The issue with creating a successful game is that once you’ve done one, your next one is expected to be at the same level or even better. Much like with movies you are expected to build upon your last game, making each game (be it the next one in a series or a new series altogether) better than the last. CD Projekt RED know this better than anyone with their last game, The Witcher 3: Wild Hunt, being successful and gaining several awards. The end result though seems to be that CD Projekt RED want their next game, Cyberpunk 2077, to be shown off as something great.
Feeling the pressure of the Witcher 3’s success, co-founder, and CEO Marcin Iwinski stated that:
“Right now, we have the success of the Witcher 3; people played it and people loved it. So it’s even more responsibility. The fact that Witcher 3 performed so well allows us to be even more ambitious with Cyberpunk 2077. Right now, it’s on our shoulders to deliver here. The next time you hear about Cyberpunk 2077 we will show something and it must be f****ng great.”
“People really expect something great and that’s what we have to stand up to and deliver.”
Iwinski was also asked about how the team felt about changing settings for their next game, his response was that “after a decade working with dragons, swords, and medieval themes, the team is feeling energized to work on a project involving guns, ammo, mutants and implants”.
If you are looking forward to playing the game anytime soon though you may have to wait as the company states it is “a long ways away” from release and that the team wants to spend the time to make sure it is a “truly outstanding game”.
Cyberpunk 2077 – the hotly-anticipated game, based on tabletop RPG Cyberpunk 2020, currently in development by The Witcher 3 makers CD Projekt RED – has already been proclaimed as “far bigger than anything else that CD Projekt RED has done before,” and a recent sales call by the company suggests that the game is set to be even larger than anticipated.
During its 2015 financial results conference, CD Projekt RED President Adam Kiciński and Studio Head Adam Badowski discussed the on-going development of Cyberpunk 2077 and, while Badowski confessed that the studio was “a long ways away from the premiere” of the game, he revealed that it is set to be “even better, even bigger, even more revolutionary” than initially planned (translation courtesy of DualShockers).
To facilitate the magnitude of the task, CD Projeckt RED has announced that it is to more than double the size of its development team. In a press release, the company said:
“The Witcher 3 set the bar high and provided a reference point for our future growth. We continue to develop and strengthen global brands by exploiting our proprietary technologies and drawing upon our accumulated know-how. Our team of experienced, talented and passionate professionals is fully capable of creating a videogame from scratch – starting with a fresh concept, then proceeding with development and marketing activities, and finalizing the project with global distribution. Thanks to GOG Galaxy, GOG.com is also opening a new chapter in its history.”
CD Projeckt RED reported revenues of 798 million PLN (£146m) and profits of 342.4 million PLN (£62.6m)
Even though Witcher 3: Wild Hunt is still receiving plenty of attention from gamers and developers alike, some are already thinking about CD Projekt RED’s next big release, which is going to be Cyberpunk 2077. What we know about this upcoming game so far is that it’s going to be yet another RPG, this time based on the Cyberpunk series of tabletop role-playing games. The game will allow us to explore a dystopian futuristic world that will showcase a degenerated human society as well as impressive technological advancements. Based on REDengine 3, the same used for The Witcher 3, this game is likely to feature impressive graphics, and even though we don’t know much about its gameplay so far, we have stumbled upon a series of images that represent a potential version of Cyberpunk 2077’s user interface assets.
The images were released by a Reddit member named “TheLastWitcher,” and appear to highlight a dialogue system similar to what we’ve seen in Mass Effect. The images were found in the Witcher 3’s files, and according to the user, they were probably stored there by mistake. It’s worth keeping in mind that these might just be nothing more than placeholders, which means that the final product could very well look completely different.
While Polish developer CD Projekt RED is developing its next RPG, Cyberpunk 2077, the company has reassured gamers that it remains committed to producing new content and updates for its last epic, The Witcher 3: Wild Hunt, while teasing that it already knows the release date of Cyberpunk 2077.
“Life after The Witcher exists. We’ve been working on Cyberpunk 2077 for a long time. It’s a completely different reality, set in the future, with corporations and morally grey world. Just to be clear: We already have the release date for Cyberpunk 2077 planned, but we won’t announce it until we are ready to start the marketing campaign. At the moment we’re concentrating on The Witcher and don’t want to distract users from that product, which we are still monetising.”
While CD Projekt RED is currently working on the Blood and Wine expansion for The Witcher 3, the company promises that there are more plans afoot for new content in 2016, with Kicinski adding:
“This and the next year will be devoted to The Witcher. Apart from the second expansion we have some additional ideas. They should help us animate sales in 2016. The game is selling so well, that we are convinced there are still many people who will buy it if we promote it further.”
