The DOOM Multiplayer Open Beta Will Start Soon

DOOM recently went through a closed beta phase that lasted from March 31 to April 3, and since the game’s official launch date of May 13 is rapidly approaching, id Software is making preparations for the game’s open beta, which is actually going to kick off on April 15 and will last until April 17. During this open beta phase, everyone will be able to try out DOOM’s multiplayer in the form of Team Deathmatch and Warpath modes on two maps named Heatwave and Infernal.

Bethesda has also stated that id Software plans to implement a series of content updates for SnapMap after the game’s release. These updates would include new map modules, objects and props, as well as new features and functionality improvements, editing tool enhancements and AI enhancements. DOOM’s multiplayer will also receive content updates such as new game modes, which should prove interesting. Apparently, the aforementioned  SnapMap and multiplayer updates will be completely free to use, which is definitely a big plus. From what I’ve seen so far, DOOM is shaping up as a very promising title, although some users have criticized the game’s multiplayer mode for losing its original DOOM feel and identity. However, we’ll just have to wait for the official release in order to form a proper opinion.

Let The Hype Commence – Bethesda Hiring for ‘Bleeding-edge of RPG Development’

It’s no secret that Bethesda is working on a new game, they’re a development studio, it’s what they do! However, with Fallout 4 now out of the way, and smaller teams working on patches and DLC releases for the game, the main teams will be moving onto the next big project, although for now, we have no idea what they’re going to be doing.

Bethesda has teased already that they’ve got several new games on the way that are “different to anything” they’ve done before. This would suggest that these new games aren’t part of the Fallout or Elder Scrolls series. However, we already knew these were in the works, so their new job postings spark interest for their next long-term investment.

Four new positions are now available, for an engine, gameplay and two graphics programmers. All touting that they’re required for “bleeding-edge RPG” development. If the current projects are different from what they’ve done before, it stands to reason that this one, an RPG, is a return to Elder Scrolls or Fallout. However, this is extreme early stage hiring, so we should likely expect it to be around about a year before we get hints of what it is, two years before we start to see anything from it and likely four years before it hits the market.

My gut instinct says Elder Scrolls 6, but as a fan of the series, I prefer to lie to myself and imagine that it’s been in development for a few years already and is coming much sooner than this project will; I can only hope!

Picking through some finer details, Fallout 4 lead producer, Jeff Gardiner, is listed as working on an “unannounced” project, as is Dave Schreiber, sound designer for Skyrim who’s listing says “unannounced future project.” Add to that Diego de Almeida, a freelance illustrator, has been on an “unannounced project” since the end of the Fallout 4 main development cycle last November.

Let’s cross our fingers, because as more names start to get put into this new project, leaks are bound to happen.

Fallout 4 DX11 Mod Aims to Improve Lighting System

Fallout 4 has been a big hit, especially on PC where the modding community has been ripping the game to shreds and building it back up again, better than ever each time. It’s already a great looking game, but that’s never enough for the PC community and we always look to push things to the next level. Modder ‘SirGreenThumb’ has just released his latest mod, a new DX11 adjustment that aims to improve Fallout 4’s lighting system.

TrueLighting is basically a method that corrects the washed out look of the default settings, adding greater realism without actually changing any core aspects of the game or the original artists intended visions; it’s just better in general.

” I tried to keep daytime looking its original brightness without being washed out, while darkening and lengthening the night to create a more realistic night time. Similar to an ENB preset but this plugin utilizes the Fallout 4 DirectX 11. “ said SirGreenThumb.

Here are the key features of this mod:

  • It tones down bloom and eye adapt overall to more reasonable levels.
  • It calibrates certain lights for more realism.
  • It calibrates image space settings for indoor areas for a less washed out look. (still under development, some areas have not been calibrated).
  • It calibrates the image space settings for an unprecedented night time look, as well as less washed out look for daytime while keeping daytime bright.
  • It calibrates night time directional ambient to achieve a realistically dark night without darkening other lights.
  • It calibrates image space settings for dawn and dusk transitions for a seamless day/night transitions.
  • it calibrates image space settings for all time frames, weather patterns and areas for more realism.
  • It alters brightness for sun, moon, stars, upper sky, lower sky, horizon, clouds, and effects lighting for more realism.
  • It alters cloud layers, clouds transparency, fog, mist, sun glare, and moon glare for more realism.

Want to check out the mod for yourself? Hit up the download page here.

Fallout 4 Update 1.4 Now Available for Download

Fallout 4 is still going strong and I’m sure many of you are either still walking the wasteland or, at least, you’re planning to get started on the latest Bethesda developed epic. The new update brings a lot of patches and they’re certainly welcome, as with such a big game it’s inevitable that there will be a lot of bugs.

