D-Link DCS-2630L Full HD 180-Degree Wi-Fi Camera Review

Introduction


Home security is an ever growing trend as technology gets smaller and better, and at the same time, it has also become a lot for affordable for the everyman. Today I’m taking a look at one of the best options in this category as I’m having D-Link’s DCS-2630L Full HD 180-Degree Wi-Fi camera in my testing area.

Where most home surveillance cams still come with a 720p resolution, the D-Link DCS-2630L adds on top of that and goes for the full 1080p HD experience. While 720p already was a great step up from the old 480p CCTV resolution, it just doesn’t beat the full 1080p experience. The Wi-Fi camera doesn’t just feature a higher than usual resolution, it also has a wider field of view, allowing you to monitor an up to 180-degree wide area. Basic cameras only feature 90 or 120-degree view, which allows the DCS-2630L to monitor a lot more real estate that might prevent you from having to set up multiple cameras. The wide-view feature is also a lot better to look at than a traditional wide view fisheye view that distorts things.

Recording video during daylight is an easy thing, but you’ll also want to monitor what is going on when it is dark. After all, that is the time of day we usually associate with the need for protection. D-Link added night vision capabilities to the DCS-2630L with the help of infrared LEDs. The camera is able to see in the dark at a distance of up to 5 meters (16 ft) with as little as 0 Lux light. The IR LEDs can be turned on manually, but the camera also features a light sensor that determines when the LEDs are needed.

Next to the six infrared LEDs it also features two PIR sensors that detect infrared radiation when a person or animal passes for an enhanced motion detection. And that is another one of this cameras features next to just being able to show and record what is going on. With motion and sound detection, the camera is able to start recording automatically and also push notifications to your Windows, Android, and iOS device to let you know that something is going on.

D-Link didn’t just built-in a high-quality microphone to picks up on loud noises like the breaking of glass and the ability to send notification alerts about this to you, it also features 2-way audio that lets you send audio back. A high-quality speaker lets you respond to what you see using your mobile device.

The Full HD sensor features a 1/3-inch 3-megapixel sensor to deliver images in sharp and rich detail while the camera lens is made of glass for the best possible results. All this coupled with the de-warping technology provides you with a clear and ultra-wide 180º field of view surveillance. The camera comes on a wall mountable metal stand with flexible tilt for the perfect angle. It also allows for 360-degree camera rotation to ensure that your video is perfectly level no matter where you mount it.

It isn’t just an ordinary camera on the Wi-Fi field either and it sports a proper IEEE 802.11ac dual-band connection for reliable connection and streaming. It also features a convenient WPS button for quick and simple connection with the rest of your network infrastructure. Everyone can press a button. Besides the wireless connection, the DCS-2630L also features a micro SD/SDXC card slot with support for up to 128GB memory cards. This is enough for up to a week of continuous clip recordings in 1080p.

A status LED lets you know what your camera’s doing, which is a simple but very useful thing. The whole camera in itself is very power effective and only requires a USB connection, portable battery, or power adapter to run. That also allows for a very flexible placement.

Feature Highlights

  • 180-degree Ultra-Wide-View
  • Full HD 1080p video
  • Night vision up to 16-feet
  • Sound & motion detection triggers e-mail / push alert notifications
  • 2 PIR Sensors – Enhanced motion detection senses when a person or animal passes for accurate
  • notifications
  • microSDXC card slot – Record continuous, scheduled, or detection triggered video clips directly to a
  • microSDCX card up to 128 GB
  • Unique De-warping technology maximizes the video quality with less distortion to eliminate a fish-eye view
  • Built-in two-way audio
  • mydlink app support for iPhone, iPad, Android and Windows phone

Specifications

Packaging and Content

The D-Link DCS-2630L is a consumer camera and the package is made to be as eye-capturing as the camera catches images. The front displays the camera and usage scenario as well as the product highlights such as 1080p and wide eye lens.

On the rear, you will find more detailed information about the functions and features, all in full colour.

Each of the two sides is full of information too. On one side you find the features listed above the minimum requirements for usage.

