Gearbox Software is currently busy wrapping up its Battleborn online first-person shooter and its DLC, but according to a statement released by one of its representatives during a PAX East panel, the company is “gearing up” for the development of Borderlands 3. That’s right, Borderlands 3 will be Gearbox’s next big project, and if you liked the artwork in Battleborn, then you should know that the game’s art director Scott Kester will serve in the same capacity for Borderlands 3. The writing will be taken care of by Gearbox chief creative genius Mikey Neumann, who is also known for voicing Scooter.
Apparently, Neumann has been toying with the idea of creating a character named Scooper, which would be Scooter’s son. Even though he wants the character to become canon, nothing has been settled just yet.
“I did this whole Scooter thing, then I pitch-shifted it up like seven semitones so it sounds like a chipmunk and it was the funniest thing I’d ever heard.”
Those of you who love easter eggs will be glad to know that Battleborn will include plenty of them as far as Borderlands goes while the upcoming DLC might actually include specific Borderlands 3 easter eggs. No word on platform availability or any potential release dates just yet, but this is to be expected considering that the game isn’t even in development yet. Hopefully, Borderlands 3 will be the best Borderlands ever made.
There’s no shortage of gamers who agree that The Witcher 3: Wild Hunt was the absolute best game that came out in 2015, and I definitely agree with them. The game’s depth, graphics, incredible music and unique atmosphere allowed it to stand out among its peers and crush its competition by earning hundreds of Game of the Year awards from different publications. The game has received a fresh and sizeable expansion pack named Hearts of Stone on October 13, 2015, and it is now ready to receive its second and last expansion titled Blood and Wine. From what we’ve seen so far, this expansion is the most colorful and the most impressive graphics-wise, and according to Senior Social Media and Community Coordinator, Marcin Momot, it will also include a very gripping story.
“I can already tell you Blood and Wine is a fascinating story, with every sort of twist and turn you’d expect from our writers. Toussaint, the new realm we’re creating for the expansion, is unlike anything you’ve seen in Wild Hunt – carefree and colorful, but your gut never stops telling you that there’s some real dark stuff happening underneath all that. We’ll be revealing more information in May, however, to sweeten the wait, here are some fresh screenshots from the expansion.”
Soon enough in May, we’re going to receive more information on Blood and Wine, but until then, we can just have a look at these wonderful new screenshots released by CDPR.
It’s definitely not uncommon for developers to delay the release dates of their games in order to add no features or to make sure that the final release is bug-free. They can even delay their games more than once, which is exactly what has happened to the upcoming open-world action-adventure platform video game Mirror’s Edge Catalyst. Apparently, this title is now scheduled for a June 7 release in North America and June 9 release in Europe, but since the previous release date was for May 24, we’re not looking at too much of a wait in the end. According to the Design Director of Mirror’s Edge: Catalyst, Erik Odeldahl, the delay was necessary in order to allow his team to address the valuable feedback that gamers left on after the Closed Beta phase. They also want to perfect the title’s Social Play features, which is probably a good idea.
The official statement was released on the game’s official website, and its most important segment was the following:
“To support the Social Play features, we are using a brand new online technology. We also want to make sure we have the opportunity and time to address player feedback from the Closed Beta. That is why we will give ourselves a bit more time to perfect the game, with a new release date for Mirror’s Edge Catalyst of June 7th (NA) and June 9th (EU).”
Hopefully, the extra two weeks will give EA DICE enough time to polish up Mirror’s Edge Catalyst so that we may enjoy a smooth launch.
Turn-based strategy games have been around for quite some time now, and even though they’re arguably not as popular as real-time strategy games, there are quite a few noteworthy titles out there, including XCOM and Jagged Alliance. Actually, these two titles along with Firefly served as inspiration for the recently announced Shock Tactics, which is currently being developed by a company named Point Blank Games. Since we’re talking about a modern-day TBS, it makes sense for the developers to try and implemented new features into this project, features such as procedurally generated worlds.