Following the runaway success of CD Projekt RED’s sprawling RPG epic TheWitcher 3: Wild Hunt, all eyes have turned to the developer’s next project, the much-hyped Cyberpunk 2077, based on the tabletop role-playing game Cyberpunk 2020. The game, which has been in development since 2012, has been heralded by CD Projekt RED as “far bigger than anything else that [we have] done before”.
Lead Quest Designer Mateusz Tomaszkiewicz teased further details about Cyberpunk 2077 during a live streamed panel at PAX Australia, during which he revealed that the new RPG will be more than just The Witcher 3 with a sci-fi skin:
“Definitely, we want to keep the things that were good about it [the quest design system] for Cyberpunk, and basically we don’t want to change things that were working properly. So we will stick to the guidelines that were working.
I think there are things that we could have done better, so we will adjust it to Cyberpunk’s requirements. Also, it’s a completely different game, It’s obviously an RPG as well, but it has totally different systems. We need to focus on making the gameplay fun in different ways than sword fighting is.
So I think we will have to adjust, but like I said, we will try to keep all the good things that we did on The Witcher.”
The release of CD Projekt RED’s Cyberpunk 2077 is thought to be at least two years away, but some big reveals regarding the game could hit next March, predicts DualShockers.
CD Projekt Red’s post-release schedule and commitment to providing the best service possible is admirable. Some of you might remember the mammoth update to The Witcher 2 via the Enhanced Edition patch. This was provided for free and dramatically enhanced the gameplay, performance and visual quality. Not to be outdone by last time, The Witcher 3 has just received an astonishing 15GB patch which features one of the most in-depth changelogs I’ve ever seen. While the list is extremely long, I’ve included every update in full to outline any key tweaks, you might find interesting or important:
Adds new romance-related segments in conversations with Triss and Yen in quest titled The Sunstone.
Fixes infinite loading screen occuring after thrid gwent victory at Vegelbud Manor during quest titled A Matter of Life and Death.
Fixes issue whereby wraiths failed to spawn as intended during fight against botchling in quest titled Family Matters if Axii Sign was attempted and failed.
Fixes issue whereby messenger sent by witch hunters would be revived briefly after being killed during quest titled Count Reuven’s Treasure.
Fixes issue where messenger sent by witch hunters would stand idle instead of lying on floor as intended after scene during quest titled Count Reuven’s Treasure.
Fixes issue whereby quest titled Payback could not be completed if player first visited stable and found related key.
Fixes issue whereby Keira Metz failed encase herself in magic shield when attacked by rats in quest titled Wandering in the Dark.
Fixes issue whereby Ciri failed to follow Yennefer into laboratory during quest titled Child of the Elder Blood.
Fixes infinite loading screen occurring after horse race scene in quest titled Ciri’s Story: The Race.
Fixes issue whereby Keira Metz’s wraith during quest titled Wandering in the Dark dealt damage not commensurate with level classification.
Fixes issue whereby player could abandon designated game area of Tir na Lia in quest titled Through Time and Space.
Fixes prolonged loading screen occuring after cut scene in quest titled The Calm Before the Storm.
Fixes issue whereby door in quest titled Scavenger Hunt: Bear School Gear could be permanently locked if chest was looted before lever in throne room was pulled.
Fixes issue whereby Cleaver’s thugs could appear on second floor of Whoreson’s Casino during quest titled Get Junior though said thugs were not encountered outside as intended.
Fixes issue where, on higher diffculty settings, katakan monster in quest titled Now or Never healed too quickly.
Fixes issue whereby Geralt and Yennefer were teleported to different room in cut scene during quest titled Redania’s Most Wanted.
Fixes issue in New Game + mode whereby Dandelion dealt excessive damage during quest titled Cabaret.
Fixes issue whereby Sofus took 280 crowns instead of 140 if player agreed to fight during quest titled The Play’s the Thing.
Fixes issue whereby Geralt and Triss were teleported to different part of room after cut scene in quest titled Redania’s Most Wanted.
Fixes infinite loading screen occuring when catching Abbe Faria past tunnel and before ladder in quest titled The Great Escape.
Decreases chance of unwarranted screen blur occurring during play.
Fixes rare infinite loading screen appearing upon loading of save made during Broken Flowers quest.
Fixes performance issues near the Cave of Dreams in Skellige.
Improves game performance during quest titled Practicum in Advanced Alchemy.
Improves general game performance in location Whoreson’s Arena in Novigrad during quest titled Get Junior.
Improves game performance throughout Swamps location in Velen.
Improves game performance when bombs are used, especially with Cluster Bomb skill active.
Improves game performance in areas with toxic clouds and when said clouds are ignited.
Improves game performance in Novigrad Bathouse, especially during quest titled Blindingly Obvious.
Improves overall game performance in Bald Mountain location.
