When it comes to the PC vs Console argument there is one topic that always seems to emerge no matter how the discussion starts, frames per second. With consoles having optimised programming and locked hardware many are locked to lower frame rates while PC users are often after a smoother experience at a higher frame rate. People who took part in the DOOM open beta were worried when they found the PC version had in fact been locked to 60 FPS, something the developers has now stated to reassure the crowds that DOOM will not be locked to 60 FPS on the PC.
The confirmation comes from the official DOOM twitter page, reassuring players that the game was only locked to 60 FPS for beta purposes, but at launch the game will enjoy unrestricted frames.
PC Players: the #DOOM Beta PC FPS is locked at 60 for beta purposes only. FPS will be unlocked at launch. More details coming next week.
Releasing on May 13th the new game engine used to power the game, id Tech 6, also supports multi-GPU’s, meaning those graphics cards can let you enjoy unleashing hell in full graphical glory. With games like Dark Souls 3 getting warnings from their fans when Capcom, publisher for the game, stated that it would run at 30 FPS on PC (something which the Dark Souls twitter account quickly confirmed as misinformation), frames per second means a lot to some gamers, with the smoother experience often making or breaking their enjoyment with the game.
Internet speed is a finite thing, with users and the websites they access growing at a staggering rate, companies, and governments are having to find more and more ways to increase users satisfaction when trying to load that page at the end of a busy work day. America has even voted recently to enforce Net Neutrality, a concept many believe the internet was founded on, in which users can’t be offered faster services for paying extra (e.g. if you want to stream this movie you have to pay otherwise you’ll only get this speed) and that users can’t have their experiences reduced if they don’t accept the extra charges.
In a recent action AT&T patented fast lane technology for file sharing, however, this was only the start of the story for AT&T. The FCC (Federal Communications Commission) has stated they will be fining AT&T a huge $100 million fine. The reason stated is that they have been “severely” slowing down users while not telling those users about the caps placed on their speed.
Back in 2007 AT&T started offering unlimited data plans to its customers, a move it retracted in 2010. Within the next year it was discovered that AT&T had placed a “Maximum Bit Rate” on its customers, meaning that if you sent a certain amount of data before your next bill you would have a cap placed on your connection. The limitation was said to be so bad that users would not be able to access the internet on most occasions and that most app’s which used a connection would be unable to work effectively.
With the new laws in place to help protect users from fast lanes and purposeful slowing down of their connections, hopefully the largest fine in FCC’s history will help deter companies from trying to shake those few extra dollars from people.