Earlier we reported that Dark Souls 3, the latest in the series that’s known for making grown men reap as they die time and time again, will be limited to 30 FPS on PC. This has now been overruled with the series official Twitter posting that the latest game will run at 60 FPS on PC.
Frames per second is a huge issue for developers and gamers alike. Some claim anything about 30 FPS doesn’t matter while others go so far as to say that anything below 60 FPS just makes them feel uneasy and unwell. When the directory of Fallout 4 claimed the game would run at 30 FPS on “everything”, the community gathered arms asking if this included PC’s who keep upgrading their graphics cards and feel like they shouldn’t be penalised for the slow catch-up of consoles have in regards to their graphical power.
From my experience, you can see the difference when playing a game, with consoles normally stuck at 30 FPS and PC’s being able to go well above 60 FPS. For a game as graphically fine as Dark Souls 3 will be, the last thing you want to experience is a slow or stuttering feel as you try to fight for your life in a brutal world.
Id Software has announced that its new not-quite-a-sequel but not-quite-a-reboot DOOM announced that the forthcoming first-person shooter will run at 1080p and 60fps on PC, Xbox One, and PlayStation 4.
“We want players to wonder how DOOM and idTech 6 [game engine] games can be so visually stunning at 60 frames-per-second at 1080p on all platforms, when other titles cannot even achieve a similar look at 30 frames-per-second,” Lead Project Programmer Billy Khan told the Bethesda blog. “Our goal is to be the best-looking game at 1080p at 60fps.”
Presumably, as far as the PC release is concerned, the 1080p/60fps standard will be its minimum default, with more powerful systems able to support higher resolutions and frame rates.
“idTech 6 allows the artists and designers to quickly decorate the world with fine details,” Khan explained. “idTech 6’s physically based renderer and dynamic lighting system allows our artists to make our characters and environments more realistic and stunning than ever before.”
“Many on our tech team worked at Crytek before, so we’ve known and worked with each other for some time,” Lead Renderer Programmer Tiago Sousa added. “It’s been an interesting and productive venture, learning about idTech foundations and researching where and how we will take it to new levels.”
DOOM is set for release on PC, Xbox One, and PS4 on 13th May.
PC gaming has always been about choice and the freedom to select between extremely high image quality. smooth framerate or a balance of both with the appropriate hardware. As a result, PC players are accustomed to 60 frames-per-second gameplay and some users even play games at framerates in excess of 120FPS. In contrast to this, the majority of console games only run at 30 frames-per-second due to performance constraints and prioritize resolution over framerate. Evidently, 60 frames-per-second is superior and produces much smoother gameplay despite outlandish claims by Ubisoft that it creates a more “cinematic experience.”
According to a Steam post found by The Dark Side of Gaming, the developer of Raven’s Cry made a number of bizarre statements regarding the lack of optimization and suggesting SLI isn’t incorporated due to development costs:
“On the one hand it is quite understandable, that a customer who spent 600+ bucks on a high end card (e.g 980Ti) expects that a game runs faster than on a 2 years old (e.g.780 GTX) – on the other hand … if you put two or four engines in a car it will be probably not run faster than with one powerful engine. It will for sure be more heavy and bigger, consume more fuel and be very expensive. Please notice, that the developers of the well known Benchmarks receive any support, money and any hardware they want from the graphic card manufacturers … we received the last free graphic card 5 years ago, never ever any money and have to purchase graphic cards like an end user without any discount in retail.”
Not only that, he also went onto suggest that 30 frames-per-second creates the optimal experience:
“And I may add something: it was not our intention to create a graphic benchmark. VCR is a complex RPG with unique characters and story driven. Our focus is on interesting quest chains (which are very difficult to create) and not on frames per second. Beside this I thing that anything above 30 FPS does not matter for the gaming experience. And on my PC i7, GF 780GTX the game runs with 4K never below 30 FPS. No idea what it does on a GF980ti – I heard it is sometimes slower.”