Improves game performance during quest titled The Battle of Kaer Morhen.
Improves game performance in Kaer Trolde during quest titled King’s Gambit.
Improves game perfromance during quest titled Family Matters.
Improves game performance during burial and feast scenes in the quest titled The King is Dead – Long Live the King.
Improves game performance in Keira’s hut during quest titled Wandering in the Dark.
Improves game performance during ritual forming part of the quest titled Family Matters.
Improves game performance during quest titled Pyres of Novigrad.
Improves game performance during quest titled A Towerful of Mice.
Improves game performance during quest titled A Favor for a Friend.
Improves game performance during quest titled For the Advancement of Learning.
Improves game performance and stability on Fyke Island.
Improves game performance in scene featuring gwent croupier during quest titled A Matter of Life and Death.
Improves game performance on close-ups in conversation between Geralt and Whoreson Junior during quest titled Get Junior.
Improves game performance during combat in Ermion’s laboratory during quest titled The King is Dead – Long Live the King.
Improves game performance at site of cataclysm on Skellige during quest titled Echoes of the Past.
Improves game performance during necromancy ritual in quest titled Nameless.
Improves game performance during quest titled The Calm Before the Storm.
Improves game performance in Crookback Bog location.
Improves game perfromance on lifting of curses in quests titled Soldier Statuette and Nobleman Statuette.
Improves game performance in mountains surrounding Kaer Morhen.
Improves game performance during fight against Fugas in quest titled Bald Mountain.
Improves game performance for concert scene at Kingfisher Inn during quest titled Broken Flowers.
Improves game performance on Temple Isle in Novigrad at night and in rain.
Improves game performance in Dark Valley in quest titled Through Time and Space.
Improves game performance when using torch near bodies of water.
Improves game performance during conversation with Yennefer at Kaer Morhen.
Improves game performance during conversation with Eskel (katakan dissection sequence).
Improves game performance during quest titled Va Fail, Elaine.
Improves game performance upon ignition of explosive toxic clouds.
Improves game performance when using Northern Wind bomb with Cluster Bomb skill active.
Improves game performance when using Devils Puffball bomb with Cluster Bomb skill active.
Improves game performance when using Dragon’s Dream bomb with Cluster Bomb skill active.
Improves game performance following scene with Josta on Skellige.
Improves game performance in sauna pool during quest titled The Calm Before the Storm.
Improves game performance in selected Velen locations.
Improves game performance during quest titled Ciri’s Story: The King of the Wolves.
Once again I’m absolutely mesmerized by CD Projekt Red’s attention-to-detail and tireless work to improve an incredibly polished experience. The Witcher 3 is such a beautifully constructed, and well-optimized game yet receives better support than completely broken ports like Batman: Arkham Knight. If only other publishers acknowledged CD Projekt’s professional way to behave and started to prioritize post-release support over DLC or microtransactions.
Thank you TweakTown for providing us with this information.
Seen everything that The Witcher 3 has to offer? Unlikely, given the scale of the RPG epic created by the masters at CD Projekt Red! However, if you’re eager for some new thrills and adventures, it’s almost time to take Geralt out on another epic quest with the impending release of Hearts of Stone.
CD Projekt Red have just released the launch trailer for Hearts of Stone and as you would expect, it looks pretty damn impressive.
“This time hired to defeat a ruthless bandit captain, Olgierd von Everec, a man who possesses the power of immortality. The expansion lets you choose your own way through an adventure that includes recruiting a crew of break-in artists, spending a night partying with a ghost and outsmarting the most bizarre creatures Geralt has ever faced.”
The new content hits all formats on the 13th of October 2015, packing over ten hours of new content, new characters, monsters, a “unique romance” and so much more! The expansion also introduces a brand new system of Runewords that significantly affects gameplay. Each Runeword will impact a different aspect of in-game mechanics and will allow the players to experiment with various strategies and tactics.
Check out the trailer below and let us know what you think in the comments section!
News is starting to emerge regarding CD Projekt RED’s in-development sci-fi RPG epic, Cyberpunk 2077. The game – three years in the making with a release projected post-2017 – is being billed by the developer as its most ambitious undertaking, which is saying something in the wake of its last game, the sprawling The Witcher 3: Wild Hunt. The developer boasted, “We’re really stepping into the unknown in terms of complexity and size.”
“Cyberpunk is far bigger than anything else that CD Projekt RED has done before,” said Jose Teixeira, Visual Effects Artist for CD Projekt RED. “Far, far bigger.” He added that the team is taking lessons learned during the development of The Witcher 3 to inform the direction of Cyberpunk 2077, saying, “If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it.”
“I have a lot of things that I want to change and do better the next time around, and I can guarantee that almost everyone in that studio has something that they go ‘I did this this time, next time I can do it differently, I can do it better’,” he said.
