Gearbox is known for their successful series, Borderlands. Combining first-person shooters and role-playing game progression, Borderlands was also known for the comical humour and storyline that saw players, laugh cry and rage at the digital world they became engrossed in. Gearbox looks to continue this success with a new game, Battleborn.
Battleborn isn’t just another shooter combined with role-playing elements, this time, they’ve decided to add in some progression elements similar to multiplayer online battle arena games, and with player versus player action, the game doesn’t stop there.
This weekend, or rather from now till April 18th 7am PT (1400 GMT), you can not only enjoy the initial 7 heroes but as you progress and rank up you can enjoy more and more, with competitive versus and story mode letting you earn XP towards temporary helix augmentations and character and command ranks, every game increases your characters strengths.
It should be noted that experience and items obtained within the open beta won’t carry on to the retail version when it releases May 3rd. You can download the games open beta on Steam, found here.
With sword-wielding vampires, exploding wrestlers and a mecha wielding penguin, what isn’t to love? With the game available for £39.99 or £51.99 for the Digital Deluxe Pre-order version the open beta may attract more to the game.
Normally it gets to a weekend you have to find which games you need to complete to “tick” them off your list of purchased but not played games? I’m sorry to do this but I might be adding to that list as Steam is offering great deals on both the borderlands and dead rising series of games.
When I say great deals I am talking about up to 80% off Borderlands games and 70% off all Dead Rising games and DLC’s.
Are you a fan of the Borderlands games? Only managed to play one so far? With the originally only costing £2.49 and the sequel setting you back £4.99, you really have no excuse to not enjoy the games. Feel like you need more? Then get the Game of the year editions containing all their explosive DLC’s and then you can grab the pre-sequel. If you own both 1 and 2 and was waiting for a good time to get the pre-sequel, then wait no longer as you can get the triple pack (all three games) with the price discounted based on how many you already own (it cost me £3.49 to get the pre-sequel as I own both 1 and 2).
Feel like a little more mayhem then why not try out the dead rising pack? Featuring both Dead Rising 2 (and its many DLC’s) and Dead Rising 3 (Apocalypse Edition), you can now enjoy that Friday night zombie feeling with a friend. Costing you only £4,49 for Dead Rising 2 and £11.99 for Dead Rising 3, you can grab both and all the DLC available for Dead Rising 2 for just £20.99.
The Humble Bundle is a well-known thing to PC gamers. The concept is that a selection of games will become available for as little as $1, with additional games being unlocked when you pay a little more. With you able to define how much you give to Humble Bundle’s creators, the game owners and from a selection of charities, you are able to decide just where your money goes. More recently they began the humble weekly bundle, a smaller time offer (at the moment the weekly bundle is titled “Japan Edition All-Stars”) and then the Humble store, offering games with a confirmed percentage going to charity. If you’re a fan of 2K’s games then it may be worth checking the site out as they are currently having a sale which will intrigue even the most reserved gamers.
Xcom Enemy Unknown for £6.24 (75% off), Bioshock Infinite for £4.99 (75% off), Civilization 5 £4.99 (75% off) and the expansions are both £4.99 each (Brave New World and Gods and Kinds).
Get the latest Sid Meier’s Civilization, Beyond Earth, for 50% at only £14.99, or if you feel like a great shooter with an interesting story and characters then why not grab some of the Borderlands series. The original Borderlands (GOTY edition with all the DLC’s) is only £4.99 (75% off) while Borderlands 2 (GOTY edition) is £8.74 (75% off). The latest in the borderlands series, Borderlands the pre-sequel, is also included at £11.99 (60% off).
See a few games you like? Spend over £10 and add Darkness II to your cart to receive it for free. Good games, good deals, and great causes, what isn’t there to like about that!?
Developed by Gearbox Software and published by 2K games, Borderlands 2 and Borderlands: The Pre-Sequel are some of the most enjoyable first-person-shooter RPG’s ever created. Even though both of these games came out quite some time ago (2012 for Borderlands 2 and 2014 for The Pre-Sequel), the games are still receiving plenty of attention from both players and developers. A little birdie told us that the two titles have received two massive patches, which include various balances, tweaks and fixes that are meant to ensure very smooth and glitch-free gaming experiences. Some of the most important changes include the re-implementation of SHiFT connectivity for Steam users on OS X El Capitan, as well as permanent hot-fixes for a generous number of quests.
It definitely looks like the developers have been hard at work to perfect both of these titles, and that’s always commendable as other companies just prefer to leave things as they are and focus on creating new games instead. I finished both of these Borderlands games and I enjoyed my time spent with each one, but those of you who never got a chance to try them out should definitely go ahead and play them now. Below you will find a full list of patch notes for Borderlands 2 and Borderlands: The Pre-Sequel.
Borderlands 2 v1.8.4
Fixed connection issues with SHIFT in 10.11.
