Controversial Microtransactions Removed From Godus Wars

Peter Molyneux is one of the mistrusted game developers throughout history and it’s not unwarranted given the hugely disappointing releases during the last decade. Molyneux has forged a terrible reputation for promising so much and failing to deliver! For example, Fable 3 was a pretty hollow experience and didn’t have a lasting appeal. However, this isn’t reason enough to explain why many people perceive Molyneux as an unreliable figure. This animosity mostly stems from the release of Godus, a god game made possible through crowdfunding. Prior to the release, many Kickstarter pre-order promises were broken and the game is filled with microtransactions. Rather shockingly, the business model is akin to a freemium mobile title, and wasn’t altered from the iOS version.

Recently, the publisher launched a RTS based around the Godus world. Despite creating such a huge backlash from the original game, Molyneux didn’t reward the initial player base and decided to charge for extra content. This rightfully resulted in terrible user reviews and many people voiced their displeasure on the Steam forums. In response to the frustration from players, 22can’s CEO, Simon Phillips released a statement on Steam which reads:

“Hi Godus Wars Community!

Firstly welcome to our new Godus players and hello to our existing users. As you noticed, yesterday we (finally) released Godus Wars. By now, all of you that purchased the original Godus and our Kickstarter backers should have Godus Wars in your Steam Library. We’re aware that it took a few hours to propagate to some of you and if you think you should have it and still don’t then do get in touch.

We’ll be making some changes to the game and also the steam page to reflect the feedback that’s coming in and we’ll do a round up of that very soon.

In the mean time, its been brought to our attention that the extra content being a premium add on really isn’t a popular choice. Whilst we think that it does represent good value, especially considering that Godus Wars has been delivered as a free update to hundreds of thousands of users and the lower purchase price of the main game we understand previous Godus owners frustrations with this.

Therefore, based on your feedback, the extra content will be available to all free-of-charge

Apologies for the frustrations and we hope you enjoy playing.

Simon Phillips, 22cans CEO.

PS: Thanks for everyone posting their Godus Wars feedback in our discussion boards. The Godus Wars team really appreciate the detailed feedback we have received.”

Despite the change of heart, consumers are still very suspicious and extremely angry with the game’s development. One user proclaimed:

“Ok, but why was this EVER considered in the first place? You know damn well that people were extremely dissatisfied with Godus. To think you would have the audacity to try and charge Godus owners for the extra content is just absurd. On top of that, we were promised no microtransactions – unlocking new areas with real money is a microtransactions. Our faith in you as a company is already pretty much gone, don’t start lying to us too.”

Molyneux and his studio didn’t learn anything from the Godus furore and had the gall to charge loyal players with a series of micropayments. Frankly, the damage has been done, and I can’t see this latest endeavour making any difference.

Peter Molyneux’s 22Cans Worth -£1.2m

Peter Molyneux’s 22Cans, developer of the notorious (and still unfinished) Godus, has been revealed to be worth -£1.2 million. According to NextPowerUp, 22Cans’ net worth has fallen from -£710,022 in 2013 to -£1.2 million after its assets dropped from £1 million to £487,816, with liabilities of £1.7 million having remained the same.

The fact that 22Cans’ liabilities have not budged since 2013 suggest that it has not been in a position to pay off any startup loans or costs it initially accrued. With no sign that the developer will be able to increase its assets any time soon, it seems 22Cans may not be long for this world.

Molyneux has been back in the news recently after he spoke to Eurogamer regarding 22Cans’ release of Godus Wars, despite the fact that:

  1. Its previous game, the Kickstarted Godus, remains incomplete, three years after it began development; and,
  2. Molyneux swore that he would no longer talk to the press.

Upon its release on Steam, Godus Wars was offering its players microtransactions, presumably to help dig the company out of the financial hole it found itself in, but removed them following outcry on the Steam forums.

Despite going back on his word to no longer speak to the press, Molyneux claims that his “world changed after that interview.” It seems the fortunes of his company, however, have not.

The Man Who Opened Peter Molyneux’s Curiosity Cube Still Awaiting His Reward

When 18-year-old Scot Bryan Henderson opened Peter Molyneux’s Curiosity cube, he was promised that the reward would be “life-changing”. That was on 26th May 2013, and Henderson is still waiting.

Curiosity, a mobile game developed by Molyneux – the famed auteur and creator of the Fable games – through his new indie production house 22Cans, was billed as a “social experiment”. It required players to tap on the tiny cubes that made up a larger cube, stripping it away, layer-upon-layer, until someone uncovered the secret in the centre. Molyneux was cryptic about the contents of the Curiosity cube, but promised that it would change the life of whoever discovered it.

Henderson uncovered the secret, and won the accompanying reward. That reward, it turned out, entitled Henderson to a cut of the profits of Molyneux’s next game.

That game? Godus.

Kickstarted back in 2012, Godus was meant to be Molyneux’s magnum opus, which he described as the spiritual successor to his 1989 game Populous. Despite raising $750,000 from investors and releasing for Windows and OS X in early acccess form, iOS, and Android over a year ago, the game has failed to hit its targets – including the still-uncompleted multiplayer option – and is yet to raise a penny, with rumours that Molyneux has handed the game off to a skeleton crew while he develops his new folly.

Henderson, of Edinburgh, Scotland, now 21 years-old, is more disappointed by the lack of professionalism at 22Cans than the absence of his prize. He told Eurogamer, “Since I won and a year after, I would email them as a ritual thing, every month, just to get some kind of update. Eventually I was like, they’re not being professional at all. Communication is non-existent, so I’m not even going to try any more.”

Before communications with 22Cans ceased, though, Henderson was granted access to an early version of Godus, but he wasn’t exactly impressed. Though he says, “It was interesting. And it was pretty fun,” he later admits, “I did get bored of it, like after an hour-and-a half, two hours.”

The full interview with Henderson is available on Eurogamer.

Source: Eurogamer