Overclockers UK has launched a new section on their websites for game-themed pre-built PC systems called PCs by Game. To celebrate this newly launched section, they have built a new range of systems based on the latest AAA titles Hitman: World of Assassination and Tom Clancy’s The Division.
There is a total of four new gaming PCs in this section in addition to the already existing two. The two Hitman machines are the Titan Contract “Hitman” Gaming PC and the Titan Agent 47 “Hitman” Gaming PC. The two Hitman systems come along with two The Division PCs, the Titan Pandemic “The Division” Gaming PC and the Titan Dark Zone “The Division” Gaming PC.
The Titan Contract PC and the Titan Agent 47 PC are naturally both developed with Hitman in mind and they come with a free copy of the game included. They are built with AMD R9 380X and R9 390X that should help to achieve maximum frame rates in the game.
The Titan Dark Zone PC and the Titan Pandemic are built in a colour scheme to fit with Tom Clancy’s The Division. Where the Hitman PCs were built around AMD-based graphics cards, these systems are built with Nvidia cards instead. The GTX 970 and the GTX 980Ti graphics cards are both known for the raw power that will ll let you play The Division with the best possible experience. Naturally, these systems come with a free copy of the game included too.
As for the rest of the specification, they are customizable as you are used to from Overclockers UK. It starts out with 8GB RAM and 120GB SSD coupled with 1TB HDD and that can all be upgraded further. The Hitman systems are built around the AMD FX series CPUs and the The Division systems are built around Intel’s Core i5 and Core i7 processors.
You can check out the new section right here, see the prices and customise the systems to your liking. Kind of like self-built but without the trouble of actually having to build it yourself.
French site, Gameblog recently made a stark revelation regarding Konami’s future and close sources said the publisher would cease AAA console development apart from the PES franchise. However, these claims have been dismissed by Su-Yina Farmer, Konami Europe’s marketing manager and proclaimed:
“I hope re-purposing speculation and rumour as news isn’t the new standard.”
“I can promise you that we’re definitely not leaving Metal Gear behind or anything like that. I know some blogs were claiming that online this morning, but I’m not really sure where they’d be getting that from.”
“We’re still definitely working on console games and franchises such as Metal Gear, Silent Hill, Castlevania, PES and all the rest.”
I’m pleased to see some clarification regarding this issue which reassures fans about the future of many beloved and long-running titles. Konami’s reputation is abysmal at the moment due to the Hideo Kojima controversy and Pro Evolution Soccer 2016 PC launch. The only way to reverse this is through enriching games and unique experiences. Hopefully, this marks the end of unsubstantiated rumours revolving the company’s business model. Although, Konami should have been more transparent in the first place.
It’s interesting to see Konami mention, “and all the rest” and I’m struggling to think of any other lucrative franchises apart from Metal Gear, Silent Hill, Castlevania and PES. Perhaps, there’s a new IP coming and that would be a rather interesting move.
It seems that the recent shift in the game engine market strategy is now forcing everyone licensing their own engines to comply with the times. CryTek is known for its CryEngine development platform and we all know the Crysis titles. However, the CryEngine is also licensed to other developers who want to make their games based on the latter engine.
Up until now, the CryEngine was focusing only on the Windows operating system and DirectX. But as times change and competition grows stronger, the company made a few changes. They announced that starting with CryEngine 3.8.1, developers can now ship their titles for the Linux operating system, as well as the upcoming SteamOS.
However, developers still need to do a bit of work to get them to work on the Linux OS. But this marks the beginning of a whole new CryEngine and future AAA graphics for Linux. In addition to the latter, OpenGL support will not necessarily restrict titles to be shipped for just Linux and SteamOS. We could even see support for Mac, Android, PlayStation and possibly even Nintendo.
In the end, a lot of support is now offered in engines to help developers port games. While we won’t see the same support in in-house engines, publicly available game engines such as CryEngine, Unreal Engine 4 and Unity 5 seem to start making cross-platform development a priority.
Thank you PCWorld for providing us with this information
While fans await Fallout 4’s release on PC and consoles this fall, Bethesda rolled out a Fallout iOS game to keep the hype up and running. This proved to be a great marketing strategy, but it also turned out to be more than that.
For those who are unaware of the iOS title, Bethesda rolled out Fallout Shelter earlier this month as a marketing strategy to promote the AAA title. The iOS title also has an in-app purchase feature, but by the looks of it, you can enjoy it even if you choose not to buy stuff. Which brings us to the most interesting fact.
Fallout Shelter, according to App Annie, overtook King’s Candy Crush Saga in sales in the US and UK. So you have a game out there which you can enjoy even if you don’t buy stuff, but people still buy like crazy. This means that if you have a well-known IP and put in-app purchases in it, people will buy stuff regardless if you make the title pay-to-win or just add some extra stuff like customization features for the character.
Nonetheless, the iOS title is truly amazing and fun to play, but it’s not an AAA title. If you want to give it a try, you can download it for your iOS device from the Fallout Shelter iTunes Store.
Thank you BGR for providing us with this information