The game will have you control a space explorer that begins to discover a brand new alien homeworld. However, you’ll have to fight against something called the “Consortium” in order to achieve your goals, which is where all the action comes in. Judging by the announcement trailer that was released on YouTube, Shock Tactics definitely has some potential, and you’ll probably find it quite appealing if you are a TBS fan. The game is scheduled for a 2016 release on PC exclusively, and it will become purchasable via Steam. Just in case you want to have a look at the announcement trailer, you can always just click below.
Crucial’s server memory lineup has received two new additions in the form of 32 GB DDR4 VLP RDIMMs and 64 GB DDR4 LRDIMMs, both of which are quite impressive in their own way. Featuring speeds of 2400 MT/s, these DDR4 server memories feature high densities, as the company has decided to create single 16 Gb components by stacking two 8 Gb DDR4 DRAM dies. The result is increased memory density as well as improved bandwidth and overall performance, which is definitely a step in the right direction. The Crucial 32 GB VLP RDIMMs are almost half the height of a regular RDIMM module, which makes them a perfect choice for blade servers and microservers, especially since they can be installed at a 90-degree angle to the motherboard.
As for the 64 GB LRDIMM, it is the highest density Crucial server module so far, and it is based on a memory buffer chip that presents a single logical rank to the server in order to permit the population of more DIMMs without sacrificing on memory bandwidth. Both the 32 GB DDR4 16 Gb-based VLP RDIMMs and 64 GB DDR4 16 Gb-based LRDIMMs are optimized for Intel’s Xeon E5-2600 v4 processor family, and they are backed by limited lifetime warranties.
What do you think about these new Crucial server DDR4 memory modules?
It’s true that some drivers are still having a hard time placing their safety in the hands of an autopilot system, but judging from what we’ve seen in a recent video, it looks like Tesla’s autopilot is definitely capable of keeping a Model S and its driver safe. Model S driver Joshua Brown has recently posted a YouTube video that clearly shows how his car’s autopilot system managed to save him from a nasty collision with a large truck.
“I was driving down the interstate and you can see the boom lift truck in question on the left side of the screen on a joining interstate road. Once the roads merged, the truck tried to get to the exit ramp on the right and never saw my Tesla. I actually wasn’t watching that direction and Tessy (the name of my car) was on duty with autopilot engaged. I became aware of the danger when Tessy alerted me with the immediately take over warning chime and the car swerving to the right to avoid the side collision.”
Upon seeing the video, Elon Musk has decided to upload it to Twitter so more people can see exactly what the Model S is capable of. Tesla wants to implement similar autopilot features in the Model 3, which already enjoys more than 400,000 pre-orders. You can see the hero autopilot in action in the video below.
ECS has recently introduced a new mini-ITX motherboard based on Intel’s H110 Express chipset. This LGA1151 motherboard is named H110I-C4P, and it was designed to be fully compatible with Intel’s 6th generation Core, Pentium and Celeron processors. As far as power is concerned, the board uses a mix of 24-pin ATX and 4-pin CPU power connectors, while the CPU conditioning is taken care of by a 4-phase VRM. Two DDR4 DIMM slots support up to 32 GB of dual-channel DDR4-2133 memory, which should definitely be more than enough for the average user. Clearly, this is not a top-tier motherboard aimed at professionals, but it can still be good enough for basic gaming if you’re not too picky.
When it comes to expansion slots, we’re looking at one PCI-Express 3.0 x16 and an M.2 2242 slot with a bandwidth of 20 Gb/s. It looks like storage connectivity is based on four SATA 6 Gb/s connectors while the display connectivity is ensured by one DisplayPort and one HDMI port. Other highlights include gigabit Ethernet, a 6-channel HD audio solution and four USB 3.0 ports. Given how light it is on features, we shouldn’t expect this ECS motherboard to cost more than $80, in which case it could definitely become appealing to budget-conscious users.
The Zelda Unreal Engine 4 project by CryZENx has just received a brand new addition in the form of a new map. This time around, the recreated map is Gerudo Valley from Legend of Zelda: Ocarina of Time. Using Unreal Engine 4.11, CryZENx has done a great job as usual, and the great news is that you can actually download this demo right here and try it out on your own rig. What’s really impressive is that the entire map was recreated from scratch, which means that it required quite a lot of work in order to be complete. The map is based on the 3DS version of Legend of Zelda: Ocarina of Time, and even though we’ve definitely covered some of CryZENx’s projects before, this one is definitely one of the most impressive.