The new patch brings with it a few general performance improvements, which are always a welcome addition for any format, as well as support for add-ons, more metal and wood door variants, and a nice range of bug fixes. Can’t say I’m bothered about the new doors, though, as with PC mods, I’ve already got dozens more than standard anyway.

Let’s take a quick look at what you can expect to find when you update your game to version 1.4:

New Features

  • General performance improvements
  • Support for add-ons
  • Additional art customization added to Workshop:
  • Super Mutant clutter including meat totems, meat bags and meat cart
  • Raider clutter including raider poles, cages and tents
  • Abstract and portrait paintings
  • Variety of new signs
  • More metal and wood doors variants

Fixes

  • General stability and performance improvements
  • During “Getting a Clue” quest, Kellogg’s desk will remain a working container
  • During “Rocket’s Red Glare”, resolved issue where companions could not be dismissed after completing the quest
  • Fixed an issue with “Kremvh’s Tooth” quest item not spawning properly
  • Settlements under attack will now display an updated message with the results of the attack if player does not respond
  • Fixed an issue with screen effects not clearing away properly after using a scope
  • Fixed an issue with trying to sprint while in third person with a minigun equipped
  • Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
  • The Scrounger perk now includes additional common ammo types
  • Fixed an issue where Calvin Whitaker would disappear in Vault 81
  • Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
  • Fixed an issue where Rank 3 of Grim Reaper’s Sprint did not fill critical meter properly
  • Fixed an issue with key cards not spawning correctly in Vault 75
  • Fixed an issue where enemies would stop spawning during “Airship Down”
  • Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
  • Fixed an issue with the autosave counter getting incorrectly reset
  • Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
  • Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
  • Fixed issue where exiting workbenches would cause third person to stop working properly
  • The Scribe can now be assigned consecutive settlements properly
  • Fixed issue with duplicating scraps shipments
  • Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
  • Fixed issue with the quicksave and autosave message persisting through loading screens
  • Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
  • Fixed an issue with loading save with a placed object in water, not properly floating

DOOM Will Run at Same Resolution and Frame Rate on All Platforms

Id Software has announced that its new not-quite-a-sequel but not-quite-a-reboot DOOM announced that the forthcoming first-person shooter will run at 1080p and 60fps on PC, Xbox One, and PlayStation 4.

“We want players to wonder how DOOM and idTech 6 [game engine] games can be so visually stunning at 60 frames-per-second at 1080p on all platforms, when other titles cannot even achieve a similar look at 30 frames-per-second,” Lead Project Programmer Billy Khan told the Bethesda blog. “Our goal is to be the best-looking game at 1080p at 60fps.”

Presumably, as far as the PC release is concerned, the 1080p/60fps standard will be its minimum default, with more powerful systems able to support higher resolutions and frame rates.

“idTech 6 allows the artists and designers to quickly decorate the world with fine details,” Khan explained. “idTech 6’s physically based renderer and dynamic lighting system allows our artists to make our characters and environments more realistic and stunning than ever before.”

“Many on our tech team worked at Crytek before, so we’ve known and worked with each other for some time,” Lead Renderer Programmer Tiago Sousa added. “It’s been an interesting and productive venture, learning about idTech foundations and researching where and how we will take it to new levels.”

DOOM is set for release on PC, Xbox One, and PS4 on 13th May.

Bethesda Working on Three Games “Different than Anything We’ve Done Before”

Bethesda, the studio responsible for recent action RPG Fallout 4, has teased that it is working on three “longer term projects” that are “different than things [they’ve] done before.” Speaking at the DICE Summit in Las Vegas yesterday (18th February), Todd Howard, Executive Producer and Game Director at Bethesda Softworks, revealed that the company is busier than it’s ever been, working on both fallout 4 DLC and the three new mystery projects.

“We are busier now than we have ever been. We have all the DLC going for Fallout, we are overhauling the Survival Mode, and that’s some of the most fun I’ve ever had when playing the game. It really changes it,” Howard said (courtesy of VG24/7). “It’s harder, but it is more than that, it just makes it different.

“We actually have three kind of longer term projects we’re doing that are all – we’ll talk about them at a future date – but they’re different than anything we’ve done before, while also being a Bethesda-style game,” he added. “Big and crazy, but in many ways different than things we’ve done before. It’s an exciting time.”

Howard said that, despite his hints, Bethesda prefers to play its cards close to its chest – “holding back and not talking about” – a strategy he says “played out really well by not talking,” with both Fallout 4 and Skyrim, so expect the company to remain tight-lipped on its new projects for the foreseeable future.