The latest sentence is frankly unbelievable and demonstrates a reckless and unprofessional attitude towards game development. You cannot just overlook the requirements of the high-end market and dismiss them so easily. Furthermore, if the game runs worse on better hardware, then there’s something wrong with the level of optimization and the developer’s coding prowess. This entire line of thinking is laughable as 60 frames-per-second clearly makes such a substantial difference to the core experience barring a few casual titles which rely on text or a basic art style.
Battlezone is a classic from all the way back in 1980 and the announcement during the E3 2015 that a remake of the VVR arcade game would come got fans all around excited. Virtual reality is the next big thing in gaming and this title is perfect for this.
It will be among the launch titles for PlayStation VR, but it will also be made available for Oculus Rift users as WCCF tech learned during the Paris Game Week. There is no doubt that a game like this launching together with the PlayStation VR will give a boost to both sides.
In virtual reality, you need smooth gameplay more than ever before and Rebellion is targeting a 60 FPS native frame rate that gets a bump to 120 FPS via reprojection. When it comes to controlling the game, the company is focusing on the DualShock 4 controller for now and not the PlayStation Move controllers. They have been prototyping with them but found that the normal controller was a better fit for the game. Future implementation of the Move controllers isn’t ruled out, but it isn’t a focus right now.
There will be most likely be a multiplayer mode as hinted through the use of the Asura engine that is focused on networking and multiplayer technology, but also a campaign mode with lots of replayability. With PlayStation VR set for a launch in the first half of 2016, we can expect Battlezone to launch at the same time. Other VR devices such as the HTC Vive might be supported in the future, allowing pretty much anyone with a VR set to play this game the way it’s meant to be played.
Battlezone is a VR title coming first to PlayStation 4 and then later on Steam for PC [TBC], however Rebellion has always been a multi-platform developer and we’re looking into other platforms too. While we can’t confirm anything yet don’t be surprised if we add to this list in the future,” said Tim Jones, Head of Creative at Rebellion. “We’ve already confirmed support for both PlayStation VR and Oculus Rift , but we are looking at the potential of other VR platforms too – though we can’t confirm anything right now.”
You’ve all heard the dogma that HDMI cables transmit digital signals, so they either work or they don’t, right? While there is a small element of truth to the oft-parroted line when using short cables, it is a myth. The quality of materials (or lack thereof) used for cabling and shielding can result in snowy pictures and electromagnetic interference (EMI), which can interfere with WiFi signals, with more chance of issues the longer the HDMI cable. The innovation of HDMI 2.0, which brings with it 4K video and 60 frames-per-second, will only increase the potential for problems, so it’s welcome news that HDMI Licensing LLC is introducing a new certification program for cables.
The Premium HDMI Cable Certification Program will make it very clear to consumers – through authentication labels, each featuring a unique QR code – which cables are the best. If a cable carries an HDMI Premium label, it has been examined at an HDMI-authorised testing center to ensure that it can deliver a bandwidth of 18Gbps and has a small EMI profile. Smartphone owners can scan the label’s QR code to ensure that the label is genuine.
Cable producers are already working with the HDMI Cable Certification Program, with certified cables to hit the market during the first quarter of 2016.
Thank you Mac World for providing us with this information.
The times where online streaming was reserved for a few selected people is long gone and there are millions of gamers out there that stream their gameplay every day. Today, Elgato Gaming took live streaming of gameplay to the next level with the announcement of the new Game Capture HD60 Pro.
The HD60 Pro is built around a high-speed PCIe interface and it enables live streaming in flawless quality with near zero latency. It also comes with a powerful encoder chip directly on the card that allows the HD60 Pro to save a full resolution 1080p video with 60fps. There is no need to choose whether you want to use your power to stream or record, the HD60 Pro does both without breaking into a sweat.
The Elgato Game Capture HD60 Pro can stream and record your Xbox, PlayStation, or Wii U gameplay just as well as any other HDMI signal. The new Instant Gameview feature delivers video directly to your preview screen with superior low latency technology, ensuring that in game video is perfectly in sync with your webcam reactions and audio commentary. Thanks to Master Copy, you can stream and record at the same time without compromising on the quality of your broadcast or recorded footage. Even while streaming live in 720p60 quality you can save a full resolution 1080p60 recording, with separate tracks of your webcam and live commentary.