The lighting and the sharp textures immediately catch the eye, but a closer look reveals more subtle details such as a heat wave effect, dust particles and depth of field. The project shows off exactly how effective Unreal Engine 4 can be at recreating classic titles, and I think it goes without saying that a complete recreation of this game would make us all very happy. However, given the fact that that’s quite unlikely to happen, all we can do for now is enjoy the work of talented modders.
Dark Souls 3 is one of the most acclaimed action RPGs of 2016, and it’s definitely not hard to understand why once you pick up the game for the first time and you see just how gorgeous and how punishing it is. However, despite its difficulty, a great number of gamers have already completed this epic adventure, and even though the game is rather large, it makes sense for them to yearn for more, especially since season passes were available upon release. Dark Souls 3’s season pass costs just $25, which is admittedly low when compared to other games that came out this year. In the near future, however, gamers should not expect any DLC to become available, as sources indicate that the first post-launch add-ons for this title will not arrive until fall.
The main problem is that some gamers have already purchased season passes for Dark Souls 3 without knowing when they will be able to access new content or what this new content will actually include. Apparently, the add-ons will offer new enemies and bosses as well as new gear for your undead avatar. On the other hand, it’s definitely better that the developers have started to create DLC content after the game was released as opposed to just taking chunks out of it and selling it separately.
It’s not as unusual as you might think for props to malfunction during concerts, and the latest prop to join the fold is actually a drone that crashed into the audience during a recent Muse concert. The large, blimp-shaped drone was acting as a mascot of sorts for Muse’s 2015 studio album named Drones, and even though it clearly went down, no fans have reported any injuries as a result. The problem occurred when the drone tried to fly over the audience while the band was performing “The Globalist,” but it looks like it only made it halfway around London’s O2 arena before it started to descend slowly but surely.
The inspiration to write the band’s drone warfare concept LP came to frontman Matthew Bellamy after reading a book released by Dartmouth professor Brian Glyn Williams. The singer-guitarist did reveal that Muse would be willing to incorporate drones into their concerts, as he stated the following in an interview: “I don’t want to promise too much, but we want to incorporate drones into the show. I don’t know what health and safety will allow us to do, though.”
The important thing is that nobody got hurt, and just in case you want to see the mishap yourself, you can just have a look at the following video.
There have been quite a few rumors going around regarding Red Dead Redemption 2, especially since Take-Two CEO Strauss Zelnick has described the game as a “permanent franchise.” Still, we didn’t have a lot of details regarding the sequel, not until a Neogaf user named Mideon has posted a Red Dead Redemption 2 map, which looks incredibly promising. Moreover, sources indicate that the map is indeed accurate and that it is located just east of Red Dead Redemption. One of the map’s most important highlights comes in the form of a region named New Bordeaux, which is actually a fictional name used for New Orleans in Mafia III.
A closer look reveals plenty of small islands as well as vast water-covered areas, which is interesting because the first Red Dead Redemption didn’t allow players to swim anywhere. This hints that players might be able to swim or at least drive boats in RDR2, which would definitely be a welcomed addition. At this point, we don’t even know if the game will be named Red Dead Redemption 2, but that’s not really the most important detail right now. Red Dead Redemption’s sequel is definitely one of the most anticipated games in the industry, which is understandable considering that it’s been six years since the original game’s release.
Uncharted 4 is scheduled for a worldwide release on May 10 exclusively for PlayStation 4 consoles, and even though we already know quite a bit about the game’s gameplay and graphics, not much is known about its individual levels. However, during a GDC 2016 presentation named Technical Art Culture, Lead Technical Artist Andrew Maximov might have leaked the title’s level list by accident. The list appeared briefly at the 36:10 mark in the video, and fortunately for us, a gamer managed to take a snapshot of the moment, which you will be able to see below.
It’s probably quite difficult to make out the exact level list in the image, so we’re going to tell you exactly what it says:
Home (or Nose, it’s hard to make it out, but Home makes more sense)
Saner (or perhaps Manor)
As you can see, the list was put together using code names, and since Uncharted is usually split into multiple chapters, we can’t know for sure how many chapters there will be in the game and how many levels will be included in each of them. This level list could very well be incomplete, but it still gives us a decent idea of what to expect from Uncharted 4: A Thief’s End.