Bethesda Teases Fallout 4 “Overhaul” in New DLC

Bethesda has revealed that the up-coming DLC for Fallout 4 will introduce an “overhaul” of many of the game’s elements, primarily to its Survival Mode. The developer teased the changes on its official Twitter account.

“We know you’re ready to learn what’s coming for Fallout 4 DLC. We’re not far off, and we think you’ll be excited,” one tweet read, adding, “We’re also doing a complete overhaul of Fallout 4 Survival mode. Food, sleep, diseases, danger and more. Stay tuned.”

In the meantime, Digital Foundry has been testing out the latest update for Fallout 4, which brought many improvements. Sadly, improved frame rate for console versions is not one of them. The 1.3 Update, though, does improve the game’s draw distance – with no noticeable effect on performance – and improved textures on certain assets.

“Patch 1.03 looks like a good upgrade overall then,” the Digital Foundry post on Eurogamer reads, “and our only real grievance with is the failure to address the harsh hiccups to play on Xbox One when switching weapons (or traveling around heavily built up areas). Of all the issue’s we’re keen to see fixed, this still ranks highly on the list – though for now it can be alleviated by running the Xbox One version from an SSHD or SSD.”

The Overly Generic ‘Doom’ Cover Fits Virtually Any Game

Doom is one of the most iconic FPS games of all time, although it did have the advantage of being one of the very first games to kickstart the entire genre, giving it a distinct advantage for a lot of years. Now the game is set to return to our screens once again. Doom is currently pegged with a release date of May 13th, which isn’t particularly far away, but it’s just long enough to give the developer time to delay again; let’s hope they don’t.

The release date isn’t the only reason we’re hearing a lot about doom this week, however, as the artwork for the latest Bethesda bullet-em-up comes across as one of the most generic covers of all time. Following that infamous orange and blue theme that so many hundreds of game and movie boxes have adopted, the game’s logo can be swapped out for almost anything and still looks like it belongs.

How about adding him to Halo 5? Seems fine to me.

I think I’ve actually seen this guy in a few Final Fantasy games, have you?

OK, this one I’m not so sure about, but if you didn’t know who Professor Layton was, it’s still pretty convincing.

Well, that’s just an easy match up these days.

This definitely looks like something I’d be eager to play!

Scrap that, this is the one I really want to play. Running around with a sawn-off frying pan and causing chaos.

Gaming artwork can be quite generic, as we’ve seen here today, but it’s not the end of the world. Fortunately, we won’t have too long to wait for the release of the game and fingers are crossed around the world that it won’t be generic to play.

What was your favourite entry in the Doom series? For me, nothing will beat the original two games on MS-DOS.

DOOM Will Not Have Microtransactions

DOOM is one of the most influential and iconic video games ever devised. ID Software’s classic first-person-shooter popularized the genre and showcased the potential of engrossing single player games on modern hardware. While Wolfenstein 3D set a fantastic framework, it didn’t have the same impact as DOOM or capture people’s imaginations. Despite DOOM’s age, it’s still holds up remarkably well and I could easily play through the entire game multiple times. Recently, I purchased the DOOM 3 BFG edition which includes all the content from the older titles, and is a great package. One strange change revolves around the medpacks now sporting a pill icon instead of the red cross. Perhaps, this is down to some copyright issued with the charity, British Red Cross.

After a long hiatus, DOOM is finally coming back, and I cannot wait to see if it honours the series’ roots. Honestly, I’m pretty hopeful because the recent Wolfenstein reboot adopted a fantastic old school feel and fast paced gameplay. It’s absolutely stunning and demonstrates that single-player focussed first-person-shooters can be released in the modern era. Sadly, modern games tend to be marred by microtransactions, season passes, DLC, and other measures designed to maximize profit. However, according to Peter Hines, vice president of marketing at Bethesda, the game will not feature any microtransactions:

This is wonderful news and reassures players that the multiplayer aspect will remain completely balanced. This is essential because various micropayments to acquire items can destroy a multiplayer community and make the progression system seem very unfair. Also, the single player aspect should have good pacing and not slowed down to encourage users to purchase items. Not so long ago, Bethesda unveiled a teaser trailer showing DOOM’s campaign. So far it looks stunning and it’s certainly going to be a day one purchase for myself!

Fallout 4 1.3 Update Released

Bethesda has announced the release of the 1.3 update for its action RPG Fallout 4. The update is already available for PC users via Steam, while the PlayStation 4 and Xbox One versions will get it later this week.