Various balance refinements and tweaks, with special attention given to Maya to make her more in-line with the other characters.
The Fastball grenade has been added to Boll’s loot pool.
DLC offers from Steam have been added to the in-game DLC menu.
Players will no longer encounter a progression blocker in the mission “A Match Made on Pandora” at the objective “Talk to Moxxi” in the Wedding Day Massacre DLC.
The mission “Cleaning Up the Berg” will now adjust to the current OP level instead of always being level 72.
The wedding party should now always appear at the appropriate time during the mission “A Match Made in Pandora”.
Missions that can be failed and re-attempted will now show the correct level when the player re-accepts the mission.
Chests that are dug up by varkids in the Wam Bam Island mission “Fun, Sun, and Guns” will now appear for all co-op players when unopened.
Gun-based splash damage will now scale correctly.
The Aquamarine sniper rifle has been updated with the proper stats. It was previously incorrectly categorized as an SMG. Players with this weapon in their inventory at the time of the update will have an SMG in its place. Future drops of the Aquamarine sniper will be correct.
Player locations will now display correctly after being revived.
French, Italian, German, and Spanish language versions of the game will now properly display Critical Hit FX.
Jack’s protective probe will now take damage from Maya’s Phaselock ability.
Kill Skills will now properly receive bonuses modified by external sources (i.e. class mods) upon activation.
Weapon abilities will no longer be retained when using the inventory to swap weapons during the weapon-swap animation.
The color red will now appear appropriately for players using the “Protanopia” color-blind mode.
Players now have the option to choose a “Camera-Based” driving control setting.
Badass stats will no longer display multiples of the same choice when selecting a Badass Rank stat bonus.
Tweaks to improve performance while navigating menu screens.
The game will no longer become indefinitely paused if the status menu is opened when the HUD is not displayed.
Updated the presentation of the SHiFT EULA (End User License Agreement).
Fixed an exploit to duplicate SHiFT rewards while playing in split-screen.
Players at OP level 4 or above should now find it easier to find a game via matchmaking.
Players will no longer see placeholder graphics when joining into a 3 or 4 player game on certain maps.
Bloody Harvest Halloween candy item card text will now display correctly when colorblind mode is active.
When a user switches weapons just before using a travel station, their holstered weapon will no longer appear to have a plain white texture if viewed from third-person
Players can now sort their inventory by value and vending machine inventory by price.
A rare issue where an object could appear to have a bright, neon-colored texture will no longer occur.
“Use” prompts will now appear and disappear more quickly, resulting in a more responsive gameplay experience.
Unowned DLC will no longer appear in the Fast Travel menu as a valid destination.
Various stability improvements.
Memory adjustments have been made to prevent audio dropout in some cases.
When playing with the language set to Spanish, the text for the “trade” option has been corrected.
Minor text fixes.
Green quality corrosive and explosive nova shields can now spawn in-game.
McNally will now be the appropriate level in the mission “The Bane”.
Drop rates for the Cobra have been increased in Mr. Torgue’s Campaign of Carnage.
Players will no longer be permanently slowed by the sorcerer’s “slow” skill.
NPCs will no longer become invisible for clients during play sessions with many map transitions.
Community Day 2013 head and skin customizations will no longer disappear from the player’s inventory if they save and quit before using them.
Torgue weapons will now glow correctly
Some skin customizations that previously did not drop from any source can now drop in-game.
All items will now have impact audio when dropped from inventory or in the world.
Game difficulty scaling will now reliably return to the appropriate value after fighting Raid Bosses.
Purple rarity rocket launchers will now use the appropriate material.
Subtitles in the side missions “My Dead Brother” and “Lost Souls” updated for accuracy
Brood the Invincible’s nameplate will now appear correctly.
Permanent Hot-Fix to add Community Day heads and skins as world drops.
Permanent Hot-Fix to fix an issue in which the Tiny Tina’s damsels can become invisible.
Permanent Hot-Fix to fix “Release the Beast” sometimes not activating.
Permanent Hot-Fix to fix an issue with critical hits not registering properly sometimes when using the “Interspersed Outburst” Mechromancer skill.
Permanent Hot-Fix to fix an inaccurate skill description for the Mechromancer’s “Buck Up” skill so that it properly displays the recharge as 100%.
Permanent Hot-Fix to fix Wilhelm so that he takes damage from the Ahab rocket launcher.
Permanent Hot-Fixto adjust camera zoom when Krieg is in the gunner seat of the runner.
Permanent Hot-Fixes to fix incorrect attribute presentations for relics.
Permanent Hot-Fix to fix an issue in which skrakks can deform when running PhysX.
Permanent Hot-Fix to fix an issue so that Deathmark can be applied more than once in a multiplayer game.
Permanent Hot-Fix to fix an issue in which Zero’s deception ability will not activate properly when triggering the skill while firing and reloading a Tediore SMG.