On the other side, you’ll find a simple representation of the camera’s easy setup and usage as well as what’s inside the box.

Besides the Wi-Fi camera itself, you also find the Quick Install Card with default information and QR-code for easy setup as well as the quick install guide, a GPL code statement, and an assistance card if you should have trouble.

There’s also an AC/DC adapter included with a plug fitting the region where you bought it. Due to the clever usage of micro-USB, the camera is also easily powered otherwise.

Dark Souls 3 Will Run at 60 FPS on PC Says Developer

Earlier we reported that Dark Souls 3, the latest in the series that’s known for making grown men reap as they die time and time again, will be limited to 30 FPS on PC. This has now been overruled with the series official Twitter posting that the latest game will run at 60 FPS on PC.

Frames per second is a huge issue for developers and gamers alike. Some claim anything about 30 FPS doesn’t matter while others go so far as to say that anything below 60 FPS just makes them feel uneasy and unwell. When the directory of Fallout 4 claimed the game would run at 30 FPS on “everything”, the community gathered arms asking if this included PC’s who keep upgrading their graphics cards and feel like they shouldn’t be penalised for the slow catch-up of consoles have in regards to their graphical power.

From my experience, you can see the difference when playing a game, with consoles normally stuck at 30 FPS and PC’s being able to go well above 60 FPS. For a game as graphically fine as Dark Souls 3 will be, the last thing you want to experience is a slow or stuttering feel as you try to fight for your life in a brutal world.

Raven’s Cry Developer Claims “Anything Above 30FPS Does Not Matter”

PC gaming has always been about choice and the freedom to select between extremely high image quality. smooth framerate or a balance of both with the appropriate hardware. As a result, PC players are accustomed to 60 frames-per-second gameplay and some users even play games at framerates in excess of 120FPS. In contrast to this, the majority of console games only run at 30 frames-per-second due to performance constraints and prioritize resolution over framerate. Evidently, 60 frames-per-second is superior and produces much smoother gameplay despite outlandish claims by Ubisoft that it creates a more “cinematic experience.”

According to a Steam post found by The Dark Side of Gaming, the developer of Raven’s Cry made a number of bizarre statements regarding the lack of optimization and suggesting SLI isn’t incorporated due to development costs:

“On the one hand it is quite understandable, that a customer who spent 600+ bucks on a high end card (e.g 980Ti) expects that a game runs faster than on a 2 years old (e.g.780 GTX) – on the other hand … if you put two or four engines in a car it will be probably not run faster than with one powerful engine. It will for sure be more heavy and bigger, consume more fuel and be very expensive. Please notice, that the developers of the well known Benchmarks receive any support, money and any hardware they want from the graphic card manufacturers … we received the last free graphic card 5 years ago, never ever any money and have to purchase graphic cards like an end user without any discount in retail.”

Not only that, he also went onto suggest that 30 frames-per-second creates the optimal experience:

“And I may add something: it was not our intention to create a graphic benchmark. VCR is a complex RPG with unique characters and story driven. Our focus is on interesting quest chains (which are very difficult to create) and not on frames per second. Beside this I thing that anything above 30 FPS does not matter for the gaming experience. And on my PC i7, GF 780GTX the game runs with 4K never below 30 FPS. No idea what it does on a GF980ti – I heard it is sometimes slower.”

The latest sentence is frankly unbelievable and demonstrates a reckless and unprofessional attitude towards game development. You cannot just overlook the requirements of the high-end market and dismiss them so easily. Furthermore, if the game runs worse on better hardware, then there’s something wrong with the level of optimization and the developer’s coding prowess. This entire line of thinking is laughable as 60 frames-per-second clearly makes such a substantial difference to the core experience barring a few casual titles which rely on text or a basic art style.