Teixeira wouldn’t speculate on a release date for the game, which is a video game adaptation of Nineties tabletop RPG Cyberpunk 2020, joking that we should expect the game in 2077.
Hours later, Marcin Momot, Community Lead and Website Co-ordinator for CD Projekt RED, debunked the rumour on his Twitter account. Despite this, the rumour has persisted for the last 24 hours, forcing the game developer to issue a formal statement, denying that it is in talks with EA, and claiming the alleged employee’s payslip “proof” was a fake.
“We usually don’t comment on rumours but this one has become quite viral and we think it deserves to be put to bed,” Marcin Iwinski, co-founder of CD Projekt RED, said on behalf of the Board. “We are not talking with anyone regarding selling CD Projekt Red or GOG.com. Period. And the payslip is a fake – it was not issued by our company.”
Marcin Iwinski has been very vocal in the past about his company’s ideology – “What we have as the slogan of our studio is that ‘we are rebels’,” Iwinski said back in May – and a deal with a large publisher such as EA would seemingly rob it of that identity. “Rebels, underdogs – I think it’s a state of mind,” Iwinski added at the time, “The moment we start becoming conservative [and] stop taking creative risks and business risks, and stop being true to what we’re doing, that’s when we should worry. And I am not worried.”
Nor are we, now.
Thank you Eurogamer for providing us with this information.
You’ve likely seen the absolute uproar that has been spreading on gaming forums and tech websites over the last day or so, suggesting that EA is in talks with CD Projekt Red. The rumour that a fan-loving and dedicated studio such as CD Projekt Red would be snatched up by a money hungry bean counting black hole such as EA scared a lot of people in the industry, but for now, it seems it was a load of rubbish.
Here’s the original quote that was “leaked” this week.
“I’m employee of CDProjekt Red and I have some bad news to share with you. Our management is probably talking with Electronic Arts about potential take over. Electronic Arts representatives are currently visiting our studio and meeting with top management. We are not going to release any game soon, so for sure it’s not about any publishing deal, so the only possible reason for EA guys being here is that they want to buy us.”
And what did CD Projekt Red have to say about this? Check out the tweet below.
@astreamz Just bumped into Marcin Iwiński – it was new to him. I guess the "informer" has better insight than the @CDPROJEKTRED founder. 🙂
Does this fully debunk the rumour? Nope, not really, as it’s pretty common in business to keep things quiet until you sign on the dotted line. However, I honestly can’t see CD Projekt Red selling up shop, but EA does have a big cheque book and a few extra zeros on the end of a number can be hard to refuse.
What do you think, will CD Projekt Red sell out to a big company like EA?
Adam Badowski, CEO of CD Projekt Red, has written an open letter thanking fans of The Witcher 3: Wild Hunt after the RPG sold over 6 million copies in its first 6 weeks.
Time does fly! These few months since launch passed faster than you can say potestaquisitor. We’ve been hard at work delivering you new content, fixing what needed to be fixed, and secretly plotting how to rock this boat we call the RPG genre even more. We’ve just concluded our shareholder conference where we announced that The Witcher 3: Wild Hunt family got a bit bigger — we sold over 6 million copies of the game in six weeks since launch. Worry not, I won’t discuss any financial stuff here. I would, however, like to give you some insight on what that means to us as game creators.
One could think we have six million reasons to be happy and that’s it. We do, but that number is also a big responsibility and I want everyone to know that we, as a studio, realize that. For us, all your high praise, all the positive reviews, are also an obligation — we’ve made a really good game but there’s still a long road ahead of us. Everyone here in CD PROJEKT RED is really attached to their work and how you, the gamers, perceive it. RED is full of artists, wild dreamers and people crazy about what they do (and sometimes just plain crazy). We lose sleep over that particular colour the sun has when it sets over Velen, and argue over arranging the furniture in a house the majority of gamers will probably never see. We’re not the kind of people who are easily satisfied and we always strive for more. I’d like you to know that.
Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text – you are the visitors of this gallery. To an artist, there’s no sweeter sight than people enjoying their work. That’s why, in the name of all the devs in the studio, I’d like to say thanks to each and every one of you.
Adam Badowski, Head of Studio CD PROJEKT RED
CD Projekt RED’s dedication to the game’s development and support, with its regular updates and free DLC, seems to have won the hearts and minds of gamers across the globe.
The Witcher 3: Wild Hunt is out for PC, PlayStation 4, and Xbox One.
Thank you WCCF Tech for providing us with this information.
If you’ve been playing The Witcher 3 a lot since release, then there’s a very good chance you’ve completed the latest adventures of Geralt of Rivia. If you’ve been downloading all of the lovely free DLC from CD Projekt Red, then it’s also likely you’ve taken advantage of the recently released New Game+ mode, allowing you to replay the game with all your endgame loot, levels and more.