Permanent Hot-Fix to fix a missing VO in ‘A Match Made on Pandora’.
Permanent Hot-Fix to fix an issue with some weapons having low DoTs applied.
Permanent Hot-Fix to modify Vermivorous so that he always drops something from his unique pool.
Permanent Hot-Fix to increase the bulk collect radius.
Permanent Hot-Fix to increase the drop rate of legendary items across the game.
Borderlands: The Pre-Sequel v1.0.7
Fixed connection issues with SHIFT in 10.11.
Players can now right-click items in the inventory to sell non-favorited items.
Client players can now join a host’s game via Steam invitation while set to “invite only”.
Claptrap will no longer drop his buzzaxe when pressing the “drop weapon” key.
The Mission “Rose Tinting” is now able to be completed after saving and quitting during dialog while killing minions.
The Boss Nova assault rifle will now correctly appear as blue rarity, rather than green and its stats will receive a slight boost.
Players will no longer become permanently slowed when exiting a vehicle while under the slowing effect of a Cryovine.
A notification to inform players that they must agree to the Terms of Service and PP to access SHiFT will now appear prior to displaying them in the main menu.
DLC customizations should no longer be unlocked when certain base game customizations are unlocked.
The boss “EOS” will now have its nameplate display correctly for clients in a multiplayer game.
Objective waypoints for the side mission “EG0-TP” will now appear correctly when playing the mission in True Vault Hunter Mode and above.
The waypoint in the mission “Follow Your Heart” will now appear correctly when Janey Springs has moved back to Concordia.
The mission “Sub-Level 13” will now display the correct level transition waypoint.
The weapon aim toggle will now work correctly when using Nisha’s “One for Each of Ya” skill.
Clients will no longer see placeholder graphics when joining into a 3 or 4 player game.
A New-U station in “Veins of Helios” now has an appropriately sized ‘use’ distance.
The explosive element of Claptrap’s elemental subroutine is now capable of setting off a nova when triggered.
Player inspect menu should now provide accurate data.
Rocket launchers will no longer spawn with critical hit bonuses. Players with rocket launchers with a critical hit bonus will find that a random bonus has replaced the critical hit bonus.
Players will no longer fail the Holodome Onslaught missions and become stuck when getting too close to the New-U station.
The formerly non-functional New-U station in the map “Motherlessboard” in the Claptastic Voyage DLC will now function.
Aurelia’s “Excellent Shot, Madam” skill DoT will now do the correct amount of damage.
X-STLK-23 can now drop Eridian Vanquisher class mods for the Doppelganger and Baroness.
Frostfire weapon effects will now become inactive when switching to a different weapon.
Claptrap can now only digistruct one copy of himself when using the skill “Second Wind (by Tediore)”.
The platform and travel station to Deck 13 ½ from the final boss area will no longer be hidden when the mission “System Shutdown” is ready to be Turned In.
Moxxi’s toy chest can now only be opened once.
Aurelia’s “Excellent Shot, Madam” skill will no longer be triggered when the player is inside a vehicle.
Inventory cards with long titles will now display the second line of the title in all languages.
Oz Kits will now show comparison arrows on their item cards if the element types do not match.
The Fragnum 88’s critical hit bonus will now be applied correctly.
Clients playing as Nisha will no longer keep a copy of a dropped pistol in their left hand when using the “One for Each of Ya” skill.
Players can now receive loyalty rewards for DLC characters.
Athena players will no longer receive a message and experience when using the “Clear!” skill on a co-op partner who has already bled out in “Fight for Your Life” mode.
Waypoints will no longer be displayed on a disabled level transition in Tycho’s Ribs.
Purple rarity rocket launchers will now use the appropriate material.
The waypoint for the objective “Find last colleague” in the mission “Science and Violence” will now display correctly after saving and quitting during the mission.
Nisha’s left-hand weapon will no longer fire when aiming down the sight.
Both guns should now always be present when dual wielding as Nisha.
There will no longer be waypoints on a travel station from Concordia to Crisis Scar before it is accessible.
The waypoint for the mission “Find Pickle” will now display correctly.
The Bosun will now have higher shield regeneration, particularly in True Vault Hunter Mode.
Players now have an option to turn off the Oxygen V/O Warning Messages through the pause menu during gameplay. Client players on the PlayStation 3 or Xbox 360 may have to restart the game after changing the option for the change to take effect.
Moonstones will no longer be refunded to the player after buying a Moxxtail from Moxxi’s Bar in Concordia and then looting another moonstone drop.
The V/O for starting the mission “Quarantine: Infestation” will now more reliably play when accepting the mission.
V/O will now play correctly regardless of the order in which the books are picked up in the mission “Voice Over”.
The “damage resist” effect will now display correctly when playing in non-English languages.
The “Data Scrubber” grenade mod will now use a more appropriate material.