Tom Clancy’s The Division Alpha Footage Leaked

With the beta sign-up already well on its way, some gameplay footage for Tom Clancy’s The Division alpha testing has leaked out. Lasting just over 20 minutes, the footage shows off pretty much all of the major game features from the map and combat to the in-game menus. The game is set to launch March 8th, 2016, after being delayed from its original launch this year. Overall, the leak demonstrates how The Division is an open-world game.

https://www.youtube.com/watch?v=SYuonYJFAzM

While the graphics aren’t the best, keep in mind that this is still the alpha release of the game. This means we can hopefully expect a lot more work to go towards better graphics and performance optimizations. This footage is also from the Xbox version of the game so we can expect the PC version to look better. The game will still most likely be capped at 30FPS which hopefully means the graphics will wow players and keep FPS to a constant 30 at least.

Looking at the HUD and UI, it is plain to see the console roots in that regard. Hopefully, PC gamers will get a worthy release and one that shows off the intriguing story. Whether or not the delays were worth it remains to be seen.

D-Link DCS-935L mydlink Home Monitor HD Wi-Fi Camera Review

Introduction


Today I’m taking a look at a somewhat different product than I am used to and that is a wireless home security camera. Security becomes a bigger and bigger issue for a lot of people and many would like to keep an extra eye on the home while they are away. The D-Link DCS-935L Home Monitor HD allows you to do just that and I’ll be taking a closer look at the hardware and software that comes along.

The mydlink Home Monitor HD, as it is known by as full name, allows you to monitor your home from where ever you are and see everything in full-colour high-definition 720p with sound, may it be from a computer, tablet, or a smartphone. The WiFi camera also comes with built-in night vision that allows you to see up to 5 meters in complete darkness.

One of the places that held many people back in the past and stopped them up from entering the world of do-it-yourself home security was the setup. It could be very complicated and require a lot of running of wires at the same time. That made people hesitate and they rather invested in a commercial and subscription-based security plan. Granted, a camera like this cannot do the same, but in return it can be set up by anyone and it only requires the initial purchase.

The DCS-935L WiFi camera is as easy to set up and connects to your Wi-Fi network, all it takes is the press of a button. Simply press the WPS button and you are securely connected to your wireless network at home. There is no need for extra and additional control hubs or other hard to configure interfaces and router settings.

The DCS-935L WiFi camera is part of the mydlink structure of smart home devices, allowing you to create your own smart home, all without a complicated setup. Those devices include music streamers, Wi-Fi motion sensors, Smart Plugs, and also the Home Monitor cameras as the DCS-935L.

Everything is connected through the mydlink Home app that is compatible with both Android and iOS-based smartphones and tablets. You can view the stream from anywhere you are connected to an internet connection, allowing you to always know what is going on in your home. You can also set the camera to alarm you when sound or motion is detected. Again, everything without complicated setup, installation cost, or monthly subscription charges.

The camera stand on the DCS-935L Wireless camera can be used universally in may ways, allowing you to place the camera in a convenient place and at the same time having it pointed where you want it to. You can turn and tip the camera and also hang it on a wall or ceiling that way. The rear of the stand features a cut-out to route the power cable through and still have it mounted properly.

Whether you want the camera to keep an eye on your kids or pets while you’re away, monitor for possible intruders, or something completely different, the D-Link DCS-935L could be a perfect choice. The smart hardware combined with the smart apps allow you to set up a smart home as easy as it rarely, if ever, has been seen before.

Specifications

The specifications are taken directly from the manufacturers specification page and can as such be subject to change in possible future revisions of the product.

Key Features

  • WiFi with easy WPS setup
  • 720p HD resolution
  • Microphone for sound recording
  • Nightvision for up to 5 meters in full darkness
  • Motion and Sound detection
  • No charges, fees, or complicated setups
  • Monitoring from Smartphones and Tablets

Packaging and Content

The DCS-935L WiFi camera comes in a little box that displays all the relevant information about the product easy to read. Inside you’ll find a power adapter, the camera in itself, and manuals and guides that allow you to get started quick and easy.

The included power adapter uses a universal plug switch as seen below. Even if you bought it in a foreign market or traveling with it, all that’s required is a new plug part. Flip the old out, put a new in, and you’re done. These plugs are used on many power supply units and there is a good chance that you already have one or multiple of the same principle.