The game can be quite difficult on the higher difficulty settings, but a recently discovered glitch kicks things up from difficult to Geralt’s worst nightmare with a side of Dark Souls. The glitch kicks in when you hit 330 percent Sign intensity, which seems innocent enough, but if you disengage with your enemy, then return to fight them again immediately, you’re likely to get a serious butt kicking. The enemy level will jump to well over 100 and while some aren’t impossible to kill, you best be prepared for a challenging fight, as they won’t go down easy.
It’s unknown if CD Projekt Red are working on a patch for this issue, but it’s likely that they’ll fix it in the next wave of updates. Don’t worry though, we suspect some modders will put the feature back in for those that love the extra challenge.
Thank you PCGamesN for providing us with this information.
Those of you who were eagerly awaiting to mod CD Projekt Red’s The Witcher 3 should be interested in this. The developer has announced that it released a new tool, named ModKit, which grants you everything you need to mod the title as you see fit.
ModKit seems to come with a lot of options, from modding the appearance of in-game objects with texture import and export, to making your own scripts and fiddle with the gameplay mechanics. I haven’t modded anything in a long time, but the tools given here are almost everything you need to change the whole game. If we are to talk about something more complex than this, we are already talking about a fully fledged game engine development kit.
However, ModKit is not an actual mod editor or game engine, but a set of tools to get you started. But with all these options and features offered, I think more experienced modders will surprise us with their craftsmanship in no time. I personally can’t wait for the first one to be released!
You can download ModKit from here, but we also want to hear about what you think. Are you excited for the upcoming mods? Will you test your skills too? Let us know!
Thank you Tech Report for providing us with this information
CD Projekt Red’s attitude towards gamers is exemplary. Not only is the company responsible for the marvellous GOG online game distribution platform, which offers games at competitive prices and, importantly, no DRM, it has been offering regular DLC content for it latest game, The Witcher 3: Wild Hunt, for free.
This week was meant to be a fallow period, with no DLC expected for release, so many gamers must have been delighted to receive a surprise e-mail announcing that new The Witcher 3: Wild Hunt content was available for download. Sadly, it seems that the DLC was released early by mistake and, as such, should absolutely not be downloaded.
Marcin Momot, CD Projekt Red’s Community Manager, has warned The Witcher 3: Wild Hunt players through his Twitter account to avoid the DLC until it has been finished:
@feijoax @witchergame This DLC became available prematurely via XBL – wasn't ready. We advise against using it until it releases officially.
So do not download it. Any The Witcher 3:Wild Hunt owners that have already downloaded the content have been advised to delete it immediately or risk encountering problems with their game. Even if everything seems fine, it’s best not to risk compromising the integrity of the game, especially since the DLC could compromise the forthcoming 1.07 patch, which is due later this week.
Thank you Twinfinite for providing us with this information.
The witcher 3 has had a new patch released to improve the gameplay even more.
The game was released on Tuesday and is taking the internet by storm. Its developers are the polish company, CD Projekt Red.
The new patch, is now available for download on PC, for both GOG and Steam users. Those on consoles will have to wait a bit more, but CD Projekt Red confirms on its website that their versions will be available very soon. Lots of major improvements are included in the update, starting with stability tweaks for the regular gameplay and the user interface.
Visual problems, such as grass and foliage rendering issues are also remedied, while the game’s overall performance when the Nvidia HairWorks technology is enabled has been improved. What’s more, when players select the Ultra graphics preset, they’ll receive anisotropic texture sampling at a 16x setting.Blood particles on water should display correctly, and players should no longer be able to shoot crossbow bolts at friendly characters (fun as that was).
Various other bugs that have been fixed relate to stamina regeneration, map interaction, input responsiveness from the keyboard, or the special effects have also been eliminated through the update.
The full change log is as follows:
Improves stability in gameplay and the UI
Improves performance especially in cutscenes and gameplay
Fixes grass and foliage popping that could occur after density parameters were changed
Improves Nvidia Hairworks performance
Boosted texture anisotropy sampling to 16x on Ultra preset
Sharpen Post-process settings extended from Off/On to Off/Low/High
Blood particles will now properly appear after killing enemies on the water
Corrects a bug where player was able to shoot bolts at friendly NPCs
Improves menu handling
Corrects an issue with Stamina regeneration while sprinting
Fixes a cursor lock issue that sometimes occurred when scrolling the map
Generally improves world map focus
Improves input responsiveness when using keyboard
Corrects some missing translations in the UI
Corrects an issue in dialogue selections
Rostan Muggs is back
Minor SFX improvements
Thank you Thewitcher for providing us with this information
The Witcher 3 developer, CD Projekt RED, announced that their title will come with a lot of language support, including Korean localization. They even made a video where they thank all South Korean fans for taking an interest in their title.