The “Meganade” grenade mod will now use a more appropriate material.
The “Shield of Ages” will now use a more appropriate material.
The “Rerouter” shield will now use a more appropriate material.
Juggernaut Oz Kits will now use a more appropriate material.
Disrepair and Self-Loathing will no longer get into an infinite teleporting loop.
Aurelia now has a callout for when her oxygen is low.
The turrets in the mission “Rose Tinting” will now spawn at the appropriate time.
Credits now include composition sections.
The Fast Travel station at the entrance of Outlands Spur now activates when the player enters the map.
Aurelia’s “Save the Queen” skill now has appropriate status effect damage.
Various stability improvements.
Permanent Hot-Fix to fix a progression blocker that occurred when saving and quitting before uploading the H-Source during the mission “System Shutdown” in Deck 13 ½.
Permanent Hot-Fix to fix kickoff dialog not playing for “Eradicate!”.
Permanent Hot-Fix to prevent Belly from being killed when Red dies.
Permanent Hot-Fix to fix Cult of the Vault Symbol not displaying correctly for clients in Concordia.
Permanent Hot-Fix to fix Cult of the Vault Symbols not displaying correctly for clients in Crisis Scar.
Permanent Hot-Fix to add footstep audio to Janey in Serenity’s Waste.
Permanent Hot-Fix to change collision on some scav components to prevent erratic ragdolling.
Permanent Hot-Fixes to set emitters to replicate on DAHL teleport spawn styles.
Permanent Hot-Fixes to prevent the grinder from becoming non-functional if it is used immediately after closing it.
Permanent Hot-Fixes to prevent the trash compactor from having its kill target changed.
Permanent Hot-Fix to adjust the location of the socket used by “Compound Interest” on Shuggurath enemies.
Permanent Hot-Fixes to prevent DAHL combat training missions from being marked as plot missions.
Permanent Hot-Fix to prevent Roland from emoting while running during “Home Sweet Home”.
Permanent Hot-Fix to ensure that mission critical Kraggons spawn during “Lost Legion Invasion”.
Permanent Hot-Fix particle effect optimization.
Permanent Hot-Fixes to fix mission dependency on Lunar Lunching Station fast travel station.
Permanent Hot-Fixes to fix Cult of the Vault symbols not displaying correctly for clients.
Permanent Hot-Fixes to prevent portrait from displaying for Customs Trap when non-ECHO dialog plays.
Permanent Hot-Fix to ensure “Space Slam”’ rocket launcher reward is always available.
Permanent Hot-Fix to apply performance optimization for a particle used by the Storm Front grenade.
Permanent Hot-Fix to fix ECHO log Merciless Killing Machine Part 4 dialog not playing as an ECHO.
Permanent Hot-Fix to fix clients not seeing the shipping container after failing “To The Moon”.
Permanent Hot-Fix to fix Hyperventilator Ozkits showing incorrect comparison arrows.
Permanent Hot-Fixes to fix Vladof sniper rifles reload sound not being attenuated.
Permanent Hot-Fix to fix the UI rotation of the Lawbringer’s Chronicler of Elpis class mod.
Permanent Hot-Fix to fix skill Bottled Courage so that it works correctly with class mods that modify consumption rate.
Permanent Hot-Fix to prevent Epicenter skill from throwing around boss Kraggons.
Permanent Hot-Fixes to prevent Athena skills from ceasing to function after entering and then exiting a vehicle.
Permanent Hot-Fixes to prevent client Jacks from being refunded more than 100% of cooldown duration when recalling Expendable Assets.
Permanent Hot-Fixes to prevent bridge from disappearing in Cluster 00773 P4ND0R4.
Permanent Hot-Fix to change the undiscovered description of “Picking up the Pieces” to reference the correct map.
Permanent Hot-Fix to fix the Vault symbol in Jack’s Office being the wrong size for clients.
Permanent Hot-Fixes to improve performance in Cluster 99002 0V3RL00K.
Permanent Hot-Fixes to prevent Aurelia’s action skill from causing a blocker during “Eye for an Eye”.
Permanent Hot-Fixto prevent clients from seeing a black screen if they finish the Marigold credits before the host.
Permanent Hot-Fix to fix Cult of the Vault symbols not displaying correctly for clients in Outlands Canyon.
Permanent Hot-Fix to fix Cult of the Vault symbols not displaying correctly for clients in Outlands Spur.
Permanent Hot-Fix to fix Cult of the Vault symbols not displaying correctly for clients in Research and Development.
Permanent Hot-Fix to fix Cult of the Vault symbol not displaying correctly for clients in Vorago Solitude.
Permanent Hot-Fix to fix Cult of the Vault symbol not displaying correctly for clients in Tycho’s Ribs.
Permanent Hot-Fixes to prevent Sponxes from respawning mid-session.
Permanent Hot-Fixes to prevent a progression blocker during “They Psychology of a Claptrap”.