Transcend Unveils DrivePro Body 10 Body Camera With Infrared LEDs

If you need that little bit of extra personal security, may it be for personal reasons or job related, then Transcend has a lot of options available. The latest addition to the security line-up is the DrivePro Body 10 that essentially does what their dash cams do, only for yourself instead of your car. Police officers and other security personnel could also benefit from these as pictures speak a thousand words.

The DrivePro Body 10 body camera features a F/2.8 aperture, a wide 160-degree viewing angle, a built-in battery, infrared LEDs for clear images at night, and a handy snapshot button on the front. You can record full-HD 1080p videos in 30fps and it doesn’t matter whether it is day or night as the infrared LEDs automatically turn on in low light conditions. Recording at night is now easier than ever before.

The built-in Li-Polymer battery has a charge of 1530 mAh and can record up to 3.5 hours of footage on a fully charged battery. It is optimally protected and IPX4 water-resistant against splash water and it also features a great shock resistance in case it should be dropped and passed the U.S. military drop-test standards.

The DrivePro Body Toolbox is a practical video file management system which simplifies the settings of the camera and video/photo files. It features a user-friendly interface

Transcend’s DrivePro Body 10 carries a two-year warranty and comes bundled with a 32GB microSDHC MLC memory card that offers consistent durability and endurance.

Rise of the Tomb Raider Director Says to Expect ‘Stunning’ Graphics on Xbox One

Developers constantly try to push Microsoft’s Xbox One to its limits to deliver the best graphics in their titles. However, most games share a core platform in the engine that makes them have more or less the same performance. But Brian Horton, Game Director for Rise of the Tomb Raider, says that they can now push the Xbox One even further to deliver ‘stunning’ graphics.

Horton said that their insights from Tomb Raider Definitive Edition allowed them to get everything out of Microsoft’s console. Don’t think it was as easy at optimizing the old stuff though. Horton pointed out that they had to redo everything from scratch, meaning that everything we saw in the old Tomb Raider titles has been completely rewritten.

They apparently haven’t hit any problems with the Xbox One’s nightmarish eSRAM either. Horton told that they were working closely with the Microsoft team and were able to understand the console’s system. There have been a lot of problems in the past for most developers working on Xbox One titles and all of them said that the console’s eSRAM was the main issue.

The biggest news however comes when Horton announced that the title is targeting 1080p and 30fps. While a lot of developers announced them same thing but failed to deliver in the end, Microsoft’s latest Xbox One SKD and the success of titles which followed thereafter tends to bring some hope for full HD on the console.

Thank you GamingBolt for providing us with this information

Image courtesy of PushSquare

Fallout 4 Director: 1080p 30FPS on “Everything”

Depending or not if “everything” really means everything, Bethesda may have some explaining to do. In an interview with DigitalSpy, Fallout 4 director Todd Howard stated that the much-anticipated title would run at 1080p on “everything”. He went on to further note that the game would be set to run at 30fps.

If Howard meant everything as in consoles, his statement makes a lot of sense. This generation of consoles is largely limited to 1080p and in some cases, has to fall back to 900p. 30fps isn’t uncommon either and for action packed titles, 60fps is a luxury. Instead of growing resolution or fps, most developers have instead turned to increasing detail and other graphical improvements. Fallout 4 choosing the same path isn’t that surprising or noteworthy.

Everything though invokes the spectre of 1080p and 30fps limits on PC as well. While resolution limits are less common, they have happened with console ports before, most recently with FFXII which started out limited to 720p. Limiting fps has also happened, most commonly with racing games but upcoming Tom Clancy title The Division is handicapped this way as well. Honestly though, the only reason for limits on PC are that the developer did not take the time to properly set up the game for higher fps and provide higher resolution assets.

Hopefully, this isn’t the case for Fallout 4 on PC. It’s a shame DigitalSpy did not clarify with Howard what “everything” meant. We will be updating you if we receive more information.

Thank you DigitalSpy for the information

EE Unveil Action Camera with Built-In 4G

At a small event this morning in London, the UK’s largest mobile service provider EE unveiled the next stage of their “Connected Vison” plan. The 4GEE action camera.

It is essentially a GoPro camera, but has built-in 3g and 4g connectivity so you can stream your crazy videos direct from your device. You will be able to add it to your monthly plan for £10 per month and will be available from Jue 16th. So what are the specs?