All fine and dandy, but where’s the language support? I’ll tell you where… not included in the first release! I mean you will find it in the console versions, but the Korean localization is missing from the PC platform. And you want to know the best part? The South Korean market is dominated by the PC platform.
I bet they’ve got a lot of raging customers, especially after releasing a video such as this one:
Word is that not even Korean publisher, Bandai Namco Entertainment Asia, announced that the PC version does not include the Korean localization. They finally released an official statement saying that it will be added through a patch on May 21st. But what happened during the time they released the statement and official release on the market? All hell broke loose.
Korean fans who bought the title started raging on the Internet and with good reason too! Only after everyone knew what was happening, they did something about it. For example, GoG.com changed their page to tell buyers that the Korean and Japanese languages will be delayed, while Steam still indicates that it has support for the latter languages.
Nevertheless, the game has already received its fair share of negative reviews by now. And with good reason. In South Korea, the pre-order copies sold for $65 and the game is still being sold in shops for $59. Who wouldn’t go mad when they were promised the game in their own native language and found out (after they bought it) that they were lied to?
Thank you Kotaku for providing us with this information
The Witcher 3: The Wild Hunt is almost upon us and much like previous entries in the series, the games going to have some pretty hardcore monsters in its digital world for you to hunt down, fight, then get your butt kicked by.
In a recent QA session on The Witcher 3 official forums, Senior Game Designer Damien Monnier was asked “if the biggest critter is equivalent to a) one griffin, b) two griffins, c) three griffin or d) huge as f**k.”
“We have monsters that are bigger than the griffin, so I would say between b) & c), but that definitely equals to d).” replied Monnier. “The reason you have heard different things is because it’s hard to calculate, you have a lot of landmass but oceans too, and small islands scattered around. You know, that’s one of the reasons during interviews now I just say “massive” because I have no clue. Whenever I try to calculate it I come up with “f***ing enormous”. added Monnier when talking about the scale of anything found in the game.
It’s no surprise that this game has some pretty epic monsters, especially when you compare the size of the games map to many other popular games, this game is, well it’s as f***ing enormous as Monnier implied.
We don’t have any pictures of the monster in question, but I’m sure we’ll know it when we see it!
Are you eager to get your hands on the latest Witcher game? I know I am!
IGN has revealed the opening 15 minutes of gameplay from CD Projekt Red’s forthcoming open-world RPG, The Witcher 3: Wild Hunt. The video skips the cinematics and cuts straight to the mechanics of the game, following Geralt of Rivia on the final leg of his journey.
The Witcher 3: Wild Hunt is due for release on 19th May for PC, Xbox One, and PlayStation 4.
Only recently, we heard that German gaming magazine Gamestar.de were able to get The Witcher 3: Wild Hunt to run at 60fps, 1080p on PC with an Intel i7-4790 and GTX980 on Ultra Settings. Of course, that’s not exactly a major achievement given that the 980 is a very powerful GPU, but ultra settings and high frame rates are a big focus for a lot of PC gamers and it’s nice to have a baseline to compare your own hardware.
If that information wasn’t enough to have you eager to play this game, a huge range of information has now been compiled, blowing the lid off many aspects of the games gameplay, locations and technical aspects. Some of the things that do stand out, are the addition of a Dark difficulty, no clone NPC’s, a day one patch and Geralts beard growing over time. That last one isn’t critical to the game, I just through it was great attention to detail.
There are 4 difficulties (easy, medium, hard and dark) which differ in the skill of the monsters you face. Hitpoints remain the same.
You can bargain for more money after finishing your monster contract through some sort of minigame.
The side quests are extremely well made with great writing and branching.
Potions are a necessity on higher difficulty levels. You only need to craft a potion once and you can refill it if you have enough alcohol present. Potions are upgradeable for stronger effects. Stronger potions will increase your toxicity more
Novigrad and No Man’s Land are indeed one single map, much bigger than Skyrim. The isles of Skellige form the other big part of the game. Next to that, there are 5-6 other separated locations, including Kaer Morhen.
No enemy respawning or at the least not very frequently
Best items in the game must be crafted
They were very impressed with the story branching and how it is not always obvious. Correcting ‘wrong’ choices by saving/reloading will be very difficult if not impossible.
Contrary to BioWare games dialogue options are not good or bad, this you will have to figure out for yourselves.
They really liked the in-game card game Gwent, praising its design.
The game features two really big cities: Novigrad and Oxenfurt, both very lively.
The are of No Man’s Land features 25 smaller towns, some of which are the size of Flotsam from The Witcher 2.
