Brutal DOOM 64 Early Alpha Gameplay Revealed

Anticipation has been building ever since Sergeant_Mark_IV, the man responsible for the Brutal DOOM mod, revealed he was working on a new version of DOOM 64. To sate that appetite, Sergeant_Mark_IV has revealed the first glimpse at Brutal DOOM 64 in a new video. Though the YouTube clip shows the gameplay of only an early alpha build, the impressive video makes me want to play it right now:

“This is a VERY early alpha gameplay,” Sergeant_Mark_IV writes. “Lots of things are subject to change. Just demonstrating on this video some basic stuff such as gibs, lightning effects, and brightmaps. There is no release date yet. An official trailer will come up soon, showing more enemies and weapons.”

Brutal DOOM 64 is a mod of the GZDOOM port of DOOM 64, which, according to Sergeant_Mark_IV, introduces “new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version.”

The mod is compatible with GZDOOM and Zandronum in OpenGL mode, though ZDOOM and Zandronium software mode are not compatible.

Sergeant_Mark_IV’s original Brutal DOOM mod, the latest version of which was launched at the turn of the year, is available for download from ModDB.