Humanity is going to travel far into space sooner or later, and while we’re still trying to figure out exactly how far we can go and when we’re going to start the journey, making sure that our electronics are in working condition throughout the trip is very important. Of course, astronauts could very well bring spare metal with them into space and use it to fix any broken equipment, but that would dramatically increase launching costs, and so a better solution has to be implemented. Fortunately, a team of scientists from California’s Ames Research Center is currently working on creating microbes that could break down certain metallic parts from electronics and create brand new ones.
Sources indicate that the project has received a $100,000 grant from NASA’s Phase I of the Innovative Advanced Concepts, which supports pioneering technologies. The microbes in question would be designed to break down metals by their elements, and then they would serve as bio-ink for a special machine that could use the Martian atmosphere to print new chips. With the money that they have received so far, researchers also want to create microbes that could break down silicon, and they are also looking into how much infrastructure they would actually have to implement on a spaceship in order to make microbial recycling a reality. If everything goes according to plan, the project might receive a Phase II grant of $500,000, which would ensure another two years of development.
About three years ago, we told you about an incredible material that is not only much stronger than diamond but also quite stronger than graphene as well. Named Carbyne, the material has not yet been synthesised even though it has been studied by researchers for five decades now, but it looks like there’s actually hope to mass produce it someday, at least according to a new research project. What makes Carbyne so special is that it is hypothesised to be the strongest material in the world, 40 times stronger than diamond, actually. The main problem with it is that it is incredibly unstable, and according to German chemist Adolf Von Baeyer, its high reactivity would always cause its immediate destruction.
However, a team of scientists has come up with an ingenious solution that could allow us to mass produce this material in the future. They took a pair of graphene layers, pressed them together and rolled them into thin double-walled carbon nanotubes. These tubes can be wrapped around atoms in order to protect the carbyne chains from immediate destruction while enhancing its overall stability. By creating this chain, the team also broke the record for the largest number of carbon atoms present in a single continuous chain. The entire project was published in a journal named Nature Materials, and it definitely looks promising.
Remember when we told you that your iPhone could crash if you set it to a certain date? Well, even though you would have to perform the date changing manually in order to trigger this bug, it looks like hackers could still abuse it via Wi-Fi. Apple has issued a fix in the beta version of the iOS 9.3 operating system in order to address the glitch, but two researchers named Matt Harrigan and Patrick Kelley have exploited the tendency of iOS devices to automatically connect to Wi-Fi networks that they recognize in order to prove a point. The exploit involved creating a new network with the same name but with a hostile time server that would cause nearby iPads to reset their time and refuse to reboot. Fortunately, the team worked with Apple to release a fix for this bug before they published their findings.
“The reboot caused all iPads in test to degrade gradually, beginning with the inability to unlock, and ultimately ending with the device overheating and not booting at all. Apple has confirmed this vulnerability to be present in 64 bit devices that are running any version less than 9.3.1.”
The same method is much harder to implement on iPhones, as they receive network time updates differently when compared to iPads. Still, the researchers have stated that it is definitely possible to brick an iPhone using Wi-Fi as well. In order to protect yourself, you should make sure that your iPhone and iPad are running iOS 9.3.1, and you should definitely avoid using internet connections without safety certificates or Wi-Fi networks that are not password protected. Just in case you want to see the glitch for yourself, you can have a look at the following video.
Intel has revealed its plans to release updated versions of Celeron and Pentium CPUs during its most recent developer forum in China. Apparently, the new chips are codenamed Apollo Bay, and they are based on the company’s 14-nanometer Goldmont architecture, which is the official successor of the Airmont architecture used to create previous Celeron and Pentium models. As we’ve come to expect from a new generation of Intel chips, the updated versions will offer better overall performance as well as improved efficiency, which means that they could ensure a longer battery life for portable devices.
