Deus Ex: Mankind Divided to Feature DX12 & Built-in Benchmark from Day-One

We caught the news this week that Deus Ex: Mankind Divided will be reaping the benefits, or should I say augments, that come from DirectX 12. This is great news for those who are wanting to tap into more of their GPU hardware, but even better news as there’s not exactly a lot of games out there right now that are flexing DX12!

The good news is that the game will support DirectX 12 from day one, so no waiting for a future patch or update to see what all the fuss is about. What is going to make this game even more interesting, at least as far as I am concerned, is that it’ll feature a built-in benchmark; something that is sorely missing from many modern games.

Given that the game features DirectX 12, as well as a bunch of features such as AMD’s TressFX 3.0 tech, it’s going to be an interesting one to push the limits of the latest graphics cards and we can’t wait to get benchmarking with it.

Of course, Direct X 12, benchmarking tools and more are a big win for consumers, as you’ll be able to better fine tune your games visuals to run on your hardware. Let’s just hope they sort out that bloody awful pre-order campaign!

Thank you DSO for providing us with this information.

Gears of War Ultimate Gets Glorious Graphics Features on PC!

It’s no secret that PC gaming is often more graphically impressive than its console counter parts, the hardware, your own budget permitting, can be a lot more powerful, so that’s hardly a surprise. So what can PC gamers expect to enjoy when the game hits our screens?

The game is one of the first AAA DX12 games to hit the market, so it’ll take advantage of the new API to bring better framerates, rendering technologies and effects, as well as Async Compute, which already makes me want to play it more than anything. On top of that, you can enjoy the games unlocked frame rate, so those of you running 144hz monitors will be able to reap the full rewards of your displays technology.The developer even said they’re putting a lot of effort into this version of the game, ensuring it’s a showcase for 4K, so those of you with high resolution displays will, again, be able to fully enjoy that aspect.

So we’ve got improved frame rates, a new API taking control to bring us better CPU and GPU performance, as well as better rendering, we’ve got upgraded 4K assets to make it look awesome, as well as support for MSAA and FXAA.

Here’s a quick run down of what you can expect. Excited?

  • Remastered for Dolby 7.1 Surround
  • New Xbox Live achievements (1,250 Gamerscore)
  • Concept art gallery and unlockable comics
  • Modernized Multiplayer featuring:
  • Dedicated servers
  • Skill-based matchmaking
  • New game types – Team Deathmatch, King of the Hill (Gears of War 3 style), and new 2v2 Gnasher Execution
  • Total of 19 maps, including all DLC maps
  • 17 unlockable Gears of War 3 characters for Multiplayer progression
  • More Match customization including Actives, Respawn Time, Self-revive and Weapon Respawn
  • Modernized gameplay with smoother movement and updated controls:
  • Alternate Controls and all new Tournament Controls
  • Adding the Gears of War 3 features you love: Enemy Spotting, Multiplayer Tac-Com, Improved sensitivity customization

Thank you WCCFTech for providing us with this information.

Tesla Model S Let Loose on Autobahn for 12 Minutes

Elon Musk, owner of Tesla the electric vehicle (EV) super giant, set out to build electric cars that could go fast and so far; he has delivered. Who can question the massive 691BHP from the Tesla P85D; well it works well on a drag strip or for short periods of time, but the Tesla has a problem that all batteries face when used for a while; heat.

The battery gets so hot during extended hard usage, that the car reduces power to protect the battery and other electrical systems. That’s not a good thing for testers, Top Gear reportedly hit this barrier during testing and there are numerous videos of Model S owners struggling on the Nurburgring.

Well this issue has been taken on board and has been ironed out, at least in Germany, where this Model S owner posted a video of him hitting 125MPH on the autobahn for around 12 minutes. I will warn you, the video is rather boring; he’s going in a relatively straight in for 12 minutes, what else do you expect?

Now 125MPH isn’t amazing; that’s around 90% of most ‘sporty’ hatchbacks top speed, so most cars can do this and for longer than 12 minutes. This is, however, the first step in EV’s that can compete with the big autobahn cruisers. Imagine future races being held with EV’s, OK you don’t have the sound; but I can live with that.

Thank you to EVObession for providing us with this information.