The update introduces ambient occlusion (HBAO+), fixes a couple of broken quests, and new weapon debris effects for NVIDIA GPU users.

New Features

  • New ambient occlusion setting, HBAO+ (PC)
  • New weapon debris effects (PC NVIDIA cards)
  • Added status menu for settlers in your settlements
  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
  • Improved “ESDF” keys remapping support while in Workshop mode (PC)

Gameplay Fixes

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
  • Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Big Leagues perk now displays calculated damage correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacReady’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armor
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

  • Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed
  • Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
  • In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114
  • In “Confidence Man,” Bull and Gouger can now be killed
  • During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up
  • In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

  • Fixed a bug that would cause settler counts to appear incorrectly
  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  • Improvements to snapping pieces together while in Workshop mode
  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  • Player can now build workbenches in their Diamond City house
  • Building wires no longer uses up copper
  • Fixed issue with certain settlement attacks not generating properly
  • Fixed an issue with settlement happiness calculations
  • Settlers assigned to weapons stand will now stand next to it
  • Diamond City house now shows provided power
  • Repairing items will now correctly consume resources
  • Fixed an issue where companion would ignore commands at workshop locations
  • Fixed an issue with crops appearing destroyed after saving and reloading

Sub-15 Minute Fallout 3 Speedrun Sets New World Record

An intrepid speedrunner has managed to complete Fallout 3 in under 15 minutes, setting a new world record. YouTube user Rydou used a combination of quicksaving/quickoading to skip dialogues, clipping through walls to skip large swathes of map, and a further quickload quirk that allows walking speeds of 160% to beat Bethesda’s RPG in less than quarter of an hour.

Below the video, Rydou explains how to exploit the speedglitch:

“When you cripple your legs, your speed is set to 0, [and] then [brought] back to 60% of your normal speed. By quickloading just before getting crippled, you can confuse the game into giving you 60% without actually being put to 0 (because we don’t actually really get crippled). So you get a huge speedboost, and walk at 160% of your normal speed.

This speedboost can appear in two versions: One which is “breakable”, it will last as long as you don’t quickload again. The second one is “unbreakable”, you can quickload or load a game without losing it.

This time can still be improved, even if my raven rock was godly, my vault 87 was pretty awful, so I would like to get a sub 14:50. [At] the same time, I might try to get the sub 30 on FNV glitchless, and then get a decent time on FNV Any% because the run is now 2 min faster than it was.”

The GOG Christmas Gaming Sale is Here!

Another season, another sale. Every holiday we are greeted by an onslaught of sales with Steam’s beginning on the 23rd, but it is no way the first with GOG already starting their Christmas sale.

First up is their free game, Bio Menace. Featuring a CIA agent he battles mutants and monsters in a 2D scrolling shooter with clear influence from Duke Nukem, what with big guns and over the top violence, or is that just a few signs of a good game?

In case that isn’t enough for you then why not have a look at the 75% off the entire Bethesda catalog? Relieve some of the classics such as Quake or the original Fallout for as little as £1.69, of course, these are all DRM free as is everything from the GOG store. Feel like something a tiny bit more modern? Why not try the precursor to Oblivion and Skyrim, with the Elder Scrolls III: Morrowind for only £5.09 for the game of the year edition.

Feel like something a little less fantasy, why not try Return to Castle Wolfenstein for £1.69. If this isn’t enough, get a free copy of The Elder Scrolls: Arena and The Elder Scrolls Chapter II: Daggerfall with any purchase from the Bethesda catalog.

Time for that early Christmas treat, but hurry the sale ends on December 29th!

Russian Gamer to Sue Bethesda For Fallout 4 Addiction

Video games like any entertainment medium can be addictive especially if the individual in question has an obsessive personality. Usually, consumers applaud developers for creating expansive experiences and enjoy the value proposition this brings. However, a 28-year-old man from Krasnoyarsk is suing Bethesda for $7000 because he didn’t realize Fallout 4 would “become so addictive”.

According to Russia Today, the player in question regularly skipped work, stopped speaking with his friends and led to the breakdown of his marriage. His statement reads:

“If I knew that this game could have become so addictive, I would have become a lot more wary of it. I would not have bought it, or I would have left it until I was on holiday or until the New Year holidays,”

This is an absurd situation and the idea that you can try to seek compensation for your own lack or organizational skills is laughable. There’s no real precedent in Russia regarding cases like this, so it’s going to be interesting to see how the legal case proceeds. Common sense should prevail though because millions have purchased Fallout 4 and not had any negative effects in their private or personal life.