Permanent Hot-Fix to fix Cult of the Vault symbol not displaying correctly for clients in The Cortex.
Permanent Hot-Fix to fix Cult of the Vault symbol not displaying correctly for clients in Subconscious.
Permanent Hot-Fix to fix Cult of the Vault symbol not displaying correctly for clients in the Nexus.
Permanent Hot-Fixes to prevent wall from not opening near the transition into the Cortex.
Permanent Hot-Fixes to increase legendary drop rates.
Permanent Hot-Fix to ensure that two glitch chests spawn upon the defeat of Shadowtrap in the Cortex.
Permanent Hot-Fix to prevent scavs behind a glassed-in area from respawning in Titan Robot Facility.
Permanent Hot-Fixes to move teleporter exit points to prevent players from becoming stuck in Lunar Launching Station.
Permanent Hot-Fix to increase bulk collect radius.
Permanent Hot-Fixes to prevent “A Backhand to Remember” movement speed bonus from being applied twice.
Permanent Hot-Fixes to prevent “End of the Line” from becoming blocked on the “Follow Claptrap’s Consciousness” objective.
Permanent Hot-Fix to prevent “You Can Stop the Music” from becoming blocked on the “Pick up musical remains” objective.
Permanent Hot-Fix to add grinder support for the Hard Reboot and Party Popper.
Permanent Hot-Fix to fix dialog from not playing on client during “To Arms!”.
Permanent Hot-Fix to fix Aurelia’s oxygen dome remaining on while in a vehicle in atmosphere.
Permanent Hot-Fix to fix Aurelia’s action skill deactivating too early.
Permanent Hot-Fix to prevent clients from hearing DLC intro audio after it has already played.
Permanent Hot-Fix to prevent players from over-donating during “To Arms”.
Permanent Hot-Fix to add grinder support for the Bullpup.
Permanent Hot-Fix to add grinder support for the Smasher.
Permanent Hot-Fix to add grinder support for Gwen’s Other Head.
There are many games which claim to be “game of the year” or even claim to be unique. Borderlands is one that can claim both these titles with ease. With Gearbox’s popular first person shooter game built for the previous generation only PC gamers have been able to enjoy the series in its entirety without switching consoles. Come November that is set to change with the introduction of backwards compatibility to the Xbox One.
Borderlands has officially been announced as joining the roster of games that people can enjoy and play in November when 360 games will become playable on the Xbox One.
Not only does the core game gain support but also the DLC’s that include such great areas as The Zombie Island of Dr. Ned, The Underdome Riot led by Mad Moxxi and even the Claptrap Robot Revolution. The game will support Xbox live, so be it on 360 or Xbox One, you and your friends can get back to freeing Pandora. Alongside the Xbox One playable version you will also be able to carry over your achievements and your save game files, meaning that bit you were stuck waiting for your friend to log in for, can now be completed with friends from all over the world.
I don’t know about you, but more Borderlands can never be bad news, I am currently dusting off my copy of Borderlands 2 and will see you all on Pandora.
Humble Bundle has had some awesome deals over the time and with the Steam Summer Sale behind us, people might be looking for other places to pick up a great deal. The newest Humble Bundle is the Borderlands bundle and it looks awesome.
Pay what you want and get Borderlands with three DLCs, The Zombie Island of Dr. Ned, Mad Moxxi’s Underdome Riot, and the Secret Armory of General Knoxx. Paying more than the average will unlock Borderlands two with three add-ons and a coupon. The three DLCs are the Psycho Pack, Mechromance Pack and Creature Slaugherdome and the Coupon in the deal will give 75% discount in the Humble Store for Borderlands: The Pre-Sequel.
As always, there is the possibility that more items get unlocked as people donate money to a good cause and for those who paid more than the average amount. Speaking of good causes, this time the proceeds will go to the National Videogame Museum.
There is also a third tier of rewards, and that is for those who pay $15 or more. The will also get Borderlands 2: Ultimate Vault Hunter Upgrade Pack 2, the Headhunter 5: Son of Crawmerax add-on, and the Borderlands 2 season pass add-on. In this tier is another coupon for 25% off Merch in the 2K Store.
If you don’t have these games yet, then now might be the perfect time to get them all.
The Tracking Board has reported that Insidious: Chapter 3 writer and director, Leigh Whannell has entered talks with Lionsgate to write and direct an adaptation of the popular game, borderlands.
The movie was described as a cross between Guardians of the Galaxy and Mad Max, the story depicts a bleak future in which an abandoned mining colony on a distant planet has created a lawless society.Then a nearby star’s powerful gravitational field unearths horrific alien creatures hiding deep below the surface, the surviving colonists retreat to a vault rumored to contain advanced alien technology.
The news was announced on Reddit earlier today, and since the post several Reddit users have posted their rather intriguing thoughts.