Those of you who are interested in Intel’s Core series will be glad to know that it is also expected to receive an update in 2016’s second half. Even though the company originally planned to move over to a 10-nanometer chip named Cannonlake this year, this generation was actually delayed to 2017 in order to make room for a third 14-nanometer product family. This officially marked the end of Intel’s tick-tock cycle, which shouldn’t really come as a surprise considering how difficult it has become to manufacture smaller processes. Even though they’re not exactly ideal for gaming, Intel’s Pentium and Celeron CPUs are more than capable of handling simple day-to-day tasks, and since they basically sip on power, they represent ideal solutions for low-power laptops or office PCs.
Goldeneye 007 and Doom are two different games that came out at different times, but that doesn’t mean that they can’t be merged in order to create something spectacular. Recently, a ModDB member named “demo_the_doomer” has unveiled his latest project – a Goldeneye 007 remake in the first Doom game. Actually, the project represents an updated version of the original goldeneye007tc released for Doom some time ago, and it definitely looks like a lot of fun. The project’s creator has released a demo for this special mod, which you can go ahead and download right here. This demo includes a single level as well as four new weapons, but if you don’t want to try it out, you can just have a look at the gameplay video released by “demo_the_doomer” on YouTube.
Apparently, the updated version of goldeneye007tc will feature comic book style cutscenes similar to action doom 2, reworked levels, more Bond one-liners, ACS scripted events and 3 models for the tank in the chase levels. As a fan of Doom and Goldeneye 007, I’m really looking forward to the final version of this project, and I’m pretty sure that some of you will be just as eager after you have a look at the following gameplay video.
As with all these kind of projects, be sure to share this with your friends so they can get in on the action too!
It appears that Logitech is looking to expand into the audio wearables market, as the company has announced its intention of buying Jaybird LLC – an Utah-based consumer electronics company that manufactures headphones as well as wearable activity trackers. The deal involves Logitech paying $50 million in cash as well as up to $45 million over the next two years based on achievement of growth targets. Regarding Logitech’s new acquisition, its president and chief executive officer, Bracken Darrell, has stated the following:
“Logitech and Jaybird share a passion for products. We’re impressed by the technology, products and marketing Jaybird has brought to this business. As one team, we can address the fast-growing wireless audio wearables market with all the advantages of Jaybird’s strong brand and sports expertise, and our combined audio engineering and design capabilities. With both the Ultimate Ears and Jaybird brands in our portfolio, we are expanding the long-term growth potential of our music business.”
Those of you who enjoy an active lifestyle might be familiar with some of Jaybird’s most popular products, including its award-winning BlueBuds X and X2 wireless buds. The Logitech acquisition is expected to be completed in the following weeks, and the company’s leaders believe that this will not affect its FY 2017 guidance. The founder and chief executive officer of Jaybird, Judd Armstrong, also had a few words to say about the deal:
“It has been an incredible journey. We love what we do, and we’re stoked to continue to innovate and bring amazing new products to our fans. Jaybird will benefit from Logitech’s global distribution network and deep engineering prowess. We’ve watched as they’ve connected incredible products with passionate consumers under the UE brand, and we’re thrilled to be part of the team.”
Designed specifically for Apple products such as iPads, iPhones and iPods, the new JetDrive Go 500 Flash Drive has been released not too long ago by Transcend. What makes this flash drive stand out among its peers is that it features a high-quality alloy construction that gives it a lighter feel and a more compact look when compared to previous offerings. As far as connectivity goes, the JetDrive Go 500 incorporates a USB 3.1 Gen 1 connector as well as a Lightning connector, which makes it ideal for transferring files from Apple handheld devices to regular computers and vice versa. Moreover, the JetDrive Go App eliminates potential storage space issues by allowing users to capture photos and videos directly on the JetDrive Go 500 flash drive.
Available in silver and gold versions, this product comes with a sleek alloy casing and an extended Lightning connector that ensures a plus of compatibility with oversized protective bumper cases. Performance-wise, this connector can reach transfer speeds of up to 20MB/s while the USB 3.1 Gen 1 connector can reach up to 130MB/s. Transcend’s JetDrive Go 500 is backed by a two-year limited warranty, and it was released in 32 GB and 64 GB storage versions, which means that it can definitely meet and surpass modern storage requirements.