Geralt can rob people, although the system is too easy and feels a bit lacking.
Journalist (level 7) was one shotted by a wyvern (level 24). No level scaling.
Ciri sequences will be (in total) 5-10h and feel more like an action-adventure game than an RPG
Extra storage can be made by crafting saddle bags for your horse.
Many small details such as Roach stopping to eat apples from a basket
All equipped items are visible in-game on Geralt
Fist-fighting is back, this time no QTE
World never felt empty
Journalist didn’t encounter any simple fetch quests
The HUD is fully customizable. Icons and quest markers on the map can also be deactivated. Audiovisual hints (e.g. people screaming for help) will be present if you wish to do so.
Journalist encountered no clone NPC’s
Controller feels superior to keyboard+mouse.
The extremely annoying doors from The Witcher 2 are gone. Doors are now opened automatically, no button pressing. No loading times for entering buildings either.
Day 1 patch confirmed
Xbox One resolution will stay at 900p
Geralts beard will grow over time
Switching between controller and mouse (for menu’s) is easy and fluid
Most impressive dynamic weather system in any game he has ever played
They encountered very few bugs, no crashes of freezes.
Ultra seems to have a big effect on the quality of vegetation and character models[
No slider for LOD
Visual gore more prominent than in The Witcher 2
Thank you DSO for providing us with this information.
After the disappointing news that The Witcher 3: Wild Hunt will lack support for DirectX 12 and a draw distance slider, the German gaming site Gamestar has given us some good news about the game, revealing that, when playing the PC version on Ultra settings, it ran at 60 frames-per-second in 1080p.
The Gamestar staff ran The Witcher 3 on an Intel i7-4790 with 16GB RAM and an NVIDIA GTX980 graphics card, and claim that it was a much smoother build that the preview build showcased by CD Projekt RED in January. The game also boasted NVIDIA HairWorks implementation, while fans of severed limbs flying through the air, CD Projekt RED has released the following new screenshot of the game.
Anyone who has played the Witcher series will know that intimate sex scenes are an important part of the game’s story. The Witcher 3 is shaping up to be the biggest game in the series so far, which essentially means there will be more saucy scenes throughout. This explains a little of why CD Projekt Red needed 16 hours of sex scene motion capture data.
“We are establishing that your character was intimate with this woman recently in order to plant in your mind, that, at the very least, he must enjoy her company,” Senior Game Designer Damien Monhier said. “Through sex we have shown that this is a person who Geralt would be compelled to chase after if she went missing. We couldn’t just tell you to go find someone you don’t know or care about,” he said. “It wouldn’t work.”
No one is saying that the game has 16 hours of these scenes, but that it took that much data to get them right. It is interesting that they’re putting a lot of effort into the more mature content side of their game, to help establish a more meaningful relationship in-game; let’s hope it paid off.
Thank you PCGamer for providing us with this information.
CD Prokect Red has only just announced a 3 month delay to The Witcher 3: Wild Hunt, but now the developer is being accused of downgrading the graphics, something that was revealed to the Internet in the latest trailer to the game.
There’s a new trailer that features “low-resolution environmental and character textures”reports WCCFTech, with some fans of the game taking to CD Projekt Red’s YouTube channel and forums. One fan, JohnReese, wrote “The downgrade is real. I refused to believe it at first, but it’s pretty obvious now. Still a good trailer though, and I’m sure the game will be amazing nonetheless.” JohnReese was replied to by CD Projekt Red’s Community and Website Coordinator Marcin Momot, who said:
“I believe some explanation is required here. Unfortunately this time we’ve encountered some horrible YouTube compression problems. At this very moment we are working on fixing this and will upload another version of the trailer as soon as we can. It will present much higher quality. I want to assure you that there will be no downgrade – I see this game every day – it looks stunning.”
Sorry to be the bearer bad news today, but The Witcher 3 has been delayed by 3 months. It’s original release date was February 24, 2015 but the developer has announced that it has been pushed back by 3 month to May 19, 2015.
The company wrote an open letter to fans, saying
Ever since we started working on The Witcher 3: Wild Hunt, we knew it would be an ambitious game. We wanted, and still aim, to give you an incredible experience, an epic adventure in a vast, completely open fantasy universe.
The sheer size and complexity of The Witcher, key features of the title, have had a decisive impact on production. Now, nearing the end of our work, we see many details that need to be corrected. When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly.
With this in mind, we took another look at current workloads and what they mean for the team. Even though everyone is working at full speed, we concluded that we need another 12 weeks, so we are shifting the release date of The Witcher 3: Wild Hunt to May 19th, 2015.
We owe you an apology. We set the release date too hastily. It’s a hard lesson, one to take to heart for the future. We know what we want to do to make Wild Hunt one of the best RPGs you will ever play. And we continue to work hard to achieve just that. So, we apologize and ask for your trust.