I’m really confused as to the point. The story sounds completely different from the games. It sounds like some kind of horror monster/alien movie. Once they’re in the vault is it going to turn into an action movie? Very confused. He does do some good stuff…but this sounds better not associated with borderlands at all and as a standalone. -Zolakar
I wouldn’t set your expectations high. Firstly, things move VERY slowly in the film industry. There were concept sketches of cars in Mad Max: Fury Road from 1999. Second, the film won’t play anything like the game. Sure the game has a story, but it was the development of the world that made it so great. The side-quests, NPC characters and whatnot.
I’d definitely like to see it made but I can’t help but feel that Borderlands lends itself better to a television adaptation rather than cinema. – Olkaml
The creator and franchise director of the Borderlands games Matthew Armstrong as left his position at Gearbox Software. Armstrong was heavily involved with the first Borderlands game, credited as game design director and writer, but had more supervisory roles on Borderlands 2 and Borderlands: The Pre-Sequel!.
Armstrong announced the news on his Twitter account:
No longer working at @GearboxSoftware. I will always love Gearbox, but it's adventure time.
Later, Armstrong gave a statement to Game Informer confirming his departure and elucidating on his decision:
“Pre-Sequel, Claptastic Voyage, and Handsome collection all shipped. In a rare moment, I was temporarily non-vital. I could leave without damaging Borderland or Gearbox too much if I did it at this moment, so now was the time. I think Gearbox will do great in the future, and I think Borderlands will stay strong and awesome. I’ve been thinking about it for a while. I’m not quitting out of anger or getting fired. It’s just time for new adventures. I’m an inventor. I’m ready to make something new. Not just new to me, but new to everyone.”
Randy Pitchford, CEO of Gearbox Software, has heavily implied that Borderlands 3 could be unveiled at Gearbox’s PAX South 2014 panel, which takes place this Sunday. During a Q&A panel on Friday, Pitchford told a fan that details of the next Borderlands game could be forthcoming during their panel at the San Antonio event on 25th January.
Pitchford didn’t specify that the game in question is Borderlands 3, specifically – we’ve had Borderlands: The Pre-Sequel and Tales From the Borderlands in recent months – but we should know more very soon.
Borderlands 1 and 2 are easily some of my all time favourite games, I’ve spend hundreds upon hundreds of hours playing them on split-screen co-op with my partner and can’t wait for the new edition in the series to be launched. As great as the games are, the biggest feature for Borderlands titles is easily the DLC, often amassing to a greater amount of content than the stock campaign and it’s expected the same will be true of the new entry in the series.
As with most DLC, the new content will come at a price, which we now know will cost $9.99 each, which is roughly £7 here in the UK. The season pass will be made available for just $29.99 (about £20) and will represent a 25% discount of the single item prices for each DLC combined.
Those who chose to take out the pre-sequel pre-order at selected retailers will also get a download of the Shock Drop Slaughter Pit, although this download will be made available at a later date, not at launch.
Borderlands: The Pre-Sequel is set for release on October 17th in Europe and October 14th in North America on Xbox 360, PlayStation 3 and PC.
Thank you Eurogamer for providing us with this information.
A new video has been published by OutsideXbox, covering over eight minutes of the new 2K Australia title, Borderlands: The Pre Sequel. The footage is clearly from the PC edition of the game, taking full advantage of the graphical effects on offer vs the console counterparts, which as you may know will only be hitting Xbox 360 and PlayStation 3, not the new generation of consoles (at least not yet).
The game doesn’t really innovate much on the current Borderlands formula, but that’s no bad thing for those (like myself) who love the couch-co-op friendly action that the series provides, and it’ll serve as a stop gap for those still awaiting a Borderlands 3 announcement.
Expect new guns, new locations, new enemies, new perks and the chance to step back and into the boots of Handsome Jack, as we discover just how he became the much loathed villain of the series.
The original Borderlands still remains my favourite in the series so far, Borderlands 2 was and still is a lot of hardcore fun, and a great multiplayer game, but the desolate isolation that set the tone of much of the first title is still better in my opinion.
Now it looks like the original Borderlands on the PC may be getting a welcome comeback as the game developers work to free it from the restraints of SecuRom DRM. With the GameSpy servers now bust, the game couldn’t be played online, but with the introduction of a new patch, SteamWorks and more, the game will soon be up and running again.
It is nothing short of incredible to see the developers still putting keyboard time into making this game work again, especially this long after its release and I know I’ll be taking an online co-op run through the game once again as soon as it is fixed.
Tools are being set up to import keys to steam, as well as any DLC you have already purchased. A news ticker is being added to keep you informed of multiplayer restoration progress and no doubt a few general bug fixes too. The main menu of the game will now keep you informed and as soon as Steam-based multiplayer is available you’ll be able to jump right in.
Thank you IncGamers for providing us with this information.