Team Group has just released a series of new USB 3.0 and USB 2.0 flash drives that feature compact designs created using zinc alloy. To be specific, we’re talking about the release of the rectangular compact Mini Block USB drive C157/C156, and the AmaZinc USB drive C162/C161, both models featuring tough metal bodies as well as capless designs that add a plus of practicality. The C157 and C156 versions are based on USB 3.0 and USB 2.0 technologies respectively, and they are available in silver and black color variants. When it comes to capacity, these models come in 16 to 64GB and 8 to 64GB versions, which means that they can satisfy a wide range of storage needs.
However, if you’re looking for the absolute fastest offering, you might be interested in the USB 3.0 C162 model, which boasts read speeds of up to 85 MB/s as well as write speeds of up to 20 MB/s. The C161 variant is also noteworthy, but since it features a USB 2.0 transfer interface, it is aimed mostly at mainstream consumers. Below you will find a complete list of specifications for these new zinc alloy USB flash drives by Team Group. Let us know which one you like best so far!
Even though manufacturers don’t recommend delidding your CPU, there are quite a few overclockers out there that are using this method in order to improve overall thermal performance. Users are still debating whether this practice is actually worth it or not, but it looks like a company named Rockit Cool has created a tool designed specifically for the job. Dubbed Rockit 88, this Intel CPU delid tool has its own Kickstarter campaign, which has raised $3,929 at the time of writing even though the original goal was for just $600.
Some say that delidding a CPU doesn’t offer much in the way of thermal improvement, but Rockit Cool has stated that you can actually achieve a 10°C improvement in load temperatures on an overclocked Devil’s Canyon CPU using its tool.
If you want to get your hands on one of these devices, all you have to do is pledge $35 and you will receive a complete Rockit 88 kit in May 2016. If you’re really committed to delidding your expensive Intel CPU, it’s definitely a better idea to purchase one of these tools instead of using a regular knife and risking permanent damage. What do you think about Rockit 88? Would you use it for your overclocking needs?
It’s not always a good idea to carry a lot of cash on you when you’re going on trips, which is why credit cards are usually much more appealing. However, Japan is looking to take things to a whole new level thanks to an innovative system that uses fingerprints as currency. In order to implement this project successfully, though, tourists will have to register their fingerprints and credit card information at airports or at other public locations. Those who will choose to give up these details will be able to buy products from certain stores by placing two fingers on small fingerprint-reading devices.
The system will enter a testing phase soon, which will involve about 300 souvenir shops, hotels and restaurants located in popular areas such as the Kamakura coastal town or the hot springs resort named Hakone. Japan’s officials are hoping that the system will be implemented in various large cities across the country such as Tokyo by 2020, which definitely sounds doable. Obviously, the government will benefit from this new system as well, as it will be able to improve its tourism management policies by analyzing the spending habits of foreign tourists. Apparently, these habits will be analyzed via anonymous data by a government-led consultative body. The main issue with this fingerprint-based system is that it involves giving up very personal data, and I can definitely understand why some tourists would be reluctant to provide this information.
Diablo III has its good and bad sides, but it definitely doesn’t enjoy the same popularity as its predecessor, Diablo II, which was released by Blizzard Entertainment back in 2000 for Microsoft Windows and Mac OS. Diablo II had a unique mysterious vibe, outstanding music and a frightening story that earned it the “Computer Game of the Year”, “Computer Role Playing Game of the Year”, and “Game of the Year” awards from the Academy of Interactive Arts and Sciences in 2001. Now, so many years after it was released officially, a YouTube user named “egodbout2” has unveiled a fantastic project that aims to recreate this wonderful RPG in StarCraft II.
That’s right, Diablo II will be released as a free game mod for StarCraft II, and it will be named The Curse of Tristram. The project will actually consist of a series of custom maps that will be published through Battle.net Arcade this summer, and since both Diablo II and Starcraft II are Blizzard titles, it’s probably safe to assume that Blizzard won’t issue a C&D letter for the developers. I can’t wait for this project to be released so I can replay one of my all-time favorite classic RPGs. Below you will find a short trailer for The Curst of Tristram, which looks quite impressive so far.