  • 13-megapixel sensor
  • Can record at 1080p @ 30 FPS, 720p @ 60 FPS, 480p @ 120 FPS,
  • Still image capture resolution :(4288×3216).
  • Live streaming is limited to 720p @ 30 FPS.
  • F/2.8 lens
  • 4GB internal memory
  • SD Card Slot
  • 2260mAh internal battery

Streaming of the video will be done via EE’s own video streaming platform, Skeegle. This then uses permission from Facebook to decide who can view your streams. It will ship with several accessories. Once of which will be a Viewfinder Watch (for setting up your shot), an underwater enclosure that’s good at depths up to 60 meters and also an adapter to allow you to mount it on GoPro tripods and other accessories.

All this 4g streaming talk makes me wonder about data usage and caps. One hour of streaming will use around 1GB of data, EE charge roughly £30 for 5GB of data per month. You could buy the camera outright (£400) and then you get 2gb of data per month, for the year. You’ll also be able to get the camera on contract, with a £50 one off charge, then £15 per month after for 2GB of data allowance. Pretty tight eh?!

Thank you to ArsTechnia for providing us with this information

Images courtesy of ArsTechnica

720p and 30FPS Might Be Too Much for Project CARS on the Wii U

Slightly Mad Studios might have pushed it too far with a release for Nintendo’s Wii U platform. Word is that the developers are having a rough time figuring out how to port Project CARS on the latter platform and have it playable at the same time.

There have been a few delays for the Wii U release already and things are not looking good either way you put it. The team is struggling with to deliver even the basic 720p running at 30FPS. Ian Bell, head of Slightly Mad Studios, said that they want to wait for Nintendo to reveal the NX console at E3 before taking any drastic measures. This means that Project CARS may have a greater chance of being released on Nintendo’s future console rather than the Wii U.

However, if Nintendo will not reveal the NX platform at E3, Bell said that they will eventually release it for the Wii U, but with a big graphics downgrade. To be honest here, will anyone enjoy the title without its visuals nowadays? I mean, is it wise force a release on the platform with such a huge drawback? My thought is to drop it altogether and focus on maintaining what works. What are your thoughts?

Thank you Nintendo Insider for providing us with this information

YouTube Live Streaming Now Available With HTML5 and 60FPS Support

It looks like the old Flash Player is going to be scrapped sooner than expected. After enabling support for HTML5 video playback, YouTube is now extending that support to live streaming sessions. This means that users can now watch live streaming videos on HTML5-enabled browsers and at 60FPS!

The slow process looks to have started late last year, when every video uploaded on the streaming service could keep its 60FPS ratio. Up until October last year, all videos were automatically converted to 30FPS once uploaded. In addition to the latter, YouTube quietly made HTML5 its default player early this year, so it would make sense for the company to continue towards fully integrating the HTML5 player.

The technology is now widely supported in all major browsers like Firefox, Opera, Chrome, Safari and even Internet Explorer. However, YouTube stated that the HTML5 playback for live streaming is still undergoing development, so don’t expect it to do miracles just yet. Still, the technology now is able to deliver 720p or 1080p at 60FPS and users can even skip backwards in a live stream or even play around with its play speed.

Let’s not forget about the hardware here. I mean as good as HTML5 player sounds, it still needs some hardware specs to have it run at 60FPS. This is why YouTube comes with an option to change playback to 30FPS, should 60FPS be too much for your device. Nevertheless, we are moving towards a 4K video playback era, so it’s likely everyone will upgrade their hardware sooner or later.

Thank you VentureBeat for providing us with this information

Microsoft Apologizes for Confusion Over 1080p/60fps Witcher 3 Footage on Xbox

Microsoft Xbox YouTube channel published a stunning new video for the upcoming game The Witcher 3: Wild Hunt. Since the video was published to the Xbox one channel, one would assume the video was captured on the Xbox version of the game.