With the purchase, you get a 2 meter long HDMI cable as well as a low profile bracket for those who wish to use it in an SFF chassis. The card does require a fair system with Windows 7 SP1 (or later), a 2nd generation Intel Core i5 CPU (i5-2xxx or comparable), a PCIe x1/x4/x8/x16 slot, 4GB RAM, and an internet connection. Stream Command requires a 2nd generation Intel Core i7 CPU (i7-2xxx or comparable).
Game Capture HD60 Pro is available online from Elgato and Amazon now for $199.95. The UK price is set to £159.95.
Depending or not if “everything” really means everything, Bethesda may have some explaining to do. In an interview with DigitalSpy, Fallout 4 director Todd Howard stated that the much-anticipated title would run at 1080p on “everything”. He went on to further note that the game would be set to run at 30fps.
If Howard meant everything as in consoles, his statement makes a lot of sense. This generation of consoles is largely limited to 1080p and in some cases, has to fall back to 900p. 30fps isn’t uncommon either and for action packed titles, 60fps is a luxury. Instead of growing resolution or fps, most developers have instead turned to increasing detail and other graphical improvements. Fallout 4 choosing the same path isn’t that surprising or noteworthy.
Everything though invokes the spectre of 1080p and 30fps limits on PC as well. While resolution limits are less common, they have happened with console ports before, most recently with FFXII which started out limited to 720p. Limiting fps has also happened, most commonly with racing games but upcoming Tom Clancy title The Division is handicapped this way as well. Honestly though, the only reason for limits on PC are that the developer did not take the time to properly set up the game for higher fps and provide higher resolution assets.
Hopefully, this isn’t the case for Fallout 4 on PC. It’s a shame DigitalSpy did not clarify with Howard what “everything” meant. We will be updating you if we receive more information.
Twitch has been the most appreciated games streaming service available on the market lately. It now has over 35 million unique visitors a month and more than 1.5 million broadcasters. Now YouTube wants to get in on the streaming action by announcing that it will launch a new service dedicated to gamers in the US and UK this summer.
YouTube has announced its own YouTube Gaming app and website, where people can visit to watch, broadcast streams and even search for what they want to find out in games. Google’s video streaming service plans to use its existing YouTube features, such as 60FPS streaming and DVR, along with new features like allowing steamers to share all their streams with one link.
“YouTube Gaming is built to be all about your favorite games and gamers, with more videos than anywhere else. From “Asteroids” to “Zelda,” more than 25,000 games will each have their own page, a single place for all the best videos and live streams about that title. You’ll also find channels from a wide array of game publishers and YouTube creators.” YouTube wrote on their blog.
YouTube Gaming is said to launch this summer in the US and UK and YouTube plans on promoting its new service at E3 next week too. If you’ll be at the event, be sure to check out what YouTube has planned for its Gaming service! If not, head on over to YouTube’s E3 streaming page to find out more.
At a small event this morning in London, the UK’s largest mobile service provider EE unveiled the next stage of their “Connected Vison” plan. The 4GEE action camera.
It is essentially a GoPro camera, but has built-in 3g and 4g connectivity so you can stream your crazy videos direct from your device. You will be able to add it to your monthly plan for £10 per month and will be available from Jue 16th. So what are the specs?
Can record at 1080p @ 30 FPS, 720p @ 60 FPS, 480p @ 120 FPS,
Still image capture resolution :(4288×3216).
Live streaming is limited to 720p @ 30 FPS.
4GB internal memory
SD Card Slot
2260mAh internal battery
Streaming of the video will be done via EE’s own video streaming platform, Skeegle. This then uses permission from Facebook to decide who can view your streams. It will ship with several accessories. Once of which will be a Viewfinder Watch (for setting up your shot), an underwater enclosure that’s good at depths up to 60 meters and also an adapter to allow you to mount it on GoPro tripods and other accessories.
All this 4g streaming talk makes me wonder about data usage and caps. One hour of streaming will use around 1GB of data, EE charge roughly £30 for 5GB of data per month. You could buy the camera outright (£400) and then you get 2gb of data per month, for the year. You’ll also be able to get the camera on contract, with a £50 one off charge, then £15 per month after for 2GB of data allowance. Pretty tight eh?!