Has a game ever captured so much of your time it almost impacted on personal relationships?

Fallout 4 Update 1.2 Released – Reportedly Breaks Mod Support

A new public update for Fallout 4 has been released by Bethesda, Update 1.2, collecting together all the disparate fixes and improvements from the recent glut of beta patches, which should update automatically via Steam. Unfortunately, PC Gamer is reporting that the update has been disabling mod support for some users.

Fallout 4 – Update 1.2 Changelog:

New Features

  • Number pad keys can now be used for remapping (PC)
  • Remapping Activate now works on Quick Container (PC)

Fixes

  • General memory and stability improvements
  • Performance improvements inside the Corvega Assembly Plant
  • Optimizations to skinned decal rendering
  • Fixed issue with player becoming stuck in terminals
  • Fixed issue where equipped weapons become locked after completing Reunions
  • Fixed issue with “When Freedom Calls” where the quest would not complete
  • During “Confidence Man” fixed issue where player’s health would continuously regenerate
  • Fixed crash related to jumping into water and reloading saved games
  • Fixed issue where Launcher would not save God Rays Quality setting properly (PC)

Thankfully, Nexus Mods user Gameaholic has provided a workaround for those experiencing issues with mods related to the new update:

Hello folks,

I just noticed the new launcher disables mods on start and cannot be fixed using the earlier .ini edit. There is a way how ever to activate your mods using NMM.

from my Steam thread:

I HAVE SOLVED IT BROTHERS!

1) Open Nexus Mod Manager (you will need this!)
2) launch your game, wait in the launcher before starting the game.
3) Renable the mods using Nexus Mod Manager (you will notice launching disables them)
4) Hit play.
5) Play your game, you paid for your way!

 

Bethesda’s Pete Hines “Doesn’t Care How Realistic Things Are” in Fallout 4

Bethesda’s Pete Hines has been thumbing his nose up at pedantic Tweeters criticising the “lore consistency” of the recently released Fallout 4, much to the consternation of fans. Hines, Vice President of PR and Marketing for Bethesda, kicked up a stink amongst the more fastidious gamers after claiming that he was “not interested in discussing how realistic” a future fantasy video game was in response to a question about the ‘Kid in the Fridge’ quest.

The fuss began when @JohnstonJarrett asked Hines if a supposed discrepancy in one of the logs was going to be “patched”:

https://twitter.com/JohnstonJarrett/status/668612382005067777

Hines bats the question away, but Johnston follows up with the next item on his nitpick itinerary:

https://twitter.com/JohnstonJarrett/status/668801718969307136

A dismissive answer to a petulant query. Seems fair. Twitter’s Fallout 4 fans, however, disagreed:

After being hit by a barrage of grumbling tweets, Hines was forced to elaborate on his response:

He then justified the apparent credulity-straining aspects of the ‘Kid in the Fridge’ quest by asserting that fun can trump logic:

The moaning continued, though, with Hines and, by extension, Bethesda, accused of “not caring”:

At least one guy gets it:

We’ll be back tomorrow to report on the inevitable online petition – now the formalised iteration of those “honk if you’re horny” bumper stickers – to have Hines locked in a fridge for two centuries to see if he survives.

Fallout 4 Has A Room With Everything Inside It!

Bethesda has a reputation for making large games, from the olden world of Oblivion and more recently Skyrim to the barren Wastelands of Fallout 3 and most recently Fallout 4. Have you ever wondered though how you would go about testing so many weapons, items, pieces of armour and quest items? The easiest way is to collect everything, a library of magical items, laser cannons and nuclear weapons all collected in a single space. Are you interested yet?

The secret room, like with many features not intended to be found by everyone, can be found by typing in a console command (sorry, this means its PC available only). The command is “COC QASMOKE” and will transport your player to a room containing not just weapons and armour but every bobblehead, holotape and consumable in fallout 4.

If you want a glimpse of the room you can find it in the video below, warning there is some strong language in the video.

Fed up of that gentlemen who keeps blasting you away every time you get near? Maybe you don’t like the idea of giving yourself a super powerful weapon by console command, so why not just “relocate” your player for a bit, I mean it’s not like the AI will ever know… will it?

Fallout 4 Mod Dynamically Adjusts Shadows Based on FPS

Tired of performance drops in Fallout 4? A common cause of lower frame rates is high graphics settings, especially with things such as shadows and more so in particularly busy or large open areas of the game world. So what if you could have high shadow settings for great visual quality, but have them automatically turn down when your FPS performance is being effected, before dialing them back up again when things are running smooth? A new Fallout 4 mod does just that!