It looks like car makers are not exactly pleased with the pace used by US officials to craft regulations regarding self-driving technologies. Usually, manufacturers would be pleased with regulations being released as swiftly as possible, but this time around they are being quite cautious, which is understandable considering how new the technology is. Apparently, the National Highway Traffic Safety Administration is moving too quickly with its plan to push finished guidelines out by July, and the industry’s representatives have stated that it’s actually tying itself to “arbitrary, self-imposed deadlines” as opposed to permitting a “robust and thoughtful” analysis of the situation.
As a potential solution to this, the Global Automakers industry group has suggested a gradual approach that would take care of short and long-term issues as they come up. Moreover, it’s also important to differentiate between different levels of automation such as Tesla’s Autopilot and systems that require no input from the driver whatsoever. It’s not too difficult to understand where automakers are coming from, as they would be the one that would look bad in the event of an accident. The National Highway Traffic Safety Administration agrees that there should be some kind of rulemaking implemented soon, especially since semi-autonomous vehicles from Tesla are already on the road. However, the administration might conclude that releasing an imperfect rulebook might be a better choice than releasing no rulebook at all in the near future.
Black holes are incredibly mysterious and fascinating, don’t you agree? Some of them are incredibly large, so large in fact that we can’t really wrap our minds around their massiveness, especially when we hear that they are several billion times the mass of our sun. Not too long ago, a group of astronomers uncovered an extremely large black hole that’s almost as big as the largest one known to man so far. It is actually 17 billion times bigger than our sun, and what makes it really interesting is that it is located in a relatively small galaxy group 200 million light years away. Usually, supermassive black holes that weigh at least 10 billion suns are located at the cores of large galaxies in heavily populated areas.
Dubbed NGC 1600, this particular black hole was measured using something called a MASSIVE Survey, which involved measuring the movements of stars within its influence with the help of the Gemini Observatory telescopes in Hawaii and Chile. Nobody really knows why it is so big, but a plausible theory is that it represents the result of two merging black holes. The reason behind its existence is not that important right now anyway. What matters is that scientists now know that supermassive black holes can exist in smaller groups of galaxies, and since these small groups are relatively common, it appears that these spacetime regions might be a lot more common than we thought.
The Legacy of Kain franchise has been largely ignored by developers over the last few years, but some fans were appeased by the idea that a free-to-play spin-off was in the works. Named Nosgoth, this was a multiplayer action game developed by Psyonix and published by Square Enix for Microsoft Windows. Sadly, the title has been officially cancelled during its beta testing phase, and Square Enix has recently delivered the news on its forums.
“It is with a heavy heart and an immense sense of sadness that we must announce the end of Nosgoth’s development. Servers will continue to run until 31st May 2016, during which time you will be able to play the game as normal. After that date, Nosgoth will be taken offline for the last time.”
Square Enix also provided an FAQ, which clearly states that players will still be able to enjoy the game until May 31, albeit without being able to make any real-world purchases. Moreover, purchases made since March 1 will be refunded entirely, which seems fair. The game certainly wasn’t the worse in the world, but it didn’t really represent Legacy of Kain properly. Those games were incredibly well-made and impressed with great stories and voice acting, which is why a simple F2P title could not possibly do them justice.
California-based company RIOTORO has just revealed its brand new ATX PC chassis named CR1080. What’s interesting about this particular chassis apart from its simple yet modern looks is the fact that it comes with an inverted design. Moreover, it looks like this is one of the smallest cases on the market right now that can accommodate a full-size ATX motherboard as well as graphics cards that are up to 300mm long. So far, the CR1080 looks like an enticing offer, because even though it looks compact on the outside, it’s actually quite spacious on the inside. The exact measurements are 245 (W) mm x 359 (H) mm x 394 (D) mm (9.625″ x 14.125″ x 15.5″), but the steel and plastic construction might turn some potential customers away, especially since plastic seems to be the dominant material.
Still, for just $80,00, the CR1080 might prove to be a worthwhile investment, as it includes a pair of 3.5-/2.5-inch drive slots, one 5.25-inch bay, one 2.5-inch-only tray, one 120 mm front fan with blue LEDs, two top-placed USB 3.0 ports and a side window. The interior of the case is divided into two main compartments, one of which houses the motherboard, CPU, memory and graphics card while the other has room for the power supply and storage drives.