Microsoft Talks About Using AMD and Nvidia GPUs Simultaneously in DirectX 12

It’s no secret that DirectX 12 is going to make a huge change in the way we game, it’s going to bring improved performance, optimisation and a whole lot more when it launches alongside Windows 10 later this year. What is interesting, however, is how the API will be able to utilize all available hardware, even if it’s from different hardware manufacturers, something that hasn’t really been hit upon with current generation hardware and software.

DirectX 12 is seeing widespread adoption, at a rate that hasn’t been seen since the switch to DirectX 9. “It’s been the fastest adopted API in more than a decade.” said Microsoft’s Principal Direct X Development Lead Max McMulle.

McMulle also went on to explain the DX12 Multiadapter functionality, which will support both linked and unlinked GPUs. Linked is what we’re familiar with, Crossfire and SLI, but unlinked is quite different, as it’ll accept GPU hardware such as Intel, AMD and NVidia simultaneously and even allow for the use of each cards unique feature sets. “This feature exposes direct control of two linked GPUs as well. So you might have known as Crossfire or SLI from AMD and NVIDIA, respectively, but you’ll get direct control of both GPUs in DX12 if you so choose.” said McMulle.

The discretion lies with the developer, if they code their game or software to handle both types of hardware at the same time, it can be done, what this means for gamers remains to be seen, but the prospect of upgrading to a new GPU and no having to get rid of your old one is no bad thing, allowing to use all the rendering power at your disposal. Even more importantly, it’ll allow independent memory allocation in Crossfire and SLI systems, giving you the VRAM of all cards (linked or unlinked), something that is currently unavailable in current multi-GPU configurations.

Thank you DSO for providing us with this information.

 

 

DirectX 12 Can Push 6 to 12 Times the Polygons of DirectX 11

Microsoft is eager to show the advancements made with DirectX 12 and so far, things have been exceedingly positive. We’ve seen that DirectX 12 can handle a lot more draw calls, more polygons, improved frame rates, more advanced graphical features, a list of benefits that just goes on and on. Now, at Microsoft’s Build 2015, they’re eager to show it off again.

The demo system was no slouch, a quad-SLI Digital Storm gaming PC, running the popular 2012 Final Fantasy Agni’s Philosophy technical demo. When this demo was run on DirectX 11 on the same hardware, it was impressive, no doubt about it, but DirectX 12 ran circles around it. The DirectX 12 version was able to run with 63 million polygons, which is between 6 and 12 times as many as were shown on the DirectX 11 version of the demo, dependant on which scene was being rendered at that time.

“As a part of a research project that studies a variety of next generation technologies, Square Enix conducted extensive research on real-time CG technology utilizing DirectX 12 in collaboration with Microsoft and NVIDIA Corporation.  Revealed today as a technology demonstration titled, WITCH CHAPTER 0 [cry], the results of this research will be incorporated into Square Enix’s LUMINOUS STUDIO engine, and is intended for use in future game development.”

Not only that, but Microsoft were able to move freely through the scene in real-time, adjust the lighting, as well as show off the new 8K x 8K textures, which Microsoft said was “Significantly more than we were able to do [with DX11].” They were also keen to show off that “Every piece of hair that you’re seeing is being rendered as a polygon” while using more than 50 shaders for that effect alone; incredible!

WITCH CHAPTER 0 [cry], has achieved some of the world’s highest-level quality of real-time CG. It portrays the human emotion of crying– one of the most difficult representations for existing real-time CG technology. The emotion is displayed in a level of quality which has never been seen before with a real-time CG animated character teemed with life.

WITCH CHAPTER 0 [cry] was created mainly by the developers of AGNI’S PHILOSOPHY – FINAL FANTASY REALTIME TECH DEMO, a tech demo for LUMINOUS STUDIO revealed in June 2012. Square Enix research enabled the real-time CG to feature even more refined graphics and improved processing capabilities in WITCH CHAPTER 0 [cry].

There’s just one thing left to add to this, HURRY UP AND RELEASE DIRECTX 12 ALREADY!

AMD R9 290X and Titan X Go Head to Head With DX12

DirectX 12 support has just been added to 3DMark and the results look too good to be true! Delivering performance up to 20x faster than DirectX 11 in certain tests. While Nvidia cards gain a lot from the new API, AMD cards have benefitted from the biggest improvement.