“Many of you may have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, like in the City, mostly it happens in the areas with lots of objects. Since the game isn’t properly optimized, almost everything that it does with objects which it renders takes more time than it actually should. One of the most time consuming operations in Fallout 4 is shadow rendering and because the game has only predefined shadow draw distance, which applies everywhere in every location just the same, we have a choice either we set it to high value with having a good picture but eventually facing fps drops in locations with lots of object or we lower the value to make fps more stable in general. And this is exactly the point where this plugin comes handy!”

https://www.youtube.com/watch?v=FeQczKCEWic

It’s a simple plugin to install and it’s a great workaround compared to just always having your shadow settings set to low. Fallout 4 hasn’t been out long, but it’s great to see the modding community already getting to work so quickly.

https://www.youtube.com/watch?v=yGrUGVD494U

Download FPS Dynamic Shadows – Shadow Boost at NexusMods.

Player Recreates the Piano Scene from Big – In Fallout 4!

Have you been enjoying Fallout 4 this week? Some people seem to have completely abandoned the main quest for other pursuits, such as building giant pianos! After 19 hours of work gathering all the required copper and putting all the wire and pressure pads together, the end result is pretty spectacular. OK it’s actually a little bit rubbish, but in all honesty, given that the game wasn’t designed for building pianos, I’m damn impressed.

“This took 19 hours to get all the copper and build all the wires and things i needed for it. BUT ITS F****** AMAZING! Share it with your friends if you think it was cool! It will help me do more cool stuff like this to share with everyone! Please sub to the channel we have big plans!”

Check out the video below, the user did his best effort to play the scene from Big, you know the one with the giant piano in the store? As well as a few other easily recognisable tunes for good measure.

What will the community come up with next? If giant electric pianos are being done within one week of the game being out, who knows what else we have in store from adventurous Fallout Settlement creators.

Fallout 4 Ships 12 Million Copies on Launch Day

Fallout 4 is one of the most anticipated video game releases in recent memory and on course to break a number of sales records. Bethesda shipped 12 million copies on launch day:

“representing sales in excess of $750 million.”

Similarly, the data already shows that Fallout 4 set a new record for physical media and managed:

“record breaking sales”

Although, it’s important to remember that shipping units doesn’t necessarily refer to 12 million copies sold on launch day. However, it’s still an impressive figure and exemplifies the appetite for Fallout 4. Bethesda also went on to say:

“Major retailers have informed Bethesda of the tremendous consumer interest in Fallout 4 , with some noting it was the most pre-ordered game this year,”

“Following the release, Bethesda was advised that launch day sales at some of the leading retail chains were the largest of any game released this year,”

“Bethesda is now shipping more Fallout 4 units to retailers to meet ongoing market demand.”

Fallout 4 rightfully has a massive following and creates such a passionate response from fans. It’s no surprise that the game is already breaking almost every conceivable record. For example, Fallout 4 managed to reach a remarkable 470,000 concurrent players on Steam and surpass the previous record holder, Grand Theft Auto V. Overall, Fallout 4 is an absolute triumph from a commercial sense and received extremely positive reviews. Although, there are some criticisms about the PC version.

In comparison, The Elder Scrolls V: Skyrim shipped 7 million copies in 48 hours to retailers and sold through 3.5 million to consumers during the first day of trading.

Fallout 4 Release Causes Significant Drop in Pornhub Traffic

With reports coming in that Fallout 4 has sold 12 million copies on release day alone, there’s no doubt about it, Bethesda’s latest game is a smash hit. We’ve all heard the excuses, people booking time off work, people phoning in sick, telling their friends “I can’t make it out tonight” and so much more, just to snuggle up on the couch, or at their desks to play their new games. However, it seems it’s not just work and friends that have been set aside for this game release.

One of the most popular adult sites in the world, Pornhub, reported that it saw a 10 percent drop in traffic when Fallout 4 launched. Around 5am on November 10th, Pornhub traffic started to dip; approximately the same time a lot of people finished downloading the game on steam. I might also add that the game would have downloaded sooner if they weren’t sat streaming videos… and stuff.

“We can’t say we’re too surprised with what happened to our traffic during peak gaming hours,” Pornhub vice president Corey Price told GamesBeat. “Based on the data, it looks like a huge surge of people decided to indulge in some wasteland wandering by taking the day off of work and school to play, while the rest of the world had to wade through what we assume were the longest hours of work ever in anticipation of some alone time with their consoles.”

Of course, this isn’t a big surprise, it’s not like people only have one hobby and sometimes it’s just funny to see how one industry can have an effect on another like this.