It has since then been discovered by Kotaku that the gameplay is not actually the Xbox version despite the logo being displayed all through the video. They said the following:

“this is actually footage from the (presumably better-looking) PC version of the game. The easiest way to tell? You can run the YouTube video at 60 frames-per-second; the developers of The Witcher 3 (out May 19 for PS4/XB1/PC) have specified that the console versions are actually locked at 30 FPS.”

A representative for developer CD Projekt Red confirmed to Kotaku this morning that this footage is indeed from the PC version.”

Another website, this time Gamespot, spoke to Microsoft this afternoon and got the following response:

“This morning we posted a new trailer for The Witcher 3: Wild Hunt to our YouTube channels featuring footage provided by CD Projekt Red that was captured from the PC version of the game and may not be reflective of final Xbox One gameplay,” the spokesperson said. “This was in no way intended to misrepresent the title on Xbox One. We have updated the description of the asset to make clear the source and platform of this footage. We apologize for any confusion and look forward to the game arriving on both Xbox One and PC on May 19, 2015.”

As a PC Gamer I’m rather looking forward to the release of the game now, however, the game does look good across all of the platforms that it runs on. What are your thoughts on this? Are you looking forward to the release?

Thank you to Gamespot and Kotaku for providing us with this information

Image courtesy of Gamespot

60FPS YouTube Support Now Available!

Earlier this year we had news that YouTube would be introducing 60 frames-per-second (FPS) video. This is a very big deal for many channels on YouTube, especially those who love to stream gaming content.

There are a few requirements to be able to use the new features. First you will need Google Chrome to watch 60FPS YouTube videos and you need enough speed to watch them in HD; such as 720p or 1080p. Keep in mind that doubling the FPS from 30 to 60 is more demanding on your bandwidth.

The difference is absolutely staggering, just look at the difference on the video below for a nice demonstration. Be sure to watch it at normal and then switch to 60FPS to see the difference.

I wonder if anyone at Ubisoft has seen this feature yet…

Thank you Kotaku for providing us with this information.

Ubisoft Must Think We’re Idiots With Their Latest 30FPS Claims

I’m absolutely raging this week and it’s all because of Ubisoft, who are once again talking utter nonsense to try pull the wool over the eyes of the average consumer, but they’re not fooling me! The developer confirmed this week that their new title Assassin’s Creed Unity will be running at 900P on both the Xbox One and the PlayStation 4, which is fine, I’m sure the game will look very nice and play well enough to keep us all happy; to a certain degree, because graphics aren’t everything.

Now for the bit that has wound me up, Nicolas Guérin, World Level Design Director on Unity said that AC: Unity was locked at 30FPS to give the game “a more cinematic feel”, what a load of nonsense, this is a thin excuse for their game engine not being able to push above 30FPS, not a technical decision to aim for 30FPS.

“At Ubisoft for a long time we wanted to push 60 fps. I don’t think it was a good idea because you don’t gain that much from 60 fps and it doesn’t look like the real thing. It’s a bit like The Hobbit movie, it looked really weird”. He continued: “And in other games it’s the same – like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we’re dropping that standard because it’s hard to achieve, it’s twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image”. said Nicolas

So which is it Nic, you aimed for 30FPS because you think it’s more cinimatic, or you had to settle for 30FPS because 60FPS was “hard to achieve.” Saying it’s not really that great in terms of rendering quality is completely contradictory, higher FPS is EXACTLY great in terms of rendering quality, it’s as simple as that.

AC: unity Creative Director Alex Amancio made matters even worse by saying that 30FPS feels better, a matter that I’m sure is subjective, but looks and feels are two different things and he’s really just wiggling around the issue at hand. If anyone here has played The Last of Us on PlayStation 4, you’ll find that it’s set at 60FPS and it looks gorgeous! But you can also set it to a more “cinematic” 30FPS in the pause menu and I love the developers for doing this, as it’s a perfect example of how quickly people switch back to 60FPS once they realise that 60FPS is king for this game, which I would now like to point out is an action adventure title…

“30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it’s at that 30fps. It also lets us push the limits of everything to the maximum. It’s like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?” said Alex.

