After the success of Avatar at the box office, James Cameron revealed he wanted not one but two sequels to the film. This has now changed as Cameron now wants five Avatar films in total, all before 2024.
Avatar is often seen as the first film to truly introduce viewers to the benefits of a 3D film, with many leaving cinemas awe smacked by the content and depth they felt when viewing the natives fighting up close. The change came about “after meeting with a team of four screenwriters and a group of some of the top artists and designers in the world”, the ultimate result was that Cameron noticed he had more content than he wanted to fit into just two films, resulting in the dream of three, and then four sequels.
Cameron seems to have high hopes for the Avatar Films, saying that while only a few had seen initial concepts for the next film, those that had were left “speechless”. The next film is set for release in 2018, with the sequels set for 2020, 2022 and 2023, implying that there may be some overlap in the filming schedules to help create a smooth release model for such a large budget film series.
Did you like Avatar? When it comes to sequels are you a happy person or do you prefer to be a little more cautious about expecting great things after the first film in a series?
You load up that new game or sit down to the latest movie and suddenly all you notice is the high-tech gadgets and weapons they seem to pull out of every nook and crevice. From Batmans Batarang to the pickaxe from Minecraft, you’ve seen them all. You’ve never seen them in real life, which is about to change as Victor Poulin has created a series of fictional weapons as boomerangs.
Poulin is from the group Boomerangs by Vic. Not only did he dream it but he has created not just one or two but six boomerangs based on film and video game weapons. If that wasn’t cool enough, he has a little video to show you that no only do they look awesome they also all work.
From the Batarang to the Pickaxe Poulin has used “the best 10inch birch on the market” to create six weapons that if someone throws at you, you should really have started running away a long time ago.
Showing honour to not only the classic boomerang designs, like Sokka’s boomerang from Avatar the Last Airbender but the more uniquely shaped weapons like Minecraft’s pickaxe and even the tomahawk from Black Op’s 2 Zombies.
I know that if push ever comes to shove, these weapons are something I’d rather be using than facing. If you could see one weapon from a video game or movie come alive as a boomerang, what would you choose?
Ever wanted to explore the world without actually having to go outdoors? Well soon you’ll be able to, according to the people behind a new crowdfunding campaign. Omnipresenz allows you to explore a place via an audio and video link from the head of another person – think of them as your human avatar.
The concept is simple – a guy walks around a city with a GoPro and an internet connection, you connect to them via your computer and tell them what to do and where to go. It may seem crazy, but that really is it.
With the system, a user pays their ‘avatar’ to do what they say and you get to experience it with them. The team behind it have built a special interface within which you issue your commands. It has been billed as “real-time crowdfunding” where people can build up cash by being asked to do things.
The concept has raised questions though about its practicality and of course about the ethics of paying to essentially control someone. But still, it’s an interesting concept. It will certainly be quite effective when they have a version to work with Oculus Rift, something the developers are planning. However, something like this may only be truly realised once the people can be replaced by telepresence robots.
What do you think – is it wrong to ‘control’ people like this, or is it a clever idea that is yet to be truly realised?
Legendary PC game designer and creator of the Ultima series plans to reinvent the fantasy RPG genre; company announces Kickstarter campaign to back his new project
Richard Garriott, award-winning game designer and creator of the hugely successful Ultima® series of games, is returning to the origins of game design that helped make him a pioneer and legend in fantasy role playing games. Shroud of the Avatar: Forsaken Virtues from Portalarium, Garriott’s Austin-based game studio, was announced today via simultaneous live stream on Rooster Teeth and the Shroud of the Avatar website. The announcement also falls on the opening day of SXSW Gaming taking place at Austin’s Palmer Auditorium.
The game is being backed on Kickstarter at HERE. Backers have a chance to fund the project via multiple levels of giving, which are all documented on the Kickstarter page. One of the most anticipated pledge levels will include access to in-game player houses. Available in multiple sizes and styles, the houses provide players a chance to own their own virtual property in the game. Players can outfit their homes how they want, gather there with friends and potentially run their own business from their properties.
“Shroud of the Avatar will include what I think are the keys to an ultimate role-playing experience,” says Garriott. “These important tenets include things like a fully interactive virtual world, deep original fiction with ethical parables such that players’ choices are relevant, cultural histories and fully developed alternative languages and text. Also we want our players to have physical game components like cloth maps, fictional manuals and trinkets. These are all things that people came to expect in my earlier works and we plan on bringing them all back to create Shroud of the Avatar.”
Players in Shroud of the Avatar will be introduced to the game, but then discover their own story. There is an overarching story woven into the player experience, and players may choose to follow the life of an adventurer or, if they prefer, focus on exploration and discovery. Players may even choose the life of a homesteader, either safely within the settled lands or on the dangerous but potentially lucrative frontier.
From familiar psychological profiling used to create your character to organically derived game response to player behavior, fundamental virtues and consequence of actions play a huge role in Shroud of the Avatar. Players will be free to choose their path, but must then live with the consequences of their actions.
Shroud of the Avatar will be a PC product available via digital download with episodic content available later for a charge. The game is being built to be enjoyed as a solo experience but it will also contain a persistent world where you can meet and share your experiences with friends both old and new. “This will not be a Facebook or casual game,” said Garriott. “We think it will appeal to a multitude of audiences, but we are planning on making a game that will harken back to the same design principles that you can find in my earlier games.
“And we couldn’t be happier to be introducing the game on Kickstarter, which has really changed the landscape for game developers. It allows us to connect directly with our fan base and it keeps us from being so dependent on the traditional publishing model. There’s now a direct feedback loop with people who like our game and have decided to back it. With Kickstarter we can listen to what our fans are saying about how we are developing the game and make changes and additions based on that feedback, before the game launches. We hope people will like what they are seeing and hearing about Shroud of the Avatar and back the project on Kickstarter.”