“As huge fans of the game, we can’t say we blame anyone for swapping Pornhub time for some Pip-Boy surfing instead,” said Price. “We would have done the same.”

By 11pm it seems people had seen enough of the wasteland for the day, and traffic at the site was back to normal.

 

Someone Found an Infinite Caps Glitch in Fallout 4

I’m not one to cheat in my games, I like the immersion and level of effort required to get somewhere and do certain things within the world. However, if you’re not like me and you want to struggle to carry your bottlecap filled pockets around the wasteland with you, here’s how you can get all the caps you could ever want.

  • First, find a vendor who sells ammo. Any ammo will do.
  • Pick an ammo type.
  • Buy every single bullet of that ammo type.
  • Sell exactly one ammo of the stash you just bought back.
  • Sell another chunk of the ammo, but not all of it.

It should be noted that the glitch doesn’t seem to work with every vendor, and you can only take as much money as each vendor has at that time, but if you’re tired of only being able to afford cruddy hardware, it’s a quick workaround…. you cheating scumbag (joking).

It’s actually quite a simple glitch to say the least and one that I suspect that the team at Bethesda will patch in the not too distant future. Of course, with more pressing issues such as the FPS bug, I can’t see this one being a top priority.

First Fallout 4 ENBSeries Mod Now Available for Download

Have you been enjoying Fallout 4 on PC? I know I haven’t! That’s right, I’m one of the few people who is willingly waiting until after the new year to enjoy the latest Bethesda has to offer, as I know there will be a few important patches, driver updates and most importantly, the first wave of performance and graphics enhancing mods available.

We already reported on the first “mod” for the game, with the release of a SweetFX update, which you can view here. Now we’ve also got our hands on the first ENBSeries mod courtesy of modder Boris Vorontsov, who released the update earlier today.

“This is patch without any graphic enhancements. It fixes game specific bugs or at least designed for that as i don’t have bugs for test them myself. Please post here results, if it helps, on the contrary CTDs or new kind of bugs with it, incompatiblity with other software.”

The mod only includes a few simple features for now, but let’s give the guy a break, it’s only been out a few days and updates are bound to start rolling out soon. If you want to download the mod, hit up the ENB page here.

As you can see in the video below, the mod helps fix some of the major issues that have been plaguing PC gamers, such as the high-framerate glitch and other issues.

https://youtu.be/R3PypteocPs

Does Fallout 4’s Codsworth Know How to Say Your Name?

According to Bethesda, Fallout 4’s robot butler “Codsworth” knows how to say over 1,000 names. That’s pretty impressive and something that can help just push that little bit of extra immersion and personalisation into your RPG experience, but can Codsworth say your name?

The folks over at Polygon decided to put the robot butler to the test by trying out a wide range of names, some common, some completely silly and random, as well as a NSFW effort, so be warned if your boss is listening in.

“Fallout 4’s robo-butler Codsworth knows how to say over 1,000 names, according to Bethesda. We decided to put him to the test.” – Polygon

Fallout 4 hasn’t had the best of launches, especially on PC where a few major issues have been hittings some users, although we do have fixes to some of the more common ones.

Unfortunately, it seems Codsworth library of names isn’t as great as we had hoped, so if you hear “Sir” then you know he doesn’t know how to say your name. At least he can say “boobies”, because we all enter that as our name in games, right?

Did you notice Codsworth saying your name in the game? Let us know in the comments section below.

Fallout 4: How to Fix FOV, Mouse, Aiming and 21:9 Issues!

Have you been enjoying Fallout 4 so far this week? The game has gotten off to (mostly) positive feedback from gamers and the wider gaming industry, but as with any game launch, there have been a few issues. From the game running too fast due to high FPS, mouse acceleration issues, poor FOV and more. Fortunately, fixes are coming thick and fast courtesy of some proactive redditors.

First things first, make sure that you download the latest Nvidia drivers (sorry AMD fans, nothing yet) which were released today.

Next up, the FOV is looked on Fallout 4, but a few simple tweaks can allow you to change it.

Open both Fallout4.ini and Fallout4Prefs.ini
In the [Display] section of both files, add the following lines:
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
90 is the default FOV of most FPS games, but you can change that to whatever makes you happy

What about that god awful mouse acceleration issue?

Open both Fallout4.ini and Fallout4Prefs.ini
In the [Controls] section of both files, add this line:
bMouseAcceleration=0

Although why bMouseAccelration=0 would ever be set to anything higher than zero is beyond me… silly Bethesda. Then we’ve also got the fact that vertical mouse sensitivity is set to half the horizontal, and once again, I have no flipping idea why! Here’s how to fix it.

