Do you remember the iconic Battlezone? It’s certainly been a long time since I played it and even then, I think it was on an Amiga, perhaps even a Commodore64 when I did! The world isn’t short of HD remakes, remasters and rereleased, but it seems we have room for one more, as Battlezone is getting a full VR makeover on PlayStation VR and on Oculus Rift on PC.
I couldn’t think of a better place for Battlezone that VR, with the image of sitting down in your brightly coloured tanks whizzing around a map like a heavy-duty match of Mario Kart. As if the prospect of multiplayer isn’t enough, the team at Rebellion has released a new campaign trailer for the game, showing you just how much has changed in the game over the years.
“I think VR has an unfair reputation for just offering cool bitesize experiences, but we want to come out firing and deliver the kind of substantial content early adopters are crying out for. Obviously we’re hoping that Battlezone will be one of the first PlayStation VR games players buy, but we’re also designing it to be the one they return to time and time again… once VR has taken over the world of course!” Rebellion CEO and Creative Director Jason Kingsley.
It’s certainly shaping up to be interesting, and with the developer touting procedurally generated as well as semi-randomized content so that each campaign is unique, so it should have some great replay value there too.
Are are you looking forward to Battlezone? Will you be playing it on PC or PlayStation?
Battlezone is a classic from all the way back in 1980 and the announcement during the E3 2015 that a remake of the VVR arcade game would come got fans all around excited. Virtual reality is the next big thing in gaming and this title is perfect for this.
It will be among the launch titles for PlayStation VR, but it will also be made available for Oculus Rift users as WCCF tech learned during the Paris Game Week. There is no doubt that a game like this launching together with the PlayStation VR will give a boost to both sides.
In virtual reality, you need smooth gameplay more than ever before and Rebellion is targeting a 60 FPS native frame rate that gets a bump to 120 FPS via reprojection. When it comes to controlling the game, the company is focusing on the DualShock 4 controller for now and not the PlayStation Move controllers. They have been prototyping with them but found that the normal controller was a better fit for the game. Future implementation of the Move controllers isn’t ruled out, but it isn’t a focus right now.
There will be most likely be a multiplayer mode as hinted through the use of the Asura engine that is focused on networking and multiplayer technology, but also a campaign mode with lots of replayability. With PlayStation VR set for a launch in the first half of 2016, we can expect Battlezone to launch at the same time. Other VR devices such as the HTC Vive might be supported in the future, allowing pretty much anyone with a VR set to play this game the way it’s meant to be played.
Battlezone is a VR title coming first to PlayStation 4 and then later on Steam for PC [TBC], however Rebellion has always been a multi-platform developer and we’re looking into other platforms too. While we can’t confirm anything yet don’t be surprised if we add to this list in the future,” said Tim Jones, Head of Creative at Rebellion. “We’ve already confirmed support for both PlayStation VR and Oculus Rift , but we are looking at the potential of other VR platforms too – though we can’t confirm anything right now.”