360 – Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
  • Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
  • All consoles – Fixed an issue where it was not possible to join a rented server that had a password set

AUDIO

  • Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
  • Fixed an issue where EOR music would not play in CTF
  • PC – TDM/SQDM: ‘Tension music’ now correctly playing for all teams in TDM and SQDM

ART

  • Updated the shading for many of the Dog tag country flags to make them more accurate
  • Animation: Cleaned up fast side to side movement of the character in third person
  • Fixed an issue where tracers would incorrectly show up on bullet impacts

USER INTERFACE

  • Fixed an issue where the soldier camouflage selected would change to default between rounds
  • Fixed the cropped “Ready” status on the F-35 and J-20 fighter jets so that it is now fully visible
  • Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
  • Dog tags will now display stats both in game and in menus
  • Several hit indicator and crosshair improvements
  • Fixed an issue where a player’s health is displayed incorrectly when they get hit while regenerating health
  • Updated HUD Logic for several weapons so that they show “overheat” messages correctly
  • Tweaked Jet HUDs to be more clear
  • Improved scout helicopter crosshairs
  • All consoles – Removed an incorrect reference to parachute in the customization screen
  • Deploy screen – Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
  • Deploy screen – Improved squad mate selection when in vehicles

VEHICLES

  • All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

WEAPONS

  • Animation updates for m412 and sw30
  • Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
  • Fixed an audio bug where the FAC boat cannons would loop indefinitely
  • Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
  • Removed small animation played when going into sprint for any weapons that have a fore grip
  • Adjusted QBZ95 fore grip position in first person
  • Fix for RPK74 bolt cycle during fire animation
  • Improved HUD clarity for red dot sights against snowy/bright backgrounds – AND improved PS3/Xbox360 look as well
  • PS3/PS4 – Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
  • X360 – Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly

MAPS
HANGAR 21

  • PS3/PS4 -Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar
  • Fixed a sound bug that would cause the titan engine audio to become distorted
  • Fixed various smaller sound issues

HAMMERHEAD

  • Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.

PROPAGANDA

  • Fixed several collision issues based on community feedback

PEARL MARKET

  • Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings
  • Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base

LUMPHINI GARDEN

  • Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches
  • Rush – Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms
  • Fixed an issue with an indestructible window in the house at the center of the map
  • Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
  • Xbox One – Various issues collision near the valves and between them after the levolution event

SUNKEN DRAGON

  • Fixed several collision issues based on community feedback

ROGUE TRANSMISSION

  • Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision
  • Fixed several collision issues based on community feedback

ZAVOD 311

  • Fixed several collision issues based on community feedback

METRO 2014

  • Fixed an issue where users where able to get C4 kills through the roof
  • Fixed several collision issues based on community feedback

FLOOD ZONE

  • Fixed several collision issues based on community feedback

HAINAN RESORT

  • Fixed several collision issues based on community feedback

OPERATION LOCKER

  • Fixed several collision issues based on community feedback

SIEGE OF SHANGHAI

  • Improved collision issues on several skyscrapers

DAWNBREAKER

  • Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C
  • Fixed several collision issues based on community feedback

LOST ISLAND

  • Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird

GULF OF OMAN

  • Lights now no longer stay intact once building is destroyed

Thank you NextPowerUp for providing us with this information