Thank you to ArsTechnia for providing us with this information
It looks like the old Flash Player is going to be scrapped sooner than expected. After enabling support for HTML5 video playback, YouTube is now extending that support to live streaming sessions. This means that users can now watch live streaming videos on HTML5-enabled browsers and at 60FPS!
The slow process looks to have started late last year, when every video uploaded on the streaming service could keep its 60FPS ratio. Up until October last year, all videos were automatically converted to 30FPS once uploaded. In addition to the latter, YouTube quietly made HTML5 its default player early this year, so it would make sense for the company to continue towards fully integrating the HTML5 player.
The technology is now widely supported in all major browsers like Firefox, Opera, Chrome, Safari and even Internet Explorer. However, YouTube stated that the HTML5 playback for live streaming is still undergoing development, so don’t expect it to do miracles just yet. Still, the technology now is able to deliver 720p or 1080p at 60FPS and users can even skip backwards in a live stream or even play around with its play speed.
Let’s not forget about the hardware here. I mean as good as HTML5 player sounds, it still needs some hardware specs to have it run at 60FPS. This is why YouTube comes with an option to change playback to 30FPS, should 60FPS be too much for your device. Nevertheless, we are moving towards a 4K video playback era, so it’s likely everyone will upgrade their hardware sooner or later.
Thank you VentureBeat for providing us with this information
Microsoft Xbox YouTube channel published a stunning new video for the upcoming game The Witcher 3: Wild Hunt. Since the video was published to the Xbox one channel, one would assume the video was captured on the Xbox version of the game.
It has since then been discovered by Kotaku that the gameplay is not actually the Xbox version despite the logo being displayed all through the video. They said the following:
“this is actually footage from the (presumably better-looking) PC version of the game. The easiest way to tell? You can run the YouTube video at 60 frames-per-second; the developers of The Witcher 3 (out May 19 for PS4/XB1/PC) have specified that the console versions are actually locked at 30 FPS.”
“A representative for developer CD Projekt Red confirmed to Kotaku this morning that this footage is indeed from the PC version.”
Another website, this time Gamespot, spoke to Microsoft this afternoon and got the following response:
“This morning we posted a new trailer for The Witcher 3: Wild Hunt to our YouTube channels featuring footage provided by CD Projekt Red that was captured from the PC version of the game and may not be reflective of final Xbox One gameplay,” the spokesperson said. “This was in no way intended to misrepresent the title on Xbox One. We have updated the description of the asset to make clear the source and platform of this footage. We apologize for any confusion and look forward to the game arriving on both Xbox One and PC on May 19, 2015.”
As a PC Gamer I’m rather looking forward to the release of the game now, however, the game does look good across all of the platforms that it runs on. What are your thoughts on this? Are you looking forward to the release?
Sony has recently unveiled some more additions to their Cyber-Shot digital camera range. The new cameras feature slimmed down bodies and some more high-end functions.
The HX90,HX90V and the WX500 are extremely compact cameras yet provide some seriously big specs; the cameras use an 18 megapixel Sensor and take advantage of the Bionz X image processor to provide you with some seriously high quality photos. The cameras use a lens that provides you with up to 30x optical zoom, and a further digital processed zoom up to 60x. The cameras have an ISO range between 80 and 3200 then extendable to 12800 if required.
The camera range has a five-axis image stabilization system, similar to their Alpha range. The system allows you to record stunning full HD movies at 60fps. Various effects are available too; you can add effects such as the Beauty effect to your videos and photos. The software provides 13 effects for still images and 7 effects for videos with WiFi and NFC capabilities allowing for you to seamlessly to connect to the cloud and the PlayMemories apps.
The cameras have 3 inch LCD screens on the back to allow you to have a sneak peek at your holiday snaps. The HX90 and the HX90V have a pop up view finder too if you really want to get the best photo.
Sony is planning to release the cameras in June at around £230 for the WX500 and £290 for the GPS equipped HX90V. The prices for the other cameras have not been revealed as of yet.