Thank you for the all support you show us on a daily basis. We truly do appreciate it. It has fueled us in our passion since the start and will continue to do so.
The developers at CD Projekt RED have long been a shining beacon of hope that there are still some truly great developers out there; today they reminded me why. Their co-founder and Joint CEO just published an open letter about their upcoming open-world RPG epic, The Witcher 3: Wild Hunt. It states that the game will be receiving 16 free DLC packs on every platform that the game is released on!
This is a great move for consumers, especially in a market where games are shipping half complete, only to sell you day one DLC packs that almost double the retail price of the game. Instead of scraping every bit of money from your wallet with a constant stream of added content, CD Projekt RED will continue delivering a premium quality experience at no additional cost to the consumer.
Open Letter from Marcin Iwiński, co-founder and Joint CEO of CD PROJEKT RED.
“We love games. We love collecting them, playing them, and everything connected to that experience. Every time we reach out for a new release, we expect to be taken care of. We expect support if we encounter any problems, we love updates constantly improving the experience, and we feel really special when we receive free content that gives us more than we initially paid for. It doesn’t have to be huge, it can be an awesome skin for a character, or an extra sword, or armor.
Unfortunately, this treatment is quite rare these days. As gamers, we nowadays have to hold on tight to our wallets, as surprisingly right after release, lots of tiny pieces of tempting content materialize with a steep price tag attached. Haven’t we just paid a lot of cash for a brand new game?
As CD PROJEKT RED, we strongly believe this is not the way it should work and, with The Witcher 3: Wild Hunt, we have decided to do it differently. Cutting to the chase, everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform. You don’t have to pre-order, you don’t have to buy any special edition to get them — if you own a copy of Wild Hunt, they’re yours. This is our way of saying thank you for buying our game.”
This is just awesome Marcin, thank you for showing countless other developers and publishers how it’s done.
Thank you TheWitcher for providing us with this information.
The release date for The Witcher 3: The Wild Hunt may still be a while off, but that doesn’t mean to say excitement isn’t building at an alarming pace for what could be one of the greatest RPG games ever released.
Now the developers at CDProjektRed are hyping the game up even further with the release of their “Downwarren” gameplay video at Gamescom. Downwarren is the name of an unfortunate village in the game, or should I say it is the villagers who are unfortunate and Geralt needs to solve the “Whispering Hillock” mystery that is killing them off.
Check out the five minute gameplay below and soak up the awesome atmosphere of The Wild Hunt.
CD Project RED are going mobile as they prepare their Witcher franchise for a free-to-play online battle arena title designed for smartphones and tablets. With the gaming community currently eager for their RPG epic, The Witcher 3, to be released on consoles and PC there are a lot of fans (myself included) who are dying for more adventures from Geralt and his buddies.
The Witcher: Battle Arena follows in the footsteps of other MOBA titles such as League of Legends and DOTA 2, by pitting gamers against each other or bots in a fight to the death. There will be eight playable characters at launch – Zoltan Chivay, Letho of Hulet, Eithne of Brokilon, Golem, Saskia of Aedirn, Philippa Eilhard, The Operator and Lorveth.
CD Project RED are a shining light in the developer community, harking at those who extort money through DLC and other shovelled in extras and their mobile game is a beacon of their awesomeness as it’s what they call free-to-play done the right way.
“Everything in the game is unlockable for free, just by playing the game. Our system is honest, well balanced and doesn’t keep you playing for ages to unlock something. If you want to get something unlocked faster, you can purchase it for a reasonable price. It’s that simple.”
The game will launch in the very near future, months before the official release of the Witcher 3.
The Witcher 3 has suffered a massive leak this week, with internal design documents being stolen and finding their way online. This is obviously a bad thing for CD Projekt Red, the developer behind the series, but great news for fans who have been clamouring for more information on the upcoming RPG epic.
We all knew the game was going to be “freaking-huge”, but we had no idea just how big it really would be. The map of the island of Ard Skellig clocks in at a staggering 64 kilometres squared, which is certainly a lot of territory to explore, but that’s said to be just one of the areas you’ll be exploring in the game, albeit this is one of the biggest. You’ll still have Novigrad and No Man’s Land to explore and we expect they’ll be pretty hefty in terms of land mass.
There have obviously been a lot more leaks from these documents, but I hate being “that guy” in terms of plot spoilers, but you can find loads more information floating around on Reddit. Personally, I think I’ll wait to see what lurks in the gargantuan maps on my own when the game is release later this year, but given that the game is around 65x the size of the Witcher 2 and has 32 possible endings, it may take me quite a long time to see everything this game has to offer.
Thank you IGN for providing us with this information.