Gearbox Software, the developers behind a number of chart topping games including Borderlands 2 and Brothers In Arms have announced that they have a new game in the pipelines which is being brought together in conjunction with publisher 2K Games.
Designed as a game of many elements, Battleborn is “a fusion of first-person shooting and loot-grabbing RPG elements in a living comic book art style”, with a 5 player co-op layout, but with an FPS type game play. Made to look like a comic-style game, Gearbox say this is the most ambitious game that they have ever created and when it finally gets released, most likely between April next year and March 2016, it will feature elements of game play from other hit titles such as DOTA 2 and LOL, giving us a fast paced game that is like no-other. What’s more, Gearbox plan to release it on the PC, Xbox One and Playstation platforms for every gamer to enjoy.
Randy Pitchford Gearbox’s President made a statement saying: “Battleborn’s story takes place in a distant future, the only hope for the last star in a dying universe is a new breed of warriors, who must put aside their differences to drive back an unstoppable menace. As a genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe, Battleborn is the most ambitious video game that Gearbox has ever created”
With so many elements being pushed together from a number of game genres, it is no surprise that this is a very ambitious game title and although I’m no big gamer myself, I’m sure our resident game editor Pete will be interested in working his way through the game when it comes out possibly late next year.
While there have been a few rumours floating around this week, the truth is now out in the open, there will indeed be a new Borderlands game hitting the market this year. It’s unfortunately not Borderlands 3, but it is a prequel to Borderlands 2, what the people at Gearbox are calling a pre-sequel. The new game will be heading to the PlayStation 3, Xbox 360 and Windows PC, so unfortunately not next-gen consoles, or at least not any time soon.
While Randy Pitchford has stated that the studio is now dedicating its efforts to new titles, 2K’s Australian studio became available after the release of Bioshock Infinite, who came on board to help them give gamers what they want, more Borderlands! And for that decision, I think them, because Borderlands is one of the greatest co-op gaming experiences ever created.
Set in the gap between Borderlands 1 and 2, Borderlands: The Pre-Sequel will bring a host of new features and players to the mix as you fight along side Handsome Jack.
“The story is about the rise of Handsome Jack, so it turns out, you’ll discover, that he begins his journey maybe with morally good intentions,” Pitchford said. “And throughout the course of this game, you’ll see how he becomes the horrific, evil villain he is in Borderlands 2 that seems to have enjoyed cutting people’s eyeballs out with a spoon. He wasn’t always so bad.”
More details will no doubt be unleashed soon, but with new characters, abilities, areas to explore and no doubt many cameos from the series current favourites is certain to make this a welcome return trip to Pandora.
Thank you Polygon for providing us with this information.
Telltale Games will be working along side Gearbox Software, and publisher 2K, announced today their partnership to create an all-new story-driven episodic game series entitled, ‘Tales from the Borderlands: A Telltale Games Series’, set to premiere digitally in 2014 on home consoles, PC/Mac, and mobile devices.
“Gearbox shares the independent spirit that Telltale was founded on, and like Telltale, they’ve broken the boundaries of what to expect within a gaming genre,” said Dan Connors, co-founder and CEO of Telltale Games. “Our partnership is something that we are very excited about, because it will unite the incredibly rich world of Borderlands with Telltale’s focus on story-telling driven by player choice, and characters that people truly care about.”
‘Tales from the Borderlands’ will explore and expand on the stories of existing and all-new characters from the world of Pandora, as seen in the critically-acclaimed and best-selling Borderlands 2 from Gearbox and 2K.
“At the 2012 Spike TV VGAs, our studios and games – Borderlands 2 and The Walking Dead – were fortunate to do incredibly well that night winning more awards than any other games! So we met up later for a great first date, one thing lead to another and, well, we’re having a baby,” said Randy Pitchford, President of Gearbox Software. “Borderlands is incredibly important to us, so it is meaningful to share that with this partnership. I have great confidence and excitement for what Telltale has in store for its all-new adventures in our universe.”
Developed by Gearbox Software, and published by 2K – a publishing label of Take-Two Interactive Software, Inc. – the Borderlands franchise has sold-in more than 15 million units worldwide, won more than 55 editorial awards, and was a breakout original property that invented a new genre, the FPS/RPG hybrid known as “shooter-looter.” It’s also one of the best co-op gaming series ever to have been released, I’ve personally clocked up hundred of hour on this game sitting side by side my girlfriend as we explore Pandora. Hopefully this new series will help us continue this epic quest for many more hours!
Stay tuned for more information on Tales from the Borderlands in the coming weeks.
Thank you Telltale for providing us with this information.
I’m a massive fan on the Borderlands series and Borderlands 2 has been one of the most expansive, rewarding and entertaining gaming experiences of the year so far. When I bought it, it was a big game, with plenty to see and do, many times more than you get with most modern shooters and the best part of all is I could play it in co-op with my girlfriend, in the best co-op format there is, couch-co-op. Yet the development team are clearly not satisfied with creating one of the best gaming experiences of the year and they want to give us more!