Rockstar Games has released the trailer for the long-awaited PC version of Grand Theft Auto V in glorious 1080p at 60fps.
GTA V for PC marks an extensive graphical and technical overhaul from the console versions released last year, and also includes the new Rockstar Editor, which allows players to create, edit, and publish their own in-game video clips to either the Social Club or YouTube. Grand Theft Auto Online will also benefit from major enhancements, with online play for up to 20 players at a time.
If you though your PC was great at playing 4K videos from YouTube and Netflix, you should put it to the test again, but this time at a higher frequency. YouTube has announced that it will be adding support for 4K videos at 60 frames per second for some time, but there are still only a few videos out there that come with the higher frequency. Still, it does look nice. So the question is, can your PC handle it? Even more important, can your internet bandwidth cope with it?
Thank you KitGuru for providing us with this information
Dark Souls II: Scholar of the First Sin, the forthcoming next-gen console version of From Software’s acclaimed RPG, will run at 60fps/1080p. The news was announced by publisher Bandai Namco, who confirmed that the PlayStation 4 version will run at 60 frames in full HD, with strong rumours suggesting the same is true for the Xbox One. The updated game will also feature enhanced lighting effects and cinematic filters.
The video below, courtesy of IGN, shows how the PS4 build compares with the last-gen and PC versions of the game:
Anyone familiar with the previous iteration of the game will be in for a surprise, though: enemy and item locations have been moved, so players of Scholar of the First Sin will not have familiarity to fall back on.
Dark Souls II: Scholar of the First Sin is out on 7th April for PS4, PS3, Xbox One, Xbox 360 and PC.
Earlier this year we had news that YouTube would be introducing 60 frames-per-second (FPS) video. This is a very big deal for many channels on YouTube, especially those who love to stream gaming content.
There are a few requirements to be able to use the new features. First you will need Google Chrome to watch 60FPS YouTube videos and you need enough speed to watch them in HD; such as 720p or 1080p. Keep in mind that doubling the FPS from 30 to 60 is more demanding on your bandwidth.
The difference is absolutely staggering, just look at the difference on the video below for a nice demonstration. Be sure to watch it at normal and then switch to 60FPS to see the difference.
I wonder if anyone at Ubisoft has seen this feature yet…
Thank you Kotaku for providing us with this information.
I’m absolutely raging this week and it’s all because of Ubisoft, who are once again talking utter nonsense to try pull the wool over the eyes of the average consumer, but they’re not fooling me! The developer confirmed this week that their new title Assassin’s Creed Unity will be running at 900P on both the Xbox One and the PlayStation 4, which is fine, I’m sure the game will look very nice and play well enough to keep us all happy; to a certain degree, because graphics aren’t everything.
Now for the bit that has wound me up, Nicolas Guérin, World Level Design Director on Unity said that AC: Unity was locked at 30FPS to give the game “a more cinematic feel”, what a load of nonsense, this is a thin excuse for their game engine not being able to push above 30FPS, not a technical decision to aim for 30FPS.
“At Ubisoft for a long time we wanted to push 60 fps. I don’t think it was a good idea because you don’t gain that much from 60 fps and it doesn’t look like the real thing. It’s a bit like The Hobbit movie, it looked really weird”. He continued: “And in other games it’s the same – like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we’re dropping that standard because it’s hard to achieve, it’s twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image”. said Nicolas
So which is it Nic, you aimed for 30FPS because you think it’s more cinimatic, or you had to settle for 30FPS because 60FPS was “hard to achieve.” Saying it’s not really that great in terms of rendering quality is completely contradictory, higher FPS is EXACTLY great in terms of rendering quality, it’s as simple as that.
AC: unity Creative Director Alex Amancio made matters even worse by saying that 30FPS feels better, a matter that I’m sure is subjective, but looks and feels are two different things and he’s really just wiggling around the issue at hand. If anyone here has played The Last of Us on PlayStation 4, you’ll find that it’s set at 60FPS and it looks gorgeous! But you can also set it to a more “cinematic” 30FPS in the pause menu and I love the developers for doing this, as it’s a perfect example of how quickly people switch back to 60FPS once they realise that 60FPS is king for this game, which I would now like to point out is an action adventure title…
“30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it’s at that 30fps. It also lets us push the limits of everything to the maximum. It’s like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?” said Alex.