Open Fallout4.ini
In the [Controls] section, find fMouseHeadingXScale
On the next line, make fMouseHeadingYScale 2x the amount of fMouseHeadingXScale

If you’re having trouble with 21:9, mostly from not being able to select your resolution from within the game. Follow these simple steps

Add these values to ‘Fallout4Prefs.ini’ in your documents, my games etc AND to ‘Fallout4Prefs.ini’
bTopMostWindow=1
bMaximizeWindow=1
bBorderless=1
bFull Screen=0
iSize H=1080
iSize W=2560

Now go forth and enjoy the wasteland once more!

Fallout 4 PS4 Performance Woes

As with most AAA game launches, some retailers send out the game early to ensure delivery for the big day. Most of the time it works, sometimes it’s late (and we always hear about when it’s late), but sometimes the delivery service works some magic and delivers the game a few days early. This time around, PS4 copies of Fallout 4 have made the way to customers.

Without sounding like a broken record, WCCFTech has reported another Frames Per Second (FPS) issue like we had with Batman: AK and even Witcher 3, great. Users on the Neogaf board who have received this early copy have reported the extreme performance dip when in heavy gunfire or in graphically intensive areas such as when Molotov Cocktails explode. There is a video link at the end of this article.

Twitter user @Tidux is one of the lucky (or unlucky) customers who received the game early and has been tweeting constantly with updates regarding the game mechanics and features. After a quick read of the tweets, I can safely say there are no spoilers to the game storyline/ missions or similar.

There has been no official response from Bethesda to this, however, a Twitter user had a response regarding what the performance is set to be like, to which Pete Hines of Bethesda tweeted:

Now here is the problem for pre-launch users, the basic game disk(s) is sent out to customers and then after the official launch, you are prompted to install additional “Day One” updates to patch whatever problems there may possibly be. If you try to play the game before the official launch, you will not have downloaded this patch and problems may be apparent. We can only wait and see with less than 12 hours to the official launch and possible Day One patches to be released.

Warning, the comments contain strong language and mild spoilers.

Here is a link to a video of the FPS issue.

First Fallout 4 Mod ‘Enhanced Wasteland’ Released

Tired of the same old dusty look to your wasteland? Of course you’re not, most of you have barely even started playing Fallout 4, let alone getting bored with it! However, if your eyes are telling you that the game could do with a slight visual kick up the backside, then you’ll want to check out the new mod on Nexusmods.

“Enhanced Wasteland is a ReShade/SweetFX Preset. The goal of this preset was to slightly add more vibrance to the wasteland environment in Fallout 4 and make it appear less washed out. There is also usage of other settings that I think make the game look better. You can check out the screenshots to see how it will look in-game.”

Enhanced Wasteland is a fairly simple mod, but the visual impact is certainly noticeable. Using ReShade/SweetFX presets, it tweaks the lighting, vibrance, shadows and a few other effects to give the games visuals a little more beauty and flair.

The team have done a great job with building the world of Fallout 4, but we all know that the truly greatest aspect of Bethesda games comes after the release date. There’s a very talented modding community out there already working hard on making this game better. So while this may be a simple mod, expect some much bigger ones to be revealed very soon.

You can download Enhanced Wasteland from NexusMods here.

Which mods are you hoping to see released for Fallout 4?

You Can Now Transform Your Apple Watch Into Fallout’s Pip-Boy 3000

Fallout 4’s launch is only a few days away and generating a huge amount of excitement across various social media platforms. The franchise is renowned for putting players in an expansive world which offers spectacular value-for-money. Bethesda allowed fans with rather large pockets the opportunity to acquire an amazing limited collector’s edition which contains a wearable Pip-Boy in stunning detail. However, this is a rather bulky solution and only available to customers in the Continental US.

Thankfully, there is now a simpler solution to proudly display your love of Fallout providing you own an Apple Watch. The Watch OS 2 allows users to display any photo as their home screen background. Developer, Neven Mrgan produced a Pip-Boy 3000 theme which contains the iconic Fallout green colour scheme. This is certainly an eye opener and looks fantastic! Ideally, I’d like to see this on a number of other smartwatches.

For those if you interested in downloading the background, please visit here. Sadly, I don’t own an Apple Watch so this isn’t an option. Additionally, I find many people these days rely on their smartphone to tell the time. As a result, it’s remarkable easy to find a Fallout themed background. While this is certainly true, having a Fallout themed watch is incredibly cool and a great option for those who want to display their favorite franchise throughout daily life.