Someone Found an Infinite Caps Glitch in Fallout 4

I’m not one to cheat in my games, I like the immersion and level of effort required to get somewhere and do certain things within the world. However, if you’re not like me and you want to struggle to carry your bottlecap filled pockets around the wasteland with you, here’s how you can get all the caps you could ever want.

  • First, find a vendor who sells ammo. Any ammo will do.
  • Pick an ammo type.
  • Buy every single bullet of that ammo type.
  • Sell exactly one ammo of the stash you just bought back.
  • Sell another chunk of the ammo, but not all of it.

It should be noted that the glitch doesn’t seem to work with every vendor, and you can only take as much money as each vendor has at that time, but if you’re tired of only being able to afford cruddy hardware, it’s a quick workaround…. you cheating scumbag (joking).

It’s actually quite a simple glitch to say the least and one that I suspect that the team at Bethesda will patch in the not too distant future. Of course, with more pressing issues such as the FPS bug, I can’t see this one being a top priority.

Iraq Prevents Exam Cheating by Cutting the Entire Internet

There are many ways to prevent cheating in exams, there is the honour system, extra checks, and verifications – or you can go all out like Iraq did last week where it cut off the internet for the entire country for a couple of hours.

What first looked like something that is reminiscent of censorship in the Islamic state, that wasn’t the case according to Dyn Research. Their data showed that the data streams were interrupted between 5:00 and 8:00. The simple answer to why this happened is cheat prevention.

The nationwide school enrollment tests were going on at that time and the internet cut-off was simply to prevent sharing of the papers. The test is crucial for the continued education and thereby a position in the country which highly increases the incentive to cheat, and the simple way to prevent modern cheating is to simply disable the methods of doing so.

It certainly is an effective way of doing so but is it also the right one? What do you think? Is this maybe a method we should start applying in our parts of the world too or is that just taking it all a step too far? Let us know in the comments.

Blizzard Kills Over 100,000 WoW Accounts With Six Month Bans

World Of Warcraft can claim to be the start of the MMO craze. Allowing thousands of players to take part in events that shaped Azeroth. With legendary weapons and characters alike to help and hinder players as Mages and Warriors fighting anything from Dragons to Undead Kings. So you can understand when they find that over a hundred thousand are botting, they want to remove them.

Botting is the process of automating an action, anything from killing low-level creatures to gather the resources they drop to taking place in large player based battles to be used as cannon fodder. Normally Blizzard has a particular way to combat these, study their behaviour then block accounts which are using the same behaviour pattern. This process can take months to complete though, all the while players are finding the in-game markets flooded by both items and players with a lot of money and experience earned the easy way.

With six-month bans stopping accounts who are found to be botting players are happy that their game is now cheater-free, but they are also worried. A lot of players use Macro’s, pre-programmed sets of keys used at the press of a single button. In response Bashiok, a community manager, posted a reply to a worried gamer stating that unless your actions are automated you should be ok.

When I started playing online games years ago I quickly found that I had plenty of competition when it came to taking down creatures or harvesting rare materials, all because of plain characters with random names doing the same task over and over again. Have you ever had a game you liked ruined by bots? What do you think about players who use bots to get resources and experience?

Thanks to PCGamesn for providing us with information.

Thanks to pichostp for the image.

LoL Update Sees New Map Introduced

Many months ago I was introduced to a jaw-dropping statistic. According to their own data, Riot Games will see a minimum of 4 million users logged in to their League of Legends client at any one time, worldwide. This really helped put into perspective how big games were really becoming globally. This is coupled with the tens of thousands of concurrent users that League of Legends pro streamers receives every day, alongside hundreds of thousands of viewers for each world series tournament game.

On November the 13th, Riot Games released one of their biggest updates yet – seeing the new update to Summoners Rift head into BETA.

Love it or hate it, there’s no denying that League of Legends is a massively successful project and here to stay. Commonly known as ‘League’ by its regulars, this update sees the games mainly played map fully updated with improved graphics, clutter minimization and it will mesh more with current game styling. So far it’s sounding like a very VALVE-eque CS:GO update in all honesty – you know, those updates they do after the 100th Reddit thread about map release clutter being unbearable. Riot has announced alongside this update that for the next “several weeks” you can earn yourself limited red and blue icons by winning a match on either respective starting side of your game.

There are other game-modes and maps besides Summoners Rift including their popular ARAM (All Random, All Mid) level – however updates for this version have not yet been announced to the public.

This update is said to come alongside more anti-cheating methods implemented by Riot, combating a various range of third-party plugins devised to give one or multiple players an unfair game advantage aka filthy hackers.

If you wish to try out the Beta of this new map, you’re going to have to queue with bots or in ‘team builder mode’ until it goes live on public matchmaking.

Image courtesy of onGamers