New Assetto Corsa Console Trailer Has Been Unleashed

Racing simulators including rFactor 2, Grand Prix 4, Race 07, iRacing and loads more usually remain exclusive to the PC platform. This is because the complex physics models require significant processing power and racing enthusiasts demand a stable minimum frame-rate of 60. If a simulator suddenly drops below this, it can impact on your racing line and ability to nail the fastest possible lap. Another reason why many of these games never come to consoles revolves around cost. Sim racers can spend over $1000 on wheel setups, modded frames, seats and other equipment to enhance the immersion factor. While some console players use wheels, it’s nowhere near as prevalent.

Some time ago, Kunos Simulazioni launched the final version of Assetto Corsa after being part of Valve’s Early Access programme. Prior to the release of the earlier versions, I quickly became mesmerized by Assetto Corsa’s in-game footage and fell in love with the exceptional graphical fidelity. I was lucky enough to be sent an early copy of the game and try out the physics model using various setups. Without going into too much information, I honestly believe Assetto Corsa is one of the best simulators ever produced and easily worth the asking price. It’s challenging but fair and has a progressive physics model to help players of various skill levels.

In a rather surprising move, Kunos Simulazioni announced the upcoming release of the game on PlayStation 4 and Xbox One. This is absolutely brilliant news for sim racing fans wanting to enjoy Assetto Corsa on a modest setup. It’s quite rare to see this kind of accessibility in a racing simulator. Today, the company unveiled the latest console trailer entitled ‘Engineered to Perfection’:

Even if you only have a passing interest in motorsport, I’d recommend checking out the video to see why there’s so much excitement surrounding this game.

Project Cars vs Assetto Corsa “Nurburgring” Comparison

So car games lately have become pretty realistic, to how the cars look, sound and perform. These factors can be the deal breaker for those trying to decide between two or three titles. In today’s market, Project Cars and Assetto Corsa are probably high on the list of car games. Luckily for us, ADRIANF1esp, a keen YouTuber, has uploaded a synchronised lap of a McLaren P1 blitzing the famous “Green Hell” lap at Nordschleife. Enjoy!

If you’re not overly convinced with the realism of a video game still, check out this video of Assetto Corsa vs Real life.

Thanks to CarThrottle and DSOGaming for this information

Assetto Corsa and Project Cars Graphics Comparison Video

Assetto Corsa is one of the hottest racing games on PC right now, it’s got stunning graphics, great track locations, fantastic handling and it’s also one of the few AAA titles that has support for the Oculus Rift. However, it has some very fierce competition roaring up behind it in the form of Project CARS and we’ll soon be spoilt for choice between two flagship racing simulations for PC.

There are obviously differences between the games, from the sounds of the cars, the tracks they feature, how then handle and a whole lot more. To help you spot a few of the differences, YouTube member ‘ADRIANF1esp‘ has created a video which puts both games side by side on the Nurburgring GP circuit, running in the gorgeous McLaren MP4-12C GT3.

Bonus, the video is available at 60fps if you’re watching using Google Chrome.

Oculus Rift Configuration Guide – Simulation Gaming

Introduction


The Oculus Rift is one of the hottest gadgets on the tech market right now. Sure the hardware isn’t ready for consumers just yet, but we’ve been lucky enough to get our hands on the Oculus Rift DK2 (Development Kit 2). We already reviewed the basic hardware and features of the Oculus Rift, but also I want to take a more in-depth look into some of the experiences available on the rift; starting with Simulation style games.

Many of you will have an image of plug and play features that allow you to strap an Oculus Rift to your face then start gaming, unfortunately that’s currently not the reality. Setting up games for the Oculus Rift can be a hit and miss experience, hopefully I can help smooth out a few of these issues for you. This article is as much a review for those thinking about investing in the technology, as it is an Oculus Rift configuration guide for those who already own it.

Simulation-style games are a big market for PC gaming, so I’ve picked out a few of my favourites (that also have VR support). Of course, Star Conflict isn’t exactly a common sim-game, but there aren’t exactly rules excluding it.

  • Star Conflict
  • Assetto Corsa
  • Life for Speed (LFS)
  • Euro Truck Simulator 2

Helping me in my gaming adventures, I will be using the follow extra hardware.

Essential Oculus Rift Setup Advice

If you experience judder or low fps, drop your games graphics settings down to low. If the game runs smoothly at this point, you know it’s your graphics settings and not the DK2 hardware. If you have judder at low settings you know the problem is with a different part of your setup. It’s often also good to start games with AA and AF disabled, enable them later if the game is running smooth. I can’t stress enough how much easier it is to just get the basics working first then build from there.

Go into your GPU configuration software, this will typically be Catalyst Control Centre or Nvidia Control Panel. Set all major graphics options to “let the application decide”. This is especially important for AA and AF settings. For most games you will need V-SYNC as “let the application decide”, but some games don’t detect this properly. If your game is experiencing judder, force VSYNC on and try again, else force off and try again. Some games have their own ways of handing VSYNC and conflicts can and will occur.

If your game is still not running smoothly, go to the GPU control panel, switch your desktop display to 75Hz (if it supports it). If you can’t do this at your current resolution, this will likely drop your monitors resolution lower to one that will support 75Hz (my monitor drops to 1280 x 1024). This will prevent VSYNC from confusing the DK2 as both the DK2 and your desktop will now be running at the same refresh rate (75Hz).

Multi GPU configurations have also been known to cause stutter, albeit in very rare circumstances. If nothing else works, try running the game on a single GPU.

Be sure to adjust your IPD, lens distance and lens type accordingly prior to use. These can make a vast improvement to the overall visual quality, but they will not have any effect on the frame rate of your game, just the overall visual quality.

I find that it is worth disabling GeForce Experience and AMD Gaming Evolved software. These programs are tailored to adjust your graphics settings to get the best performance and quality, which may overwrite the settings you’ve used to configure your games for the DK2.

All testing was done with the Oculus 0.4.3 SDK. Please make sure you have the latest graphics drivers and all updates installed for your games prior to trying to replicate any settings in this article.