The R9 290X goes head to head with the new flagship Nvidia Titan X, even gaining a small lead in some cases. Looking further back, the 290X pulls a 33% lead on the GTx 980, making DirectX 12 a fantastic upgrade for any gamer with a high-end AMD or Nvidia card.

With DirectX 11, the Titan X and the 290X show some very exciting figures. The Titan X maxed out at an impressive 740 thousand draw calls per second, but a significantly more impressive 13 million, 419 thousand calls with DirectX 12; you don’t need to be Einstein to work out that that’s a huge improvement. The 290X managed 935 thousand and 13 million, 474 thousand in DX11 and DX12 respectively, beating out the Titan X in both respects and even beating out the Mantle API by 8%.

When it comes to the FPS results, we see the GTX 980 scoring 2.75FPS in DX11 and 15.67FPS in DX12, a massive improvement overall. However, that still falls short of the 290X, which clocked up 19.12FPS in DX12, although still short of the 20.88FPS it scored using Mantle.

DirectX 12 shows impressive scaling with extra CPU cores, although performance seems to taper off beyond six cores. Mantle has more significant gains here, being able to take advantage of eight cores. What is interesting is that enabling Hyper-Threading actually seems to hinder performance, DirectX 12 much prefers physical cores to boost performance.

Of course, the thing that’s most important to remember is that these are synthetic benchmarks. They give a nice ballpark idea of how the API can improve performance on these cards, but they’re little indication of real-world gaming and rendering performance. The API’s, drivers and in the case of Windows 10, the operating system that they’re operating on are all still in their infancy. We expect improved performance in the coming months and there’s even a chance that a new driver update could quickly put the Nvidia cards back on the top spot.

What’s great to see is that all the hype about DirectX 12 is finally starting to show some real world figures, and they’re very impressive.

Thank you WCCFTech for providing us with this information.

New Tool Coming To Benchmark DirectX 12, 11 and Mantle

We saw some impressive figures from Microsoft this week, making huge promises about the performance of DirectX 12. However, you’ll soon be able to test out the new API for yourself on your own hardware.

Futuremark will be adding a new update to their 3DMark suite called “API Overhead Feature Test” that will let you test DirectX 12 against the current DirectX 11, as well as the AMD Mantle API.

“Games make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. APIs with less overhead can handle more draw calls and produce richer visuals. The 3DMark API Overhead feature test is the world’s first independent test for comparing the performance of DirectX 12, Mantle, and DirectX 11. See how many draw calls your PC can handle with each API before the frame rate drops below 30 fps.”

No exact release date just yet, but we do know it will be “coming soon.”

Never Run out of Power Again with the Iron Man Power Bank

Ok firstly, this looks insanely awesome, secondly, it’s full name is the Iron Man V Armor Power Bank. Now that those two things are out of the way, I can talk a bit more about what you’re looking at.

This is a mobile power bank, these are very helpful devices that act as a second battery for your mobile or tablet device but this battery is huge. If you’re ever out and about and running low on tech juice, grab your power block, connect your device via a USB cable and there you have it, nice and simple indeed.

Now this power block in-particular comes with a massive 12,000 mAh battery capacity to provide users with enough power to charge a tablet or a smartphone. This is enough juice to recharge an iPhone 5S 5 times, apparently.

“Each Iron Man Mark V Armor Suitcase Mobile Fuel Cell has 12,000 mAh of power. That’s enough to charge an iPhone 5S five times! The Iron Man Fuel Cell also has two USB ports (5V at 1 amp and 5V at 2 amp), so you can charge a tablet and phone at the same time. But this just isn’t a Mobile Fuel Cell, it’s also a 1/4 scale prop replica, as the Iron Man Mark V Armor Suitcase Mobile Fuel Cell was designed using the original prop and 3D digital files provided by Marvel. If you like showing off technology, charging your doodads, and carrying a little bit of Iron Man in your pocket, then this is the charger for you!”

As awesome as this little thing is, it’s not cheap. This little armor case will set you back $99.99 but I think it’s worth it just because it’s Iron Man. 10/10 would buy.

Thanks to Geekygadgets for supplying us with this information.

Image courtesy of Geekygadgets.