What really annoys me, other than literally everything these idiots are saying is that people will believe them! Your average consumer will think “oooh cinematic, that sounds great”, but the reality is they’re just sugar coating a half-baked game engine. So Ubisoft, you show me a 30FPS locked demo and a 60FPS locked demo and we’ll hold a vote on which is better.
Stop lying to consumers, you settled for 30FPS because it was an easy target, you didn’t want to drop the graphical quality on the console editions any further in favour of higher FPS. The reality is that 30FPS is not the visually better of the two and it will have to do. Let’s hope the PC version isn’t locked at the same level.
Enjoy these technical demos that show you the difference in FPS. Gotta love that cinematic judder.
Microsoft have finally revealed footage of Halo 3 running on the Xbox One. The footage was taken from the upcoming release of Halo: The Master Chief Collection which launches on the console later this year. The developers have already been eager to show off Halo 2, which has been given a full remastering treatment, much like they did with Halo: CE a couple of years ago. However, this was only to bring it in line with CE, 3 and 4, all of which have had an Xbox 360 release, this means that Halo 3 won’t be getting the full head to toe overhaul.
The graphics have been touched up where needed, 3D models improved and detail added where appropriate, but this is still pretty much the original Halo 3. The graphics are a huge amount clearer and smoother, running 1920 x 1080 @ 60FPS with a new set of shaders, water and lighting effects to really spruce things up. you can see the draw distance, LOD, AA and other things are improved in the video, but unfortunately YouTubes potatoesque compression does nothing for the resolution and FPS of the original footage.
Crytek and Deep Silver have announced that the once Xbox One exclusive Ryse is coming to PC this fall. There has been speculation on this for some time, especially given that the game isn’t making Crytek any money, or at least not enough to stem the tide of their current financial troubles.
Now with Deep Silver using their much deeper pockets to fund the show, the game will be hitting PC with all currently available DLC, 4K resolution support, unlocked frame rates and more to really take advantage of the incredible graphics technology that the game uses.
There is no doubt about it, Ryse looks freaking awesome in terms of visuals, it’s Crytek after all, the guys know how to push some impressive polygon levels. The only issue I had was the game doesn’t exactly offer much in the way of entertainment, although the franchise does show promise.
We are bringing the Ryse experience to PC, with 4K resolution support. 4K gaming is another leap in graphics quality for PC gamers and Ryse is the perfect showcase for what’s now possible in high-end PC games. We’ve given our team the opportunity to show what CRYENGINE can really achieve, without compromising quality, thanks to the incredible hardware available now to PC gamers. Ryse will be a benchmark PC graphics showcase this year and probably for a long time in future. Our community asked for a Ryse PC version, and we have the means and technology to deliver this title with the highest quality possible. Said Carl Jones, Crytek’s Director of Business Development in a recent press release.
The game looked great with 900p @ 30fps, but the prospect of 60fps 4K, assuming you have a monster rig that can do it. As you can see from the gallery below, the slight blur has gone in favour of pin sharp edges, nice!
Now let’s look at an Xbox One screenshot and you can see that while the game still looks great, it’s certainly rougher around the edges.
Thank you Gamespur for providing us with this information.
Looks like someone has grabbed their copy of The Last of Us Remastered for PlayStation 4 a little early, and for those who are eager to see just what this massively overhauled edition looks like, you’ll be happy to hear the gamer in question shared plenty of footage.
By now you’ll likely know that the game has been given a big graphical overhaul, bringing the resolution up to 1920 x 1080p @ 60fps, and there is even an optional 30fps toggle for those who love motion blur over clarity. Textures have been improved and even the sound has been given a tweak to really take advantage of the significantly more powerful hardware of the PlayStation 4 compared to the PlayStation 3.
With Sony and the games developers Naughty dog yet to release any footage of the gameplay, this is a big leak and with over 18 minutes of footage in one go, this should more that satisfy your appetite until the game is release on the 29th of July (US) and 1st August (EU).