What really annoys me, other than literally everything these idiots are saying is that people will believe them! Your average consumer will think “oooh cinematic, that sounds great”, but the reality is they’re just sugar coating a half-baked game engine. So Ubisoft, you show me a 30FPS locked demo and a 60FPS locked demo and we’ll hold a vote on which is better.

Stop lying to consumers, you settled for 30FPS because it was an easy target, you didn’t want to drop the graphical quality on the console editions any further in favour of higher FPS. The reality is that 30FPS is not the visually better of the two and it will have to do. Let’s hope the PC version isn’t locked at the same level.

Enjoy these technical demos that show you the difference in FPS. Gotta love that cinematic judder.

 

Ryse Coming to PC Already Showing Off Improved Graphics

Crytek and Deep Silver have announced that the once Xbox One exclusive Ryse is coming to PC this fall. There has been speculation on this for some time, especially given that the game isn’t making Crytek any money, or at least not enough to stem the tide of their current financial troubles.

Now with Deep Silver using their much deeper pockets to fund the show, the game will be hitting PC with all currently available DLC, 4K resolution support, unlocked frame rates and more to really take advantage of the incredible graphics technology that the game uses.

There is no doubt about it, Ryse looks freaking awesome in terms of visuals, it’s Crytek after all, the guys know how to push some impressive polygon levels. The only issue I had was the game doesn’t exactly offer much in the way of entertainment, although the franchise does show promise.

We are bringing the Ryse experience to PC, with 4K resolution support. 4K gaming is another leap in graphics quality for PC gamers and Ryse is the perfect showcase for what’s now possible in high-end PC games. We’ve given our team the opportunity to show what CRYENGINE can really achieve, without compromising quality, thanks to the incredible hardware available now to PC gamers. Ryse will be a benchmark PC graphics showcase this year and probably for a long time in future. Our community asked for a Ryse PC version, and we have the means and technology to deliver this title with the highest quality possible. Said Carl Jones, Crytek’s Director of Business Development in a recent press release.

The game looked great with 900p @ 30fps, but the prospect of 60fps 4K, assuming you have a monster rig that can do it. As you can see from the gallery below, the slight blur has gone in favour of pin sharp edges, nice!

Now let’s look at an Xbox One screenshot and you can see that while the game still looks great, it’s certainly rougher around the edges.

Thank you Gamespur for providing us with this information.

Images courtesy of Gamespur.

Ubisoft Locks The Division’s Framerate at 30FPS, Graphical Fidelity to be More Important

Ubisoft apparently wants to stand out from the crowd by adding complexity and graphical definition to its titles. The company seems to focus more on delivering an immersive gameplay in world ‘full of life’.

For example, Watch Dogs has been delayed after the launch of Grand Theft Auto V in order to add more complex detail to be able to compete with Rockstar’s title. Far Cry 4 has also been announced to deliver the same ‘Ultra High’ graphical complexity on next-gen consoles as on PCs. The latest announcement points to the same graphical fidelity being applied to Ubisoft’s upcoming title, namely The Division.

However, nothing comes without some drawbacks. In order to deliver the aforementioned graphics, performance cuts need to be made. And this apparently will be noticeable in terms of framerate capabilities. This is the case of The Division, where it has been announced that the title will have its FPS counter locked at 30.

Massive Entertainment’s Managing Director, David Polfeldt, made a comment regarding the reason of locking The Division’s framerate at 30 and not upping it to a smooth 60 as gamers would like to see in every title they play.

I think we’re shooting for 30fps because it’s a trade-off, right? Graphical fidelity and immersion are more important to us than the frame rate. If we go for [60fps], we’ll have to make a trade-off on fidelity and other things. But because we want to have very, very complex destruction and extremely detailed environments; a complete weather system, full day/night cycle…at some point you have to make up your mind: where do you invest? And for us, it’s going to be 30fps”.

Although the framerate will be quite low, the graphical complexity and ‘complex destruction’, in addition to all the sweet features such as the weather system and day/nigh cycle could compensate. However, this requires a lot of optimisation in order to maintain the designated framerate when ‘all hell breaks loose’ during massive combat scenarios.

Thank you TweakTown for providing us with this information