The game has already had a complete set of DLC added to it that has raised level caps, added new areas, new enemies, bosses, weapons, customizations and a whole lot more and many gamers, myself included, figured that was the end of it all, no more content. The developers have come out this week and said “yes we are done with the DLC, or at least Season 1 of it”…. Time for season 2!
The Ultimate Vault Hunter Upgrade Pack 2, further level cap increases, the Digistruct Peak Challenge and Headhunter packs can be expected, oh and also some free updates that will increase backpack, bank and ammo capacities to help accommodate the higher levels and extended play times.
Level cap will be set to a whopping 72, but even better is the new ability to tweak your in-game difficulty outside of your level for “extra challenges” and this could fix the over powered issue that plagues some missions in the game. New quest lines will include working with Tannis to train Crimson Raiders after the main story events, the return of the once dead T.K. Baha and that they hope to make 2 or 3 Headhunter expansion packs that will take the game’s content schedule up to at least October.
Think you’ve completed Borderlands 2? If they keep releasing content at this rate, no one ever will. The new content will not be included in the season pass, but headhunter pack should only be around $5.
Thank you OXM for providing us with this information.
Borderlands 2 is easily one of my all time favourite games and it offers one of the most complete and engrossing multiplayer experiences available on current generation consoles. That’s not to say that there aren’t other great co-op titles out there but Borderlands 2 is certainly one of the best ever made. Personally I’ve already put in over 300 hours of co-op time on the original Borderlands, which was a big game to start with, but it really pushed the boat out in terms of value with some of the most expansive DLC I’ve ever seen. I’m rapidly catching up on that game time with Borderlands 2 and that’s thanks to even more expansive DLC than ever before and now Tiny Tina’s Assault on Dragon Keep is set to keep that flame burning.
Said to be the biggest and most diverse expansion so far in the Borderlands series, Tiny Tina’s new DLC is like nothing that has gone before it, a crazy parody of a game within a game that is set to shake up the games usual mechanics in more ways than one. As you may already know, Tiny Tina is a crazy thirteen year old explosives expert and this DLC is effectively her take on the nerdy culture surrounding titles like Dungeons and Dragons, so expect it to be somewhat skewed from the blatantly ripped off source material, all ripped off in good spirit of course.
Everything has been given a little tweak in way or another, for starters your actually playing as Brick, Lillith, Mordecai and Tiny Tina, who are playing a board game which features the characters your actually controlling. So your playing as normal, but the whole thing is narrated by the other four with extra characters from the Borderlands universe dropping by to take the rolls of other characters within the board game known as Bunkers And Badasses… confused? You should be!
The world is huge, easily the biggest in terms of real estate for a Borderlands DLC and that is really saying something given the scale of previous expansions. Yet this one is far more dynamic than ever before, mostly due to the erratic nature of Tiny Tina and her method of telling a story. You enter the game world as it is full of sun and rainbows, that is deemed to boring, so the level changes before your eyes to something far more sinister.
This dynamic continues as indestructible level 100 enemies spawn, raining all kinds of hell on you, that is until someone like Lillith tells Tina to knock it off and it changes to something more reasonable, bringing you back to life in the process. The same goes for unsolvable puzzles, ridiculously impossible objectives such as “blow up the ocean” and more that change constantly as you play. Overall you really have no idea what is going on and your a dice roll away from madness at every corner, it is to be honest, brilliant fun!
Eridium still plays a big part too, it’s used for the local fruit machines for one, but also red chests have two D20 dice on them, first roll is free, but you can roll both if you pay some Eridium, roll high and you could get even better loot drops from the chest.
Enemies are easily the best thing on offer and generally you can expect to get your butt handed to you by an incredibly diverse new enemy set that features dragons, knights, orcs, treants (Like the Ents in Lord of the Rings, just as big too!), wizards, skeletons and more, not forgetting all the variants that range from giant editions, to midgets and all kinds of difficulty variants too that will keep you on your toes. Enemie spawn rates are also at an all time high and co-op gun fights go on longer than ever, but fortunately the loot keeps flowing too so it’s all good.
Overall I think it’s safe to say that Dragon Keep gives you more of everything, more new enemies than ever before, more loot drops, more options for spending Eridium, more epic battles and more places to explore. It also offers a truly dynamic and spontaneous gaming experience with one of the craziest plot lines I’ve ever heard. The writing is spot on and while Borderlands 2 managed a few chuckles from me in the last, Dragon Keep had genuine laugh out loud moments and poked plenty of fun at the gaming community and the surrounding culture at the same time. Unfortunately I can’t put most of this madness into words so why not check out the trailer below for a little taste of what you can expect.
Is this the best DLC ever made for Borderlands 2? I think it just might be.